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New Refuelling process
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@@ -625,6 +625,12 @@ The different values of Unit.Category can be:</p>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetFriendliesNearBy">DETECTION_BASE:GetFriendliesNearBy(DetectedItem)</a></td>
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<td class="summary">
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<p>Returns friendly units nearby the FAC units ...</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetFriendliesNearIntercept">DETECTION_BASE:GetFriendliesNearIntercept(DetectedItem)</a></td>
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<td class="summary">
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<p>Returns friendly units nearby the intercept point ...</p>
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</td>
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</tr>
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<tr>
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@@ -703,6 +709,12 @@ The different values of Unit.Category can be:</p>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).IsFriendliesNearBy">DETECTION_BASE:IsFriendliesNearBy(DetectedItem)</a></td>
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<td class="summary">
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<p>Returns if there are friendlies nearby the FAC units ...</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).IsFriendliesNearIntercept">DETECTION_BASE:IsFriendliesNearIntercept(DetectedItem)</a></td>
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<td class="summary">
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<p>Returns if there are friendlies nearby the intercept ...</p>
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</td>
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</tr>
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<tr>
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@@ -2630,7 +2642,7 @@ The group to generate the report for.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(DETECTION_BASE).DetectionInterval" >
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<strong>DETECTION_BASE.DetectionInterval</strong>
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</a>
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@@ -3099,6 +3111,32 @@ The distance. </p>
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<dl class="function">
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<dt>
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<a id="#(DETECTION_BASE).GetFriendliesNearIntercept" >
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<strong>DETECTION_BASE:GetFriendliesNearIntercept(DetectedItem)</strong>
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</a>
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</dt>
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<dd>
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<p>Returns friendly units nearby the intercept point ...</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> DetectedItem </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(map)">#map</a>:</em></p>
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<h1>string,Wrapper.Unit#UNIT> The map of Friendly UNITs.</h1>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DETECTION_BASE).GetPlayersNearBy" >
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<strong>DETECTION_BASE:GetPlayersNearBy(DetectedItem)</strong>
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</a>
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@@ -3408,6 +3446,32 @@ trhe if there are friendlies nearby </p>
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<dl class="function">
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<dt>
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<a id="#(DETECTION_BASE).IsFriendliesNearIntercept" >
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<strong>DETECTION_BASE:IsFriendliesNearIntercept(DetectedItem)</strong>
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</a>
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</dt>
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<dd>
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<p>Returns if there are friendlies nearby the intercept ...</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> DetectedItem </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em>#boolean:</em>
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trhe if there are friendlies near the intercept.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DETECTION_BASE).IsPlayersNearBy" >
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<strong>DETECTION_BASE:IsPlayersNearBy(DetectedItem)</strong>
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</a>
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