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New Refuelling process
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@@ -312,6 +312,12 @@ and automatically engage any airborne enemies that are within a certain range or
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnLeaveEngaging">AI_A2A_CAP:OnLeaveEngaging(Controllable, From, Event, To)</a></td>
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<td class="summary">
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<p>OnLeave Transition Handler for State Engaging.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).Resume">AI_A2A_CAP.Resume(AIGroup)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -499,6 +505,8 @@ Use the method <a href="AI_Cap.html##(AI_A2A_CAP).SetEngageZone">AI<em>Cap#AI</e
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</dl>
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<h2><a id="#(AI_A2A_Cap)" >Type <code>AI_A2A_Cap</code></a></h2>
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<h2><a id="#(AI_A2A)" >Type <code>AI_A2A</code></a></h2>
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<h2><a id="#(AI_A2A_CAP)" >Type <code>AI_A2A_CAP</code></a></h2>
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<h3>Field(s)</h3>
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<dl class="function">
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@@ -1293,6 +1301,27 @@ Return false to cancel Transition.</p>
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<dl class="function">
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<dt>
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<a id="#(AI_A2A_CAP).Resume" >
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<strong>AI_A2A_CAP.Resume(AIGroup)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(AI_A2A_CAP).SetEngageRange" >
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<strong>AI_A2A_CAP:SetEngageRange(EngageRange)</strong>
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</a>
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