mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
* Rewritten the complete menu mechanism.
* SetRemoveParent method on menus removed, made obsolete, to avoid menus being deleted that should not. * A2G reports now work again, and improved the reporting for successful or failed tasks. * Removed MENU_CLIENT and MENU_CLIENT_COMMAND * Improved the detection of new spawned groups within the TASK_A2G_DISPATCHER. * Improved how new detections and new target sets are reported and followed-up within the TASK_A2G mechanism. Pending: Improve the TASK_A2A_DISPATCHER and TASK_A2A mechanisms.
This commit is contained in:
@@ -316,6 +316,77 @@ do -- TASK_A2G
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end
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end
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--- Return the relative distance to the target vicinity from the player, in order to sort the targets in the reports per distance from the threats.
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-- @param #TASK_A2G self
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function TASK_A2G:ReportOrder( ReportGroup )
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local Coordinate = self:GetInfo( "Coordinate" )
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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return Distance
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end
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--- This method checks every 10 seconds if the goal has been reached of the task.
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-- @param #TASK_A2G self
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function TASK_A2G:onafterGoal( TaskUnit, From, Event, To )
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local TargetSetUnit = self.TargetSetUnit -- Core.Set#SET_UNIT
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if TargetSetUnit:Count() == 0 then
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self:Success()
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end
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self:__Goal( -10 )
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end
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--- @param #TASK_A2G self
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function TASK_A2G:UpdateTaskInfo()
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if self:IsStatePlanned() or self:IsStateAssigned() then
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local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
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self:SetInfo( "Coordinate", TargetCoordinate, 0 )
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local ThreatLevel, ThreatText
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if self.Detection then
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ThreatLevel, ThreatText = self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex )
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else
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ThreatLevel, ThreatText = self.TargetSetUnit:CalculateThreatLevelA2G()
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end
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self:SetInfo( "Threat", ThreatText .. " [" .. string.rep( "■", ThreatLevel ) .. "]", 11 )
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if self.Detection then
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local DetectedItemsCount = self.TargetSetUnit:Count()
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local ReportTypes = REPORT:New()
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local TargetTypes = {}
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for TargetUnitName, TargetUnit in pairs( self.TargetSetUnit:GetSet() ) do
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local TargetType = self.Detection:GetDetectedUnitTypeName( TargetUnit )
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if not TargetTypes[TargetType] then
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TargetTypes[TargetType] = TargetType
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ReportTypes:Add( TargetType )
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end
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end
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self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, ReportTypes:Text( ", " ) ), 10 )
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else
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local DetectedItemsCount = self.TargetSetUnit:Count()
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local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
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self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
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end
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end
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--- Keep Threat and Targets of a task is planned for later use when the task is completed.
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if self:IsStatePlanned() then
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self.InitialThreat = self:GetInfo( "Threat" )
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self.InitialTargets = self:GetInfo( "Targets" )
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end
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if not self:IsStatePlanned() and not self:IsStateAssigned() then
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self:SetInfo( "Targets", self.InitialTargets, 10 )
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self:SetInfo( "Threat", self.InitialThreat, 10 )
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end
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end
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end
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@@ -361,60 +432,6 @@ do -- TASK_A2G_SEAD
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return self
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end
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function TASK_A2G_SEAD:UpdateTaskInfo()
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local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
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self:SetInfo( "Coordinate", TargetCoordinate, 0 )
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local ThreatLevel, ThreatText
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if self.Detection then
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ThreatLevel, ThreatText = self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex )
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else
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ThreatLevel, ThreatText = self.TargetSetUnit:CalculateThreatLevelA2G()
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end
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self:SetInfo( "Threat", ThreatText .. " [" .. string.rep( "■", ThreatLevel ) .. "]", 11 )
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if self.Detection then
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local DetectedItemsCount = self.TargetSetUnit:Count()
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local ReportTypes = REPORT:New()
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local TargetTypes = {}
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for TargetUnitName, TargetUnit in pairs( self.TargetSetUnit:GetSet() ) do
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local TargetType = self.Detection:GetDetectedUnitTypeName( TargetUnit )
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if not TargetTypes[TargetType] then
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TargetTypes[TargetType] = TargetType
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ReportTypes:Add( TargetType )
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end
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end
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self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, ReportTypes:Text( ", " ) ), 10 )
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else
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local DetectedItemsCount = self.TargetSetUnit:Count()
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local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
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self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
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end
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end
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function TASK_A2G_SEAD:ReportOrder( ReportGroup )
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local Coordinate = self:GetInfo( "Coordinate" )
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--local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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return Distance
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end
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--- @param #TASK_A2G_SEAD self
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function TASK_A2G_SEAD:onafterGoal( TaskUnit, From, Event, To )
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local TargetSetUnit = self.TargetSetUnit -- Core.Set#SET_UNIT
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if TargetSetUnit:Count() == 0 then
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self:Success()
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end
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self:__Goal( -10 )
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end
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--- Set a score when a target in scope of the A2G attack, has been destroyed .
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-- @param #TASK_A2G_SEAD self
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-- @param #string PlayerName The name of the player.
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@@ -508,72 +525,6 @@ do -- TASK_A2G_BAI
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return self
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end
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function TASK_A2G_BAI:UpdateTaskInfo()
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self:E({self.Detection, self.DetectedItemIndex})
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local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
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self:SetInfo( "Coordinate", TargetCoordinate, 0 )
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local ThreatLevel, ThreatText
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if self.Detection then
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ThreatLevel, ThreatText = self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex )
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else
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ThreatLevel, ThreatText = self.TargetSetUnit:CalculateThreatLevelA2G()
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end
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self:SetInfo( "Threat", ThreatText .. " [" .. string.rep( "■", ThreatLevel ) .. "]", 11 )
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if self.Detection then
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local DetectedItemsCount = self.TargetSetUnit:Count()
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local ReportTypes = REPORT:New()
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local TargetTypes = {}
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for TargetUnitName, TargetUnit in pairs( self.TargetSetUnit:GetSet() ) do
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local TargetType = self.Detection:GetDetectedUnitTypeName( TargetUnit )
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if not TargetTypes[TargetType] then
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TargetTypes[TargetType] = TargetType
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ReportTypes:Add( TargetType )
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end
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end
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self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, ReportTypes:Text( ", " ) ), 10 )
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else
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local DetectedItemsCount = self.TargetSetUnit:Count()
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local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
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self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
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end
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local TargetCoordinate = self:GetInfo( "Coordinate" ) -- Core.Point#COORDINATE
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local Velocity = self.TargetSetUnit:GetVelocityVec3()
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local Heading = self.TargetSetUnit:GetHeading()
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TargetCoordinate:SetHeading( Heading )
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TargetCoordinate:SetVelocity( Velocity )
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self:SetInfo( "Position", "Targets are" .. TargetCoordinate:GetMovingText() .. ".", 12 )
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end
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function TASK_A2G_BAI:ReportOrder( ReportGroup )
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local Coordinate = self:GetInfo( "Coordinate" )
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--local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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return Distance
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end
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--- @param #TASK_A2G_BAI self
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function TASK_A2G_BAI:onafterGoal( TaskUnit, From, Event, To )
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local TargetSetUnit = self.TargetSetUnit -- Core.Set#SET_UNIT
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if TargetSetUnit:Count() == 0 then
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self:Success()
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end
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self:__Goal( -10 )
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end
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--- Set a score when a target in scope of the A2G attack, has been destroyed .
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-- @param #TASK_A2G_BAI self
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@@ -623,9 +574,11 @@ do -- TASK_A2G_BAI
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return self
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end
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end
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do -- TASK_A2G_CAS
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--- The TASK_A2G_CAS class
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@@ -670,59 +623,6 @@ do -- TASK_A2G_CAS
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return self
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end
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function TASK_A2G_CAS:UpdateTaskInfo()
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local TargetCoordinate = ( self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) ) or self.TargetSetUnit:GetFirst():GetCoordinate()
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self:SetInfo( "Coordinate", TargetCoordinate, 0 )
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local ThreatLevel, ThreatText
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if self.Detection then
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ThreatLevel, ThreatText = self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex )
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else
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ThreatLevel, ThreatText = self.TargetSetUnit:CalculateThreatLevelA2G()
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end
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self:SetInfo( "Threat", ThreatText .. " [" .. string.rep( "■", ThreatLevel ) .. "]", 11 )
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if self.Detection then
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local DetectedItemsCount = self.TargetSetUnit:Count()
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local ReportTypes = REPORT:New()
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local TargetTypes = {}
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for TargetUnitName, TargetUnit in pairs( self.TargetSetUnit:GetSet() ) do
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local TargetType = self.Detection:GetDetectedUnitTypeName( TargetUnit )
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if not TargetTypes[TargetType] then
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TargetTypes[TargetType] = TargetType
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ReportTypes:Add( TargetType )
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end
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end
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self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, ReportTypes:Text( ", " ) ), 10 )
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else
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local DetectedItemsCount = self.TargetSetUnit:Count()
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local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
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self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
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end
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end
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--- @param #TASK_A2G_CAS self
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function TASK_A2G_CAS:ReportOrder( ReportGroup )
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local Coordinate = self:GetInfo( "Coordinate" )
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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return Distance
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end
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--- @param #TASK_A2G_CAS self
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function TASK_A2G_CAS:onafterGoal( TaskUnit, From, Event, To )
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local TargetSetUnit = self.TargetSetUnit -- Core.Set#SET_UNIT
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if TargetSetUnit:Count() == 0 then
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self:Success()
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end
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self:__Goal( -10 )
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end
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--- Set a score when a target in scope of the A2G attack, has been destroyed .
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-- @param #TASK_A2G_CAS self
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