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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Finalized the AIBALANCER class + PATROLZONE class
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commit
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@ -52,6 +52,8 @@
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-- @extends Base#BASE
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AIBALANCER = {
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ClassName = "AIBALANCER",
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PatrolZones = {},
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AIGroups = {},
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}
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--- Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
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@ -135,13 +137,13 @@ function AIBALANCER:_ClientAliveMonitorScheduler()
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if ClientAIAliveState == true then
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Client:SetState( self, 'AIAlive', false )
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local AIGroup = Client:GetState( self, 'AIGroup' ) -- Group#GROUP
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local AIGroup = self.AIGroups[Client.UnitName] -- Group#GROUP
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local PatrolZone = Client:GetState( self, "PatrolZone" )
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if PatrolZone then
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PatrolZone = nil
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Client:ClearState( self, "PatrolZone" )
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end
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-- local PatrolZone = Client:GetState( self, "PatrolZone" )
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-- if PatrolZone then
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-- PatrolZone = nil
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-- Client:ClearState( self, "PatrolZone" )
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-- end
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if self.ToNearestAirbase == false and self.ToHomeAirbase == false then
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AIGroup:Destroy()
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@ -200,15 +202,18 @@ function AIBALANCER:_ClientAliveMonitorScheduler()
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if not ClientAIAliveState or ClientAIAliveState == false then
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Client:SetState( self, 'AIAlive', true )
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-- OK, spawn a new group from the SpawnAI objects provided.
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local SpawnAICount = #self.SpawnAI
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local SpawnAIIndex = math.random( 1, SpawnAICount )
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local AIGroup = self.SpawnAI[SpawnAIIndex]:Spawn()
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Client:SetState( self, 'AIGroup', AIGroup )
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AIGroup:E( "spawning new AIGroup" )
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--TODO: need to rework UnitName thing ...
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self.AIGroups[Client.UnitName] = AIGroup
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--- Now test if the AIGroup needs to patrol a zone, otherwise let it follow its route...
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if self.PatrolZone then
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local PatrolZone = PATROLZONE:New(
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self.PatrolZones[#self.PatrolZones+1] = PATROLZONE:New(
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self.PatrolZone.PatrolZone,
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self.PatrolZone.PatrolFloorAltitude,
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self.PatrolZone.PatrolCeilingAltitude,
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@ -217,12 +222,13 @@ function AIBALANCER:_ClientAliveMonitorScheduler()
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)
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if self.PatrolZone.PatrolManageFuel == true then
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PatrolZone:ManageFuel( self.PatrolZone.PatrolFuelTresholdPercentage, self.PatrolZone.PatrolOutOfFuelOrbitTime )
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self.PatrolZones[#self.PatrolZones]:ManageFuel( self.PatrolZone.PatrolFuelTresholdPercentage, self.PatrolZone.PatrolOutOfFuelOrbitTime )
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end
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self.PatrolZones[#self.PatrolZones]:SetGroup( AIGroup )
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PatrolZone:SetGroup( AIGroup )
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Client:SetState( self, "PatrolZone", PatrolZone )
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--self.PatrolZones[#self.PatrolZones+1] = PatrolZone
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--Client:SetState( self, "PatrolZone", PatrolZone )
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end
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end
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end
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@ -585,18 +585,20 @@ function DATABASE:ForEach( IteratorFunction, FinalizeFunction, arg, Set )
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self:T2( Object )
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IteratorFunction( Object, unpack( arg ) )
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Count = Count + 1
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if Count % 10 == 0 then
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coroutine.yield( false )
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end
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-- if Count % 100 == 0 then
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-- coroutine.yield( false )
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-- end
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end
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return true
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end
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local co = coroutine.create( CoRoutine )
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-- local co = coroutine.create( CoRoutine )
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local co = CoRoutine
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local function Schedule()
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local status, res = coroutine.resume( co )
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-- local status, res = coroutine.resume( co )
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local status, res = co()
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self:T3( { status, res } )
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if status == false then
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@ -83,7 +83,7 @@ function PATROLZONE:SetGroup( PatrolGroup )
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self:NewPatrolRoute()
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if not self.PatrolOutOfFuelMonitor then
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self.PatrolOutOfFuelMonitor = SCHEDULER:New( self, self._MonitorOutOfFuelScheduled, {}, 60, 120, 0.2 )
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self.PatrolOutOfFuelMonitor = SCHEDULER:New( nil, _MonitorOutOfFuelScheduled, { self }, 1, 120, 0 )
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self.SpawnPatrolGroup = SPAWN:New( self.PatrolGroupTemplateName )
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end
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@ -209,7 +209,7 @@ function PATROLZONE:NewPatrolRoute()
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--- Now we're going to do something special, we're going to call a function from a waypoint action at the PatrolGroup...
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self.PatrolGroup:WayPointInitialize( PatrolRoute )
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--- Do a trick, link the NewPatrolRoute function of the PATROLGROUP object to the PatrolGroupin a temporary variable ...
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--- Do a trick, link the NewPatrolRoute function of the PATROLGROUP object to the PatrolGroup in a temporary variable ...
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self.PatrolGroup:SetState( self.PatrolGroup, "PatrolZone", self )
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self.PatrolGroup:WayPointFunction( #PatrolRoute, 1, "_NewPatrolRoute" )
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@ -234,14 +234,15 @@ function PATROLZONE:ManageFuel( PatrolFuelTresholdPercentage, PatrolOutOfFuelOrb
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self.PatrolOutOfFuelOrbitTime = PatrolOutOfFuelOrbitTime
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if self.PatrolGroup then
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self.PatrolOutOfFuelMonitor = SCHEDULER:New( self, self._MonitorOutOfFuelScheduled, {}, 60, 120, 0.2 )
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self.PatrolOutOfFuelMonitor = SCHEDULER:New( self, self._MonitorOutOfFuelScheduled, {}, 1, 120, 0 )
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self.SpawnPatrolGroup = SPAWN:New( self.PatrolGroupTemplateName )
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end
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return self
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end
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--- @param #PATROLZONE self
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function PATROLZONE:_MonitorOutOfFuelScheduled()
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function _MonitorOutOfFuelScheduled( self )
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self:F2( "_MonitorOutOfFuelScheduled" )
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if self.PatrolGroup and self.PatrolGroup:IsAlive() then
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@ -455,18 +455,20 @@ function SET_BASE:ForEach( IteratorFunction, arg, Set, Function, FunctionArgumen
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IteratorFunction( Object, unpack( arg ) )
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end
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Count = Count + 1
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if Count % self.YieldInterval == 0 then
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coroutine.yield( false )
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end
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-- if Count % self.YieldInterval == 0 then
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-- coroutine.yield( false )
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-- end
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end
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return true
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end
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local co = coroutine.create( CoRoutine )
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-- local co = coroutine.create( CoRoutine )
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local co = CoRoutine
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local function Schedule()
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local status, res = coroutine.resume( co )
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-- local status, res = coroutine.resume( co )
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local status, res = co()
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self:T3( { status, res } )
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if status == false then
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20160618_2312' )
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env.info( 'Moose Generation Timestamp: 20160619_1502' )
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local base = _G
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Include = {}
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@ -9972,18 +9972,20 @@ function DATABASE:ForEach( IteratorFunction, FinalizeFunction, arg, Set )
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self:T2( Object )
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IteratorFunction( Object, unpack( arg ) )
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Count = Count + 1
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if Count % 10 == 0 then
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coroutine.yield( false )
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end
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-- if Count % 100 == 0 then
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-- coroutine.yield( false )
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-- end
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end
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return true
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end
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local co = coroutine.create( CoRoutine )
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-- local co = coroutine.create( CoRoutine )
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local co = CoRoutine
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local function Schedule()
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local status, res = coroutine.resume( co )
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-- local status, res = coroutine.resume( co )
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local status, res = co()
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self:T3( { status, res } )
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if status == false then
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@ -10610,18 +10612,20 @@ function SET_BASE:ForEach( IteratorFunction, arg, Set, Function, FunctionArgumen
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IteratorFunction( Object, unpack( arg ) )
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end
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Count = Count + 1
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if Count % self.YieldInterval == 0 then
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coroutine.yield( false )
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end
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-- if Count % self.YieldInterval == 0 then
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-- coroutine.yield( false )
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-- end
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end
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return true
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end
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local co = coroutine.create( CoRoutine )
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-- local co = coroutine.create( CoRoutine )
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local co = CoRoutine
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local function Schedule()
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local status, res = coroutine.resume( co )
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-- local status, res = coroutine.resume( co )
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local status, res = co()
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self:T3( { status, res } )
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if status == false then
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@ -21201,7 +21205,7 @@ function PATROLZONE:SetGroup( PatrolGroup )
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self:NewPatrolRoute()
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if not self.PatrolOutOfFuelMonitor then
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self.PatrolOutOfFuelMonitor = SCHEDULER:New( self, self._MonitorOutOfFuelScheduled, {}, 60, 120, 0.2 )
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self.PatrolOutOfFuelMonitor = SCHEDULER:New( nil, _MonitorOutOfFuelScheduled, { self }, 1, 120, 0 )
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self.SpawnPatrolGroup = SPAWN:New( self.PatrolGroupTemplateName )
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end
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@ -21327,7 +21331,7 @@ function PATROLZONE:NewPatrolRoute()
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--- Now we're going to do something special, we're going to call a function from a waypoint action at the PatrolGroup...
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self.PatrolGroup:WayPointInitialize( PatrolRoute )
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--- Do a trick, link the NewPatrolRoute function of the PATROLGROUP object to the PatrolGroupin a temporary variable ...
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--- Do a trick, link the NewPatrolRoute function of the PATROLGROUP object to the PatrolGroup in a temporary variable ...
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self.PatrolGroup:SetState( self.PatrolGroup, "PatrolZone", self )
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self.PatrolGroup:WayPointFunction( #PatrolRoute, 1, "_NewPatrolRoute" )
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@ -21352,14 +21356,15 @@ function PATROLZONE:ManageFuel( PatrolFuelTresholdPercentage, PatrolOutOfFuelOrb
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self.PatrolOutOfFuelOrbitTime = PatrolOutOfFuelOrbitTime
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if self.PatrolGroup then
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self.PatrolOutOfFuelMonitor = SCHEDULER:New( self, self._MonitorOutOfFuelScheduled, {}, 60, 120, 0.2 )
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self.PatrolOutOfFuelMonitor = SCHEDULER:New( self, self._MonitorOutOfFuelScheduled, {}, 1, 120, 0 )
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self.SpawnPatrolGroup = SPAWN:New( self.PatrolGroupTemplateName )
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end
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return self
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end
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--- @param #PATROLZONE self
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function PATROLZONE:_MonitorOutOfFuelScheduled()
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function _MonitorOutOfFuelScheduled( self )
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self:F2( "_MonitorOutOfFuelScheduled" )
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if self.PatrolGroup and self.PatrolGroup:IsAlive() then
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@ -21433,6 +21438,8 @@ end--- This module contains the AIBALANCER class.
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-- @extends Base#BASE
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AIBALANCER = {
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ClassName = "AIBALANCER",
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PatrolZones = {},
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AIGroups = {},
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}
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--- Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
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@ -21516,13 +21523,13 @@ function AIBALANCER:_ClientAliveMonitorScheduler()
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if ClientAIAliveState == true then
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Client:SetState( self, 'AIAlive', false )
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local AIGroup = Client:GetState( self, 'AIGroup' ) -- Group#GROUP
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local AIGroup = self.AIGroups[Client.UnitName] -- Group#GROUP
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local PatrolZone = Client:GetState( self, "PatrolZone" )
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if PatrolZone then
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PatrolZone = nil
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Client:ClearState( self, "PatrolZone" )
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end
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-- local PatrolZone = Client:GetState( self, "PatrolZone" )
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-- if PatrolZone then
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-- PatrolZone = nil
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-- Client:ClearState( self, "PatrolZone" )
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-- end
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if self.ToNearestAirbase == false and self.ToHomeAirbase == false then
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AIGroup:Destroy()
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@ -21581,15 +21588,18 @@ function AIBALANCER:_ClientAliveMonitorScheduler()
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if not ClientAIAliveState or ClientAIAliveState == false then
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Client:SetState( self, 'AIAlive', true )
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-- OK, spawn a new group from the SpawnAI objects provided.
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local SpawnAICount = #self.SpawnAI
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local SpawnAIIndex = math.random( 1, SpawnAICount )
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local AIGroup = self.SpawnAI[SpawnAIIndex]:Spawn()
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Client:SetState( self, 'AIGroup', AIGroup )
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AIGroup:E( "spawning new AIGroup" )
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--TODO: need to rework UnitName thing ...
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self.AIGroups[Client.UnitName] = AIGroup
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--- Now test if the AIGroup needs to patrol a zone, otherwise let it follow its route...
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if self.PatrolZone then
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local PatrolZone = PATROLZONE:New(
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self.PatrolZones[#self.PatrolZones+1] = PATROLZONE:New(
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self.PatrolZone.PatrolZone,
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self.PatrolZone.PatrolFloorAltitude,
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self.PatrolZone.PatrolCeilingAltitude,
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@ -21598,12 +21608,13 @@ function AIBALANCER:_ClientAliveMonitorScheduler()
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)
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if self.PatrolZone.PatrolManageFuel == true then
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PatrolZone:ManageFuel( self.PatrolZone.PatrolFuelTresholdPercentage, self.PatrolZone.PatrolOutOfFuelOrbitTime )
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self.PatrolZones[#self.PatrolZones]:ManageFuel( self.PatrolZone.PatrolFuelTresholdPercentage, self.PatrolZone.PatrolOutOfFuelOrbitTime )
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end
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self.PatrolZones[#self.PatrolZones]:SetGroup( AIGroup )
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PatrolZone:SetGroup( AIGroup )
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Client:SetState( self, "PatrolZone", PatrolZone )
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--self.PatrolZones[#self.PatrolZones+1] = PatrolZone
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--Client:SetState( self, "PatrolZone", PatrolZone )
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end
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end
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end
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20160618_2312' )
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env.info( 'Moose Generation Timestamp: 20160619_1502' )
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local base = _G
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Include = {}
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@ -9972,18 +9972,20 @@ function DATABASE:ForEach( IteratorFunction, FinalizeFunction, arg, Set )
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self:T2( Object )
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IteratorFunction( Object, unpack( arg ) )
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Count = Count + 1
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if Count % 10 == 0 then
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coroutine.yield( false )
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end
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-- if Count % 100 == 0 then
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-- coroutine.yield( false )
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-- end
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end
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return true
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end
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local co = coroutine.create( CoRoutine )
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-- local co = coroutine.create( CoRoutine )
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local co = CoRoutine
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local function Schedule()
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local status, res = coroutine.resume( co )
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-- local status, res = coroutine.resume( co )
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local status, res = co()
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self:T3( { status, res } )
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if status == false then
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@ -10610,18 +10612,20 @@ function SET_BASE:ForEach( IteratorFunction, arg, Set, Function, FunctionArgumen
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IteratorFunction( Object, unpack( arg ) )
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end
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Count = Count + 1
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if Count % self.YieldInterval == 0 then
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coroutine.yield( false )
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end
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-- if Count % self.YieldInterval == 0 then
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-- coroutine.yield( false )
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-- end
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end
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return true
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end
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local co = coroutine.create( CoRoutine )
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-- local co = coroutine.create( CoRoutine )
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local co = CoRoutine
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local function Schedule()
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local status, res = coroutine.resume( co )
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-- local status, res = coroutine.resume( co )
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local status, res = co()
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self:T3( { status, res } )
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if status == false then
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@ -21201,7 +21205,7 @@ function PATROLZONE:SetGroup( PatrolGroup )
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self:NewPatrolRoute()
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if not self.PatrolOutOfFuelMonitor then
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self.PatrolOutOfFuelMonitor = SCHEDULER:New( self, self._MonitorOutOfFuelScheduled, {}, 60, 120, 0.2 )
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self.PatrolOutOfFuelMonitor = SCHEDULER:New( nil, _MonitorOutOfFuelScheduled, { self }, 1, 120, 0 )
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self.SpawnPatrolGroup = SPAWN:New( self.PatrolGroupTemplateName )
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end
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@ -21327,7 +21331,7 @@ function PATROLZONE:NewPatrolRoute()
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--- Now we're going to do something special, we're going to call a function from a waypoint action at the PatrolGroup...
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self.PatrolGroup:WayPointInitialize( PatrolRoute )
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--- Do a trick, link the NewPatrolRoute function of the PATROLGROUP object to the PatrolGroupin a temporary variable ...
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--- Do a trick, link the NewPatrolRoute function of the PATROLGROUP object to the PatrolGroup in a temporary variable ...
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self.PatrolGroup:SetState( self.PatrolGroup, "PatrolZone", self )
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self.PatrolGroup:WayPointFunction( #PatrolRoute, 1, "_NewPatrolRoute" )
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@ -21352,14 +21356,15 @@ function PATROLZONE:ManageFuel( PatrolFuelTresholdPercentage, PatrolOutOfFuelOrb
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self.PatrolOutOfFuelOrbitTime = PatrolOutOfFuelOrbitTime
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if self.PatrolGroup then
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self.PatrolOutOfFuelMonitor = SCHEDULER:New( self, self._MonitorOutOfFuelScheduled, {}, 60, 120, 0.2 )
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self.PatrolOutOfFuelMonitor = SCHEDULER:New( self, self._MonitorOutOfFuelScheduled, {}, 1, 120, 0 )
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self.SpawnPatrolGroup = SPAWN:New( self.PatrolGroupTemplateName )
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end
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return self
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end
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--- @param #PATROLZONE self
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function PATROLZONE:_MonitorOutOfFuelScheduled()
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function _MonitorOutOfFuelScheduled( self )
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self:F2( "_MonitorOutOfFuelScheduled" )
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if self.PatrolGroup and self.PatrolGroup:IsAlive() then
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|
||||
@ -21433,6 +21438,8 @@ end--- This module contains the AIBALANCER class.
|
||||
-- @extends Base#BASE
|
||||
AIBALANCER = {
|
||||
ClassName = "AIBALANCER",
|
||||
PatrolZones = {},
|
||||
AIGroups = {},
|
||||
}
|
||||
|
||||
--- Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
|
||||
@ -21516,13 +21523,13 @@ function AIBALANCER:_ClientAliveMonitorScheduler()
|
||||
if ClientAIAliveState == true then
|
||||
Client:SetState( self, 'AIAlive', false )
|
||||
|
||||
local AIGroup = Client:GetState( self, 'AIGroup' ) -- Group#GROUP
|
||||
local AIGroup = self.AIGroups[Client.UnitName] -- Group#GROUP
|
||||
|
||||
local PatrolZone = Client:GetState( self, "PatrolZone" )
|
||||
if PatrolZone then
|
||||
PatrolZone = nil
|
||||
Client:ClearState( self, "PatrolZone" )
|
||||
end
|
||||
-- local PatrolZone = Client:GetState( self, "PatrolZone" )
|
||||
-- if PatrolZone then
|
||||
-- PatrolZone = nil
|
||||
-- Client:ClearState( self, "PatrolZone" )
|
||||
-- end
|
||||
|
||||
if self.ToNearestAirbase == false and self.ToHomeAirbase == false then
|
||||
AIGroup:Destroy()
|
||||
@ -21581,15 +21588,18 @@ function AIBALANCER:_ClientAliveMonitorScheduler()
|
||||
if not ClientAIAliveState or ClientAIAliveState == false then
|
||||
Client:SetState( self, 'AIAlive', true )
|
||||
|
||||
|
||||
-- OK, spawn a new group from the SpawnAI objects provided.
|
||||
local SpawnAICount = #self.SpawnAI
|
||||
local SpawnAIIndex = math.random( 1, SpawnAICount )
|
||||
local AIGroup = self.SpawnAI[SpawnAIIndex]:Spawn()
|
||||
Client:SetState( self, 'AIGroup', AIGroup )
|
||||
AIGroup:E( "spawning new AIGroup" )
|
||||
--TODO: need to rework UnitName thing ...
|
||||
self.AIGroups[Client.UnitName] = AIGroup
|
||||
|
||||
--- Now test if the AIGroup needs to patrol a zone, otherwise let it follow its route...
|
||||
if self.PatrolZone then
|
||||
local PatrolZone = PATROLZONE:New(
|
||||
self.PatrolZones[#self.PatrolZones+1] = PATROLZONE:New(
|
||||
self.PatrolZone.PatrolZone,
|
||||
self.PatrolZone.PatrolFloorAltitude,
|
||||
self.PatrolZone.PatrolCeilingAltitude,
|
||||
@ -21598,12 +21608,13 @@ function AIBALANCER:_ClientAliveMonitorScheduler()
|
||||
)
|
||||
|
||||
if self.PatrolZone.PatrolManageFuel == true then
|
||||
PatrolZone:ManageFuel( self.PatrolZone.PatrolFuelTresholdPercentage, self.PatrolZone.PatrolOutOfFuelOrbitTime )
|
||||
self.PatrolZones[#self.PatrolZones]:ManageFuel( self.PatrolZone.PatrolFuelTresholdPercentage, self.PatrolZone.PatrolOutOfFuelOrbitTime )
|
||||
end
|
||||
self.PatrolZones[#self.PatrolZones]:SetGroup( AIGroup )
|
||||
|
||||
PatrolZone:SetGroup( AIGroup )
|
||||
|
||||
Client:SetState( self, "PatrolZone", PatrolZone )
|
||||
--self.PatrolZones[#self.PatrolZones+1] = PatrolZone
|
||||
|
||||
--Client:SetState( self, "PatrolZone", PatrolZone )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -15,5 +15,5 @@ RU_AIBalancer:ReturnToNearestAirbases( 10000, RU_AirbasesSet )
|
||||
|
||||
local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone" )
|
||||
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
|
||||
local PatrolZone = PATROLZONE:New( PatrolZone, 3000, 6000, 300, 600 ):ManageFuel( 0.2, 60 )
|
||||
local PatrolZone = PATROLZONE:New( PatrolZone, 3000, 6000, 300, 600 ):ManageFuel( 0.2, 180 )
|
||||
RU_AIBalancer:SetPatrolZone( PatrolZone )
|
||||
|
||||
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@ -127,6 +127,12 @@ None of the script code has been used however within the new AIBALANCER moose cl
|
||||
<h2><a id="#(AIBALANCER)">Type <code>AIBALANCER</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).AIGroups">AIBALANCER.AIGroups</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ClassName">AIBALANCER.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
@ -142,6 +148,12 @@ None of the script code has been used however within the new AIBALANCER moose cl
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).PatrolZone">AIBALANCER.PatrolZone</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).PatrolZones">AIBALANCER.PatrolZones</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -231,6 +243,20 @@ None of the script code has been used however within the new AIBALANCER moose cl
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AIBALANCER).AIGroups" >
|
||||
<strong>AIBALANCER.AIGroups</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(AIBALANCER).ClassName" >
|
||||
<strong>AIBALANCER.ClassName</strong>
|
||||
@ -287,6 +313,20 @@ self</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AIBALANCER).PatrolZones" >
|
||||
<strong>AIBALANCER.PatrolZones</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -233,12 +233,6 @@ Use the method <a href="PatrolZone.html##(PATROLZONE).ManageFuel">PatrolZone#PAT
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SpawnPatrolGroup">PATROLZONE.SpawnPatrolGroup</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE)._MonitorOutOfFuelScheduled">PATROLZONE:_MonitorOutOfFuelScheduled()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -675,19 +669,6 @@ self</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE)._MonitorOutOfFuelScheduled" >
|
||||
<strong>PATROLZONE:_MonitorOutOfFuelScheduled()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
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Loading…
x
Reference in New Issue
Block a user