New File Structure Updates

This commit is contained in:
FlightControl
2016-12-06 10:17:21 +01:00
parent 931464dfec
commit dd162831fa
62 changed files with 1317 additions and 1291 deletions

View File

@@ -21,7 +21,7 @@ do
MenuStatus[MenuClientName]:Remove()
end
--- @param Client#CLIENT MenuClient
--- @param Wrapper.Client#CLIENT MenuClient
local function AddStatusMenu( MenuClient )
local MenuClientName = MenuClient:GetName()
-- This would create a menu for the red coalition under the MenuCoalitionRed menu object.

View File

@@ -21,7 +21,7 @@ do
MenuStatus[MenuGroupName]:Remove()
end
--- @param Group#GROUP MenuGroup
--- @param Wrapper.Group#GROUP MenuGroup
local function AddStatusMenu( MenuGroup )
local MenuGroupName = MenuGroup:GetName()
-- This would create a menu for the red coalition under the MenuCoalitionRed menu object.

View File

@@ -33,15 +33,15 @@ Patrol2:ManageFuel( 0.2, 0 )
--- State transition function for the PROCESS\_PATROLZONE **Patrol1** object
-- @param #PROCESS_PATROLZONE self
-- @param Group#GROUP AIGroup
-- @param Wrapper.Group#GROUP AIGroup
-- @return #boolean If false is returned, then the OnAfter state transition function will not be called.
function Patrol1:OnBeforeRTB( AIGroup )
AIGroup:MessageToRed( "Returning to base", 20 )
end
--- State transition function for the PROCESS\_PATROLZONE **Patrol1** object
-- @param Process_PatrolZone#PROCESS_PATROLZONE self
-- @param Group#GROUP AIGroup
-- @param Process_PatrolCore.Zone#PROCESS_PATROLZONE self
-- @param Wrapper.Group#GROUP AIGroup
function Patrol1:OnAfterRTB( AIGroup )
local NewGroup = PatrolSpawn:Spawn()
Patrol2:SetControllable( NewGroup )
@@ -49,23 +49,23 @@ function Patrol1:OnAfterRTB( AIGroup )
end
--- State transition function for the PROCESS\_PATROLZONE **Patrol1** object
-- @param Process_PatrolZone#PROCESS_PATROLZONE self
-- @param Group#GROUP AIGroup
-- @param Process_PatrolCore.Zone#PROCESS_PATROLZONE self
-- @param Wrapper.Group#GROUP AIGroup
function Patrol1:OnAfterPatrol( AIGroup )
AIGroup:MessageToRed( "Patrolling in zone " .. PatrolZone1:GetName() , 20 )
end
--- State transition function for the PROCESS\_PATROLZONE **Patrol2** object
-- @param #PROCESS_PATROLZONE self
-- @param Group#GROUP AIGroup
-- @param Wrapper.Group#GROUP AIGroup
-- @return #boolean If false is returned, then the OnAfter state transition function will not be called.
function Patrol2:OnBeforeRTB( AIGroup )
AIGroup:MessageToRed( "Returning to base", 20 )
end
--- State transition function for the PROCESS\_PATROLZONE **Patrol2** object
-- @param Process_PatrolZone#PROCESS_PATROLZONE self
-- @param Group#GROUP AIGroup
-- @param Process_PatrolCore.Zone#PROCESS_PATROLZONE self
-- @param Wrapper.Group#GROUP AIGroup
function Patrol2:OnAfterRTB( AIGroup )
local NewGroup = PatrolSpawn:Spawn()
Patrol1:SetControllable( NewGroup )
@@ -73,8 +73,8 @@ function Patrol2:OnAfterRTB( AIGroup )
end
--- State transition function for the PROCESS\_PATROLZONE **Patrol2** object
-- @param Process_PatrolZone#PROCESS_PATROLZONE self
-- @param Group#GROUP AIGroup
-- @param Process_PatrolCore.Zone#PROCESS_PATROLZONE self
-- @param Wrapper.Group#GROUP AIGroup
function Patrol2:OnAfterPatrol( AIGroup )
AIGroup:MessageToRed( "Patrolling in zone " .. PatrolZone2:GetName() , 20 )
end

View File

@@ -7,10 +7,10 @@ SetVehicles = SET_GROUP:New()
SetVehicles:AddGroupsByName( { "Vehicle A", "Vehicle B", "Vehicle C" } )
SetVehicles:ForEachGroup(
--- @param Group#GROUP MooseGroup
--- @param Wrapper.Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
local UnitAction = UnitData -- Wrapper.Unit#UNIT
UnitAction:SmokeGreen()
end
end
@@ -88,30 +88,30 @@ end
--SCHEDULER:New( DBNorthKoreaGroup, DBNorthKoreaGroup.Flush, { }, 1 )
SetBluePlanesGroup:ForEachGroup(
--- @param Group#GROUP MooseGroup
--- @param Wrapper.Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
local UnitAction = UnitData -- Wrapper.Unit#UNIT
UnitAction:SmokeBlue()
end
end
)
SetNorthKoreaGroup:ForEachGroup(
--- @param Group#GROUP MooseGroup
--- @param Wrapper.Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
local UnitAction = UnitData -- Wrapper.Unit#UNIT
UnitAction:SmokeRed()
end
end
)
SetSAMGroup:ForEachGroup(
--- @param Group#GROUP MooseGroup
--- @param Wrapper.Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
local UnitAction = UnitData -- Wrapper.Unit#UNIT
UnitAction:SmokeOrange()
end
end
@@ -126,30 +126,30 @@ ZonePartly = ZONE_POLYGON:New( "Zone Partly", GroupZonePartly ):SmokeZone( POINT
ZoneNot = ZONE_POLYGON:New( "Zone Not", GroupZoneNot ):SmokeZone( POINT_VEC3.SmokeColor.White )
SetVehicleCompletely:ForEachGroupCompletelyInZone( ZoneCompletely,
--- @param Group#GROUP MooseGroup
--- @param Wrapper.Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
local UnitAction = UnitData -- Wrapper.Unit#UNIT
UnitAction:SmokeBlue()
end
end
)
SetVehiclePartly:ForEachGroupPartlyInZone( ZonePartly,
--- @param Group#GROUP MooseGroup
--- @param Wrapper.Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
local UnitAction = UnitData -- Wrapper.Unit#UNIT
UnitAction:SmokeBlue()
end
end
)
SetVehicleNot:ForEachGroupNotInZone( ZoneNot,
--- @param Group#GROUP MooseGroup
--- @param Wrapper.Group#GROUP MooseGroup
function( MooseGroup )
for UnitId, UnitData in pairs( MooseGroup:GetUnits() ) do
local UnitAction = UnitData -- Unit#UNIT
local UnitAction = UnitData -- Wrapper.Unit#UNIT
UnitAction:SmokeBlue()
end
end