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AIBOSS v0.9.0
SPAWN: Added delay for respawn on landing. RAT v2.3.5: Fixed bug for Vmax cruise. RECOVERYTANKER v1.0.3 RESCUEHELO v1.0.2 POSITIONABLE: Added GetOffsetCoordinate function UNIT: Added Explode function.
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@@ -8,7 +8,7 @@
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-- * Schedule spawning of new groups.
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-- * Put limits on the amount of groups that can be spawned, and the amount of units that can be alive at the same time.
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-- * Randomize the spawning location between different zones.
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-- * Randomize the intial positions within the zones.
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-- * Randomize the initial positions within the zones.
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-- * Spawn in array formation.
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-- * Spawn uncontrolled (for planes or helos only).
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-- * Clean up inactive helicopters that "crashed".
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@@ -2672,7 +2672,10 @@ function SPAWN:_OnLand( EventData )
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if self.RepeatOnLanding then
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local SpawnGroupIndex = self:GetSpawnIndexFromGroup( SpawnGroup )
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self:T( { "Landed:", "ReSpawn:", SpawnGroup:GetName(), SpawnGroupIndex } )
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self:ReSpawn( SpawnGroupIndex )
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--self:ReSpawn( SpawnGroupIndex )
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-- Delay respawn by three seconds due to DCS 2.5.4.26368 OB bug https://github.com/FlightControl-Master/MOOSE/issues/1076
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-- Bug was initially only for engine shutdown event but after ED "fixed" it, it now happens on landing events.
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SCHEDULER:New(nil, self.ReSpawn, {self, SpawnGroupIndex}, 3)
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end
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end
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end
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