New Refuelling process

This commit is contained in:
FlightControl_Master
2017-08-03 12:21:56 +02:00
parent 2611ba0fe8
commit dbe1d7aaa3
21 changed files with 1026 additions and 69 deletions

View File

@@ -625,6 +625,12 @@ The different values of Unit.Category can be:</p>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetFriendliesNearBy">DETECTION_BASE:GetFriendliesNearBy(DetectedItem)</a></td>
<td class="summary">
<p>Returns friendly units nearby the FAC units ...</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetFriendliesNearIntercept">DETECTION_BASE:GetFriendliesNearIntercept(DetectedItem)</a></td>
<td class="summary">
<p>Returns friendly units nearby the intercept point ...</p>
</td>
</tr>
<tr>
@@ -703,6 +709,12 @@ The different values of Unit.Category can be:</p>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).IsFriendliesNearBy">DETECTION_BASE:IsFriendliesNearBy(DetectedItem)</a></td>
<td class="summary">
<p>Returns if there are friendlies nearby the FAC units ...</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).IsFriendliesNearIntercept">DETECTION_BASE:IsFriendliesNearIntercept(DetectedItem)</a></td>
<td class="summary">
<p>Returns if there are friendlies nearby the intercept ...</p>
</td>
</tr>
<tr>
@@ -2630,7 +2642,7 @@ The group to generate the report for.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectionInterval" >
<strong>DETECTION_BASE.DetectionInterval</strong>
</a>
@@ -3099,6 +3111,32 @@ The distance. </p>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).GetFriendliesNearIntercept" >
<strong>DETECTION_BASE:GetFriendliesNearIntercept(DetectedItem)</strong>
</a>
</dt>
<dd>
<p>Returns friendly units nearby the intercept point ...</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> DetectedItem </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(map)">#map</a>:</em></p>
<h1>string,Wrapper.Unit#UNIT> The map of Friendly UNITs.</h1>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).GetPlayersNearBy" >
<strong>DETECTION_BASE:GetPlayersNearBy(DetectedItem)</strong>
</a>
@@ -3408,6 +3446,32 @@ trhe if there are friendlies nearby </p>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).IsFriendliesNearIntercept" >
<strong>DETECTION_BASE:IsFriendliesNearIntercept(DetectedItem)</strong>
</a>
</dt>
<dd>
<p>Returns if there are friendlies nearby the intercept ...</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> DetectedItem </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#boolean:</em>
trhe if there are friendlies near the intercept.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).IsPlayersNearBy" >
<strong>DETECTION_BASE:IsPlayersNearBy(DetectedItem)</strong>
</a>