mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge remote-tracking branch 'refs/remotes/origin/master' into Bugfix
This commit is contained in:
commit
dc644df47e
@ -2,8 +2,8 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- 1) @{Airbase#AIRBASE} class, extends @{Base#BASE}
|
-- 1) @{Airbase#AIRBASE} class, extends @{Positionable#POSITIONABLE}
|
||||||
-- =================================================
|
-- =================================================================
|
||||||
-- The @{AIRBASE} class is a wrapper class to handle the DCS Airbase objects:
|
-- The @{AIRBASE} class is a wrapper class to handle the DCS Airbase objects:
|
||||||
--
|
--
|
||||||
-- * Support all DCS Airbase APIs.
|
-- * Support all DCS Airbase APIs.
|
||||||
@ -49,7 +49,7 @@
|
|||||||
|
|
||||||
--- The AIRBASE class
|
--- The AIRBASE class
|
||||||
-- @type AIRBASE
|
-- @type AIRBASE
|
||||||
-- @extends Base#BASE
|
-- @extends Positionable#POSITIONABLE
|
||||||
AIRBASE = {
|
AIRBASE = {
|
||||||
ClassName="AIRBASE",
|
ClassName="AIRBASE",
|
||||||
CategoryName = {
|
CategoryName = {
|
||||||
@ -63,13 +63,11 @@ AIRBASE = {
|
|||||||
|
|
||||||
--- Create a new AIRBASE from DCSAirbase.
|
--- Create a new AIRBASE from DCSAirbase.
|
||||||
-- @param #AIRBASE self
|
-- @param #AIRBASE self
|
||||||
-- @param DCSAirbase#Airbase DCSAirbase
|
-- @param #string AirbaseName The name of the airbase.
|
||||||
-- @param Database#DATABASE Database
|
|
||||||
-- @return Airbase#AIRBASE
|
-- @return Airbase#AIRBASE
|
||||||
function AIRBASE:Register( AirbaseName )
|
function AIRBASE:Register( AirbaseName )
|
||||||
|
|
||||||
local self = BASE:Inherit( self, BASE:New() )
|
local self = BASE:Inherit( self, POSITIONABLE:New( AirbaseName ) )
|
||||||
self:F2( AirbaseName )
|
|
||||||
self.AirbaseName = AirbaseName
|
self.AirbaseName = AirbaseName
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|||||||
@ -440,7 +440,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
||||||
|
|
||||||
if ( _TraceAll == true ) or ( _TraceClass[self.ClassName] or _TraceClassMethod[self.ClassName] ) then
|
if debug and ( _TraceAll == true ) or ( _TraceClass[self.ClassName] or _TraceClassMethod[self.ClassName] ) then
|
||||||
|
|
||||||
local DebugInfoCurrent = DebugInfoCurrentParam and DebugInfoCurrentParam or debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = DebugInfoCurrentParam and DebugInfoCurrentParam or debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = DebugInfoFromParam and DebugInfoFromParam or debug.getinfo( 3, "l" )
|
local DebugInfoFrom = DebugInfoFromParam and DebugInfoFromParam or debug.getinfo( 3, "l" )
|
||||||
@ -469,7 +469,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:F( Arguments )
|
function BASE:F( Arguments )
|
||||||
|
|
||||||
if _TraceOnOff then
|
if debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@ -485,7 +485,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:F2( Arguments )
|
function BASE:F2( Arguments )
|
||||||
|
|
||||||
if _TraceOnOff then
|
if debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@ -500,7 +500,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:F3( Arguments )
|
function BASE:F3( Arguments )
|
||||||
|
|
||||||
if _TraceOnOff then
|
if debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@ -515,7 +515,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
||||||
|
|
||||||
if ( _TraceAll == true ) or ( _TraceClass[self.ClassName] or _TraceClassMethod[self.ClassName] ) then
|
if debug and ( _TraceAll == true ) or ( _TraceClass[self.ClassName] or _TraceClassMethod[self.ClassName] ) then
|
||||||
|
|
||||||
local DebugInfoCurrent = DebugInfoCurrentParam and DebugInfoCurrentParam or debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = DebugInfoCurrentParam and DebugInfoCurrentParam or debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = DebugInfoFromParam and DebugInfoFromParam or debug.getinfo( 3, "l" )
|
local DebugInfoFrom = DebugInfoFromParam and DebugInfoFromParam or debug.getinfo( 3, "l" )
|
||||||
@ -544,7 +544,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:T( Arguments )
|
function BASE:T( Arguments )
|
||||||
|
|
||||||
if _TraceOnOff then
|
if debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@ -560,7 +560,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:T2( Arguments )
|
function BASE:T2( Arguments )
|
||||||
|
|
||||||
if _TraceOnOff then
|
if debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@ -575,7 +575,7 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:T3( Arguments )
|
function BASE:T3( Arguments )
|
||||||
|
|
||||||
if _TraceOnOff then
|
if debug and _TraceOnOff then
|
||||||
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
||||||
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
||||||
|
|
||||||
@ -590,21 +590,24 @@ end
|
|||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
function BASE:E( Arguments )
|
function BASE:E( Arguments )
|
||||||
|
|
||||||
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
if debug then
|
||||||
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
local DebugInfoCurrent = debug.getinfo( 2, "nl" )
|
||||||
|
local DebugInfoFrom = debug.getinfo( 3, "l" )
|
||||||
local Function = "function"
|
|
||||||
if DebugInfoCurrent.name then
|
local Function = "function"
|
||||||
Function = DebugInfoCurrent.name
|
if DebugInfoCurrent.name then
|
||||||
end
|
Function = DebugInfoCurrent.name
|
||||||
|
end
|
||||||
local LineCurrent = DebugInfoCurrent.currentline
|
|
||||||
local LineFrom = -1
|
local LineCurrent = DebugInfoCurrent.currentline
|
||||||
if DebugInfoFrom then
|
local LineFrom = -1
|
||||||
LineFrom = DebugInfoFrom.currentline
|
if DebugInfoFrom then
|
||||||
end
|
LineFrom = DebugInfoFrom.currentline
|
||||||
|
end
|
||||||
env.info( string.format( "%6d(%6d)/%1s:%20s%05d.%s(%s)" , LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
|
|
||||||
|
env.info( string.format( "%6d(%6d)/%1s:%20s%05d.%s(%s)" , LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
|
||||||
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -887,7 +887,6 @@ function CARGO_PACKAGE:OnBoard( Client, LandingZone, OnBoardSide )
|
|||||||
end
|
end
|
||||||
self:T( "Routing " .. CargoHostName )
|
self:T( "Routing " .. CargoHostName )
|
||||||
|
|
||||||
--routines.scheduleFunction( routines.goRoute, { CargoHostName, Points}, timer.getTime() + 4 )
|
|
||||||
SCHEDULER:New( self, routines.goRoute, { CargoHostName, Points }, 4 )
|
SCHEDULER:New( self, routines.goRoute, { CargoHostName, Points }, 4 )
|
||||||
|
|
||||||
return Valid
|
return Valid
|
||||||
|
|||||||
@ -43,7 +43,6 @@ function CLEANUP:New( ZoneNames, TimeInterval ) local self = BASE:Inherit( self,
|
|||||||
|
|
||||||
_EVENTDISPATCHER:OnBirth( self._OnEventBirth, self )
|
_EVENTDISPATCHER:OnBirth( self._OnEventBirth, self )
|
||||||
|
|
||||||
--self.CleanUpScheduler = routines.scheduleFunction( self._CleanUpScheduler, { self }, timer.getTime() + 1, TimeInterval )
|
|
||||||
self.CleanUpScheduler = SCHEDULER:New( self, self._CleanUpScheduler, {}, 1, TimeInterval )
|
self.CleanUpScheduler = SCHEDULER:New( self, self._CleanUpScheduler, {}, 1, TimeInterval )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@ -168,7 +167,6 @@ function CLEANUP:_EventShot( Event )
|
|||||||
if ( CurrentLandingZoneID ) then
|
if ( CurrentLandingZoneID ) then
|
||||||
-- Okay, the missile was fired within the CLEANUP.ZoneNames, destroy the fired weapon.
|
-- Okay, the missile was fired within the CLEANUP.ZoneNames, destroy the fired weapon.
|
||||||
--_SEADmissile:destroy()
|
--_SEADmissile:destroy()
|
||||||
--routines.scheduleFunction( CLEANUP._DestroyMissile, { self, Event.Weapon }, timer.getTime() + 0.1)
|
|
||||||
SCHEDULER:New( self, CLEANUP._DestroyMissile, { Event.Weapon }, 0.1 )
|
SCHEDULER:New( self, CLEANUP._DestroyMissile, { Event.Weapon }, 0.1 )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -185,7 +183,6 @@ function CLEANUP:_EventHitCleanUp( Event )
|
|||||||
self:T( { "Life: ", Event.IniDCSUnitName, ' = ', Event.IniDCSUnit:getLife(), "/", Event.IniDCSUnit:getLife0() } )
|
self:T( { "Life: ", Event.IniDCSUnitName, ' = ', Event.IniDCSUnit:getLife(), "/", Event.IniDCSUnit:getLife0() } )
|
||||||
if Event.IniDCSUnit:getLife() < Event.IniDCSUnit:getLife0() then
|
if Event.IniDCSUnit:getLife() < Event.IniDCSUnit:getLife0() then
|
||||||
self:T( "CleanUp: Destroy: " .. Event.IniDCSUnitName )
|
self:T( "CleanUp: Destroy: " .. Event.IniDCSUnitName )
|
||||||
--routines.scheduleFunction( CLEANUP._DestroyUnit, { self, Event.IniDCSUnit }, timer.getTime() + 0.1)
|
|
||||||
SCHEDULER:New( self, CLEANUP._DestroyUnit, { Event.IniDCSUnit }, 0.1 )
|
SCHEDULER:New( self, CLEANUP._DestroyUnit, { Event.IniDCSUnit }, 0.1 )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -196,7 +193,6 @@ function CLEANUP:_EventHitCleanUp( Event )
|
|||||||
self:T( { "Life: ", Event.TgtDCSUnitName, ' = ', Event.TgtDCSUnit:getLife(), "/", Event.TgtDCSUnit:getLife0() } )
|
self:T( { "Life: ", Event.TgtDCSUnitName, ' = ', Event.TgtDCSUnit:getLife(), "/", Event.TgtDCSUnit:getLife0() } )
|
||||||
if Event.TgtDCSUnit:getLife() < Event.TgtDCSUnit:getLife0() then
|
if Event.TgtDCSUnit:getLife() < Event.TgtDCSUnit:getLife0() then
|
||||||
self:T( "CleanUp: Destroy: " .. Event.TgtDCSUnitName )
|
self:T( "CleanUp: Destroy: " .. Event.TgtDCSUnitName )
|
||||||
--routines.scheduleFunction( CLEANUP._DestroyUnit, { self, Event.TgtDCSUnit }, timer.getTime() + 0.1 )
|
|
||||||
SCHEDULER:New( self, CLEANUP._DestroyUnit, { Event.TgtDCSUnit }, 0.1 )
|
SCHEDULER:New( self, CLEANUP._DestroyUnit, { Event.TgtDCSUnit }, 0.1 )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
2187
Moose Development/Moose/Controllable.lua
Normal file
2187
Moose Development/Moose/Controllable.lua
Normal file
File diff suppressed because it is too large
Load Diff
@ -119,6 +119,8 @@ end
|
|||||||
function DATABASE:AddUnit( DCSUnitName )
|
function DATABASE:AddUnit( DCSUnitName )
|
||||||
|
|
||||||
if not self.UNITS[DCSUnitName] then
|
if not self.UNITS[DCSUnitName] then
|
||||||
|
local UnitRegister = UNIT:Register( DCSUnitName )
|
||||||
|
self:E( UnitRegister.UnitName )
|
||||||
self.UNITS[DCSUnitName] = UNIT:Register( DCSUnitName )
|
self.UNITS[DCSUnitName] = UNIT:Register( DCSUnitName )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -3,9 +3,64 @@
|
|||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- 1) @{Detection#DETECTION_BASE} class, extends @{Base#BASE}
|
-- 1) @{Detection#DETECTION_BASE} class, extends @{Base#BASE}
|
||||||
-- =====================================================
|
-- ==========================================================
|
||||||
-- The @{Detection#DETECTION_BASE} class defines the core functions to administer detected objects.
|
-- The @{Detection#DETECTION_BASE} class defines the core functions to administer detected objects.
|
||||||
-- Detected objects are grouped in SETS of UNITS.
|
--
|
||||||
|
-- 1.1) DETECTION_BASE constructor
|
||||||
|
-- -------------------------------
|
||||||
|
-- Construct a new DETECTION_BASE instance using the @{Detection#DETECTION_BASE.New}() method.
|
||||||
|
--
|
||||||
|
-- 1.2) DETECTION_BASE initialization
|
||||||
|
-- ----------------------------------
|
||||||
|
-- By default, detection will return detected objects with all the detection sensors available.
|
||||||
|
-- However, you can ask how the objects were found with specific detection methods.
|
||||||
|
-- If you use one of the below methods, the detection will work with the detection method specified.
|
||||||
|
-- You can specify to apply multiple detection methods.
|
||||||
|
--
|
||||||
|
-- Use the following functions to report the objects it detected using the methods Visual, Optical, Radar, IRST, RWR, DLINK:
|
||||||
|
--
|
||||||
|
-- * @{Detection#DETECTION_BASE.InitDetectVisual}(): Detected using Visual.
|
||||||
|
-- * @{Detection#DETECTION_BASE.InitDetectOptical}(): Detected using Optical.
|
||||||
|
-- * @{Detection#DETECTION_BASE.InitDetectRadar}(): Detected using Radar.
|
||||||
|
-- * @{Detection#DETECTION_BASE.InitDetectIRST}(): Detected using IRST.
|
||||||
|
-- * @{Detection#DETECTION_BASE.InitDetectRWR}(): Detected using RWR.
|
||||||
|
-- * @{Detection#DETECTION_BASE.InitDetectDLINK}(): Detected using DLINK.
|
||||||
|
--
|
||||||
|
-- 1.3) Obtain objects detected by DETECTION_BASE
|
||||||
|
-- ----------------------------------------------
|
||||||
|
-- DETECTION_BASE builds @{Set}s of objects detected. These @{Set#SET_BASE}s can be retrieved using the method @{Detection#DETECTION_BASE.GetDetectedSets}().
|
||||||
|
-- The method will return a list (table) of @{Set#SET_BASE} objects.
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- 2) @{Detection#DETECTION_UNITGROUPS} class, extends @{Detection#DETECTION_BASE}
|
||||||
|
-- ===============================================================================
|
||||||
|
-- The @{Detection#DETECTION_UNITGROUPS} class will detect units within the battle zone for a FAC group,
|
||||||
|
-- and will build a list (table) of @{Set#SET_UNIT}s containing the @{Unit#UNIT}s detected.
|
||||||
|
-- The class is group the detected units within zones given a DetectedZoneRange parameter.
|
||||||
|
-- A set with multiple detected zones will be created as there are groups of units detected.
|
||||||
|
--
|
||||||
|
-- 2.1) Retrieve the Detected Unit sets and Detected Zones
|
||||||
|
-- -------------------------------------------------------
|
||||||
|
-- The DetectedUnitSets methods are implemented in @{Detection#DECTECTION_BASE} and the DetectedZones methods is implemented in @{Detection#DETECTION_UNITGROUPS}.
|
||||||
|
--
|
||||||
|
-- Retrieve the DetectedUnitSets with the method @{Detection#DETECTION_BASE.GetDetectedSets}(). A table will be return of @{Set#SET_UNIT}s.
|
||||||
|
-- To understand the amount of sets created, use the method @{Detection#DETECTION_BASE.GetDetectedSetCount}().
|
||||||
|
-- If you want to obtain a specific set from the DetectedSets, use the method @{Detection#DETECTION_BASE.GetDetectedSet}() with a given index.
|
||||||
|
--
|
||||||
|
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Detection#DETECTION_BASE.GetDetectionZones}().
|
||||||
|
-- To understand the amount of zones created, use the method @{Detection#DETECTION_BASE.GetDetectionZoneCount}().
|
||||||
|
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
|
||||||
|
--
|
||||||
|
-- 1.4) Flare or Smoke detected units
|
||||||
|
-- ----------------------------------
|
||||||
|
-- Use the methods @{Detection#DETECTION_UNITGROUPS.FlareDetectedUnits}() or @{Detection#DETECTION_UNITGROUPS.SmokeDetectedUnits}() to flare or smoke the detected units when a new detection has taken place.
|
||||||
|
--
|
||||||
|
-- 1.5) Flare or Smoke detected zones
|
||||||
|
-- ----------------------------------
|
||||||
|
-- Use the methods @{Detection#DETECTION_UNITGROUPS.FlareDetectedZones}() or @{Detection#DETECTION_UNITGROUPS.SmokeDetectedZones}() to flare or smoke the detected zones when a new detection has taken place.
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module Detection
|
-- @module Detection
|
||||||
-- @author Mechanic : Concept & Testing
|
-- @author Mechanic : Concept & Testing
|
||||||
@ -17,146 +72,427 @@
|
|||||||
-- @type DETECTION_BASE
|
-- @type DETECTION_BASE
|
||||||
-- @field Group#GROUP FACGroup The GROUP in the Forward Air Controller role.
|
-- @field Group#GROUP FACGroup The GROUP in the Forward Air Controller role.
|
||||||
-- @field DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
|
-- @field DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
|
||||||
-- @field DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
-- @field #DETECTION_BASE.DetectedSets DetectedSets A list of @{Set#SET_BASE}s containing the objects in each set that were detected. The base class will not build the detected sets, but will leave that to the derived classes.
|
||||||
-- @field #DETECTION_BASE.DetectedUnitSets DetectedUnitSets A list of @{Set#SET_UNIT}s containing the units in each set that were detected within a DetectedZoneRange.
|
-- @extends Base#BASE
|
||||||
-- @field #DETECTION_BASE.DetectedZones DetectedZones A list of @{Zone#ZONE_UNIT}s containing the zones of the reference detected units.
|
|
||||||
-- @extends Set#SET_BASE
|
|
||||||
DETECTION_BASE = {
|
DETECTION_BASE = {
|
||||||
ClassName = "DETECTION_BASE",
|
ClassName = "DETECTION_BASE",
|
||||||
DetectedUnitSets = {},
|
DetectedSets = {},
|
||||||
DetectedUnits = {},
|
DetectedObjects = {},
|
||||||
FACGroup = nil,
|
FACGroup = nil,
|
||||||
DetectionRange = nil,
|
DetectionRange = nil,
|
||||||
DetectionZoneRange = nil,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- @type DETECTION_BASE.DetectedUnitSets
|
--- @type DETECTION_BASE.DetectedSets
|
||||||
-- @list <Set#SET_UNIT>
|
-- @list <Set#SET_BASE>
|
||||||
|
|
||||||
|
|
||||||
--- @type DETECTION_BASE.DetectedZones
|
--- @type DETECTION_BASE.DetectedZones
|
||||||
-- @list <Zone#ZONE_UNIT>
|
-- @list <Zone#ZONE_BASE>
|
||||||
|
|
||||||
|
|
||||||
--- DETECTION constructor.
|
--- DETECTION constructor.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @param Group#GROUP FACGroup The GROUP in the Forward Air Controller role.
|
||||||
|
-- @param DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
|
||||||
-- @return #DETECTION_BASE self
|
-- @return #DETECTION_BASE self
|
||||||
function DETECTION_BASE:New( FACGroup, DetectionRange, DetectionZoneRange )
|
function DETECTION_BASE:New( FACGroup, DetectionRange )
|
||||||
|
|
||||||
-- Inherits from BASE
|
-- Inherits from BASE
|
||||||
local self = BASE:Inherit( self, BASE:New() )
|
local self = BASE:Inherit( self, BASE:New() )
|
||||||
|
|
||||||
self.FACGroup = FACGroup
|
self.FACGroup = FACGroup
|
||||||
self.DetectionRange = DetectionRange
|
self.DetectionRange = DetectionRange
|
||||||
self.DetectionZoneRange = DetectionZoneRange
|
|
||||||
|
|
||||||
self.DetectionScheduler = SCHEDULER:New(self, self._DetectionScheduler, { self, "Detection" }, 10, 30, 0.2 )
|
self:InitDetectVisual( false )
|
||||||
|
self:InitDetectOptical( false )
|
||||||
|
self:InitDetectRadar( false )
|
||||||
|
self:InitDetectRWR( false )
|
||||||
|
self:InitDetectIRST( false )
|
||||||
|
self:InitDetectDLINK( false )
|
||||||
|
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Form @{Set}s of detected @{Unit#UNIT}s in an array of @{Set#SET_UNIT}s.
|
--- Detect Visual.
|
||||||
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @param #boolean DetectVisual
|
||||||
|
-- @return #DETECTION_BASE self
|
||||||
|
function DETECTION_BASE:InitDetectVisual( DetectVisual )
|
||||||
|
|
||||||
|
self.DetectVisual = DetectVisual
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Detect Optical.
|
||||||
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @param #boolean DetectOptical
|
||||||
|
-- @return #DETECTION_BASE self
|
||||||
|
function DETECTION_BASE:InitDetectOptical( DetectOptical )
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self.DetectOptical = DetectOptical
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Detect Radar.
|
||||||
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @param #boolean DetectRadar
|
||||||
|
-- @return #DETECTION_BASE self
|
||||||
|
function DETECTION_BASE:InitDetectRadar( DetectRadar )
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self.DetectRadar = DetectRadar
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Detect IRST.
|
||||||
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @param #boolean DetectIRST
|
||||||
|
-- @return #DETECTION_BASE self
|
||||||
|
function DETECTION_BASE:InitDetectIRST( DetectIRST )
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self.DetectIRST = DetectIRST
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Detect RWR.
|
||||||
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @param #boolean DetectRWR
|
||||||
|
-- @return #DETECTION_BASE self
|
||||||
|
function DETECTION_BASE:InitDetectRWR( DetectRWR )
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self.DetectRWR = DetectRWR
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Detect DLINK.
|
||||||
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @param #boolean DetectDLINK
|
||||||
|
-- @return #DETECTION_BASE self
|
||||||
|
function DETECTION_BASE:InitDetectDLINK( DetectDLINK )
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self.DetectDLINK = DetectDLINK
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the FAC group.
|
||||||
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @return Group#GROUP self
|
||||||
|
function DETECTION_BASE:GetFACGroup()
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
return self.FACGroup
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the detected @{Set#SET_BASE}s.
|
||||||
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @return #DETECTION_BASE.DetectedSets DetectedSets
|
||||||
|
function DETECTION_BASE:GetDetectedSets()
|
||||||
|
|
||||||
|
local DetectionSets = self.DetectedSets
|
||||||
|
return DetectionSets
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the amount of SETs with detected objects.
|
||||||
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @return #number Count
|
||||||
|
function DETECTION_BASE:GetDetectedSetCount()
|
||||||
|
|
||||||
|
local DetectionSetCount = #self.DetectedSets
|
||||||
|
return DetectionSetCount
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get a SET of detected objects using a given numeric index.
|
||||||
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @param #number Index
|
||||||
|
-- @return Set#SET_BASE
|
||||||
|
function DETECTION_BASE:GetDetectedSet( Index )
|
||||||
|
|
||||||
|
local DetectionSet = self.DetectedSets[Index]
|
||||||
|
if DetectionSet then
|
||||||
|
return DetectionSet
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Make a DetectionSet table. This function will be overridden in the derived clsses.
|
||||||
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @return #DETECTION_BASE self
|
||||||
|
function DETECTION_BASE:CreateDetectionSets()
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self:E( "Error, in DETECTION_BASE class..." )
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Schedule the DETECTION construction.
|
||||||
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @param #number DelayTime The delay in seconds to wait the reporting.
|
||||||
|
-- @param #number RepeatInterval The repeat interval in seconds for the reporting to happen repeatedly.
|
||||||
|
-- @return #DETECTION_BASE self
|
||||||
|
function DETECTION_BASE:Schedule( DelayTime, RepeatInterval )
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self.ScheduleDelayTime = DelayTime
|
||||||
|
self.ScheduleRepeatInterval = RepeatInterval
|
||||||
|
|
||||||
|
self.DetectionScheduler = SCHEDULER:New(self, self._DetectionScheduler, { self, "Detection" }, DelayTime, RepeatInterval )
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Form @{Set}s of detected @{Unit#UNIT}s in an array of @{Set#SET_BASE}s.
|
||||||
-- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
function DETECTION_BASE:_DetectionScheduler( SchedulerName )
|
function DETECTION_BASE:_DetectionScheduler( SchedulerName )
|
||||||
self:F2( { SchedulerName } )
|
self:F2( { SchedulerName } )
|
||||||
|
|
||||||
self.DetectedUnitSets = {}
|
self.DetectedObjects = {}
|
||||||
|
self.DetectedSets = {}
|
||||||
|
self.DetectedZones = {}
|
||||||
|
|
||||||
if self.FACGroup:IsAlive() then
|
if self.FACGroup:IsAlive() then
|
||||||
local FACGroupName = self.FACGroup:GetName()
|
local FACGroupName = self.FACGroup:GetName()
|
||||||
local FACDetectedTargets = self.FACGroup:GetDetectedTargets()
|
|
||||||
|
local FACDetectedTargets = self.FACGroup:GetDetectedTargets(
|
||||||
|
self.DetectVisual,
|
||||||
|
self.DetectOptical,
|
||||||
|
self.DetectRadar,
|
||||||
|
self.DetectIRST,
|
||||||
|
self.DetectRWR,
|
||||||
|
self.DetectDLINK
|
||||||
|
)
|
||||||
|
|
||||||
for FACDetectedTargetID, FACDetectedTarget in pairs( FACDetectedTargets ) do
|
for FACDetectedTargetID, FACDetectedTarget in pairs( FACDetectedTargets ) do
|
||||||
local FACObject = FACDetectedTarget.object
|
local FACObject = FACDetectedTarget.object -- DCSObject#Object
|
||||||
self:T2( FACObject )
|
self:T2( FACObject )
|
||||||
|
|
||||||
if FACObject and FACObject:isExist() and FACObject.id_ < 50000000 then
|
if FACObject and FACObject:isExist() and FACObject.id_ < 50000000 then
|
||||||
|
|
||||||
local FACDetectedUnit = UNIT:Find( FACObject )
|
local FACDetectedObjectName = FACObject:getName()
|
||||||
local FACDetectedUnitName = FACDetectedUnit:GetName()
|
|
||||||
|
|
||||||
local FACDetectedUnitPositionVec3 = FACDetectedUnit:GetPointVec3()
|
local FACDetectedObjectPositionVec3 = FACObject:getPoint()
|
||||||
local FACGroupPositionVec3 = self.FACGroup:GetPointVec3()
|
local FACGroupPositionVec3 = self.FACGroup:GetPointVec3()
|
||||||
local Distance = ( ( FACDetectedUnitPositionVec3.x - FACGroupPositionVec3.x )^2 +
|
|
||||||
( FACDetectedUnitPositionVec3.y - FACGroupPositionVec3.y )^2 +
|
local Distance = ( ( FACDetectedObjectPositionVec3.x - FACGroupPositionVec3.x )^2 +
|
||||||
( FACDetectedUnitPositionVec3.z - FACGroupPositionVec3.z )^2
|
( FACDetectedObjectPositionVec3.y - FACGroupPositionVec3.y )^2 +
|
||||||
|
( FACDetectedObjectPositionVec3.z - FACGroupPositionVec3.z )^2
|
||||||
) ^ 0.5 / 1000
|
) ^ 0.5 / 1000
|
||||||
|
|
||||||
self:T( { FACGroupName, FACDetectedUnitName, Distance } )
|
self:T( { FACGroupName, FACDetectedObjectName, Distance } )
|
||||||
|
|
||||||
if Distance <= self.DetectionRange then
|
if Distance <= self.DetectionRange then
|
||||||
|
|
||||||
if not self.DetectedUnits[FACDetectedUnitName] then
|
if not self.DetectedObjects[FACDetectedObjectName] then
|
||||||
self.DetectedUnits[FACDetectedUnitName] = {}
|
self.DetectedObjects[FACDetectedObjectName] = {}
|
||||||
end
|
end
|
||||||
self.DetectedUnits[FACDetectedUnitName].DetectedUnit = UNIT:FindByName( FACDetectedUnitName )
|
self.DetectedObjects[FACDetectedObjectName].Name = FACDetectedObjectName
|
||||||
self.DetectedUnits[FACDetectedUnitName].Visible = FACDetectedTarget.visible
|
self.DetectedObjects[FACDetectedObjectName].Visible = FACDetectedTarget.visible
|
||||||
self.DetectedUnits[FACDetectedUnitName].Type = FACDetectedTarget.type
|
self.DetectedObjects[FACDetectedObjectName].Type = FACDetectedTarget.type
|
||||||
self.DetectedUnits[FACDetectedUnitName].Distance = FACDetectedTarget.distance
|
self.DetectedObjects[FACDetectedObjectName].Distance = FACDetectedTarget.distance
|
||||||
else
|
else
|
||||||
-- if beyond the DetectionRange then nullify...
|
-- if beyond the DetectionRange then nullify...
|
||||||
if self.DetectedUnits[FACDetectedUnitName] then
|
if self.DetectedObjects[FACDetectedObjectName] then
|
||||||
self.DetectedUnits[FACDetectedUnitName] = nil
|
self.DetectedObjects[FACDetectedObjectName] = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self:T2( self.DetectedObjects )
|
||||||
|
|
||||||
-- okay, now we have a list of detected unit names ...
|
-- okay, now we have a list of detected object names ...
|
||||||
-- Sort the table based on distance ...
|
-- Sort the table based on distance ...
|
||||||
self:T( { "Sorting DetectedUnits table:", self.DetectedUnits } )
|
self:T( { "Sorting DetectedObjects table:", self.DetectedObjects } )
|
||||||
table.sort( self.DetectedUnits, function( a, b ) return a.Distance < b.Distance end )
|
table.sort( self.DetectedObjects, function( a, b ) return a.Distance < b.Distance end )
|
||||||
self:T( { "Sorted Targets Table:", self.DetectedUnits } )
|
self:T( { "Sorted Targets Table:", self.DetectedObjects } )
|
||||||
|
|
||||||
-- Now group the DetectedUnits table into SET_UNITs, evaluating the DetectionZoneRange.
|
-- Now group the DetectedObjects table into SET_BASEs, evaluating the DetectionZoneRange.
|
||||||
|
|
||||||
if self.DetectedUnits then
|
if self.DetectedObjects then
|
||||||
for DetectedUnitName, DetectedUnitData in pairs( self.DetectedUnits ) do
|
self:CreateDetectionSets()
|
||||||
local DetectedUnit = DetectedUnitData.DetectedUnit -- Unit#UNIT
|
|
||||||
if DetectedUnit and DetectedUnit:IsAlive() then
|
|
||||||
self:T( DetectedUnit:GetName() )
|
|
||||||
if #self.DetectedUnitSets == 0 then
|
|
||||||
self:T( { "Adding Unit Set #", 1 } )
|
|
||||||
self.DetectedUnitSets[1] = {}
|
|
||||||
self.DetectedUnitSets[1].Zone = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
|
|
||||||
self.DetectedUnitSets[1].Set = SET_UNIT:New()
|
|
||||||
self.DetectedUnitSets[1].Set:AddUnit( DetectedUnit )
|
|
||||||
else
|
|
||||||
local AddedToSet = false
|
|
||||||
for DetectedUnitSetID, DetectedUnitSetData in pairs( self.DetectedUnitSets ) do
|
|
||||||
self:T( "Detected Unit Set #" .. DetectedUnitSetID )
|
|
||||||
local DetectedUnitSet = DetectedUnitSetData.Set -- Set#SET_UNIT
|
|
||||||
local DetectedZone = DetectedUnitSetData.Zone -- Zone#ZONE_UNIT
|
|
||||||
if DetectedUnit:IsInZone( DetectedZone ) then
|
|
||||||
self:T( "Adding to Unit Set #" .. DetectedUnitSetID )
|
|
||||||
self.DetectedUnitSets[DetectedUnitSetID].Set:AddUnit( DetectedUnit )
|
|
||||||
AddedToSet = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if AddedToSet == false then
|
|
||||||
self:T( "Adding new Unit Set #" .. #self.DetectedUnitSets+1 )
|
|
||||||
self.DetectedUnitSets[#self.DetectedUnitSets+1] = {}
|
|
||||||
self.DetectedUnitSets[#self.DetectedUnitSets].Zone = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
|
|
||||||
self.DetectedUnitSets[#self.DetectedUnitSets].Set = SET_UNIT:New()
|
|
||||||
self.DetectedUnitSets[#self.DetectedUnitSets].Set:AddUnit( DetectedUnit )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Now all the tests should have been build, now make some smoke and flares...
|
|
||||||
|
end
|
||||||
for DetectedUnitSetID, DetectedUnitSetData in pairs( self.DetectedUnitSets ) do
|
end
|
||||||
local DetectedUnitSet = DetectedUnitSetData.Set -- Set#SET_UNIT
|
|
||||||
local DetectedZone = DetectedUnitSetData.Zone -- Zone#ZONE_UNIT
|
--- @type DETECTION_UNITGROUPS.DetectedSets
|
||||||
self:T( "Detected Set #" .. DetectedUnitSetID )
|
-- @list <Set#SET_UNIT>
|
||||||
DetectedUnitSet:ForEachUnit(
|
--
|
||||||
--- @param Unit#UNIT DetectedUnit
|
|
||||||
function( DetectedUnit )
|
|
||||||
self:T( DetectedUnit:GetName() )
|
--- @type DETECTION_UNITGROUPS.DetectedZones
|
||||||
|
-- @list <Zone#ZONE_UNIT>
|
||||||
|
--
|
||||||
|
|
||||||
|
|
||||||
|
--- DETECTION_UNITGROUPS class
|
||||||
|
-- @type DETECTION_UNITGROUPS
|
||||||
|
-- @param DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||||
|
-- @field #DETECTION_UNITGROUPS.DetectedSets DetectedSets A list of @{Set#SET_UNIT}s containing the units in each set that were detected within a DetectionZoneRange.
|
||||||
|
-- @field #DETECTION_UNITGROUPS.DetectedZones DetectedZones A list of @{Zone#ZONE_UNIT}s containing the zones of the reference detected units.
|
||||||
|
-- @extends Detection#DETECTION_BASE
|
||||||
|
DETECTION_UNITGROUPS = {
|
||||||
|
ClassName = "DETECTION_UNITGROUPS",
|
||||||
|
DetectedZones = {},
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- DETECTION_UNITGROUPS constructor.
|
||||||
|
-- @param Detection#DETECTION_UNITGROUPS self
|
||||||
|
-- @param Group#GROUP FACGroup The GROUP in the Forward Air Controller role.
|
||||||
|
-- @param DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
|
||||||
|
-- @param DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||||
|
-- @return Detection#DETECTION_UNITGROUPS self
|
||||||
|
function DETECTION_UNITGROUPS:New( FACGroup, DetectionRange, DetectionZoneRange )
|
||||||
|
|
||||||
|
-- Inherits from DETECTION_BASE
|
||||||
|
local self = BASE:Inherit( self, DETECTION_BASE:New( FACGroup, DetectionRange ) )
|
||||||
|
self.DetectionZoneRange = DetectionZoneRange
|
||||||
|
|
||||||
|
self:Schedule( 10, 30 )
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the detected @{Zone#ZONE_UNIT}s.
|
||||||
|
-- @param #DETECTION_UNITGROUPS self
|
||||||
|
-- @return #DETECTION_UNITGROUPS.DetectedZones DetectedZones
|
||||||
|
function DETECTION_UNITGROUPS:GetDetectedZones()
|
||||||
|
|
||||||
|
local DetectedZones = self.DetectedZones
|
||||||
|
return DetectedZones
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the amount of @{Zone#ZONE_UNIT}s with detected units.
|
||||||
|
-- @param #DETECTION_UNITGROUPS self
|
||||||
|
-- @return #number Count
|
||||||
|
function DETECTION_UNITGROUPS:GetDetectedZoneCount()
|
||||||
|
|
||||||
|
local DetectedZoneCount = #self.DetectedZones
|
||||||
|
return DetectedZoneCount
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get a SET of detected objects using a given numeric index.
|
||||||
|
-- @param #DETECTION_UNITGROUPS self
|
||||||
|
-- @param #number Index
|
||||||
|
-- @return Zone#ZONE_UNIT
|
||||||
|
function DETECTION_UNITGROUPS:GetDetectedZone( Index )
|
||||||
|
|
||||||
|
local DetectedZone = self.DetectedZones[Index]
|
||||||
|
if DetectedZone then
|
||||||
|
return DetectedZone
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Smoke the detected units
|
||||||
|
-- @param #DETECTION_UNITGROUPS self
|
||||||
|
-- @return #DETECTION_UNITGROUPS self
|
||||||
|
function DETECTION_UNITGROUPS:SmokeDetectedUnits()
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self._SmokeDetectedUnits = true
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Flare the detected units
|
||||||
|
-- @param #DETECTION_UNITGROUPS self
|
||||||
|
-- @return #DETECTION_UNITGROUPS self
|
||||||
|
function DETECTION_UNITGROUPS:FlareDetectedUnits()
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self._FlareDetectedUnits = true
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Smoke the detected zones
|
||||||
|
-- @param #DETECTION_UNITGROUPS self
|
||||||
|
-- @return #DETECTION_UNITGROUPS self
|
||||||
|
function DETECTION_UNITGROUPS:SmokeDetectedZones()
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self._SmokeDetectedZones = true
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Flare the detected zones
|
||||||
|
-- @param #DETECTION_UNITGROUPS self
|
||||||
|
-- @return #DETECTION_UNITGROUPS self
|
||||||
|
function DETECTION_UNITGROUPS:FlareDetectedZones()
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self._FlareDetectedZones = true
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Make a DetectionSet table. This function will be overridden in the derived clsses.
|
||||||
|
-- @param #DETECTION_UNITGROUPS self
|
||||||
|
-- @return #DETECTION_UNITGROUPS self
|
||||||
|
function DETECTION_UNITGROUPS:CreateDetectionSets()
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
for DetectedUnitName, DetectedUnitData in pairs( self.DetectedObjects ) do
|
||||||
|
self:T( DetectedUnitData.Name )
|
||||||
|
local DetectedUnit = UNIT:FindByName( DetectedUnitData.Name ) -- Unit#UNIT
|
||||||
|
if DetectedUnit and DetectedUnit:IsAlive() then
|
||||||
|
self:T( DetectedUnit:GetName() )
|
||||||
|
if #self.DetectedSets == 0 then
|
||||||
|
self:T( { "Adding Unit Set #", 1 } )
|
||||||
|
self.DetectedZones[1] = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
|
||||||
|
self.DetectedSets[1] = SET_UNIT:New()
|
||||||
|
self.DetectedSets[1]:AddUnit( DetectedUnit )
|
||||||
|
else
|
||||||
|
local AddedToSet = false
|
||||||
|
for DetectedZoneIndex = 1, #self.DetectedZones do
|
||||||
|
self:T( "Detected Unit Set #" .. DetectedZoneIndex )
|
||||||
|
local DetectedUnitSet = self.DetectedSets[DetectedZoneIndex] -- Set#SET_BASE
|
||||||
|
local DetectedZone = self.DetectedZones[DetectedZoneIndex] -- Zone#ZONE_UNIT
|
||||||
|
if DetectedUnit:IsInZone( DetectedZone ) then
|
||||||
|
self:T( "Adding to Unit Set #" .. DetectedZoneIndex )
|
||||||
|
DetectedUnitSet:AddUnit( DetectedUnit )
|
||||||
|
AddedToSet = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if AddedToSet == false then
|
||||||
|
local DetectedZoneIndex = #self.DetectedZones + 1
|
||||||
|
self:T( "Adding new zone #" .. DetectedZoneIndex )
|
||||||
|
self.DetectedZones[DetectedZoneIndex] = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
|
||||||
|
self.DetectedSets[DetectedZoneIndex] = SET_UNIT:New()
|
||||||
|
self.DetectedSets[DetectedZoneIndex]:AddUnit( DetectedUnit )
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Now all the tests should have been build, now make some smoke and flares...
|
||||||
|
|
||||||
|
for DetectedZoneIndex = 1, #self.DetectedZones do
|
||||||
|
local DetectedUnitSet = self.DetectedSets[DetectedZoneIndex] -- Set#SET_BASE
|
||||||
|
local DetectedZone = self.DetectedZones[DetectedZoneIndex] -- Zone#ZONE_UNIT
|
||||||
|
self:T( "Detected Set #" .. DetectedZoneIndex )
|
||||||
|
DetectedUnitSet:ForEachUnit(
|
||||||
|
--- @param Unit#UNIT DetectedUnit
|
||||||
|
function( DetectedUnit )
|
||||||
|
self:T( DetectedUnit:GetName() )
|
||||||
|
if self._FlareDetectedUnits then
|
||||||
DetectedUnit:FlareRed()
|
DetectedUnit:FlareRed()
|
||||||
end
|
end
|
||||||
)
|
if self._SmokeDetectedUnits then
|
||||||
|
DetectedUnit:SmokeRed()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
)
|
||||||
|
if self._FlareDetectedZones then
|
||||||
|
DetectedZone:FlareZone( POINT_VEC3.SmokeColor.White, 30, math.random( 0,90 ) )
|
||||||
|
end
|
||||||
|
if self._SmokeDetectedZones then
|
||||||
DetectedZone:SmokeZone( POINT_VEC3.SmokeColor.White, 30 )
|
DetectedZone:SmokeZone( POINT_VEC3.SmokeColor.White, 30 )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -557,7 +557,6 @@ function ESCORT:MenuReportTargets( Seconds )
|
|||||||
self.EscortMenuAttackNearbyTargets = MENU_CLIENT:New( self.EscortClient, "Attack targets", self.EscortMenu )
|
self.EscortMenuAttackNearbyTargets = MENU_CLIENT:New( self.EscortClient, "Attack targets", self.EscortMenu )
|
||||||
|
|
||||||
|
|
||||||
--self.ReportTargetsScheduler = routines.scheduleFunction( self._ReportTargetsScheduler, { self }, timer.getTime() + 1, Seconds )
|
|
||||||
self.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, Seconds )
|
self.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, Seconds )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@ -779,7 +778,6 @@ function ESCORT._SwitchReportNearbyTargets( MenuParam )
|
|||||||
|
|
||||||
if self.ReportTargets then
|
if self.ReportTargets then
|
||||||
if not self.ReportTargetsScheduler then
|
if not self.ReportTargetsScheduler then
|
||||||
--self.ReportTargetsScheduler = routines.scheduleFunction( self._ReportTargetsScheduler, { self }, timer.getTime() + 1, 30 )
|
|
||||||
self.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, 30 )
|
self.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, 30 )
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@ -856,16 +854,6 @@ function ESCORT._AttackTarget( MenuParam )
|
|||||||
EscortGroup:OptionROEOpenFire()
|
EscortGroup:OptionROEOpenFire()
|
||||||
EscortGroup:OptionROTPassiveDefense()
|
EscortGroup:OptionROTPassiveDefense()
|
||||||
EscortGroup:SetState( EscortGroup, "Escort", self )
|
EscortGroup:SetState( EscortGroup, "Escort", self )
|
||||||
-- routines.scheduleFunction(
|
|
||||||
-- EscortGroup.PushTask,
|
|
||||||
-- { EscortGroup,
|
|
||||||
-- EscortGroup:TaskCombo(
|
|
||||||
-- { EscortGroup:TaskAttackUnit( AttackUnit ),
|
|
||||||
-- EscortGroup:TaskFunction( 1, 2, "_Resume", {"''"} )
|
|
||||||
-- }
|
|
||||||
-- )
|
|
||||||
-- }, timer.getTime() + 10
|
|
||||||
-- )
|
|
||||||
SCHEDULER:New( EscortGroup,
|
SCHEDULER:New( EscortGroup,
|
||||||
EscortGroup.PushTask,
|
EscortGroup.PushTask,
|
||||||
{ EscortGroup:TaskCombo(
|
{ EscortGroup:TaskCombo(
|
||||||
@ -876,15 +864,6 @@ function ESCORT._AttackTarget( MenuParam )
|
|||||||
}, 10
|
}, 10
|
||||||
)
|
)
|
||||||
else
|
else
|
||||||
-- routines.scheduleFunction(
|
|
||||||
-- EscortGroup.PushTask,
|
|
||||||
-- { EscortGroup,
|
|
||||||
-- EscortGroup:TaskCombo(
|
|
||||||
-- { EscortGroup:TaskFireAtPoint( AttackUnit:GetPointVec2(), 50 )
|
|
||||||
-- }
|
|
||||||
-- )
|
|
||||||
-- }, timer.getTime() + 10
|
|
||||||
-- )
|
|
||||||
SCHEDULER:New( EscortGroup,
|
SCHEDULER:New( EscortGroup,
|
||||||
EscortGroup.PushTask,
|
EscortGroup.PushTask,
|
||||||
{ EscortGroup:TaskCombo(
|
{ EscortGroup:TaskCombo(
|
||||||
@ -915,16 +894,6 @@ function ESCORT._AssistTarget( MenuParam )
|
|||||||
if EscortGroupAttack:IsAir() then
|
if EscortGroupAttack:IsAir() then
|
||||||
EscortGroupAttack:OptionROEOpenFire()
|
EscortGroupAttack:OptionROEOpenFire()
|
||||||
EscortGroupAttack:OptionROTVertical()
|
EscortGroupAttack:OptionROTVertical()
|
||||||
-- routines.scheduleFunction(
|
|
||||||
-- EscortGroupAttack.PushTask,
|
|
||||||
-- { EscortGroupAttack,
|
|
||||||
-- EscortGroupAttack:TaskCombo(
|
|
||||||
-- { EscortGroupAttack:TaskAttackUnit( AttackUnit ),
|
|
||||||
-- EscortGroupAttack:TaskOrbitCircle( 500, 350 )
|
|
||||||
-- }
|
|
||||||
-- )
|
|
||||||
-- }, timer.getTime() + 10
|
|
||||||
-- )
|
|
||||||
SCHDULER:New( EscortGroupAttack,
|
SCHDULER:New( EscortGroupAttack,
|
||||||
EscortGroupAttack.PushTask,
|
EscortGroupAttack.PushTask,
|
||||||
{ EscortGroupAttack:TaskCombo(
|
{ EscortGroupAttack:TaskCombo(
|
||||||
@ -935,15 +904,6 @@ function ESCORT._AssistTarget( MenuParam )
|
|||||||
}, 10
|
}, 10
|
||||||
)
|
)
|
||||||
else
|
else
|
||||||
-- routines.scheduleFunction(
|
|
||||||
-- EscortGroupAttack.PushTask,
|
|
||||||
-- { EscortGroupAttack,
|
|
||||||
-- EscortGroupAttack:TaskCombo(
|
|
||||||
-- { EscortGroupAttack:TaskFireAtPoint( AttackUnit:GetPointVec2(), 50 )
|
|
||||||
-- }
|
|
||||||
-- )
|
|
||||||
-- }, timer.getTime() + 10
|
|
||||||
-- )
|
|
||||||
SCHEDULER:New( EscortGroupAttack,
|
SCHEDULER:New( EscortGroupAttack,
|
||||||
EscortGroupAttack.PushTask,
|
EscortGroupAttack.PushTask,
|
||||||
{ EscortGroupAttack:TaskCombo(
|
{ EscortGroupAttack:TaskCombo(
|
||||||
@ -1003,7 +963,6 @@ function ESCORT._ResumeMission( MenuParam )
|
|||||||
table.remove( WayPoints, 1 )
|
table.remove( WayPoints, 1 )
|
||||||
end
|
end
|
||||||
|
|
||||||
--routines.scheduleFunction( EscortGroup.SetTask, {EscortGroup, EscortGroup:TaskRoute( WayPoints ) }, timer.getTime() + 1 )
|
|
||||||
SCHEDULER:New( EscortGroup, EscortGroup.SetTask, { EscortGroup:TaskRoute( WayPoints ) }, 1 )
|
SCHEDULER:New( EscortGroup, EscortGroup.SetTask, { EscortGroup:TaskRoute( WayPoints ) }, 1 )
|
||||||
|
|
||||||
EscortGroup:MessageToClient( "Resuming mission from waypoint " .. WayPoint .. ".", 10, EscortClient )
|
EscortGroup:MessageToClient( "Resuming mission from waypoint " .. WayPoint .. ".", 10, EscortClient )
|
||||||
|
|||||||
@ -465,7 +465,8 @@ function EVENT:OnPlayerLeaveUnit( EventFunction, EventSelf )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- @param #EVENT self
|
||||||
|
-- @param #EVENTDATA Event
|
||||||
function EVENT:onEvent( Event )
|
function EVENT:onEvent( Event )
|
||||||
self:F2( { _EVENTCODES[Event.id], Event } )
|
self:F2( { _EVENTCODES[Event.id], Event } )
|
||||||
|
|
||||||
@ -499,7 +500,7 @@ function EVENT:onEvent( Event )
|
|||||||
Event.WeaponName = Event.Weapon:getTypeName()
|
Event.WeaponName = Event.Weapon:getTypeName()
|
||||||
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||||
end
|
end
|
||||||
self:E( { _EVENTCODES[Event.id], Event } )
|
self:E( { _EVENTCODES[Event.id], Event.IniUnitName, Event.TgtUnitName, Event.WeaponName } )
|
||||||
for ClassName, EventData in pairs( self.Events[Event.id] ) do
|
for ClassName, EventData in pairs( self.Events[Event.id] ) do
|
||||||
if Event.IniDCSUnitName and EventData.IniUnit and EventData.IniUnit[Event.IniDCSUnitName] then
|
if Event.IniDCSUnitName and EventData.IniUnit and EventData.IniUnit[Event.IniDCSUnitName] then
|
||||||
self:E( { "Calling event function for class ", ClassName, " unit ", Event.IniDCSUnitName } )
|
self:E( { "Calling event function for class ", ClassName, " unit ", Event.IniDCSUnitName } )
|
||||||
|
|||||||
210
Moose Development/Moose/FAC.lua
Normal file
210
Moose Development/Moose/FAC.lua
Normal file
@ -0,0 +1,210 @@
|
|||||||
|
--- This module contains the FAC classes.
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- 1) @{Fac#FAC_BASE} class, extends @{Base#BASE}
|
||||||
|
-- ==============================================
|
||||||
|
-- The @{Fac#FAC_BASE} class defines the core functions to report detected objects to clients.
|
||||||
|
-- Reportings can be done in several manners, and it is up to the derived classes if FAC_BASE to model the reporting behaviour.
|
||||||
|
--
|
||||||
|
-- 1.1) FAC_BASE constructor:
|
||||||
|
-- ----------------------------
|
||||||
|
-- * @{Fac#FAC_BASE.New}(): Create a new FAC_BASE instance.
|
||||||
|
--
|
||||||
|
-- 1.2) FAC_BASE reporting:
|
||||||
|
-- ------------------------
|
||||||
|
-- Derived FAC_BASE classes will reports detected units using the method @{Fac#FAC_BASE.ReportDetected}(). This method implements polymorphic behaviour.
|
||||||
|
--
|
||||||
|
-- The time interval in seconds of the reporting can be changed using the methods @{Fac#FAC_BASE.SetReportInterval}().
|
||||||
|
-- To control how long a reporting message is displayed, use @{Fac#FAC_BASE.SetReportDisplayTime}().
|
||||||
|
-- Derived classes need to implement the method @{Fac#FAC_BASE.GetReportDisplayTime}() to use the correct display time for displayed messages during a report.
|
||||||
|
--
|
||||||
|
-- Reporting can be started and stopped using the methods @{Fac#FAC_BASE.StartReporting}() and @{Fac#FAC_BASE.StopReporting}() respectively.
|
||||||
|
-- If an ad-hoc report is requested, use the method @{Fac#FAC_BASE#ReportNow}().
|
||||||
|
--
|
||||||
|
-- The default reporting interval is every 60 seconds. The reporting messages are displayed 15 seconds.
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- 2) @{Fac#FAC_REPORTING} class, extends @{Fac#FAC_BASE}
|
||||||
|
-- ======================================================
|
||||||
|
-- The @{Fac#FAC_REPORTING} class implements detected units reporting. Reporting can be controlled using the reporting methods available in the @{Fac#FAC_BASE} class.
|
||||||
|
--
|
||||||
|
-- 2.1) FAC_REPORTING constructor:
|
||||||
|
-- -------------------------------
|
||||||
|
-- The @{Fac#FAC_REPORTING.New}() method creates a new FAC_REPORTING instance.
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- @module Fac
|
||||||
|
-- @author Mechanic, Prof_Hilactic, FlightControl : Concept & Testing
|
||||||
|
-- @author FlightControl : Design & Programming
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- FAC_BASE class.
|
||||||
|
-- @type FAC_BASE
|
||||||
|
-- @field Set#SET_CLIENT ClientSet The clients to which the FAC will report to.
|
||||||
|
-- @field Detection#DETECTION_BASE Detection The DETECTION_BASE object that is used to report the detected objects.
|
||||||
|
-- @extends Base#BASE
|
||||||
|
FAC_BASE = {
|
||||||
|
ClassName = "FAC_BASE",
|
||||||
|
ClientSet = nil,
|
||||||
|
Detection = nil,
|
||||||
|
}
|
||||||
|
|
||||||
|
--- FAC constructor.
|
||||||
|
-- @param #FAC_BASE self
|
||||||
|
-- @param Set#SET_CLIENT ClientSet
|
||||||
|
-- @param Detection#DETECTION_BASE Detection
|
||||||
|
-- @return #FAC_BASE self
|
||||||
|
function FAC_BASE:New( ClientSet, Detection )
|
||||||
|
|
||||||
|
-- Inherits from BASE
|
||||||
|
local self = BASE:Inherit( self, BASE:New() ) -- Fac#FAC_BASE
|
||||||
|
|
||||||
|
self.ClientSet = ClientSet
|
||||||
|
self.Detection = Detection
|
||||||
|
|
||||||
|
self:SetReportInterval( 60 )
|
||||||
|
self:SetReportDisplayTime( 15 )
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set the reporting time interval.
|
||||||
|
-- @param #FAC_BASE self
|
||||||
|
-- @param #number ReportInterval The interval in seconds when a report needs to be done.
|
||||||
|
-- @return #FAC_BASE self
|
||||||
|
function FAC_BASE:SetReportInterval( ReportInterval )
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self._ReportInterval = ReportInterval
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Set the reporting message display time.
|
||||||
|
-- @param #FAC_BASE self
|
||||||
|
-- @param #number ReportDisplayTime The display time in seconds when a report needs to be done.
|
||||||
|
-- @return #FAC_BASE self
|
||||||
|
function FAC_BASE:SetReportDisplayTime( ReportDisplayTime )
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self._ReportDisplayTime = ReportDisplayTime
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the reporting message display time.
|
||||||
|
-- @param #FAC_BASE self
|
||||||
|
-- @return #number ReportDisplayTime The display time in seconds when a report needs to be done.
|
||||||
|
function FAC_BASE:GetReportDisplayTime()
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
return self._ReportDisplayTime
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Reports the detected items to the @{Set#SET_CLIENT}.
|
||||||
|
-- @param #FAC_BASE self
|
||||||
|
-- @param Set#SET_BASE DetectedSets The detected Sets created by the @{Detection#DETECTION_BASE} object.
|
||||||
|
-- @return #FAC_BASE self
|
||||||
|
function FAC_BASE:ReportDetected( DetectedSets )
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Schedule the FAC reporting.
|
||||||
|
-- @param #FAC_BASE self
|
||||||
|
-- @param #number DelayTime The delay in seconds to wait the reporting.
|
||||||
|
-- @param #number ReportInterval The repeat interval in seconds for the reporting to happen repeatedly.
|
||||||
|
-- @return #FAC_BASE self
|
||||||
|
function FAC_BASE:Schedule( DelayTime, ReportInterval )
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
self._ScheduleDelayTime = DelayTime
|
||||||
|
|
||||||
|
self:SetReportInterval( ReportInterval )
|
||||||
|
|
||||||
|
self.FacScheduler = SCHEDULER:New(self, self._FacScheduler, { self, "Fac" }, self._ScheduleDelayTime, self._ReportInterval )
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Report the detected @{Unit#UNIT}s detected within the @{DetectION#DETECTION_BASE} object to the @{Set#SET_CLIENT}s.
|
||||||
|
-- @param #FAC_BASE self
|
||||||
|
function FAC_BASE:_FacScheduler( SchedulerName )
|
||||||
|
self:F2( { SchedulerName } )
|
||||||
|
|
||||||
|
self.ClientSet:ForEachClient(
|
||||||
|
--- @param Client#CLIENT Client
|
||||||
|
function( Client )
|
||||||
|
if Client:IsAlive() then
|
||||||
|
local DetectedSets = self.Detection:GetDetectedSets()
|
||||||
|
return self:ReportDetected( Client, DetectedSets )
|
||||||
|
end
|
||||||
|
end
|
||||||
|
)
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- FAC_REPORTING
|
||||||
|
|
||||||
|
--- FAC_REPORTING class.
|
||||||
|
-- @type FAC_REPORTING
|
||||||
|
-- @field Set#SET_CLIENT ClientSet The clients to which the FAC will report to.
|
||||||
|
-- @field Detection#DETECTION_BASE Detection The DETECTION_BASE object that is used to report the detected objects.
|
||||||
|
-- @extends #FAC_BASE
|
||||||
|
FAC_REPORTING = {
|
||||||
|
ClassName = "FAC_REPORTING",
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
--- FAC_REPORTING constructor.
|
||||||
|
-- @param #FAC_REPORTING self
|
||||||
|
-- @param Set#SET_CLIENT ClientSet
|
||||||
|
-- @param Detection#DETECTION_BASE Detection
|
||||||
|
-- @return #FAC_REPORTING self
|
||||||
|
function FAC_REPORTING:New( ClientSet, Detection )
|
||||||
|
|
||||||
|
-- Inherits from FAC_BASE
|
||||||
|
local self = BASE:Inherit( self, FAC_BASE:New( ClientSet, Detection ) ) -- #FAC_REPORTING
|
||||||
|
|
||||||
|
self:Schedule( 5, 60 )
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Reports the detected items to the @{Set#SET_CLIENT}.
|
||||||
|
-- @param #FAC_REPORTING self
|
||||||
|
-- @param Client#CLIENT Client The @{Client} object to where the report needs to go.
|
||||||
|
-- @param Set#SET_BASE DetectedSets The detected Sets created by the @{Detection#DETECTION_BASE} object.
|
||||||
|
-- @return #boolean Return true if you want the reporting to continue... false will cancel the reporting loop.
|
||||||
|
function FAC_REPORTING:ReportDetected( Client, DetectedSets )
|
||||||
|
self:F2( Client )
|
||||||
|
|
||||||
|
local DetectedMsg = {}
|
||||||
|
for DetectedUnitSetID, DetectedUnitSet in pairs( DetectedSets ) do
|
||||||
|
local UnitSet = DetectedUnitSet -- Set#SET_UNIT
|
||||||
|
local MT = {} -- Message Text
|
||||||
|
local UnitTypes = {}
|
||||||
|
for DetectedUnitID, DetectedUnitData in pairs( UnitSet:GetSet() ) do
|
||||||
|
local DetectedUnit = DetectedUnitData -- Unit#UNIT
|
||||||
|
local UnitType = DetectedUnit:GetTypeName()
|
||||||
|
if not UnitTypes[UnitType] then
|
||||||
|
UnitTypes[UnitType] = 1
|
||||||
|
else
|
||||||
|
UnitTypes[UnitType] = UnitTypes[UnitType] + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for UnitTypeID, UnitType in pairs( UnitTypes ) do
|
||||||
|
MT[#MT+1] = UnitType .. " of " .. UnitTypeID
|
||||||
|
end
|
||||||
|
local MessageText = table.concat( MT, ", " )
|
||||||
|
DetectedMsg[#DetectedMsg+1] = " - Group #" .. DetectedUnitSetID .. ": " .. MessageText
|
||||||
|
end
|
||||||
|
local FACGroup = self.Detection:GetFACGroup()
|
||||||
|
FACGroup:MessageToClient( "Reporting detected target groups:\n" .. table.concat( DetectedMsg, "\n" ), self:GetReportDisplayTime(), Client )
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
File diff suppressed because it is too large
Load Diff
205
Moose Development/Moose/Identifiable.lua
Normal file
205
Moose Development/Moose/Identifiable.lua
Normal file
@ -0,0 +1,205 @@
|
|||||||
|
--- This module contains the IDENTIFIABLE class.
|
||||||
|
--
|
||||||
|
-- 1) @{Identifiable#IDENTIFIABLE} class, extends @{Object#OBJECT}
|
||||||
|
-- ===============================================================
|
||||||
|
-- The @{Identifiable#IDENTIFIABLE} class is a wrapper class to handle the DCS Identifiable objects:
|
||||||
|
--
|
||||||
|
-- * Support all DCS Identifiable APIs.
|
||||||
|
-- * Enhance with Identifiable specific APIs not in the DCS Identifiable API set.
|
||||||
|
-- * Manage the "state" of the DCS Identifiable.
|
||||||
|
--
|
||||||
|
-- 1.1) IDENTIFIABLE constructor:
|
||||||
|
-- ------------------------------
|
||||||
|
-- The IDENTIFIABLE class provides the following functions to construct a IDENTIFIABLE instance:
|
||||||
|
--
|
||||||
|
-- * @{Identifiable#IDENTIFIABLE.New}(): Create a IDENTIFIABLE instance.
|
||||||
|
--
|
||||||
|
-- 1.2) IDENTIFIABLE methods:
|
||||||
|
-- --------------------------
|
||||||
|
-- The following methods can be used to identify an identifiable object:
|
||||||
|
--
|
||||||
|
-- * @{Identifiable#IDENTIFIABLE.GetName}(): Returns the name of the Identifiable.
|
||||||
|
-- * @{Identifiable#IDENTIFIABLE.IsAlive}(): Returns if the Identifiable is alive.
|
||||||
|
-- * @{Identifiable#IDENTIFIABLE.GetTypeName}(): Returns the type name of the Identifiable.
|
||||||
|
-- * @{Identifiable#IDENTIFIABLE.GetCoalition}(): Returns the coalition of the Identifiable.
|
||||||
|
-- * @{Identifiable#IDENTIFIABLE.GetCountry}(): Returns the country of the Identifiable.
|
||||||
|
-- * @{Identifiable#IDENTIFIABLE.GetDesc}(): Returns the descriptor structure of the Identifiable.
|
||||||
|
--
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- @module Identifiable
|
||||||
|
-- @author FlightControl
|
||||||
|
|
||||||
|
--- The IDENTIFIABLE class
|
||||||
|
-- @type IDENTIFIABLE
|
||||||
|
-- @extends Object#OBJECT
|
||||||
|
-- @field #string IdentifiableName The name of the identifiable.
|
||||||
|
IDENTIFIABLE = {
|
||||||
|
ClassName = "IDENTIFIABLE",
|
||||||
|
IdentifiableName = "",
|
||||||
|
}
|
||||||
|
|
||||||
|
local _CategoryName = {
|
||||||
|
[Unit.Category.AIRPLANE] = "Airplane",
|
||||||
|
[Unit.Category.HELICOPTER] = "Helicoper",
|
||||||
|
[Unit.Category.GROUND_UNIT] = "Ground Identifiable",
|
||||||
|
[Unit.Category.SHIP] = "Ship",
|
||||||
|
[Unit.Category.STRUCTURE] = "Structure",
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Create a new IDENTIFIABLE from a DCSIdentifiable
|
||||||
|
-- @param #IDENTIFIABLE self
|
||||||
|
-- @param DCSIdentifiable#Identifiable IdentifiableName The DCS Identifiable name
|
||||||
|
-- @return #IDENTIFIABLE self
|
||||||
|
function IDENTIFIABLE:New( IdentifiableName )
|
||||||
|
local self = BASE:Inherit( self, BASE:New() )
|
||||||
|
self:F2( IdentifiableName )
|
||||||
|
self.IdentifiableName = IdentifiableName
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns if the Identifiable is alive.
|
||||||
|
-- @param Identifiable#IDENTIFIABLE self
|
||||||
|
-- @return #boolean true if Identifiable is alive.
|
||||||
|
-- @return #nil The DCS Identifiable is not existing or alive.
|
||||||
|
function IDENTIFIABLE:IsAlive()
|
||||||
|
self:F2( self.IdentifiableName )
|
||||||
|
|
||||||
|
local DCSIdentifiable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSIdentifiable then
|
||||||
|
local IdentifiableIsAlive = DCSIdentifiable:isExist()
|
||||||
|
return IdentifiableIsAlive
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- Returns DCS Identifiable object name.
|
||||||
|
-- The function provides access to non-activated objects too.
|
||||||
|
-- @param Identifiable#IDENTIFIABLE self
|
||||||
|
-- @return #string The name of the DCS Identifiable.
|
||||||
|
-- @return #nil The DCS Identifiable is not existing or alive.
|
||||||
|
function IDENTIFIABLE:GetName()
|
||||||
|
self:F2( self.IdentifiableName )
|
||||||
|
|
||||||
|
local DCSIdentifiable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSIdentifiable then
|
||||||
|
local IdentifiableName = self.IdentifiableName
|
||||||
|
return IdentifiableName
|
||||||
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Returns the type name of the DCS Identifiable.
|
||||||
|
-- @param Identifiable#IDENTIFIABLE self
|
||||||
|
-- @return #string The type name of the DCS Identifiable.
|
||||||
|
-- @return #nil The DCS Identifiable is not existing or alive.
|
||||||
|
function IDENTIFIABLE:GetTypeName()
|
||||||
|
self:F2( self.IdentifiableName )
|
||||||
|
|
||||||
|
local DCSIdentifiable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSIdentifiable then
|
||||||
|
local IdentifiableTypeName = DCSIdentifiable:getTypeName()
|
||||||
|
self:T3( IdentifiableTypeName )
|
||||||
|
return IdentifiableTypeName
|
||||||
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- Returns the DCS Identifiable category name as defined within the DCS Identifiable Descriptor.
|
||||||
|
-- @param Identifiable#IDENTIFIABLE self
|
||||||
|
-- @return #string The DCS Identifiable Category Name
|
||||||
|
function IDENTIFIABLE:GetCategoryName()
|
||||||
|
local DCSIdentifiable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSIdentifiable then
|
||||||
|
local IdentifiableCategoryName = _CategoryName[ self:GetDesc().category ]
|
||||||
|
return IdentifiableCategoryName
|
||||||
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns coalition of the Identifiable.
|
||||||
|
-- @param Identifiable#IDENTIFIABLE self
|
||||||
|
-- @return DCSCoalitionObject#coalition.side The side of the coalition.
|
||||||
|
-- @return #nil The DCS Identifiable is not existing or alive.
|
||||||
|
function IDENTIFIABLE:GetCoalition()
|
||||||
|
self:F2( self.IdentifiableName )
|
||||||
|
|
||||||
|
local DCSIdentifiable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSIdentifiable then
|
||||||
|
local IdentifiableCoalition = DCSIdentifiable:getCoalition()
|
||||||
|
self:T3( IdentifiableCoalition )
|
||||||
|
return IdentifiableCoalition
|
||||||
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns country of the Identifiable.
|
||||||
|
-- @param Identifiable#IDENTIFIABLE self
|
||||||
|
-- @return DCScountry#country.id The country identifier.
|
||||||
|
-- @return #nil The DCS Identifiable is not existing or alive.
|
||||||
|
function IDENTIFIABLE:GetCountry()
|
||||||
|
self:F2( self.IdentifiableName )
|
||||||
|
|
||||||
|
local DCSIdentifiable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSIdentifiable then
|
||||||
|
local IdentifiableCountry = DCSIdentifiable:getCountry()
|
||||||
|
self:T3( IdentifiableCountry )
|
||||||
|
return IdentifiableCountry
|
||||||
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- Returns Identifiable descriptor. Descriptor type depends on Identifiable category.
|
||||||
|
-- @param Identifiable#IDENTIFIABLE self
|
||||||
|
-- @return DCSIdentifiable#Identifiable.Desc The Identifiable descriptor.
|
||||||
|
-- @return #nil The DCS Identifiable is not existing or alive.
|
||||||
|
function IDENTIFIABLE:GetDesc()
|
||||||
|
self:F2( self.IdentifiableName )
|
||||||
|
|
||||||
|
local DCSIdentifiable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSIdentifiable then
|
||||||
|
local IdentifiableDesc = DCSIdentifiable:getDesc()
|
||||||
|
self:T2( IdentifiableDesc )
|
||||||
|
return IdentifiableDesc
|
||||||
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -2,6 +2,10 @@
|
|||||||
|
|
||||||
Include.File( "Routines" )
|
Include.File( "Routines" )
|
||||||
Include.File( "Base" )
|
Include.File( "Base" )
|
||||||
|
Include.File( "Object" )
|
||||||
|
Include.File( "Identifiable" )
|
||||||
|
Include.File( "Positionable" )
|
||||||
|
Include.File( "Controllable" )
|
||||||
Include.File( "Scheduler" )
|
Include.File( "Scheduler" )
|
||||||
Include.File( "Event" )
|
Include.File( "Event" )
|
||||||
Include.File( "Menu" )
|
Include.File( "Menu" )
|
||||||
@ -40,6 +44,7 @@ Include.File( "PatrolZone" )
|
|||||||
Include.File( "AIBalancer" )
|
Include.File( "AIBalancer" )
|
||||||
Include.File( "AirbasePolice" )
|
Include.File( "AirbasePolice" )
|
||||||
Include.File( "Detection" )
|
Include.File( "Detection" )
|
||||||
|
Include.File( "FAC" )
|
||||||
|
|
||||||
-- The order of the declarations is important here. Don't touch it.
|
-- The order of the declarations is important here. Don't touch it.
|
||||||
|
|
||||||
|
|||||||
213
Moose Development/Moose/Object.lua
Normal file
213
Moose Development/Moose/Object.lua
Normal file
@ -0,0 +1,213 @@
|
|||||||
|
--- This module contains the OBJECT class.
|
||||||
|
--
|
||||||
|
-- 1) @{Object#OBJECT} class, extends @{Base#BASE}
|
||||||
|
-- ===========================================================
|
||||||
|
-- The @{Object#OBJECT} class is a wrapper class to handle the DCS Object objects:
|
||||||
|
--
|
||||||
|
-- * Support all DCS Object APIs.
|
||||||
|
-- * Enhance with Object specific APIs not in the DCS Object API set.
|
||||||
|
-- * Manage the "state" of the DCS Object.
|
||||||
|
--
|
||||||
|
-- 1.1) OBJECT constructor:
|
||||||
|
-- ------------------------------
|
||||||
|
-- The OBJECT class provides the following functions to construct a OBJECT instance:
|
||||||
|
--
|
||||||
|
-- * @{Object#OBJECT.New}(): Create a OBJECT instance.
|
||||||
|
--
|
||||||
|
-- 1.2) OBJECT methods:
|
||||||
|
-- --------------------------
|
||||||
|
-- The following methods can be used to identify an Object object:
|
||||||
|
--
|
||||||
|
-- * @{Object#OBJECT.GetID}(): Returns the ID of the Object object.
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- @module Object
|
||||||
|
-- @author FlightControl
|
||||||
|
|
||||||
|
--- The OBJECT class
|
||||||
|
-- @type OBJECT
|
||||||
|
-- @extends Base#BASE
|
||||||
|
-- @field #string ObjectName The name of the Object.
|
||||||
|
OBJECT = {
|
||||||
|
ClassName = "OBJECT",
|
||||||
|
ObjectName = "",
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
--- A DCSObject
|
||||||
|
-- @type DCSObject
|
||||||
|
-- @field id_ The ID of the controllable in DCS
|
||||||
|
|
||||||
|
--- Create a new OBJECT from a DCSObject
|
||||||
|
-- @param #OBJECT self
|
||||||
|
-- @param DCSObject#Object ObjectName The Object name
|
||||||
|
-- @return #OBJECT self
|
||||||
|
function OBJECT:New( ObjectName )
|
||||||
|
local self = BASE:Inherit( self, BASE:New() )
|
||||||
|
self:F2( ObjectName )
|
||||||
|
self.ObjectName = ObjectName
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Returns if the Object is alive.
|
||||||
|
-- @param Object#OBJECT self
|
||||||
|
-- @return #boolean true if Object is alive.
|
||||||
|
-- @return #nil The DCS Object is not existing or alive.
|
||||||
|
function OBJECT:IsAlive()
|
||||||
|
self:F2( self.ObjectName )
|
||||||
|
|
||||||
|
local DCSObject = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSObject then
|
||||||
|
local ObjectIsAlive = DCSObject:isExist()
|
||||||
|
return ObjectIsAlive
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- Returns DCS Object object name.
|
||||||
|
-- The function provides access to non-activated objects too.
|
||||||
|
-- @param Object#OBJECT self
|
||||||
|
-- @return #string The name of the DCS Object.
|
||||||
|
-- @return #nil The DCS Object is not existing or alive.
|
||||||
|
function OBJECT:GetName()
|
||||||
|
self:F2( self.ObjectName )
|
||||||
|
|
||||||
|
local DCSObject = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSObject then
|
||||||
|
local ObjectName = self.ObjectName
|
||||||
|
return ObjectName
|
||||||
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.ObjectName .. " not found!" )
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Returns the type name of the DCS Object.
|
||||||
|
-- @param Object#OBJECT self
|
||||||
|
-- @return #string The type name of the DCS Object.
|
||||||
|
-- @return #nil The DCS Object is not existing or alive.
|
||||||
|
function OBJECT:GetTypeName()
|
||||||
|
self:F2( self.ObjectName )
|
||||||
|
|
||||||
|
local DCSObject = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSObject then
|
||||||
|
local ObjectTypeName = DCSObject:getTypeName()
|
||||||
|
self:T3( ObjectTypeName )
|
||||||
|
return ObjectTypeName
|
||||||
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.ObjectName .. " not found!" )
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the Object's callsign - the localized string.
|
||||||
|
-- @param Object#OBJECT self
|
||||||
|
-- @return #string The Callsign of the Object.
|
||||||
|
-- @return #nil The DCS Object is not existing or alive.
|
||||||
|
function OBJECT:GetCallSign()
|
||||||
|
self:F2( self.ObjectName )
|
||||||
|
|
||||||
|
local DCSObject = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSObject then
|
||||||
|
local ObjectCallSign = DCSObject:getCallsign()
|
||||||
|
return ObjectCallSign
|
||||||
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.ObjectName .. " not found!" )
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Returns the DCS Object category name as defined within the DCS Object Descriptor.
|
||||||
|
-- @param Object#OBJECT self
|
||||||
|
-- @return #string The DCS Object Category Name
|
||||||
|
function OBJECT:GetCategoryName()
|
||||||
|
local DCSObject = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSObject then
|
||||||
|
local ObjectCategoryName = _CategoryName[ self:GetDesc().category ]
|
||||||
|
return ObjectCategoryName
|
||||||
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.ObjectName .. " not found!" )
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns coalition of the Object.
|
||||||
|
-- @param Object#OBJECT self
|
||||||
|
-- @return DCSCoalitionObject#coalition.side The side of the coalition.
|
||||||
|
-- @return #nil The DCS Object is not existing or alive.
|
||||||
|
function OBJECT:GetCoalition()
|
||||||
|
self:F2( self.ObjectName )
|
||||||
|
|
||||||
|
local DCSObject = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSObject then
|
||||||
|
local ObjectCoalition = DCSObject:getCoalition()
|
||||||
|
self:T3( ObjectCoalition )
|
||||||
|
return ObjectCoalition
|
||||||
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.ObjectName .. " not found!" )
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns country of the Object.
|
||||||
|
-- @param Object#OBJECT self
|
||||||
|
-- @return DCScountry#country.id The country identifier.
|
||||||
|
-- @return #nil The DCS Object is not existing or alive.
|
||||||
|
function OBJECT:GetCountry()
|
||||||
|
self:F2( self.ObjectName )
|
||||||
|
|
||||||
|
local DCSObject = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSObject then
|
||||||
|
local ObjectCountry = DCSObject:getCountry()
|
||||||
|
self:T3( ObjectCountry )
|
||||||
|
return ObjectCountry
|
||||||
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.ObjectName .. " not found!" )
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- Returns Object descriptor. Descriptor type depends on Object category.
|
||||||
|
-- @param Object#OBJECT self
|
||||||
|
-- @return DCSObject#Object.Desc The Object descriptor.
|
||||||
|
-- @return #nil The DCS Object is not existing or alive.
|
||||||
|
function OBJECT:GetDesc()
|
||||||
|
self:F2( self.ObjectName )
|
||||||
|
|
||||||
|
local DCSObject = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSObject then
|
||||||
|
local ObjectDesc = DCSObject:getDesc()
|
||||||
|
self:T2( ObjectDesc )
|
||||||
|
return ObjectDesc
|
||||||
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.ObjectName .. " not found!" )
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
213
Moose Development/Moose/Positionable.lua
Normal file
213
Moose Development/Moose/Positionable.lua
Normal file
@ -0,0 +1,213 @@
|
|||||||
|
--- This module contains the POSITIONABLE class.
|
||||||
|
--
|
||||||
|
-- 1) @{Positionable#POSITIONABLE} class, extends @{Identifiable#IDENTIFIABLE}
|
||||||
|
-- ===========================================================
|
||||||
|
-- The @{Positionable#POSITIONABLE} class is a wrapper class to handle the DCS Positionable objects:
|
||||||
|
--
|
||||||
|
-- * Support all DCS Positionable APIs.
|
||||||
|
-- * Enhance with Positionable specific APIs not in the DCS Positionable API set.
|
||||||
|
-- * Manage the "state" of the DCS Positionable.
|
||||||
|
--
|
||||||
|
-- 1.1) POSITIONABLE constructor:
|
||||||
|
-- ------------------------------
|
||||||
|
-- The POSITIONABLE class provides the following functions to construct a POSITIONABLE instance:
|
||||||
|
--
|
||||||
|
-- * @{Positionable#POSITIONABLE.New}(): Create a POSITIONABLE instance.
|
||||||
|
--
|
||||||
|
-- 1.2) POSITIONABLE methods:
|
||||||
|
-- --------------------------
|
||||||
|
-- The following methods can be used to identify an measurable object:
|
||||||
|
--
|
||||||
|
-- * @{Positionable#POSITIONABLE.GetID}(): Returns the ID of the measurable object.
|
||||||
|
-- * @{Positionable#POSITIONABLE.GetName}(): Returns the name of the measurable object.
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- @module Positionable
|
||||||
|
-- @author FlightControl
|
||||||
|
|
||||||
|
--- The POSITIONABLE class
|
||||||
|
-- @type POSITIONABLE
|
||||||
|
-- @extends Identifiable#IDENTIFIABLE
|
||||||
|
-- @field #string PositionableName The name of the measurable.
|
||||||
|
POSITIONABLE = {
|
||||||
|
ClassName = "POSITIONABLE",
|
||||||
|
PositionableName = "",
|
||||||
|
}
|
||||||
|
|
||||||
|
--- A DCSPositionable
|
||||||
|
-- @type DCSPositionable
|
||||||
|
-- @field id_ The ID of the controllable in DCS
|
||||||
|
|
||||||
|
--- Create a new POSITIONABLE from a DCSPositionable
|
||||||
|
-- @param #POSITIONABLE self
|
||||||
|
-- @param DCSPositionable#Positionable PositionableName The DCS Positionable name
|
||||||
|
-- @return #POSITIONABLE self
|
||||||
|
function POSITIONABLE:New( PositionableName )
|
||||||
|
local self = BASE:Inherit( self, IDENTIFIABLE:New( PositionableName ) )
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the @{DCSTypes#Position3} position vectors indicating the point and direction vectors in 3D of the DCS Positionable within the mission.
|
||||||
|
-- @param Positionable#POSITIONABLE self
|
||||||
|
-- @return DCSTypes#Position The 3D position vectors of the DCS Positionable.
|
||||||
|
-- @return #nil The DCS Positionable is not existing or alive.
|
||||||
|
function POSITIONABLE:GetPositionVec3()
|
||||||
|
self:F2( self.PositionableName )
|
||||||
|
|
||||||
|
local DCSPositionable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSPositionable then
|
||||||
|
local PositionablePosition = DCSPositionable:getPosition()
|
||||||
|
self:T3( PositionablePosition )
|
||||||
|
return PositionablePosition
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the @{DCSTypes#Vec2} vector indicating the point in 2D of the DCS Positionable within the mission.
|
||||||
|
-- @param Positionable#POSITIONABLE self
|
||||||
|
-- @return DCSTypes#Vec2 The 2D point vector of the DCS Positionable.
|
||||||
|
-- @return #nil The DCS Positionable is not existing or alive.
|
||||||
|
function POSITIONABLE:GetPointVec2()
|
||||||
|
self:F2( self.PositionableName )
|
||||||
|
|
||||||
|
local DCSPositionable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSPositionable then
|
||||||
|
local PositionablePointVec3 = DCSPositionable:getPosition().p
|
||||||
|
|
||||||
|
local PositionablePointVec2 = {}
|
||||||
|
PositionablePointVec2.x = PositionablePointVec3.x
|
||||||
|
PositionablePointVec2.y = PositionablePointVec3.z
|
||||||
|
|
||||||
|
self:T2( PositionablePointVec2 )
|
||||||
|
return PositionablePointVec2
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Returns the @{DCSTypes#Vec3} vector indicating the point in 3D of the DCS Positionable within the mission.
|
||||||
|
-- @param Positionable#POSITIONABLE self
|
||||||
|
-- @return DCSTypes#Vec3 The 3D point vector of the DCS Positionable.
|
||||||
|
-- @return #nil The DCS Positionable is not existing or alive.
|
||||||
|
function POSITIONABLE:GetPointVec3()
|
||||||
|
self:F2( self.PositionableName )
|
||||||
|
|
||||||
|
local DCSPositionable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSPositionable then
|
||||||
|
local PositionablePointVec3 = DCSPositionable:getPosition().p
|
||||||
|
self:T3( PositionablePointVec3 )
|
||||||
|
return PositionablePointVec3
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the altitude of the DCS Positionable.
|
||||||
|
-- @param Positionable#POSITIONABLE self
|
||||||
|
-- @return DCSTypes#Distance The altitude of the DCS Positionable.
|
||||||
|
-- @return #nil The DCS Positionable is not existing or alive.
|
||||||
|
function POSITIONABLE:GetAltitude()
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
local DCSPositionable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSPositionable then
|
||||||
|
local PositionablePointVec3 = DCSPositionable:getPoint() --DCSTypes#Vec3
|
||||||
|
return PositionablePointVec3.y
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns if the Positionable is located above a runway.
|
||||||
|
-- @param Positionable#POSITIONABLE self
|
||||||
|
-- @return #boolean true if Positionable is above a runway.
|
||||||
|
-- @return #nil The DCS Positionable is not existing or alive.
|
||||||
|
function POSITIONABLE:IsAboveRunway()
|
||||||
|
self:F2( self.PositionableName )
|
||||||
|
|
||||||
|
local DCSPositionable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSPositionable then
|
||||||
|
|
||||||
|
local PointVec2 = self:GetPointVec2()
|
||||||
|
local SurfaceType = land.getSurfaceType( PointVec2 )
|
||||||
|
local IsAboveRunway = SurfaceType == land.SurfaceType.RUNWAY
|
||||||
|
|
||||||
|
self:T2( IsAboveRunway )
|
||||||
|
return IsAboveRunway
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- Returns the DCS Positionable heading.
|
||||||
|
-- @param Positionable#POSITIONABLE self
|
||||||
|
-- @return #number The DCS Positionable heading
|
||||||
|
function POSITIONABLE:GetHeading()
|
||||||
|
local DCSPositionable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSPositionable then
|
||||||
|
|
||||||
|
local PositionablePosition = DCSPositionable:getPosition()
|
||||||
|
if PositionablePosition then
|
||||||
|
local PositionableHeading = math.atan2( PositionablePosition.x.z, PositionablePosition.x.x )
|
||||||
|
if PositionableHeading < 0 then
|
||||||
|
PositionableHeading = PositionableHeading + 2 * math.pi
|
||||||
|
end
|
||||||
|
self:T2( PositionableHeading )
|
||||||
|
return PositionableHeading
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Returns true if the DCS Positionable is in the air.
|
||||||
|
-- @param Positionable#POSITIONABLE self
|
||||||
|
-- @return #boolean true if in the air.
|
||||||
|
-- @return #nil The DCS Positionable is not existing or alive.
|
||||||
|
function POSITIONABLE:InAir()
|
||||||
|
self:F2( self.PositionableName )
|
||||||
|
|
||||||
|
local DCSPositionable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSPositionable then
|
||||||
|
local PositionableInAir = DCSPositionable:inAir()
|
||||||
|
self:T3( PositionableInAir )
|
||||||
|
return PositionableInAir
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the DCS Positionable velocity vector.
|
||||||
|
-- @param Positionable#POSITIONABLE self
|
||||||
|
-- @return DCSTypes#Vec3 The velocity vector
|
||||||
|
-- @return #nil The DCS Positionable is not existing or alive.
|
||||||
|
function POSITIONABLE:GetVelocity()
|
||||||
|
self:F2( self.PositionableName )
|
||||||
|
|
||||||
|
local DCSPositionable = self:GetDCSObject()
|
||||||
|
|
||||||
|
if DCSPositionable then
|
||||||
|
local PositionableVelocityVec3 = DCSPositionable:getVelocity()
|
||||||
|
self:T3( PositionableVelocityVec3 )
|
||||||
|
return PositionableVelocityVec3
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -441,22 +441,6 @@ routines.getNorthCorrection = function(point) --gets the correction needed for
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- the main area
|
|
||||||
do
|
|
||||||
-- THE MAIN FUNCTION -- Accessed 100 times/sec.
|
|
||||||
routines.main = function()
|
|
||||||
timer.scheduleFunction(routines.main, {}, timer.getTime() + 2) --reschedule first in case of Lua error
|
|
||||||
----------------------------------------------------------------------------------------------------------
|
|
||||||
--area to add new stuff in
|
|
||||||
|
|
||||||
routines.do_scheduled_functions()
|
|
||||||
end -- end of routines.main
|
|
||||||
|
|
||||||
timer.scheduleFunction(routines.main, {}, timer.getTime() + 2)
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
do
|
do
|
||||||
local idNum = 0
|
local idNum = 0
|
||||||
|
|
||||||
|
|||||||
@ -111,8 +111,10 @@ function SCHEDULER:_Scheduler()
|
|||||||
local ErrorHandler = function( errmsg )
|
local ErrorHandler = function( errmsg )
|
||||||
|
|
||||||
env.info( "Error in SCHEDULER function:" .. errmsg )
|
env.info( "Error in SCHEDULER function:" .. errmsg )
|
||||||
env.info( debug.traceback() )
|
if debug ~= nil then
|
||||||
|
env.info( debug.traceback() )
|
||||||
|
end
|
||||||
|
|
||||||
return errmsg
|
return errmsg
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -50,7 +50,6 @@ function SEAD:EventShot( Event )
|
|||||||
local SEADUnitName = Event.IniDCSUnitName
|
local SEADUnitName = Event.IniDCSUnitName
|
||||||
local SEADWeapon = Event.Weapon -- Identify the weapon fired
|
local SEADWeapon = Event.Weapon -- Identify the weapon fired
|
||||||
local SEADWeaponName = Event.WeaponName -- return weapon type
|
local SEADWeaponName = Event.WeaponName -- return weapon type
|
||||||
--trigger.action.outText( string.format("Alerte, depart missile " ..string.format(SEADWeaponName)), 20) --debug message
|
|
||||||
-- Start of the 2nd loop
|
-- Start of the 2nd loop
|
||||||
self:T( "Missile Launched = " .. SEADWeaponName )
|
self:T( "Missile Launched = " .. SEADWeaponName )
|
||||||
if SEADWeaponName == "KH-58" or SEADWeaponName == "KH-25MPU" or SEADWeaponName == "AGM-88" or SEADWeaponName == "KH-31A" or SEADWeaponName == "KH-31P" then -- Check if the missile is a SEAD
|
if SEADWeaponName == "KH-58" or SEADWeaponName == "KH-25MPU" or SEADWeaponName == "AGM-88" or SEADWeaponName == "KH-31A" or SEADWeaponName == "KH-31P" then -- Check if the missile is a SEAD
|
||||||
@ -76,10 +75,10 @@ function SEAD:EventShot( Event )
|
|||||||
local Skills = { "Average", "Good", "High", "Excellent" }
|
local Skills = { "Average", "Good", "High", "Excellent" }
|
||||||
_targetskill = Skills[ math.random(1,4) ]
|
_targetskill = Skills[ math.random(1,4) ]
|
||||||
end
|
end
|
||||||
self:T( _targetskill ) -- debug message for skill check
|
self:T( _targetskill )
|
||||||
if self.TargetSkill[_targetskill] then
|
if self.TargetSkill[_targetskill] then
|
||||||
if (_evade > self.TargetSkill[_targetskill].Evade) then
|
if (_evade > self.TargetSkill[_targetskill].Evade) then
|
||||||
self:T( string.format("Evading, target skill " ..string.format(_targetskill)) ) --debug message
|
self:T( string.format("Evading, target skill " ..string.format(_targetskill)) )
|
||||||
local _targetMim = Weapon.getTarget(SEADWeapon)
|
local _targetMim = Weapon.getTarget(SEADWeapon)
|
||||||
local _targetMimname = Unit.getName(_targetMim)
|
local _targetMimname = Unit.getName(_targetMim)
|
||||||
local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon))
|
local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon))
|
||||||
|
|||||||
@ -260,6 +260,15 @@ function SET_BASE:_Find( ObjectName )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Gets the Set.
|
||||||
|
-- @param #SET_BASE self
|
||||||
|
-- @return #SET_BASE self
|
||||||
|
function SET_BASE:GetSet()
|
||||||
|
self:F2()
|
||||||
|
|
||||||
|
return self.Set
|
||||||
|
end
|
||||||
|
|
||||||
--- Adds a @{Base#BASE} object in the @{Set#SET_BASE}, using the Object Name as the index.
|
--- Adds a @{Base#BASE} object in the @{Set#SET_BASE}, using the Object Name as the index.
|
||||||
-- @param #SET_BASE self
|
-- @param #SET_BASE self
|
||||||
-- @param #string ObjectName
|
-- @param #string ObjectName
|
||||||
@ -390,7 +399,7 @@ end
|
|||||||
-- @param #SET_BASE self
|
-- @param #SET_BASE self
|
||||||
-- @param Event#EVENTDATA Event
|
-- @param Event#EVENTDATA Event
|
||||||
function SET_BASE:_EventOnDeadOrCrash( Event )
|
function SET_BASE:_EventOnDeadOrCrash( Event )
|
||||||
self:F2( { Event } )
|
self:F3( { Event } )
|
||||||
|
|
||||||
if Event.IniDCSUnit then
|
if Event.IniDCSUnit then
|
||||||
local ObjectName, Object = self:FindInDatabase( Event )
|
local ObjectName, Object = self:FindInDatabase( Event )
|
||||||
@ -446,7 +455,7 @@ function SET_BASE:ForEach( IteratorFunction, arg, Set, Function, FunctionArgumen
|
|||||||
local function CoRoutine()
|
local function CoRoutine()
|
||||||
local Count = 0
|
local Count = 0
|
||||||
for ObjectID, Object in pairs( Set ) do
|
for ObjectID, Object in pairs( Set ) do
|
||||||
self:T2( Object )
|
self:T3( Object )
|
||||||
if Function then
|
if Function then
|
||||||
if Function( unpack( FunctionArguments ), Object ) == true then
|
if Function( unpack( FunctionArguments ), Object ) == true then
|
||||||
IteratorFunction( Object, unpack( arg ) )
|
IteratorFunction( Object, unpack( arg ) )
|
||||||
@ -535,7 +544,7 @@ function SET_BASE:IsIncludeObject( Object )
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Flushes the current SET_BASE contents in the log ... (for debug reasons).
|
--- Flushes the current SET_BASE contents in the log ... (for debugging reasons).
|
||||||
-- @param #SET_BASE self
|
-- @param #SET_BASE self
|
||||||
-- @return #string A string with the names of the objects.
|
-- @return #string A string with the names of the objects.
|
||||||
function SET_BASE:Flush()
|
function SET_BASE:Flush()
|
||||||
@ -1156,7 +1165,6 @@ end
|
|||||||
function SET_UNIT:FindInDatabase( Event )
|
function SET_UNIT:FindInDatabase( Event )
|
||||||
self:F3( { Event } )
|
self:F3( { Event } )
|
||||||
|
|
||||||
self:E( { Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName] } )
|
|
||||||
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
|
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -1,7 +1,7 @@
|
|||||||
--- This module contains the STATIC class.
|
--- This module contains the STATIC class.
|
||||||
--
|
--
|
||||||
-- 1) @{Static#STATIC} class, extends @{Unit#UNIT}
|
-- 1) @{Static#STATIC} class, extends @{Positionable#POSITIONABLE}
|
||||||
-- ===============================================
|
-- ===============================================================
|
||||||
-- Statics are **Static Units** defined within the Mission Editor.
|
-- Statics are **Static Units** defined within the Mission Editor.
|
||||||
-- Note that Statics are almost the same as Units, but they don't have a controller.
|
-- Note that Statics are almost the same as Units, but they don't have a controller.
|
||||||
-- The @{Static#STATIC} class is a wrapper class to handle the DCS Static objects:
|
-- The @{Static#STATIC} class is a wrapper class to handle the DCS Static objects:
|
||||||
@ -38,7 +38,7 @@
|
|||||||
|
|
||||||
--- The STATIC class
|
--- The STATIC class
|
||||||
-- @type STATIC
|
-- @type STATIC
|
||||||
-- @extends Unit#UNIT
|
-- @extends Positionable#POSITIONABLE
|
||||||
STATIC = {
|
STATIC = {
|
||||||
ClassName = "STATIC",
|
ClassName = "STATIC",
|
||||||
}
|
}
|
||||||
@ -62,10 +62,7 @@ function STATIC:FindByName( StaticName )
|
|||||||
end
|
end
|
||||||
|
|
||||||
function STATIC:Register( StaticName )
|
function STATIC:Register( StaticName )
|
||||||
local self = BASE:Inherit( self, UNIT:Register( StaticName ) )
|
local self = BASE:Inherit( self, POSITIONABLE:New( StaticName ) )
|
||||||
|
|
||||||
self:F( StaticName )
|
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -1,7 +1,7 @@
|
|||||||
--- This module contains the UNIT class.
|
--- This module contains the UNIT class.
|
||||||
--
|
--
|
||||||
-- 1) @{Unit#UNIT} class, extends @{Base#BASE}
|
-- 1) @{Unit#UNIT} class, extends @{Controllable#CONTROLLABLE}
|
||||||
-- ===========================================
|
-- ===========================================================
|
||||||
-- The @{Unit#UNIT} class is a wrapper class to handle the DCS Unit objects:
|
-- The @{Unit#UNIT} class is a wrapper class to handle the DCS Unit objects:
|
||||||
--
|
--
|
||||||
-- * Support all DCS Unit APIs.
|
-- * Support all DCS Unit APIs.
|
||||||
@ -74,18 +74,11 @@
|
|||||||
|
|
||||||
--- The UNIT class
|
--- The UNIT class
|
||||||
-- @type UNIT
|
-- @type UNIT
|
||||||
-- @extends Base#BASE
|
-- @extends Controllable#CONTROLLABLE
|
||||||
-- @field #UNIT.FlareColor FlareColor
|
-- @field #UNIT.FlareColor FlareColor
|
||||||
-- @field #UNIT.SmokeColor SmokeColor
|
-- @field #UNIT.SmokeColor SmokeColor
|
||||||
UNIT = {
|
UNIT = {
|
||||||
ClassName="UNIT",
|
ClassName="UNIT",
|
||||||
CategoryName = {
|
|
||||||
[Unit.Category.AIRPLANE] = "Airplane",
|
|
||||||
[Unit.Category.HELICOPTER] = "Helicoper",
|
|
||||||
[Unit.Category.GROUND_UNIT] = "Ground Unit",
|
|
||||||
[Unit.Category.SHIP] = "Ship",
|
|
||||||
[Unit.Category.STRUCTURE] = "Structure",
|
|
||||||
},
|
|
||||||
FlareColor = {
|
FlareColor = {
|
||||||
Green = trigger.flareColor.Green,
|
Green = trigger.flareColor.Green,
|
||||||
Red = trigger.flareColor.Red,
|
Red = trigger.flareColor.Red,
|
||||||
@ -120,13 +113,10 @@ UNIT = {
|
|||||||
|
|
||||||
--- Create a new UNIT from DCSUnit.
|
--- Create a new UNIT from DCSUnit.
|
||||||
-- @param #UNIT self
|
-- @param #UNIT self
|
||||||
-- @param DCSUnit#Unit DCSUnit
|
-- @param #string UnitName The name of the DCS unit.
|
||||||
-- @param Database#DATABASE Database
|
|
||||||
-- @return Unit#UNIT
|
-- @return Unit#UNIT
|
||||||
function UNIT:Register( UnitName )
|
function UNIT:Register( UnitName )
|
||||||
|
local self = BASE:Inherit( self, CONTROLLABLE:New( UnitName ) )
|
||||||
local self = BASE:Inherit( self, BASE:New() )
|
|
||||||
self:F2( UnitName )
|
|
||||||
self.UnitName = UnitName
|
self.UnitName = UnitName
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@ -154,7 +144,10 @@ function UNIT:FindByName( UnitName )
|
|||||||
return UnitFound
|
return UnitFound
|
||||||
end
|
end
|
||||||
|
|
||||||
function UNIT:GetDCSUnit()
|
|
||||||
|
--- @param #UNIT self
|
||||||
|
-- @return DCSUnit#Unit
|
||||||
|
function UNIT:GetDCSObject()
|
||||||
|
|
||||||
local DCSUnit = Unit.getByName( self.UnitName )
|
local DCSUnit = Unit.getByName( self.UnitName )
|
||||||
|
|
||||||
@ -165,78 +158,8 @@ function UNIT:GetDCSUnit()
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Returns coalition of the Unit.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return DCSCoalitionObject#coalition.side The side of the coalition.
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:GetCoalition()
|
|
||||||
self:F2( self.UnitName )
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitCoalition = DCSUnit:getCoalition()
|
|
||||||
self:T3( UnitCoalition )
|
|
||||||
return UnitCoalition
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns country of the Unit.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return DCScountry#country.id The country identifier.
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:GetCountry()
|
|
||||||
self:F2( self.UnitName )
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitCountry = DCSUnit:getCountry()
|
|
||||||
self:T3( UnitCountry )
|
|
||||||
return UnitCountry
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Returns DCS Unit object name.
|
|
||||||
-- The function provides access to non-activated units too.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return #string The name of the DCS Unit.
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:GetName()
|
|
||||||
self:F2( self.UnitName )
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitName = self.UnitName
|
|
||||||
return UnitName
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Returns if the unit is alive.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return #boolean true if Unit is alive.
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:IsAlive()
|
|
||||||
self:F2( self.UnitName )
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitIsAlive = DCSUnit:isExist()
|
|
||||||
return UnitIsAlive
|
|
||||||
end
|
|
||||||
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns if the unit is activated.
|
--- Returns if the unit is activated.
|
||||||
-- @param Unit#UNIT self
|
-- @param Unit#UNIT self
|
||||||
@ -245,7 +168,7 @@ end
|
|||||||
function UNIT:IsActive()
|
function UNIT:IsActive()
|
||||||
self:F2( self.UnitName )
|
self:F2( self.UnitName )
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
|
|
||||||
@ -256,30 +179,25 @@ function UNIT:IsActive()
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Returns if the unit is located above a runway.
|
--- Returns the Unit's callsign - the localized string.
|
||||||
-- @param Unit#UNIT self
|
-- @param Unit#UNIT self
|
||||||
-- @return #boolean true if Unit is above a runway.
|
-- @return #string The Callsign of the Unit.
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
-- @return #nil The DCS Unit is not existing or alive.
|
||||||
function UNIT:IsAboveRunway()
|
function UNIT:GetCallSign()
|
||||||
self:F2( self.UnitName )
|
self:F2( self.UnitName )
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
|
local UnitCallSign = DCSUnit:getCallsign()
|
||||||
local PointVec2 = self:GetPointVec2()
|
return UnitCallSign
|
||||||
local SurfaceType = land.getSurfaceType( PointVec2 )
|
|
||||||
local IsAboveRunway = SurfaceType == land.SurfaceType.RUNWAY
|
|
||||||
|
|
||||||
self:T2( IsAboveRunway )
|
|
||||||
return IsAboveRunway
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self:E( self.ClassName .. " " .. self.UnitName .. " not found!" )
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- Returns name of the player that control the unit or nil if the unit is controlled by A.I.
|
--- Returns name of the player that control the unit or nil if the unit is controlled by A.I.
|
||||||
-- @param Unit#UNIT self
|
-- @param Unit#UNIT self
|
||||||
-- @return #string Player Name
|
-- @return #string Player Name
|
||||||
@ -287,7 +205,7 @@ end
|
|||||||
function UNIT:GetPlayerName()
|
function UNIT:GetPlayerName()
|
||||||
self:F2( self.UnitName )
|
self:F2( self.UnitName )
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
|
|
||||||
@ -301,23 +219,6 @@ function UNIT:GetPlayerName()
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Returns the unit's unique identifier.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return DCSUnit#Unit.ID Unit ID
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:GetID()
|
|
||||||
self:F2( self.UnitName )
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitID = DCSUnit:getID()
|
|
||||||
return UnitID
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns the unit's number in the group.
|
--- Returns the unit's number in the group.
|
||||||
-- The number is the same number the unit has in ME.
|
-- The number is the same number the unit has in ME.
|
||||||
-- It may not be changed during the mission.
|
-- It may not be changed during the mission.
|
||||||
@ -328,7 +229,7 @@ end
|
|||||||
function UNIT:GetNumber()
|
function UNIT:GetNumber()
|
||||||
self:F2( self.UnitName )
|
self:F2( self.UnitName )
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
local UnitNumber = DCSUnit:getNumber()
|
local UnitNumber = DCSUnit:getNumber()
|
||||||
@ -345,7 +246,7 @@ end
|
|||||||
function UNIT:GetGroup()
|
function UNIT:GetGroup()
|
||||||
self:F2( self.UnitName )
|
self:F2( self.UnitName )
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
local UnitGroup = GROUP:Find( DCSUnit:getGroup() )
|
local UnitGroup = GROUP:Find( DCSUnit:getGroup() )
|
||||||
@ -356,69 +257,23 @@ function UNIT:GetGroup()
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Returns the unit's callsign - the localized string.
|
-- Need to add here functions to check if radar is on and which object etc.
|
||||||
|
|
||||||
|
--- Returns the prefix name of the DCS Unit. A prefix name is a part of the name before a '#'-sign.
|
||||||
|
-- DCS Units spawned with the @{SPAWN} class contain a '#'-sign to indicate the end of the (base) DCS Unit name.
|
||||||
|
-- The spawn sequence number and unit number are contained within the name after the '#' sign.
|
||||||
-- @param Unit#UNIT self
|
-- @param Unit#UNIT self
|
||||||
-- @return #string The Callsign of the Unit.
|
-- @return #string The name of the DCS Unit.
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
-- @return #nil The DCS Unit is not existing or alive.
|
||||||
function UNIT:GetCallSign()
|
function UNIT:GetPrefix()
|
||||||
self:F2( self.UnitName )
|
self:F2( self.UnitName )
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
local UnitCallSign = DCSUnit:getCallsign()
|
local UnitPrefix = string.match( self.UnitName, ".*#" ):sub( 1, -2 )
|
||||||
return UnitCallSign
|
self:T3( UnitPrefix )
|
||||||
end
|
return UnitPrefix
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns the unit's health. Dead units has health <= 1.0.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return #number The Unit's health value.
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:GetLife()
|
|
||||||
self:F2( self.UnitName )
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitLife = DCSUnit:getLife()
|
|
||||||
return UnitLife
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns the Unit's initial health.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return #number The Unit's initial health value.
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:GetLife0()
|
|
||||||
self:F2( self.UnitName )
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitLife0 = DCSUnit:getLife0()
|
|
||||||
return UnitLife0
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns relative amount of fuel (from 0.0 to 1.0) the unit has in its internal tanks. If there are additional fuel tanks the value may be greater than 1.0.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return #number The relative amount of fuel (from 0.0 to 1.0).
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:GetFuel()
|
|
||||||
self:F2( self.UnitName )
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitFuel = DCSUnit:getFuel()
|
|
||||||
return UnitFuel
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
@ -431,7 +286,7 @@ end
|
|||||||
function UNIT:GetAmmo()
|
function UNIT:GetAmmo()
|
||||||
self:F2( self.UnitName )
|
self:F2( self.UnitName )
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
local UnitAmmo = DCSUnit:getAmmo()
|
local UnitAmmo = DCSUnit:getAmmo()
|
||||||
@ -448,7 +303,7 @@ end
|
|||||||
function UNIT:GetSensors()
|
function UNIT:GetSensors()
|
||||||
self:F2( self.UnitName )
|
self:F2( self.UnitName )
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
local UnitSensors = DCSUnit:getSensors()
|
local UnitSensors = DCSUnit:getSensors()
|
||||||
@ -472,7 +327,7 @@ end
|
|||||||
function UNIT:GetRadar()
|
function UNIT:GetRadar()
|
||||||
self:F2( self.UnitName )
|
self:F2( self.UnitName )
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
local UnitRadarOn, UnitRadarObject = DCSUnit:getRadar()
|
local UnitRadarOn, UnitRadarObject = DCSUnit:getRadar()
|
||||||
@ -482,63 +337,52 @@ function UNIT:GetRadar()
|
|||||||
return nil, nil
|
return nil, nil
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Need to add here functions to check if radar is on and which object etc.
|
--- Returns relative amount of fuel (from 0.0 to 1.0) the unit has in its internal tanks. If there are additional fuel tanks the value may be greater than 1.0.
|
||||||
|
|
||||||
--- Returns unit descriptor. Descriptor type depends on unit category.
|
|
||||||
-- @param Unit#UNIT self
|
-- @param Unit#UNIT self
|
||||||
-- @return DCSUnit#Unit.Desc The Unit descriptor.
|
-- @return #number The relative amount of fuel (from 0.0 to 1.0).
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
-- @return #nil The DCS Unit is not existing or alive.
|
||||||
function UNIT:GetDesc()
|
function UNIT:GetFuel()
|
||||||
self:F2( self.UnitName )
|
self:F2( self.UnitName )
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
local UnitDesc = DCSUnit:getDesc()
|
local UnitFuel = DCSUnit:getFuel()
|
||||||
self:T2( UnitDesc )
|
return UnitFuel
|
||||||
return UnitDesc
|
|
||||||
end
|
end
|
||||||
|
|
||||||
self:E( "Unit " .. self.UnitName .. "not found!" )
|
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Returns the unit's health. Dead units has health <= 1.0.
|
||||||
--- Returns the type name of the DCS Unit.
|
|
||||||
-- @param Unit#UNIT self
|
-- @param Unit#UNIT self
|
||||||
-- @return #string The type name of the DCS Unit.
|
-- @return #number The Unit's health value.
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
-- @return #nil The DCS Unit is not existing or alive.
|
||||||
function UNIT:GetTypeName()
|
function UNIT:GetLife()
|
||||||
self:F2( self.UnitName )
|
self:F2( self.UnitName )
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
local UnitTypeName = DCSUnit:getTypeName()
|
local UnitLife = DCSUnit:getLife()
|
||||||
self:T3( UnitTypeName )
|
return UnitLife
|
||||||
return UnitTypeName
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Returns the Unit's initial health.
|
||||||
|
|
||||||
--- Returns the prefix name of the DCS Unit. A prefix name is a part of the name before a '#'-sign.
|
|
||||||
-- DCS Units spawned with the @{SPAWN} class contain a '#'-sign to indicate the end of the (base) DCS Unit name.
|
|
||||||
-- The spawn sequence number and unit number are contained within the name after the '#' sign.
|
|
||||||
-- @param Unit#UNIT self
|
-- @param Unit#UNIT self
|
||||||
-- @return #string The name of the DCS Unit.
|
-- @return #number The Unit's initial health value.
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
-- @return #nil The DCS Unit is not existing or alive.
|
||||||
function UNIT:GetPrefix()
|
function UNIT:GetLife0()
|
||||||
self:F2( self.UnitName )
|
self:F2( self.UnitName )
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
local UnitPrefix = string.match( self.UnitName, ".*#" ):sub( 1, -2 )
|
local UnitLife0 = DCSUnit:getLife0()
|
||||||
self:T3( UnitPrefix )
|
return UnitLife0
|
||||||
return UnitPrefix
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
@ -546,83 +390,6 @@ end
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- Returns the @{DCSTypes#Vec2} vector indicating the point in 2D of the DCS Unit within the mission.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return DCSTypes#Vec2 The 2D point vector of the DCS Unit.
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:GetPointVec2()
|
|
||||||
self:F2( self.UnitName )
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitPointVec3 = DCSUnit:getPosition().p
|
|
||||||
|
|
||||||
local UnitPointVec2 = {}
|
|
||||||
UnitPointVec2.x = UnitPointVec3.x
|
|
||||||
UnitPointVec2.y = UnitPointVec3.z
|
|
||||||
|
|
||||||
self:T2( UnitPointVec2 )
|
|
||||||
return UnitPointVec2
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Returns the @{DCSTypes#Vec3} vector indicating the point in 3D of the DCS Unit within the mission.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return DCSTypes#Vec3 The 3D point vector of the DCS Unit.
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:GetPointVec3()
|
|
||||||
self:F2( self.UnitName )
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitPointVec3 = DCSUnit:getPosition().p
|
|
||||||
self:T3( UnitPointVec3 )
|
|
||||||
return UnitPointVec3
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns the @{DCSTypes#Position3} position vectors indicating the point and direction vectors in 3D of the DCS Unit within the mission.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return DCSTypes#Position The 3D position vectors of the DCS Unit.
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:GetPositionVec3()
|
|
||||||
self:F2( self.UnitName )
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitPosition = DCSUnit:getPosition()
|
|
||||||
self:T3( UnitPosition )
|
|
||||||
return UnitPosition
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns the DCS Unit velocity vector.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return DCSTypes#Vec3 The velocity vector
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:GetVelocity()
|
|
||||||
self:F2( self.UnitName )
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitVelocityVec3 = DCSUnit:getVelocity()
|
|
||||||
self:T3( UnitVelocityVec3 )
|
|
||||||
return UnitVelocityVec3
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Is functions
|
-- Is functions
|
||||||
|
|
||||||
@ -660,40 +427,6 @@ function UNIT:IsNotInZone( Zone )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Returns true if the DCS Unit is in the air.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return #boolean true if in the air.
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:InAir()
|
|
||||||
self:F2( self.UnitName )
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitInAir = DCSUnit:inAir()
|
|
||||||
self:T3( UnitInAir )
|
|
||||||
return UnitInAir
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns the altitude of the DCS Unit.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return DCSTypes#Distance The altitude of the DCS Unit.
|
|
||||||
-- @return #nil The DCS Unit is not existing or alive.
|
|
||||||
function UNIT:GetAltitude()
|
|
||||||
self:F2()
|
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitPointVec3 = DCSUnit:getPoint() --DCSTypes#Vec3
|
|
||||||
return UnitPointVec3.y
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns true if there is an **other** DCS Unit within a radius of the current 2D point of the DCS Unit.
|
--- Returns true if there is an **other** DCS Unit within a radius of the current 2D point of the DCS Unit.
|
||||||
-- @param Unit#UNIT self
|
-- @param Unit#UNIT self
|
||||||
@ -704,7 +437,7 @@ end
|
|||||||
function UNIT:OtherUnitInRadius( AwaitUnit, Radius )
|
function UNIT:OtherUnitInRadius( AwaitUnit, Radius )
|
||||||
self:F2( { self.UnitName, AwaitUnit.UnitName, Radius } )
|
self:F2( { self.UnitName, AwaitUnit.UnitName, Radius } )
|
||||||
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
local DCSUnit = self:GetDCSObject()
|
||||||
|
|
||||||
if DCSUnit then
|
if DCSUnit then
|
||||||
local UnitPos = self:GetPointVec3()
|
local UnitPos = self:GetPointVec3()
|
||||||
@ -722,41 +455,6 @@ function UNIT:OtherUnitInRadius( AwaitUnit, Radius )
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Returns the DCS Unit category name as defined within the DCS Unit Descriptor.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return #string The DCS Unit Category Name
|
|
||||||
function UNIT:GetCategoryName()
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
local UnitCategoryName = self.CategoryName[ self:GetDesc().category ]
|
|
||||||
return UnitCategoryName
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Returns the DCS Unit heading.
|
|
||||||
-- @param Unit#UNIT self
|
|
||||||
-- @return #number The DCS Unit heading
|
|
||||||
function UNIT:GetHeading()
|
|
||||||
local DCSUnit = self:GetDCSUnit()
|
|
||||||
|
|
||||||
if DCSUnit then
|
|
||||||
|
|
||||||
local UnitPosition = DCSUnit:getPosition()
|
|
||||||
if UnitPosition then
|
|
||||||
local UnitHeading = math.atan2( UnitPosition.x.z, UnitPosition.x.x )
|
|
||||||
if UnitHeading < 0 then
|
|
||||||
UnitHeading = UnitHeading + 2 * math.pi
|
|
||||||
end
|
|
||||||
self:T2( UnitHeading )
|
|
||||||
return UnitHeading
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Signal a flare at the position of the UNIT.
|
--- Signal a flare at the position of the UNIT.
|
||||||
|
|||||||
@ -490,33 +490,34 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--- Returns if a location is within the zone.
|
--- Returns if a location is within the zone.
|
||||||
|
-- Source learned and taken from: https://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
|
||||||
-- @param #ZONE_POLYGON_BASE self
|
-- @param #ZONE_POLYGON_BASE self
|
||||||
-- @param DCSTypes#Vec2 PointVec2 The location to test.
|
-- @param DCSTypes#Vec2 PointVec2 The location to test.
|
||||||
-- @return #boolean true if the location is within the zone.
|
-- @return #boolean true if the location is within the zone.
|
||||||
function ZONE_POLYGON_BASE:IsPointVec2InZone( PointVec2 )
|
function ZONE_POLYGON_BASE:IsPointVec2InZone( PointVec2 )
|
||||||
self:F2( PointVec2 )
|
self:F2( PointVec2 )
|
||||||
|
|
||||||
local i
|
local Next
|
||||||
local j
|
local Prev
|
||||||
local c = false
|
local InPolygon = false
|
||||||
|
|
||||||
i = 1
|
Next = 1
|
||||||
j = #self.Polygon
|
Prev = #self.Polygon
|
||||||
|
|
||||||
while i < #self.Polygon do
|
while Next <= #self.Polygon do
|
||||||
j = i
|
self:T( { Next, Prev, self.Polygon[Next], self.Polygon[Prev] } )
|
||||||
i = i + 1
|
if ( ( ( self.Polygon[Next].y > PointVec2.y ) ~= ( self.Polygon[Prev].y > PointVec2.y ) ) and
|
||||||
self:T( { i, j, self.Polygon[i], self.Polygon[j] } )
|
( PointVec2.x < ( self.Polygon[Prev].x - self.Polygon[Next].x ) * ( PointVec2.y - self.Polygon[Next].y ) / ( self.Polygon[Prev].y - self.Polygon[Next].y ) + self.Polygon[Next].x )
|
||||||
if ( ( ( self.Polygon[i].y > PointVec2.y ) ~= ( self.Polygon[j].y > PointVec2.y ) ) and
|
|
||||||
( PointVec2.x < ( self.Polygon[j].x - self.Polygon[i].x ) * ( PointVec2.y - self.Polygon[i].y ) / ( self.Polygon[j].y - self.Polygon[i].y ) + self.Polygon[i].x )
|
|
||||||
) then
|
) then
|
||||||
c = not c
|
InPolygon = not InPolygon
|
||||||
end
|
end
|
||||||
self:T2( { "c = ", c } )
|
self:T2( { InPolygon = InPolygon } )
|
||||||
|
Prev = Next
|
||||||
|
Next = Next + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
self:T( { "c = ", c } )
|
self:T( { InPolygon = InPolygon } )
|
||||||
return c
|
return InPolygon
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Define a random @{DCSTypes#Vec2} within the zone.
|
--- Define a random @{DCSTypes#Vec2} within the zone.
|
||||||
|
|||||||
@ -3,25 +3,13 @@ local base = _G
|
|||||||
|
|
||||||
Include = {}
|
Include = {}
|
||||||
|
|
||||||
Include.Path = function()
|
|
||||||
local str = debug.getinfo(2, "S").source
|
|
||||||
return str:match("(.*/)"):sub(1,-2):gsub("\\","/")
|
|
||||||
end
|
|
||||||
|
|
||||||
Include.File = function( IncludeFile )
|
Include.File = function( IncludeFile )
|
||||||
if not Include.Files[ IncludeFile ] then
|
if not Include.Files[ IncludeFile ] then
|
||||||
Include.Files[IncludeFile] = IncludeFile
|
Include.Files[IncludeFile] = IncludeFile
|
||||||
env.info( "Include:" .. IncludeFile .. " from " .. Include.ProgramPath )
|
env.info( "Include:" .. IncludeFile .. " from " .. Include.ProgramPath )
|
||||||
local f = assert( base.loadfile( Include.ProgramPath .. IncludeFile .. ".lua" ) )
|
local f = assert( base.loadfile( Include.ProgramPath .. IncludeFile .. ".lua" ) )
|
||||||
if f == nil then
|
if f == nil then
|
||||||
env.info( "Include:" .. IncludeFile .. " from " .. Include.MissionPath )
|
error ("Could not load MOOSE file " .. IncludeFile .. ".lua" )
|
||||||
local f = assert( base.loadfile( Include.MissionPath .. IncludeFile .. ".lua" ) )
|
|
||||||
if f == nil then
|
|
||||||
error ("Could not load MOOSE file " .. IncludeFile .. ".lua" )
|
|
||||||
else
|
|
||||||
env.info( "Include:" .. IncludeFile .. " loaded from " .. Include.MissionPath )
|
|
||||||
return f()
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
env.info( "Include:" .. IncludeFile .. " loaded from " .. Include.ProgramPath )
|
env.info( "Include:" .. IncludeFile .. " loaded from " .. Include.ProgramPath )
|
||||||
return f()
|
return f()
|
||||||
@ -30,10 +18,8 @@ Include.File = function( IncludeFile )
|
|||||||
end
|
end
|
||||||
|
|
||||||
Include.ProgramPath = "Scripts/Moose/"
|
Include.ProgramPath = "Scripts/Moose/"
|
||||||
Include.MissionPath = Include.Path()
|
|
||||||
|
|
||||||
env.info( "Include.ProgramPath = " .. Include.ProgramPath)
|
env.info( "Include.ProgramPath = " .. Include.ProgramPath)
|
||||||
env.info( "Include.MissionPath = " .. Include.MissionPath)
|
|
||||||
|
|
||||||
Include.Files = {}
|
Include.Files = {}
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -40,6 +40,10 @@ COPY /b Moose.lua + "Moose Create Static\Moose_Static_Loader.lua" Moose.
|
|||||||
|
|
||||||
COPY /b Moose.lua + %1\Routines.lua Moose.lua
|
COPY /b Moose.lua + %1\Routines.lua Moose.lua
|
||||||
COPY /b Moose.lua + %1\Base.lua Moose.lua
|
COPY /b Moose.lua + %1\Base.lua Moose.lua
|
||||||
|
COPY /b Moose.lua + %1\Object.lua Moose.lua
|
||||||
|
COPY /b Moose.lua + %1\Identifiable.lua Moose.lua
|
||||||
|
COPY /b Moose.lua + %1\Positionable.lua Moose.lua
|
||||||
|
COPY /b Moose.lua + %1\Controllable.lua Moose.lua
|
||||||
COPY /b Moose.lua + %1\Scheduler.lua Moose.lua
|
COPY /b Moose.lua + %1\Scheduler.lua Moose.lua
|
||||||
COPY /b Moose.lua + %1\Event.lua Moose.lua
|
COPY /b Moose.lua + %1\Event.lua Moose.lua
|
||||||
COPY /b Moose.lua + %1\Menu.lua Moose.lua
|
COPY /b Moose.lua + %1\Menu.lua Moose.lua
|
||||||
@ -78,6 +82,7 @@ COPY /b Moose.lua + %1\PatrolZone.lua Moose.lua
|
|||||||
COPY /b Moose.lua + %1\AIBalancer.lua Moose.lua
|
COPY /b Moose.lua + %1\AIBalancer.lua Moose.lua
|
||||||
COPY /b Moose.lua + %1\AirbasePolice.lua Moose.lua
|
COPY /b Moose.lua + %1\AirbasePolice.lua Moose.lua
|
||||||
COPY /b Moose.lua + %1\Detection.lua Moose.lua
|
COPY /b Moose.lua + %1\Detection.lua Moose.lua
|
||||||
|
COPY /b Moose.lua + %1\FAC.lua Moose.lua
|
||||||
|
|
||||||
COPY /b Moose.lua + "Moose Create Static\Moose_Trace_Off.lua" Moose.lua
|
COPY /b Moose.lua + "Moose Create Static\Moose_Trace_Off.lua" Moose.lua
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,4 +1,5 @@
|
|||||||
|
|
||||||
local FACGroup = GROUP:FindByName( "FAC Group" )
|
local FACGroup = GROUP:FindByName( "FAC Group" )
|
||||||
|
|
||||||
local FACDetection = DETECTION_BASE:New( FACGroup, 1000, 250 )
|
local FACDetection = DETECTION_UNITGROUPS:New( FACGroup, 1000, 250 ):SmokeDetectedZones():FlareDetectedUnits()
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
@ -0,0 +1,63 @@
|
|||||||
|
|
||||||
|
local FACGroup = GROUP:FindByName( "FAC Group Lase" )
|
||||||
|
|
||||||
|
local FACDetection = DETECTION_BASE:New( FACGroup, 1000, 250 )
|
||||||
|
|
||||||
|
|
||||||
|
local LaseScheduler = SCHEDULER:New(nil,
|
||||||
|
--- @param Group#GROUP FACGroup
|
||||||
|
-- @param Detection#DETECTION_BASE FACDetection
|
||||||
|
function( FACGroup, FACDetection )
|
||||||
|
if FACDetection:GetDetectionUnitSetCount() > 0 then
|
||||||
|
local DetectedUnitSet = FACDetection:GetDetectionUnitSet(1)
|
||||||
|
if DetectedUnitSet then
|
||||||
|
FACDetection:E( { "I have a unit set ", DetectedUnitSet } )
|
||||||
|
local FACUnit = FACGroup:GetUnit(1)
|
||||||
|
if FACUnit then
|
||||||
|
FACDetection:E( FACUnit )
|
||||||
|
local FACDCSUnit = FACUnit:GetDCSUnit()
|
||||||
|
local FACUnitController = FACDCSUnit:getController()
|
||||||
|
DetectedUnitSet:ForEachUnit(
|
||||||
|
--- @param Unit#UNIT DetectedUnit
|
||||||
|
function( DetectedUnit, FACDCSUnit )
|
||||||
|
FACDetection:E( DetectedUnit:GetDCSUnit() )
|
||||||
|
FACDetection:E( FACDCSUnit )
|
||||||
|
local JTAC = Spot.createInfraRed( FACDCSUnit, {x = 0, y = 2.0, z = 0}, DetectedUnit:GetPointVec3(), 1337)
|
||||||
|
end, FACDCSUnit
|
||||||
|
)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end, { FACGroup, FACDetection },
|
||||||
|
30
|
||||||
|
)
|
||||||
|
|
||||||
|
local LaseScheduler2 = SCHEDULER:New(nil,
|
||||||
|
--- @param Group#GROUP FACGroup
|
||||||
|
-- @param Detection#DETECTION_BASE FACDetection
|
||||||
|
function( FACGroup, FACDetection )
|
||||||
|
if FACDetection:GetDetectionUnitSetCount() > 0 then
|
||||||
|
local DetectedUnitSet = FACDetection:GetDetectionUnitSet(1)
|
||||||
|
if DetectedUnitSet then
|
||||||
|
FACDetection:E( { "I have a unit set ", DetectedUnitSet } )
|
||||||
|
local FACUnit = FACGroup:GetUnit(1)
|
||||||
|
if FACUnit then
|
||||||
|
FACDetection:E( FACUnit )
|
||||||
|
local FACDCSUnit = FACUnit:GetDCSUnit()
|
||||||
|
local FACUnitController = FACDCSUnit:getController()
|
||||||
|
DetectedUnitSet:ForEachUnit(
|
||||||
|
--- @param Unit#UNIT DetectedUnit
|
||||||
|
function( DetectedUnit, FACDCSUnit )
|
||||||
|
FACDetection:E( DetectedUnit:GetDCSUnit() )
|
||||||
|
FACDetection:E( FACDCSUnit )
|
||||||
|
local TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity
|
||||||
|
= FACUnitController:isTargetDetected( DetectedUnit:GetDCSUnit(), Controller.Detection.IRST )
|
||||||
|
FACDetection:E( { TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity } )
|
||||||
|
end, FACDCSUnit
|
||||||
|
)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end, { FACGroup, FACDetection },
|
||||||
|
40
|
||||||
|
)
|
||||||
Binary file not shown.
@ -18,6 +18,7 @@ do
|
|||||||
:MenuSmoke()
|
:MenuSmoke()
|
||||||
:MenuReportTargets( 60, 20 )
|
:MenuReportTargets( 60, 20 )
|
||||||
:MenuResumeMission()
|
:MenuResumeMission()
|
||||||
|
:MenuROE()
|
||||||
:MenuAssistedAttack()
|
:MenuAssistedAttack()
|
||||||
|
|
||||||
local EscortGroupArtillery = SpawnEscortArtillery:ReSpawn(1)
|
local EscortGroupArtillery = SpawnEscortArtillery:ReSpawn(1)
|
||||||
|
|||||||
Binary file not shown.
8
Moose Test Missions/Moose_Test_FAC/Moose_Test_FAC.lua
Normal file
8
Moose Test Missions/Moose_Test_FAC/Moose_Test_FAC.lua
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
|
||||||
|
|
||||||
|
local FACGroup = GROUP:FindByName( "FAC Group" )
|
||||||
|
|
||||||
|
local FACDetection = DETECTION_UNITGROUPS:New( FACGroup, 1000, 250 )
|
||||||
|
local FACClientSet = SET_CLIENT:New():FilterCoalitions( "blue" ):FilterStart()
|
||||||
|
|
||||||
|
local FACReporting = FAC_REPORTING:New( FACClientSet, FACDetection )
|
||||||
BIN
Moose Test Missions/Moose_Test_FAC/Moose_Test_FAC.miz
Normal file
BIN
Moose Test Missions/Moose_Test_FAC/Moose_Test_FAC.miz
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
@ -80,7 +86,7 @@
|
|||||||
|
|
||||||
<hr/>
|
<hr/>
|
||||||
|
|
||||||
<h1>1) <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
<h1>1) <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a> class, extends <a href="Positionable.html##(POSITIONABLE)">Positionable#POSITIONABLE</a></h1>
|
||||||
<p>The <a href="AIRBASE.html">AIRBASE</a> class is a wrapper class to handle the DCS Airbase objects:</p>
|
<p>The <a href="AIRBASE.html">AIRBASE</a> class is a wrapper class to handle the DCS Airbase objects:</p>
|
||||||
|
|
||||||
<ul>
|
<ul>
|
||||||
@ -227,7 +233,7 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
|
|||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(AIRBASE).Register">AIRBASE:Register(DCSAirbase, Database, AirbaseName)</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(AIRBASE).Register">AIRBASE:Register(AirbaseName)</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p>Create a new AIRBASE from DCSAirbase.</p>
|
<p>Create a new AIRBASE from DCSAirbase.</p>
|
||||||
</td>
|
</td>
|
||||||
@ -649,28 +655,19 @@ The DCS Airbase is not existing or alive. </p>
|
|||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<a id="#(AIRBASE).Register" >
|
<a id="#(AIRBASE).Register" >
|
||||||
<strong>AIRBASE:Register(DCSAirbase, Database, AirbaseName)</strong>
|
<strong>AIRBASE:Register(AirbaseName)</strong>
|
||||||
</a>
|
</a>
|
||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<p>Create a new AIRBASE from DCSAirbase.</p>
|
<p>Create a new AIRBASE from DCSAirbase.</p>
|
||||||
|
|
||||||
<h3>Parameters</h3>
|
<h3>Parameter</h3>
|
||||||
<ul>
|
<ul>
|
||||||
<li>
|
<li>
|
||||||
|
|
||||||
<p><code><em><a href="DCSAirbase.html##(Airbase)">DCSAirbase#Airbase</a> DCSAirbase </em></code>: </p>
|
<p><code><em>#string AirbaseName </em></code>:
|
||||||
|
The name of the airbase.</p>
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em><a href="Database.html##(DATABASE)">Database#DATABASE</a> Database </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
|
|
||||||
<p><code><em> AirbaseName </em></code>: </p>
|
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li>CARGO</li>
|
<li>CARGO</li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li>CleanUp</li>
|
<li>CleanUp</li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li>Client</li>
|
<li>Client</li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
3108
Moose Training/Documentation/Controllable.html
Normal file
3108
Moose Training/Documentation/Controllable.html
Normal file
File diff suppressed because it is too large
Load Diff
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li>DCSAirbase</li>
|
<li>DCSAirbase</li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li>DCSCoalitionObject</li>
|
<li>DCSCoalitionObject</li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li>DCSCommand</li>
|
<li>DCSCommand</li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li>DESTROYRADARSTASK</li>
|
<li>DESTROYRADARSTASK</li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li>DESTROYUNITTYPESTASK</li>
|
<li>DESTROYUNITTYPESTASK</li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li>Database</li>
|
<li>Database</li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
1313
Moose Training/Documentation/Detection.html
Normal file
1313
Moose Training/Documentation/Detection.html
Normal file
File diff suppressed because it is too large
Load Diff
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li>Escort</li>
|
<li>Escort</li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li>Event</li>
|
<li>Event</li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
691
Moose Training/Documentation/Fac.html
Normal file
691
Moose Training/Documentation/Fac.html
Normal file
@ -0,0 +1,691 @@
|
|||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div id="container">
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div>
|
||||||
|
<div id="main">
|
||||||
|
<div id="navigation">
|
||||||
|
<h2>Modules</h2>
|
||||||
|
<ul><li>
|
||||||
|
<a href="index.html">index</a>
|
||||||
|
</li></ul>
|
||||||
|
<ul>
|
||||||
|
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||||
|
<li><a href="Airbase.html">Airbase</a></li>
|
||||||
|
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||||
|
<li><a href="Base.html">Base</a></li>
|
||||||
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
|
<li><a href="DCSController.html">DCSController</a></li>
|
||||||
|
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||||
|
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||||
|
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||||
|
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||||
|
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||||
|
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||||
|
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||||
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li>Fac</li>
|
||||||
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
|
<li><a href="Set.html">Set</a></li>
|
||||||
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
|
<li><a href="Static.html">Static</a></li>
|
||||||
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
|
<li><a href="env.html">env</a></li>
|
||||||
|
<li><a href="land.html">land</a></li>
|
||||||
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
<div id="content">
|
||||||
|
<h1>Module <code>Fac</code></h1>
|
||||||
|
|
||||||
|
<p>This module contains the FAC classes.</p>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<hr/>
|
||||||
|
|
||||||
|
<h1>1) <a href="Fac.html##(FAC_BASE)">Fac#FAC_BASE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
||||||
|
<p>The <a href="Fac.html##(FAC_BASE)">Fac#FAC_BASE</a> class defines the core functions to report detected objects to clients.
|
||||||
|
Reportings can be done in several manners, and it is up to the derived classes if FAC_BASE to model the reporting behaviour.</p>
|
||||||
|
|
||||||
|
<h2>1.1) FAC_BASE constructor:</h2>
|
||||||
|
<p> * <a href="Fac.html##(FAC_BASE).New">Fac#FAC_BASE.New</a>(): Create a new FAC_BASE instance.</p>
|
||||||
|
|
||||||
|
<h2>1.2) FAC_BASE reporting:</h2>
|
||||||
|
<p>Derived FAC_BASE classes will reports detected units using the method <a href="Fac.html##(FAC_BASE).ReportDetected">Fac#FAC_BASE.ReportDetected</a>(). This method implements polymorphic behaviour.</p>
|
||||||
|
|
||||||
|
<p>The time interval in seconds of the reporting can be changed using the methods <a href="Fac.html##(FAC_BASE).SetReportInterval">Fac#FAC_BASE.SetReportInterval</a>().
|
||||||
|
To control how long a reporting message is displayed, use <a href="Fac.html##(FAC_BASE).SetReportDisplayTime">Fac#FAC_BASE.SetReportDisplayTime</a>().
|
||||||
|
Derived classes need to implement the method <a href="Fac.html##(FAC_BASE).GetReportDisplayTime">Fac#FAC_BASE.GetReportDisplayTime</a>() to use the correct display time for displayed messages during a report.</p>
|
||||||
|
|
||||||
|
<p>Reporting can be started and stopped using the methods <a href="Fac.html##(FAC_BASE).StartReporting">Fac#FAC_BASE.StartReporting</a>() and <a href="Fac.html##(FAC_BASE).StopReporting">Fac#FAC_BASE.StopReporting</a>() respectively.
|
||||||
|
If an ad-hoc report is requested, use the method <a href="Fac.html##(FAC_BASE)">Fac#FAC_BASE</a>().</p>
|
||||||
|
|
||||||
|
<p>The default reporting interval is every 60 seconds. The reporting messages are displayed 15 seconds.</p>
|
||||||
|
|
||||||
|
<hr/>
|
||||||
|
|
||||||
|
<h1>2) <a href="Fac.html##(FAC_REPORTING)">Fac#FAC_REPORTING</a> class, extends <a href="Fac.html##(FAC_BASE)">Fac#FAC_BASE</a></h1>
|
||||||
|
<p>The <a href="Fac.html##(FAC_REPORTING)">Fac#FAC_REPORTING</a> class implements detected units reporting. Reporting can be controlled using the reporting methods available in the <a href="Fac.html##(FAC_BASE)">Fac#FAC_BASE</a> class.</p>
|
||||||
|
|
||||||
|
<h2>2.1) FAC_REPORTING constructor:</h2>
|
||||||
|
<p>The <a href="Fac.html##(FAC_REPORTING).New">Fac#FAC_REPORTING.New</a>() method creates a new FAC_REPORTING instance.</p>
|
||||||
|
|
||||||
|
<hr/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2>Global(s)</h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="#FAC_BASE">FAC_BASE</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="#FAC_REPORTING">FAC_REPORTING</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
<h2><a id="#(FAC_BASE)">Type <code>FAC_BASE</code></a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE).ClassName">FAC_BASE.ClassName</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE).ClientSet">FAC_BASE.ClientSet</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>The clients to which the FAC will report to.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE).Detection">FAC_BASE.Detection</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>The DETECTION_BASE object that is used to report the detected objects.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE).FacScheduler">FAC_BASE.FacScheduler</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE).GetReportDisplayTime">FAC_BASE:GetReportDisplayTime()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Get the reporting message display time.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE).New">FAC_BASE:New(ClientSet, Detection)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>FAC constructor.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE).ReportDetected">FAC_BASE:ReportDetected(DetectedSets)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Reports the detected items to the <a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a>.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE).Schedule">FAC_BASE:Schedule(DelayTime, ReportInterval)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Schedule the FAC reporting.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE).SetReportDisplayTime">FAC_BASE:SetReportDisplayTime(ReportDisplayTime)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Set the reporting message display time.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE).SetReportInterval">FAC_BASE:SetReportInterval(ReportInterval)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Set the reporting time interval.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE)._FacScheduler">FAC_BASE:_FacScheduler(SchedulerName)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Report the detected <a href="Unit.html##(UNIT)">Unit#UNIT</a>s detected within the <a href="DetectION.html##(DETECTION_BASE)">DetectION#DETECTION_BASE</a> object to the <a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a>s.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE)._ReportDisplayTime">FAC_BASE._ReportDisplayTime</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE)._ReportInterval">FAC_BASE._ReportInterval</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_BASE)._ScheduleDelayTime">FAC_BASE._ScheduleDelayTime</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<h2><a id="#(FAC_REPORTING)">Type <code>FAC_REPORTING</code></a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_REPORTING).ClassName">FAC_REPORTING.ClassName</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_REPORTING).ClientSet">FAC_REPORTING.ClientSet</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>The clients to which the FAC will report to.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_REPORTING).Detection">FAC_REPORTING.Detection</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>The DETECTION_BASE object that is used to report the detected objects.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_REPORTING).New">FAC_REPORTING:New(ClientSet, Detection)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>FAC_REPORTING constructor.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(FAC_REPORTING).ReportDetected">FAC_REPORTING:ReportDetected(Client, DetectedSets)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Reports the detected items to the <a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a>.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<h2>Global(s)</h2>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="##(FAC_BASE)">#FAC_BASE</a></em>
|
||||||
|
<a id="FAC_BASE" >
|
||||||
|
<strong>FAC_BASE</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="##(FAC_REPORTING)">#FAC_REPORTING</a></em>
|
||||||
|
<a id="FAC_REPORTING" >
|
||||||
|
<strong>FAC_REPORTING</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<h2><a id="#(Fac)" >Type <code>Fac</code></a></h2>
|
||||||
|
|
||||||
|
<h2><a id="#(FAC_BASE)" >Type <code>FAC_BASE</code></a></h2>
|
||||||
|
|
||||||
|
<p>FAC_BASE class.</p>
|
||||||
|
|
||||||
|
<h3>Field(s)</h3>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em>#string</em>
|
||||||
|
<a id="#(FAC_BASE).ClassName" >
|
||||||
|
<strong>FAC_BASE.ClassName</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a></em>
|
||||||
|
<a id="#(FAC_BASE).ClientSet" >
|
||||||
|
<strong>FAC_BASE.ClientSet</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>The clients to which the FAC will report to.</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="Detection.html##(DETECTION_BASE)">Detection#DETECTION_BASE</a></em>
|
||||||
|
<a id="#(FAC_BASE).Detection" >
|
||||||
|
<strong>FAC_BASE.Detection</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>The DETECTION_BASE object that is used to report the detected objects.</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(FAC_BASE).FacScheduler" >
|
||||||
|
<strong>FAC_BASE.FacScheduler</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(FAC_BASE).GetReportDisplayTime" >
|
||||||
|
<strong>FAC_BASE:GetReportDisplayTime()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Get the reporting message display time.</p>
|
||||||
|
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em>#number:</em>
|
||||||
|
ReportDisplayTime The display time in seconds when a report needs to be done.</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(FAC_BASE).New" >
|
||||||
|
<strong>FAC_BASE:New(ClientSet, Detection)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>FAC constructor.</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a> ClientSet </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Detection.html##(DETECTION_BASE)">Detection#DETECTION_BASE</a> Detection </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(FAC_BASE)">#FAC_BASE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(FAC_BASE).ReportDetected" >
|
||||||
|
<strong>FAC_BASE:ReportDetected(DetectedSets)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Reports the detected items to the <a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a>.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Set.html##(SET_BASE)">Set#SET_BASE</a> DetectedSets </em></code>:
|
||||||
|
The detected Sets created by the <a href="Detection.html##(DETECTION_BASE)">Detection#DETECTION_BASE</a> object.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(FAC_BASE)">#FAC_BASE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(FAC_BASE).Schedule" >
|
||||||
|
<strong>FAC_BASE:Schedule(DelayTime, ReportInterval)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Schedule the FAC reporting.</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#number DelayTime </em></code>:
|
||||||
|
The delay in seconds to wait the reporting.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#number ReportInterval </em></code>:
|
||||||
|
The repeat interval in seconds for the reporting to happen repeatedly.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(FAC_BASE)">#FAC_BASE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(FAC_BASE).SetReportDisplayTime" >
|
||||||
|
<strong>FAC_BASE:SetReportDisplayTime(ReportDisplayTime)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Set the reporting message display time.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#number ReportDisplayTime </em></code>:
|
||||||
|
The display time in seconds when a report needs to be done.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(FAC_BASE)">#FAC_BASE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(FAC_BASE).SetReportInterval" >
|
||||||
|
<strong>FAC_BASE:SetReportInterval(ReportInterval)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Set the reporting time interval.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em>#number ReportInterval </em></code>:
|
||||||
|
The interval in seconds when a report needs to be done.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(FAC_BASE)">#FAC_BASE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(FAC_BASE)._FacScheduler" >
|
||||||
|
<strong>FAC_BASE:_FacScheduler(SchedulerName)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Report the detected <a href="Unit.html##(UNIT)">Unit#UNIT</a>s detected within the <a href="DetectION.html##(DETECTION_BASE)">DetectION#DETECTION_BASE</a> object to the <a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a>s.</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em> SchedulerName </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(FAC_BASE)._ReportDisplayTime" >
|
||||||
|
<strong>FAC_BASE._ReportDisplayTime</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(FAC_BASE)._ReportInterval" >
|
||||||
|
<strong>FAC_BASE._ReportInterval</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em></em>
|
||||||
|
<a id="#(FAC_BASE)._ScheduleDelayTime" >
|
||||||
|
<strong>FAC_BASE._ScheduleDelayTime</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
<h2><a id="#(FAC_REPORTING)" >Type <code>FAC_REPORTING</code></a></h2>
|
||||||
|
|
||||||
|
<p>FAC_REPORTING class.</p>
|
||||||
|
|
||||||
|
<h3>Field(s)</h3>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em>#string</em>
|
||||||
|
<a id="#(FAC_REPORTING).ClassName" >
|
||||||
|
<strong>FAC_REPORTING.ClassName</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a></em>
|
||||||
|
<a id="#(FAC_REPORTING).ClientSet" >
|
||||||
|
<strong>FAC_REPORTING.ClientSet</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>The clients to which the FAC will report to.</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="Detection.html##(DETECTION_BASE)">Detection#DETECTION_BASE</a></em>
|
||||||
|
<a id="#(FAC_REPORTING).Detection" >
|
||||||
|
<strong>FAC_REPORTING.Detection</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>The DETECTION_BASE object that is used to report the detected objects.</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(FAC_REPORTING).New" >
|
||||||
|
<strong>FAC_REPORTING:New(ClientSet, Detection)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>FAC_REPORTING constructor.</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a> ClientSet </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Detection.html##(DETECTION_BASE)">Detection#DETECTION_BASE</a> Detection </em></code>: </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(FAC_REPORTING)">#FAC_REPORTING</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(FAC_REPORTING).ReportDetected" >
|
||||||
|
<strong>FAC_REPORTING:ReportDetected(Client, DetectedSets)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Reports the detected items to the <a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a>.</p>
|
||||||
|
|
||||||
|
<h3>Parameters</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Client.html##(CLIENT)">Client#CLIENT</a> Client </em></code>:
|
||||||
|
The <a href="Client.html">Client</a> object to where the report needs to go.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="Set.html##(SET_BASE)">Set#SET_BASE</a> DetectedSets </em></code>:
|
||||||
|
The detected Sets created by the <a href="Detection.html##(DETECTION_BASE)">Detection#DETECTION_BASE</a> object.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em>#boolean:</em>
|
||||||
|
Return true if you want the reporting to continue... false will cancel the reporting loop.</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li>GOHOMETASK</li>
|
<li>GOHOMETASK</li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
466
Moose Training/Documentation/Identifiable.html
Normal file
466
Moose Training/Documentation/Identifiable.html
Normal file
@ -0,0 +1,466 @@
|
|||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div id="container">
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div>
|
||||||
|
<div id="main">
|
||||||
|
<div id="navigation">
|
||||||
|
<h2>Modules</h2>
|
||||||
|
<ul><li>
|
||||||
|
<a href="index.html">index</a>
|
||||||
|
</li></ul>
|
||||||
|
<ul>
|
||||||
|
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||||
|
<li><a href="Airbase.html">Airbase</a></li>
|
||||||
|
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||||
|
<li><a href="Base.html">Base</a></li>
|
||||||
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
|
<li><a href="DCSController.html">DCSController</a></li>
|
||||||
|
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||||
|
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||||
|
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||||
|
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||||
|
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||||
|
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||||
|
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||||
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li>Identifiable</li>
|
||||||
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
|
<li><a href="Set.html">Set</a></li>
|
||||||
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
|
<li><a href="Static.html">Static</a></li>
|
||||||
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
|
<li><a href="env.html">env</a></li>
|
||||||
|
<li><a href="land.html">land</a></li>
|
||||||
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
<div id="content">
|
||||||
|
<h1>Module <code>Identifiable</code></h1>
|
||||||
|
|
||||||
|
<p>This module contains the IDENTIFIABLE class.</p>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h1>1) <a href="Identifiable.html##(IDENTIFIABLE)">Identifiable#IDENTIFIABLE</a> class, extends <a href="Object.html##(OBJECT)">Object#OBJECT</a></h1>
|
||||||
|
<p>The <a href="Identifiable.html##(IDENTIFIABLE)">Identifiable#IDENTIFIABLE</a> class is a wrapper class to handle the DCS Identifiable objects:</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li>Support all DCS Identifiable APIs.</li>
|
||||||
|
<li>Enhance with Identifiable specific APIs not in the DCS Identifiable API set.</li>
|
||||||
|
<li>Manage the "state" of the DCS Identifiable.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1.1) IDENTIFIABLE constructor:</h2>
|
||||||
|
<p>The IDENTIFIABLE class provides the following functions to construct a IDENTIFIABLE instance:</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="Identifiable.html##(IDENTIFIABLE).New">Identifiable#IDENTIFIABLE.New</a>(): Create a IDENTIFIABLE instance.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1.2) IDENTIFIABLE methods:</h2>
|
||||||
|
<p>The following methods can be used to identify an identifiable object:</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="Identifiable.html##(IDENTIFIABLE).GetName">Identifiable#IDENTIFIABLE.GetName</a>(): Returns the name of the Identifiable.</li>
|
||||||
|
<li><a href="Identifiable.html##(IDENTIFIABLE).IsAlive">Identifiable#IDENTIFIABLE.IsAlive</a>(): Returns if the Identifiable is alive.</li>
|
||||||
|
<li><a href="Identifiable.html##(IDENTIFIABLE).GetTypeName">Identifiable#IDENTIFIABLE.GetTypeName</a>(): Returns the type name of the Identifiable.</li>
|
||||||
|
<li><a href="Identifiable.html##(IDENTIFIABLE).GetCoalition">Identifiable#IDENTIFIABLE.GetCoalition</a>(): Returns the coalition of the Identifiable.</li>
|
||||||
|
<li><a href="Identifiable.html##(IDENTIFIABLE).GetCountry">Identifiable#IDENTIFIABLE.GetCountry</a>(): Returns the country of the Identifiable.</li>
|
||||||
|
<li><a href="Identifiable.html##(IDENTIFIABLE).GetDesc">Identifiable#IDENTIFIABLE.GetDesc</a>(): Returns the descriptor structure of the Identifiable.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
<hr/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2>Global(s)</h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="#IDENTIFIABLE">IDENTIFIABLE</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
<h2><a id="#(IDENTIFIABLE)">Type <code>IDENTIFIABLE</code></a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(IDENTIFIABLE).ClassName">IDENTIFIABLE.ClassName</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(IDENTIFIABLE).GetCategoryName">IDENTIFIABLE:GetCategoryName()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns the DCS Identifiable category name as defined within the DCS Identifiable Descriptor.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(IDENTIFIABLE).GetCoalition">IDENTIFIABLE:GetCoalition()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns coalition of the Identifiable.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(IDENTIFIABLE).GetCountry">IDENTIFIABLE:GetCountry()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns country of the Identifiable.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(IDENTIFIABLE).GetDesc">IDENTIFIABLE:GetDesc()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns Identifiable descriptor.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(IDENTIFIABLE).GetName">IDENTIFIABLE:GetName()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns DCS Identifiable object name.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(IDENTIFIABLE).GetTypeName">IDENTIFIABLE:GetTypeName()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns the type name of the DCS Identifiable.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(IDENTIFIABLE).IdentifiableName">IDENTIFIABLE.IdentifiableName</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>The name of the identifiable.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(IDENTIFIABLE).IsAlive">IDENTIFIABLE:IsAlive()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns if the Identifiable is alive.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(IDENTIFIABLE).New">IDENTIFIABLE:New(IdentifiableName)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Create a new IDENTIFIABLE from a DCSIdentifiable</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<h2>Global(s)</h2>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="##(IDENTIFIABLE)">#IDENTIFIABLE</a></em>
|
||||||
|
<a id="IDENTIFIABLE" >
|
||||||
|
<strong>IDENTIFIABLE</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<h2><a id="#(Identifiable)" >Type <code>Identifiable</code></a></h2>
|
||||||
|
|
||||||
|
<h2><a id="#(IDENTIFIABLE)" >Type <code>IDENTIFIABLE</code></a></h2>
|
||||||
|
|
||||||
|
<p>The IDENTIFIABLE class</p>
|
||||||
|
|
||||||
|
<h3>Field(s)</h3>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em>#string</em>
|
||||||
|
<a id="#(IDENTIFIABLE).ClassName" >
|
||||||
|
<strong>IDENTIFIABLE.ClassName</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(IDENTIFIABLE).GetCategoryName" >
|
||||||
|
<strong>IDENTIFIABLE:GetCategoryName()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns the DCS Identifiable category name as defined within the DCS Identifiable Descriptor.</p>
|
||||||
|
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em>#string:</em>
|
||||||
|
The DCS Identifiable Category Name</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(IDENTIFIABLE).GetCoalition" >
|
||||||
|
<strong>IDENTIFIABLE:GetCoalition()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns coalition of the Identifiable.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em><a href="DCSCoalitionObject.html##(coalition.side)">DCSCoalitionObject#coalition.side</a>:</em>
|
||||||
|
The side of the coalition.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Identifiable is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(IDENTIFIABLE).GetCountry" >
|
||||||
|
<strong>IDENTIFIABLE:GetCountry()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns country of the Identifiable.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em><a href="DCScountry.html##(country.id)">DCScountry#country.id</a>:</em>
|
||||||
|
The country identifier.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Identifiable is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(IDENTIFIABLE).GetDesc" >
|
||||||
|
<strong>IDENTIFIABLE:GetDesc()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns Identifiable descriptor.</p>
|
||||||
|
|
||||||
|
|
||||||
|
<p>Descriptor type depends on Identifiable category.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em><a href="DCSIdentifiable.html##(Identifiable.Desc)">DCSIdentifiable#Identifiable.Desc</a>:</em>
|
||||||
|
The Identifiable descriptor.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Identifiable is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(IDENTIFIABLE).GetName" >
|
||||||
|
<strong>IDENTIFIABLE:GetName()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns DCS Identifiable object name.</p>
|
||||||
|
|
||||||
|
|
||||||
|
<p>The function provides access to non-activated objects too.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#string:</em>
|
||||||
|
The name of the DCS Identifiable.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Identifiable is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(IDENTIFIABLE).GetTypeName" >
|
||||||
|
<strong>IDENTIFIABLE:GetTypeName()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns the type name of the DCS Identifiable.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#string:</em>
|
||||||
|
The type name of the DCS Identifiable.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Identifiable is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em>#string</em>
|
||||||
|
<a id="#(IDENTIFIABLE).IdentifiableName" >
|
||||||
|
<strong>IDENTIFIABLE.IdentifiableName</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>The name of the identifiable.</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(IDENTIFIABLE).IsAlive" >
|
||||||
|
<strong>IDENTIFIABLE:IsAlive()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns if the Identifiable is alive.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#boolean:</em>
|
||||||
|
true if Identifiable is alive.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Identifiable is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(IDENTIFIABLE).New" >
|
||||||
|
<strong>IDENTIFIABLE:New(IdentifiableName)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Create a new IDENTIFIABLE from a DCSIdentifiable</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="DCSIdentifiable.html##(Identifiable)">DCSIdentifiable#Identifiable</a> IdentifiableName </em></code>:
|
||||||
|
The DCS Identifiable name</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(IDENTIFIABLE)">#IDENTIFIABLE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li>Mission</li>
|
<li>Mission</li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li>MOVEMENT</li>
|
<li>MOVEMENT</li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li>Menu</li>
|
<li>Menu</li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li>Message</li>
|
<li>Message</li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li>MissileTrainer</li>
|
<li>MissileTrainer</li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li>NOTASK</li>
|
<li>NOTASK</li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
523
Moose Training/Documentation/Object.html
Normal file
523
Moose Training/Documentation/Object.html
Normal file
@ -0,0 +1,523 @@
|
|||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div id="container">
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div>
|
||||||
|
<div id="main">
|
||||||
|
<div id="navigation">
|
||||||
|
<h2>Modules</h2>
|
||||||
|
<ul><li>
|
||||||
|
<a href="index.html">index</a>
|
||||||
|
</li></ul>
|
||||||
|
<ul>
|
||||||
|
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||||
|
<li><a href="Airbase.html">Airbase</a></li>
|
||||||
|
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||||
|
<li><a href="Base.html">Base</a></li>
|
||||||
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
|
<li><a href="DCSController.html">DCSController</a></li>
|
||||||
|
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||||
|
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||||
|
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||||
|
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||||
|
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||||
|
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||||
|
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||||
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li>Object</li>
|
||||||
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
|
<li><a href="Set.html">Set</a></li>
|
||||||
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
|
<li><a href="Static.html">Static</a></li>
|
||||||
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
|
<li><a href="env.html">env</a></li>
|
||||||
|
<li><a href="land.html">land</a></li>
|
||||||
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
<div id="content">
|
||||||
|
<h1>Module <code>Object</code></h1>
|
||||||
|
|
||||||
|
<p>This module contains the OBJECT class.</p>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h1>1) <a href="Object.html##(OBJECT)">Object#OBJECT</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
||||||
|
<p>The <a href="Object.html##(OBJECT)">Object#OBJECT</a> class is a wrapper class to handle the DCS Object objects:</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li>Support all DCS Object APIs.</li>
|
||||||
|
<li>Enhance with Object specific APIs not in the DCS Object API set.</li>
|
||||||
|
<li>Manage the "state" of the DCS Object.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1.1) OBJECT constructor:</h2>
|
||||||
|
<p>The OBJECT class provides the following functions to construct a OBJECT instance:</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="Object.html##(OBJECT).New">Object#OBJECT.New</a>(): Create a OBJECT instance.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1.2) OBJECT methods:</h2>
|
||||||
|
<p>The following methods can be used to identify an Object object:</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="Object.html##(OBJECT).GetID">Object#OBJECT.GetID</a>(): Returns the ID of the Object object.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<hr/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2>Global(s)</h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="#OBJECT">OBJECT</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
<h2><a id="#(DCSObject)">Type <code>DCSObject</code></a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DCSObject).id_">DCSObject.id_</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>The ID of the controllable in DCS</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<h2><a id="#(OBJECT)">Type <code>OBJECT</code></a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(OBJECT).ClassName">OBJECT.ClassName</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(OBJECT).GetCallSign">OBJECT:GetCallSign()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns the Object's callsign - the localized string.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(OBJECT).GetCategoryName">OBJECT:GetCategoryName()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns the DCS Object category name as defined within the DCS Object Descriptor.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(OBJECT).GetCoalition">OBJECT:GetCoalition()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns coalition of the Object.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(OBJECT).GetCountry">OBJECT:GetCountry()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns country of the Object.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(OBJECT).GetDesc">OBJECT:GetDesc()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns Object descriptor.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(OBJECT).GetName">OBJECT:GetName()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns DCS Object object name.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(OBJECT).GetTypeName">OBJECT:GetTypeName()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns the type name of the DCS Object.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(OBJECT).IsAlive">OBJECT:IsAlive()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns if the Object is alive.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(OBJECT).New">OBJECT:New(ObjectName)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Create a new OBJECT from a DCSObject</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(OBJECT).ObjectName">OBJECT.ObjectName</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>The name of the Object.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<h2>Global(s)</h2>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="##(OBJECT)">#OBJECT</a></em>
|
||||||
|
<a id="OBJECT" >
|
||||||
|
<strong>OBJECT</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<h2><a id="#(Object)" >Type <code>Object</code></a></h2>
|
||||||
|
|
||||||
|
<h2><a id="#(DCSObject)" >Type <code>DCSObject</code></a></h2>
|
||||||
|
|
||||||
|
<p>A DCSObject</p>
|
||||||
|
|
||||||
|
<h3>Field(s)</h3>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(DCSObject).id_" >
|
||||||
|
<strong>DCSObject.id_</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>The ID of the controllable in DCS</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
<h2><a id="#(OBJECT)" >Type <code>OBJECT</code></a></h2>
|
||||||
|
|
||||||
|
<p>The OBJECT class</p>
|
||||||
|
|
||||||
|
<h3>Field(s)</h3>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em>#string</em>
|
||||||
|
<a id="#(OBJECT).ClassName" >
|
||||||
|
<strong>OBJECT.ClassName</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(OBJECT).GetCallSign" >
|
||||||
|
<strong>OBJECT:GetCallSign()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns the Object's callsign - the localized string.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#string:</em>
|
||||||
|
The Callsign of the Object.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Object is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(OBJECT).GetCategoryName" >
|
||||||
|
<strong>OBJECT:GetCategoryName()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns the DCS Object category name as defined within the DCS Object Descriptor.</p>
|
||||||
|
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em>#string:</em>
|
||||||
|
The DCS Object Category Name</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(OBJECT).GetCoalition" >
|
||||||
|
<strong>OBJECT:GetCoalition()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns coalition of the Object.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em><a href="DCSCoalitionObject.html##(coalition.side)">DCSCoalitionObject#coalition.side</a>:</em>
|
||||||
|
The side of the coalition.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Object is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(OBJECT).GetCountry" >
|
||||||
|
<strong>OBJECT:GetCountry()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns country of the Object.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em><a href="DCScountry.html##(country.id)">DCScountry#country.id</a>:</em>
|
||||||
|
The country identifier.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Object is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(OBJECT).GetDesc" >
|
||||||
|
<strong>OBJECT:GetDesc()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns Object descriptor.</p>
|
||||||
|
|
||||||
|
|
||||||
|
<p>Descriptor type depends on Object category.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em><a href="DCSObject.html##(Object.Desc)">DCSObject#Object.Desc</a>:</em>
|
||||||
|
The Object descriptor.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Object is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(OBJECT).GetName" >
|
||||||
|
<strong>OBJECT:GetName()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns DCS Object object name.</p>
|
||||||
|
|
||||||
|
|
||||||
|
<p>The function provides access to non-activated objects too.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#string:</em>
|
||||||
|
The name of the DCS Object.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Object is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(OBJECT).GetTypeName" >
|
||||||
|
<strong>OBJECT:GetTypeName()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns the type name of the DCS Object.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#string:</em>
|
||||||
|
The type name of the DCS Object.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Object is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(OBJECT).IsAlive" >
|
||||||
|
<strong>OBJECT:IsAlive()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns if the Object is alive.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#boolean:</em>
|
||||||
|
true if Object is alive.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Object is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(OBJECT).New" >
|
||||||
|
<strong>OBJECT:New(ObjectName)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Create a new OBJECT from a DCSObject</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="DCSObject.html##(Object)">DCSObject#Object</a> ObjectName </em></code>:
|
||||||
|
The Object name</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(OBJECT)">#OBJECT</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em>#string</em>
|
||||||
|
<a id="#(OBJECT).ObjectName" >
|
||||||
|
<strong>OBJECT.ObjectName</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>The name of the Object.</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li>PICKUPTASK</li>
|
<li>PICKUPTASK</li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li>PatrolZone</li>
|
<li>PatrolZone</li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li>Point</li>
|
<li>Point</li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
518
Moose Training/Documentation/Positionable.html
Normal file
518
Moose Training/Documentation/Positionable.html
Normal file
@ -0,0 +1,518 @@
|
|||||||
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div id="container">
|
||||||
|
<div id="product">
|
||||||
|
<div id="product_logo"></div>
|
||||||
|
<div id="product_name"><big><b></b></big></div>
|
||||||
|
<div id="product_description"></div>
|
||||||
|
</div>
|
||||||
|
<div id="main">
|
||||||
|
<div id="navigation">
|
||||||
|
<h2>Modules</h2>
|
||||||
|
<ul><li>
|
||||||
|
<a href="index.html">index</a>
|
||||||
|
</li></ul>
|
||||||
|
<ul>
|
||||||
|
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||||
|
<li><a href="Airbase.html">Airbase</a></li>
|
||||||
|
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||||
|
<li><a href="Base.html">Base</a></li>
|
||||||
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
|
<li><a href="DCSController.html">DCSController</a></li>
|
||||||
|
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||||
|
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||||
|
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||||
|
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||||
|
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||||
|
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||||
|
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||||
|
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||||
|
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||||
|
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||||
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
|
<li><a href="Message.html">Message</a></li>
|
||||||
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li>Positionable</li>
|
||||||
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
<li><a href="Scoring.html">Scoring</a></li>
|
||||||
|
<li><a href="Sead.html">Sead</a></li>
|
||||||
|
<li><a href="Set.html">Set</a></li>
|
||||||
|
<li><a href="Spawn.html">Spawn</a></li>
|
||||||
|
<li><a href="Static.html">Static</a></li>
|
||||||
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||||
|
<li><a href="TASK.html">TASK</a></li>
|
||||||
|
<li><a href="Unit.html">Unit</a></li>
|
||||||
|
<li><a href="Zone.html">Zone</a></li>
|
||||||
|
<li><a href="env.html">env</a></li>
|
||||||
|
<li><a href="land.html">land</a></li>
|
||||||
|
<li><a href="routines.html">routines</a></li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
<div id="content">
|
||||||
|
<h1>Module <code>Positionable</code></h1>
|
||||||
|
|
||||||
|
<p>This module contains the POSITIONABLE class.</p>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h1>1) <a href="Positionable.html##(POSITIONABLE)">Positionable#POSITIONABLE</a> class, extends <a href="Identifiable.html##(IDENTIFIABLE)">Identifiable#IDENTIFIABLE</a></h1>
|
||||||
|
<p>The <a href="Positionable.html##(POSITIONABLE)">Positionable#POSITIONABLE</a> class is a wrapper class to handle the DCS Positionable objects:</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li>Support all DCS Positionable APIs.</li>
|
||||||
|
<li>Enhance with Positionable specific APIs not in the DCS Positionable API set.</li>
|
||||||
|
<li>Manage the "state" of the DCS Positionable.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1.1) POSITIONABLE constructor:</h2>
|
||||||
|
<p>The POSITIONABLE class provides the following functions to construct a POSITIONABLE instance:</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="Positionable.html##(POSITIONABLE).New">Positionable#POSITIONABLE.New</a>(): Create a POSITIONABLE instance.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<h2>1.2) POSITIONABLE methods:</h2>
|
||||||
|
<p>The following methods can be used to identify an measurable object:</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><a href="Positionable.html##(POSITIONABLE).GetID">Positionable#POSITIONABLE.GetID</a>(): Returns the ID of the measurable object.</li>
|
||||||
|
<li><a href="Positionable.html##(POSITIONABLE).GetName">Positionable#POSITIONABLE.GetName</a>(): Returns the name of the measurable object.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<hr/>
|
||||||
|
|
||||||
|
|
||||||
|
<h2>Global(s)</h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="#POSITIONABLE">POSITIONABLE</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
<h2><a id="#(DCSPositionable)">Type <code>DCSPositionable</code></a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(DCSPositionable).id_">DCSPositionable.id_</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>The ID of the controllable in DCS</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<h2><a id="#(POSITIONABLE)">Type <code>POSITIONABLE</code></a></h2>
|
||||||
|
<table class="function_list">
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).ClassName">POSITIONABLE.ClassName</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).GetAltitude">POSITIONABLE:GetAltitude()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns the altitude of the DCS Positionable.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).GetHeading">POSITIONABLE:GetHeading()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns the DCS Positionable heading.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).GetPointVec2">POSITIONABLE:GetPointVec2()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns the <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> vector indicating the point in 2D of the DCS Positionable within the mission.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).GetPointVec3">POSITIONABLE:GetPointVec3()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns the <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a> vector indicating the point in 3D of the DCS Positionable within the mission.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).GetPositionVec3">POSITIONABLE:GetPositionVec3()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns the <a href="DCSTypes.html##(Position3)">DCSTypes#Position3</a> position vectors indicating the point and direction vectors in 3D of the DCS Positionable within the mission.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).GetVelocity">POSITIONABLE:GetVelocity()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns the DCS Positionable velocity vector.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).InAir">POSITIONABLE:InAir()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns true if the DCS Positionable is in the air.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).IsAboveRunway">POSITIONABLE:IsAboveRunway()</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Returns if the Positionable is located above a runway.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).New">POSITIONABLE:New(PositionableName)</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>Create a new POSITIONABLE from a DCSPositionable</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).PositionableName">POSITIONABLE.PositionableName</a></td>
|
||||||
|
<td class="summary">
|
||||||
|
<p>The name of the measurable.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<h2>Global(s)</h2>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em><a href="##(POSITIONABLE)">#POSITIONABLE</a></em>
|
||||||
|
<a id="POSITIONABLE" >
|
||||||
|
<strong>POSITIONABLE</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<h2><a id="#(Positionable)" >Type <code>Positionable</code></a></h2>
|
||||||
|
|
||||||
|
<h2><a id="#(DCSPositionable)" >Type <code>DCSPositionable</code></a></h2>
|
||||||
|
|
||||||
|
<p>A DCSPositionable</p>
|
||||||
|
|
||||||
|
<h3>Field(s)</h3>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(DCSPositionable).id_" >
|
||||||
|
<strong>DCSPositionable.id_</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>The ID of the controllable in DCS</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
<h2><a id="#(POSITIONABLE)" >Type <code>POSITIONABLE</code></a></h2>
|
||||||
|
|
||||||
|
<p>The POSITIONABLE class</p>
|
||||||
|
|
||||||
|
<h3>Field(s)</h3>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em>#string</em>
|
||||||
|
<a id="#(POSITIONABLE).ClassName" >
|
||||||
|
<strong>POSITIONABLE.ClassName</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(POSITIONABLE).GetAltitude" >
|
||||||
|
<strong>POSITIONABLE:GetAltitude()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns the altitude of the DCS Positionable.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a>:</em>
|
||||||
|
The altitude of the DCS Positionable.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Positionable is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(POSITIONABLE).GetHeading" >
|
||||||
|
<strong>POSITIONABLE:GetHeading()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns the DCS Positionable heading.</p>
|
||||||
|
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em>#number:</em>
|
||||||
|
The DCS Positionable heading</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(POSITIONABLE).GetPointVec2" >
|
||||||
|
<strong>POSITIONABLE:GetPointVec2()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns the <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> vector indicating the point in 2D of the DCS Positionable within the mission.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>:</em>
|
||||||
|
The 2D point vector of the DCS Positionable.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Positionable is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(POSITIONABLE).GetPointVec3" >
|
||||||
|
<strong>POSITIONABLE:GetPointVec3()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns the <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a> vector indicating the point in 3D of the DCS Positionable within the mission.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em><a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a>:</em>
|
||||||
|
The 3D point vector of the DCS Positionable.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Positionable is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(POSITIONABLE).GetPositionVec3" >
|
||||||
|
<strong>POSITIONABLE:GetPositionVec3()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns the <a href="DCSTypes.html##(Position3)">DCSTypes#Position3</a> position vectors indicating the point and direction vectors in 3D of the DCS Positionable within the mission.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em><a href="DCSTypes.html##(Position)">DCSTypes#Position</a>:</em>
|
||||||
|
The 3D position vectors of the DCS Positionable.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Positionable is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(POSITIONABLE).GetVelocity" >
|
||||||
|
<strong>POSITIONABLE:GetVelocity()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns the DCS Positionable velocity vector.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em><a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a>:</em>
|
||||||
|
The velocity vector</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Positionable is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(POSITIONABLE).InAir" >
|
||||||
|
<strong>POSITIONABLE:InAir()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns true if the DCS Positionable is in the air.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#boolean:</em>
|
||||||
|
true if in the air.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Positionable is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(POSITIONABLE).IsAboveRunway" >
|
||||||
|
<strong>POSITIONABLE:IsAboveRunway()</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Returns if the Positionable is located above a runway.</p>
|
||||||
|
|
||||||
|
<h3>Return values</h3>
|
||||||
|
<ol>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#boolean:</em>
|
||||||
|
true if Positionable is above a runway.</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><em>#nil:</em>
|
||||||
|
The DCS Positionable is not existing or alive. </p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<a id="#(POSITIONABLE).New" >
|
||||||
|
<strong>POSITIONABLE:New(PositionableName)</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>Create a new POSITIONABLE from a DCSPositionable</p>
|
||||||
|
|
||||||
|
<h3>Parameter</h3>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
|
||||||
|
<p><code><em><a href="DCSPositionable.html##(Positionable)">DCSPositionable#Positionable</a> PositionableName </em></code>:
|
||||||
|
The DCS Positionable name</p>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Return value</h3>
|
||||||
|
|
||||||
|
<p><em><a href="##(POSITIONABLE)">#POSITIONABLE</a>:</em>
|
||||||
|
self</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
<dl class="function">
|
||||||
|
<dt>
|
||||||
|
|
||||||
|
<em>#string</em>
|
||||||
|
<a id="#(POSITIONABLE).PositionableName" >
|
||||||
|
<strong>POSITIONABLE.PositionableName</strong>
|
||||||
|
</a>
|
||||||
|
</dt>
|
||||||
|
<dd>
|
||||||
|
|
||||||
|
<p>The name of the measurable.</p>
|
||||||
|
|
||||||
|
</dd>
|
||||||
|
</dl>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li>ROUTETASK</li>
|
<li>ROUTETASK</li>
|
||||||
<li><a href="STAGE.html">STAGE</a></li>
|
<li><a href="STAGE.html">STAGE</a></li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
@ -24,6 +24,7 @@
|
|||||||
<li><a href="CARGO.html">CARGO</a></li>
|
<li><a href="CARGO.html">CARGO</a></li>
|
||||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||||
<li><a href="Client.html">Client</a></li>
|
<li><a href="Client.html">Client</a></li>
|
||||||
|
<li><a href="Controllable.html">Controllable</a></li>
|
||||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||||
@ -41,19 +42,24 @@
|
|||||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||||
<li><a href="Database.html">Database</a></li>
|
<li><a href="Database.html">Database</a></li>
|
||||||
|
<li><a href="Detection.html">Detection</a></li>
|
||||||
<li><a href="Escort.html">Escort</a></li>
|
<li><a href="Escort.html">Escort</a></li>
|
||||||
<li><a href="Event.html">Event</a></li>
|
<li><a href="Event.html">Event</a></li>
|
||||||
|
<li><a href="Fac.html">Fac</a></li>
|
||||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||||
<li><a href="Group.html">Group</a></li>
|
<li><a href="Group.html">Group</a></li>
|
||||||
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||||
<li><a href="Menu.html">Menu</a></li>
|
<li><a href="Menu.html">Menu</a></li>
|
||||||
<li><a href="Message.html">Message</a></li>
|
<li><a href="Message.html">Message</a></li>
|
||||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||||
<li><a href="Mission.html">Mission</a></li>
|
<li><a href="Mission.html">Mission</a></li>
|
||||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||||
|
<li><a href="Object.html">Object</a></li>
|
||||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||||
<li><a href="Point.html">Point</a></li>
|
<li><a href="Point.html">Point</a></li>
|
||||||
|
<li><a href="Positionable.html">Positionable</a></li>
|
||||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||||
<li>STAGE</li>
|
<li>STAGE</li>
|
||||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
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Reference in New Issue
Block a user