- Added a new UTILS.kpairs iterator, which will base the iteration on a different key, which can be determined before the iteration starts. eg. the key should be a sort in ascending order on the distance of the information in the set, and it should return the distance + item in the set for each element in the set.

- Resolved for TASK_CAPTURE_ZONES the whole logic of determining correctly the player and AI defense zones, as to be displayed in the information panel, this was a very difficult exercise for me.
This commit is contained in:
FlightControl
2019-09-08 08:38:33 +02:00
parent 372dd704d2
commit e0075cc9ac
5 changed files with 92 additions and 37 deletions

View File

@@ -1232,12 +1232,16 @@ end
--- Report the task status.
-- @param #TASK self
-- @param Wrapper.Group#GROUP TaskGroup
function TASK:MenuTaskStatus( TaskGroup )
local ReportText = self:ReportDetails( TaskGroup )
self:T( ReportText )
self:GetMission():GetCommandCenter():MessageTypeToGroup( ReportText, TaskGroup, MESSAGE.Type.Detailed )
if TaskGroup:IsAlive() then
local ReportText = self:ReportDetails( TaskGroup )
self:T( ReportText )
self:GetMission():GetCommandCenter():MessageTypeToGroup( ReportText, TaskGroup, MESSAGE.Type.Detailed )
end
end