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New File Structure Updates
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@@ -1,14 +1,14 @@
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--- This module contains the TASK_SEAD classes.
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--
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-- 1) @{#TASK_SEAD} class, extends @{Task#TASK_BASE}
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-- 1) @{#TASK_SEAD} class, extends @{Tasking.Task#TASK_BASE}
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-- =================================================
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-- The @{#TASK_SEAD} class defines a SEAD task for a @{Set} of Target Units, located at a Target Zone,
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-- based on the tasking capabilities defined in @{Task#TASK_BASE}.
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-- The TASK_SEAD is implemented using a @{Statemachine#STATEMACHINE_TASK}, and has the following statuses:
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-- based on the tasking capabilities defined in @{Tasking.Task#TASK_BASE}.
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-- The TASK_SEAD is implemented using a @{Statemachine#FSM_TASK}, and has the following statuses:
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--
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-- * **None**: Start of the process
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-- * **Planned**: The SEAD task is planned. Upon Planned, the sub-process @{Process_Assign#PROCESS_ASSIGN_ACCEPT} is started to accept the task.
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-- * **Assigned**: The SEAD task is assigned to a @{Group#GROUP}. Upon Assigned, the sub-process @{Process_Route#PROCESS_ROUTE} is started to route the active Units in the Group to the attack zone.
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-- * **Planned**: The SEAD task is planned. Upon Planned, the sub-process @{Process_Fsm.Assign#PROCESS_ASSIGN_ACCEPT} is started to accept the task.
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-- * **Assigned**: The SEAD task is assigned to a @{Wrapper.Group#GROUP}. Upon Assigned, the sub-process @{Process_Fsm.Route#PROCESS_ROUTE} is started to route the active Units in the Group to the attack zone.
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-- * **Success**: The SEAD task is successfully completed. Upon Success, the sub-process @{Process_SEAD#PROCESS_SEAD} is started to follow-up successful SEADing of the targets assigned in the task.
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-- * **Failed**: The SEAD task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.
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--
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@@ -32,7 +32,7 @@ do -- TASK_SEAD
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--- Instantiates a new TASK_SEAD.
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-- @param #TASK_SEAD self
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-- @param Mission#MISSION Mission
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-- @param Tasking.Mission#MISSION Mission
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-- @param Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
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-- @param #string TaskName The name of the Task.
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-- @param Set#SET_UNIT UnitSetTargets
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