mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Documentation and new moose.lua for dynamic loading.
This commit is contained in:
@@ -99,6 +99,8 @@
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<li><a href="Task_Cargo.html">Task_Cargo</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="UserFlag.html">UserFlag</a></li>
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<li><a href="UserSound.html">UserSound</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li>Zone</li>
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<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
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@@ -513,13 +515,7 @@
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).Coalitions">ZONE_RADIUS.Coalitions</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).CountCoalitions">ZONE_RADIUS:CountCoalitions()</a></td>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).CountScannedCoalitions">ZONE_RADIUS:CountScannedCoalitions()</a></td>
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<td class="summary">
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</td>
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@@ -528,12 +524,6 @@
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).FlareZone">ZONE_RADIUS:FlareZone(FlareColor, Points, Azimuth)</a></td>
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<td class="summary">
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<p>Flares the zone boundaries in a color.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).GetCoalition">ZONE_RADIUS:GetCoalition()</a></td>
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<td class="summary">
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<p>Get the Zone Coalitions.</p>
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</td>
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</tr>
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<tr>
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@@ -564,6 +554,24 @@
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).GetRandomVec2">ZONE_RADIUS:GetRandomVec2(inner, outer)</a></td>
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<td class="summary">
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<p>Returns a random Vec2 location within the zone.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).GetScannedCoalition">ZONE_RADIUS:GetScannedCoalition(Coalition)</a></td>
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<td class="summary">
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<p>Get Coalitions of the units in the Zone, or Check if there are units of the given Coalition in the Zone.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).GetScannedScenery">ZONE_RADIUS:GetScannedScenery()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).GetScannedSceneryType">ZONE_RADIUS:GetScannedSceneryType(SceneryType)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -633,13 +641,19 @@
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS:Scan(Coalition)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS:Scan(ObjectCategories, Coalition)</a></td>
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<td class="summary">
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<p>Scan the zone</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).SearchZone">ZONE_RADIUS:SearchZone(EvaluateFunction)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).ScanData">ZONE_RADIUS.ScanData</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).SearchZone">ZONE_RADIUS:SearchZone(ObjectCategories, EvaluateFunction)</a></td>
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<td class="summary">
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<p>Searches the zone</p>
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</td>
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@@ -1992,22 +2006,8 @@ self</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(ZONE_RADIUS).Coalitions" >
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<strong>ZONE_RADIUS.Coalitions</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(ZONE_RADIUS).CountCoalitions" >
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<strong>ZONE_RADIUS:CountCoalitions()</strong>
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<a id="#(ZONE_RADIUS).CountScannedCoalitions" >
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<strong>ZONE_RADIUS:CountScannedCoalitions()</strong>
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</a>
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</dt>
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<dd>
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@@ -2058,27 +2058,6 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(ZONE_RADIUS).GetCoalition" >
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<strong>ZONE_RADIUS:GetCoalition()</strong>
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</a>
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</dt>
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<dd>
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<p>Get the Zone Coalitions.</p>
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<p>Returns nil if there are none ot two coalitions in the zone!</p>
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<h3>Return value</h3>
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<p>Coalitions</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(ZONE_RADIUS).GetRadius" >
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<strong>ZONE_RADIUS:GetRadius()</strong>
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</a>
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@@ -2229,6 +2208,71 @@ The random location within the zone.</p>
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<dl class="function">
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<dt>
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<a id="#(ZONE_RADIUS).GetScannedCoalition" >
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<strong>ZONE_RADIUS:GetScannedCoalition(Coalition)</strong>
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</a>
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</dt>
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<dd>
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<p>Get Coalitions of the units in the Zone, or Check if there are units of the given Coalition in the Zone.</p>
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<p>Returns nil if there are none ot two Coalitions in the zone!
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Returns one Coalition if there are only Units of one Coalition in the Zone.
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Returns the Coalition for the given Coalition if there are units of the Coalition in the Zone</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> Coalition </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em>#table:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(ZONE_RADIUS).GetScannedScenery" >
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<strong>ZONE_RADIUS:GetScannedScenery()</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(ZONE_RADIUS).GetScannedSceneryType" >
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<strong>ZONE_RADIUS:GetScannedSceneryType(SceneryType)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> SceneryType </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(ZONE_RADIUS).GetVec2" >
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<strong>ZONE_RADIUS:GetVec2()</strong>
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</a>
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@@ -2504,38 +2548,63 @@ self</p>
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<dt>
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<a id="#(ZONE_RADIUS).Scan" >
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<strong>ZONE_RADIUS:Scan(Coalition)</strong>
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<strong>ZONE_RADIUS:Scan(ObjectCategories, Coalition)</strong>
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</a>
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</dt>
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<dd>
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<p>Scan the zone</p>
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<h3>Parameter</h3>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em> ObjectCategories </em></code>: </p>
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</li>
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<li>
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<p><code><em> Coalition </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(ZONE_RADIUS).ScanData" >
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<strong>ZONE_RADIUS.ScanData</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(ZONE_RADIUS).SearchZone" >
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<strong>ZONE_RADIUS:SearchZone(EvaluateFunction)</strong>
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<strong>ZONE_RADIUS:SearchZone(ObjectCategories, EvaluateFunction)</strong>
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</a>
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</dt>
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<dd>
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<p>Searches the zone</p>
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<h3>Parameter</h3>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em> ObjectCategories </em></code>:
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A list of categories, which are members of Object.Category</p>
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</li>
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<li>
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<p><code><em> EvaluateFunction </em></code>: </p>
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</li>
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