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New File Structure Updates
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@@ -10,7 +10,7 @@
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--- The Scoring class
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-- @type SCORING
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-- @field Players A collection of the current players that have joined the game.
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-- @extends Base#BASE
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-- @extends Core.Base#BASE
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SCORING = {
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ClassName = "SCORING",
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ClassID = 0,
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@@ -100,7 +100,7 @@ end
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--- Track DEAD or CRASH events for the scoring.
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-- @param #SCORING self
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-- @param Event#EVENTDATA Event
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-- @param Core.Event#EVENTDATA Event
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function SCORING:_EventOnDeadOrCrash( Event )
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self:F( { Event } )
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@@ -265,8 +265,8 @@ end
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--- Registers Scores the players completing a Mission Task.
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-- @param #SCORING self
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-- @param Mission#MISSION Mission
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-- @param Unit#UNIT PlayerUnit
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-- @param Tasking.Mission#MISSION Mission
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-- @param Wrapper.Unit#UNIT PlayerUnit
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-- @param #string Text
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-- @param #number Score
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function SCORING:_AddMissionTaskScore( Mission, PlayerUnit, Text, Score )
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@@ -300,8 +300,8 @@ end
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--- Registers Mission Scores for possible multiple players that contributed in the Mission.
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-- @param #SCORING self
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-- @param Mission#MISSION Mission
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-- @param Unit#UNIT PlayerUnit
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-- @param Tasking.Mission#MISSION Mission
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-- @param Wrapper.Unit#UNIT PlayerUnit
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-- @param #string Text
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-- @param #number Score
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function SCORING:_AddMissionScore( Mission, Text, Score )
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@@ -330,7 +330,7 @@ end
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--- Handles the OnHit event for the scoring.
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-- @param #SCORING self
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-- @param Event#EVENTDATA Event
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-- @param Core.Event#EVENTDATA Event
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function SCORING:_EventOnHit( Event )
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self:F( { Event } )
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