**CHIEF**
- Fixed bugs of polygon opszones
- Added option to use CAPTUREZONE auftrag for opszones

**OPSZONE**
- Fixed bug when marker off

**ZONE_POLYGON_BASE**
- Added `GetRadius()` function

**LEGION**
- Improved Reinforcement
This commit is contained in:
Frank
2023-01-03 22:09:56 +01:00
parent 58dc353bcd
commit dbaed1e97b
7 changed files with 180 additions and 97 deletions

View File

@@ -158,12 +158,14 @@ function LEGION:New(WarehouseName, LegionName)
-- @function [parent=#LEGION] MissionRequest
-- @param #LEGION self
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
-- @param #table Assets (Optional) Assets to add.
--- Triggers the FSM event "MissionRequest" after a delay.
-- @function [parent=#LEGION] __MissionRequest
-- @param #LEGION self
-- @param #number delay Delay in seconds.
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
-- @param #table Assets (Optional) Assets to add.
--- On after "MissionRequest" event.
-- @function [parent=#LEGION] OnAfterMissionRequest
@@ -172,6 +174,7 @@ function LEGION:New(WarehouseName, LegionName)
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
-- @param #table Assets (Optional) Assets to add.
--- Triggers the FSM event "MissionCancel" after a delay.
@@ -671,13 +674,15 @@ function LEGION:CheckMissionQueue()
if mission:IsExecuting() and mission.reinforce and mission.reinforce>0 then
-- Number of current opsgroups.
local N=mission:CountOpsGroups()
local N=mission.Nassigned-mission.Ndead
if N<mission.NassetsMin then
reinforce=true
end
self:I(self.lid..string.format("Checking Reinforcement N=%d, Nmin=%d ==> Reinforce=%s", N, mission.NassetsMin, tostring(reinforce)))
-- Debug info.
self:T(self.lid..string.format("Checking Reinforcement Nreinf=%d, Nops=%d, Nassigned=%d, Ndead=%d, Nmin=%d ==> Reinforce=%s",
mission.reinforce, N, mission.Nassigned, mission.Ndead, mission.NassetsMin, tostring(reinforce)))
end
-- Firstly, check if mission is due?
@@ -689,8 +694,8 @@ function LEGION:CheckMissionQueue()
-- Did we find enough assets?
if recruited then
-- Reserve assets and add to mission.
mission:_AddAssets(assets)
-- Add to mission.
--mission:_AddAssets(assets)
-- Recruit asset for escorting recruited mission assets.
local EscortAvail=self:RecruitAssetsForEscort(mission, assets)
@@ -722,7 +727,7 @@ function LEGION:CheckMissionQueue()
if EscortAvail and TransportAvail then
-- Got a mission.
self:MissionRequest(mission)
self:MissionRequest(mission, assets)
-- Reduce number of reinforcements.
if reinforce then
@@ -846,6 +851,7 @@ end
-- @param #number nAsset Number of groups requested that match the asset specification.
-- @param #number Prio Priority of the request. Number ranging from 1=high to 100=low.
-- @param #string Assignment A keyword or text that can later be used to identify this request and postprocess the assets.
-- @return Functional.Warehouse#WAREHOUSE.Queueitem The request.
function LEGION:_AddRequest(AssetDescriptor, AssetDescriptorValue, nAsset, Prio, Assignment)
-- Defaults.
@@ -889,6 +895,7 @@ function LEGION:_AddRequest(AssetDescriptor, AssetDescriptorValue, nAsset, Prio,
self.alias, self.alias, request.assetdesc, descval, tostring(request.nasset), request.transporttype, tostring(request.ntransport))
self:_DebugMessage(text, 5)
return request
end
@@ -898,10 +905,14 @@ end
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.Auftrag#AUFTRAG Mission The requested mission.
function LEGION:onafterMissionRequest(From, Event, To, Mission)
-- @param #table Assets (Optional) Assets to add.
function LEGION:onafterMissionRequest(From, Event, To, Mission, Assets)
-- Debug info.
self:T(self.lid..string.format("MissionRequest for mission %s [%s]", Mission:GetName(), Mission:GetType()))
-- Take provided assets or that of the mission.
Assets=Assets or Mission.assets
-- Set mission status from QUEUED to REQUESTED.
Mission:Requested()
@@ -917,7 +928,7 @@ function LEGION:onafterMissionRequest(From, Event, To, Mission)
-- Assets to be requested.
local Assetlist={}
for _,_asset in pairs(Mission.assets) do
for _,_asset in pairs(Assets) do
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
-- Check that this asset belongs to this Legion warehouse.
@@ -929,7 +940,7 @@ function LEGION:onafterMissionRequest(From, Event, To, Mission)
-- Spawned Assets
---
if asset.flightgroup then
if asset.flightgroup and not asset.flightgroup:IsMissionInQueue(Mission) then
-- Add new mission.
asset.flightgroup:AddMission(Mission)
@@ -992,11 +1003,13 @@ function LEGION:onafterMissionRequest(From, Event, To, Mission)
end
Mission:AddAsset(asset)
-- Trigger event.
self:__OpsOnMission(2, asset.flightgroup, Mission)
else
self:E(self.lid.."ERROR: OPSGROUP for asset does NOT exist but it seems to be SPAWNED (asset.spawned=true)!")
self:T(self.lid.."ERROR: OPSGROUP for asset does NOT exist but it seems to be SPAWNED (asset.spawned=true)!")
end
else
@@ -1040,22 +1053,29 @@ function LEGION:onafterMissionRequest(From, Event, To, Mission)
if Mission.type==AUFTRAG.Type.ALERT5 then
asset.takeoffType=COORDINATE.WaypointType.TakeOffParking
end
Mission:AddAsset(asset)
end
-- Set assignment.
-- TODO: Get/set functions for assignment string.
local assignment=string.format("Mission-%d", Mission.auftragsnummer)
--local request=Mission:_GetRequest(self)
-- Add request to legion warehouse.
--self:AddRequest(self, WAREHOUSE.Descriptor.ASSETLIST, Assetlist, #Assetlist, nil, nil, Mission.prio, assignment)
self:_AddRequest(WAREHOUSE.Descriptor.ASSETLIST, Assetlist, #Assetlist, Mission.prio, assignment)
local request=self:_AddRequest(WAREHOUSE.Descriptor.ASSETLIST, Assetlist, #Assetlist, Mission.prio, assignment)
env.info(string.format("FF Added request=%d for Nasssets=%d", request.uid, #Assetlist))
-- The queueid has been increased in the onafterAddRequest function. So we can simply use it here.
Mission.requestID[self.alias]=self.queueid
--Mission.requestID[self.alias]=self.queueid
Mission:_SetRequestID(self, self.queueid)
-- Get request.
local request=self:GetRequestByID(self.queueid)
--local request=self:GetRequestByID(self.queueid)
-- Debug info.
self:T(self.lid..string.format("Mission %s [%s] got Request ID=%d", Mission:GetName(), Mission:GetType(), self.queueid))