diff --git a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua index d747bcf58..bdf05b150 100644 --- a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua @@ -4375,7 +4375,7 @@ do -- AI_A2G_DISPATCHER Report:Add( string.format( "\n - Squadron Resources: ", #self.DefenseQueue ) ) for DefenderSquadronName, DefenderSquadron in pairs( self.DefenderSquadrons ) do - Report:Add( string.format( " - %s - %d", DefenderSquadronName, DefenderSquadron.ResourceCount and DefenderSquadron.ResourceCount or "n/a" ) ) + Report:Add( string.format( " - %s - %s", DefenderSquadronName, DefenderSquadron.ResourceCount and tostring(DefenderSquadron.ResourceCount) or "n/a" ) ) end self:F( Report:Text( "\n" ) ) diff --git a/Moose Development/Moose/Core/Event.lua b/Moose Development/Moose/Core/Event.lua index eec351941..156e26153 100644 --- a/Moose Development/Moose/Core/Event.lua +++ b/Moose Development/Moose/Core/Event.lua @@ -555,6 +555,8 @@ function EVENT:Init( EventID, EventClass ) if not self.Events[EventID][EventPriority][EventClass] then self.Events[EventID][EventPriority][EventClass] = {} end + + return self.Events[EventID][EventPriority][EventClass] end @@ -641,7 +643,7 @@ end -- @param EventID -- @return #EVENT function EVENT:OnEventGeneric( EventFunction, EventClass, EventID ) - self:F2( { EventID } ) + self:F2( { EventID, EventClass, EventFunction } ) local EventData = self:Init( EventID, EventClass ) EventData.EventFunction = EventFunction @@ -960,13 +962,25 @@ function EVENT:onEvent( Event ) end if Event.IniObjectCategory == Object.Category.STATIC then - Event.IniDCSUnit = Event.initiator - Event.IniDCSUnitName = Event.IniDCSUnit:getName() - Event.IniUnitName = Event.IniDCSUnitName - Event.IniUnit = STATIC:FindByName( Event.IniDCSUnitName, false ) - Event.IniCoalition = Event.IniDCSUnit:getCoalition() - Event.IniCategory = Event.IniDCSUnit:getDesc().category - Event.IniTypeName = Event.IniDCSUnit:getTypeName() + if Event.id==31 then + --env.info("FF event 31") + -- Event.initiator is a Static object representing the pilot. But getName() error due to DCS bug. + Event.IniDCSUnit = Event.initiator + local ID=Event.initiator.id_ + Event.IniDCSUnitName = string.format("Ejected Pilot ID %s", tostring(ID)) + Event.IniUnitName = Event.IniDCSUnitName + Event.IniCoalition = 0 + Event.IniCategory = 0 + Event.IniTypeName = "Ejected Pilot" + else + Event.IniDCSUnit = Event.initiator + Event.IniDCSUnitName = Event.IniDCSUnit:getName() + Event.IniUnitName = Event.IniDCSUnitName + Event.IniUnit = STATIC:FindByName( Event.IniDCSUnitName, false ) + Event.IniCoalition = Event.IniDCSUnit:getCoalition() + Event.IniCategory = Event.IniDCSUnit:getDesc().category + Event.IniTypeName = Event.IniDCSUnit:getTypeName() + end end if Event.IniObjectCategory == Object.Category.CARGO then @@ -1048,7 +1062,9 @@ function EVENT:onEvent( Event ) if Event.place then if Event.id==EVENTS.LandingAfterEjection then -- Place is here the UNIT of which the pilot ejected. - Event.Place=UNIT:Find(Event.place) + --local name=Event.place:getName() -- This returns a DCS error "Airbase doesn't exit" :( + -- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground. + --Event.Place=UNIT:Find(Event.place) else Event.Place=AIRBASE:Find(Event.place) Event.PlaceName=Event.Place:GetName() @@ -1089,7 +1105,7 @@ function EVENT:onEvent( Event ) -- Okay, we got the event from DCS. Now loop the SORTED self.EventSorted[] table for the received Event.id, and for each EventData registered, check if a function needs to be called. for EventClass, EventData in pairs( self.Events[Event.id][EventPriority] ) do - + --if Event.IniObjectCategory ~= Object.Category.STATIC then -- self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } ) --end @@ -1145,10 +1161,11 @@ function EVENT:onEvent( Event ) else -- The EventClass is not alive anymore, we remove it from the EventHandlers... self:RemoveEvent( EventClass, Event.id ) - end + end + else - -- If the EventData is for a GROUP, the call directly the EventClass EventFunction for the UNIT in that GROUP. + --- If the EventData is for a GROUP, the call directly the EventClass EventFunction for the UNIT in that GROUP. if EventData.EventGroup then -- So now the EventClass must be a GROUP class!!! We check if it is still "Alive".