From dc14b60fcc9dd85439d75217018d5d4ed60fb894 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Thu, 16 Sep 2021 15:09:51 +0200 Subject: [PATCH] bug fixing --- Moose Development/Moose/Core/Point.lua | 2 +- Moose Development/Moose/Core/Zone.lua | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Moose Development/Moose/Core/Point.lua b/Moose Development/Moose/Core/Point.lua index 354b584c1..bf64fb2b6 100644 --- a/Moose Development/Moose/Core/Point.lua +++ b/Moose Development/Moose/Core/Point.lua @@ -1826,7 +1826,7 @@ do -- COORDINATE --- Big smoke and fire at the coordinate. -- @param #COORDINATE self - -- @param Utilities.Utils#BIGSMOKEPRESET preset Smoke preset (0=small smoke and fire, 1=medium smoke and fire, 2=large smoke and fire, 3=huge smoke and fire, 4=small smoke, 5=medium smoke, 6=large smoke, 7=huge smoke). + -- @param Utilities.Utils#BIGSMOKEPRESET preset Smoke preset (1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke). -- @param #number density (Optional) Smoke density. Number in [0,...,1]. Default 0.5. function COORDINATE:BigSmokeAndFire( preset, density ) self:F2( { preset=preset, density=density } ) diff --git a/Moose Development/Moose/Core/Zone.lua b/Moose Development/Moose/Core/Zone.lua index 65ac3cb9d..d9b6f3711 100644 --- a/Moose Development/Moose/Core/Zone.lua +++ b/Moose Development/Moose/Core/Zone.lua @@ -183,12 +183,12 @@ function ZONE_BASE:IsCoordinateInZone( Coordinate ) return InZone end ---- Returns if a PointVec2 is within the zone. +--- Returns if a PointVec2 is within the zone. (Name is misleading, actually takes a #COORDINATE) -- @param #ZONE_BASE self --- @param Core.Point#POINT_VEC2 PointVec2 The PointVec2 to test. +-- @param Core.Point#COORDINATE PointVec2 The coordinate to test. -- @return #boolean true if the PointVec2 is within the zone. -function ZONE_BASE:IsPointVec2InZone( PointVec2 ) - local InZone = self:IsVec2InZone( PointVec2:GetVec2() ) +function ZONE_BASE:IsPointVec2InZone( Coordinate ) + local InZone = self:IsVec2InZone( Coordinate:GetVec2() ) return InZone end