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Fixing respawn problem.
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0948229335
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@ -75,19 +75,19 @@ do -- CARGO_GROUP
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self.CargoName = Name
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self.CargoTemplate = UTILS.DeepCopy( _DATABASE:GetGroupTemplate( GroupName ) )
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local GroupTemplate = UTILS.DeepCopy( self.CargoTemplate )
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GroupTemplate.name = self.CargoName .. "#CARGO"
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GroupTemplate.groupId = nil
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self.GroupTemplate = UTILS.DeepCopy( self.CargoTemplate )
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self.GroupTemplate.name = self.CargoName .. "#CARGO"
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self.GroupTemplate.groupId = nil
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GroupTemplate.units = {}
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self.GroupTemplate.units = {}
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for UnitID, UnitTemplate in pairs( self.CargoTemplate.units ) do
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UnitTemplate.name = UnitTemplate.name .. "#CARGO"
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local CargoUnitName = UnitTemplate.name
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self.CargoUnitTemplate[CargoUnitName] = UnitTemplate
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GroupTemplate.units[#GroupTemplate.units+1] = self.CargoUnitTemplate[CargoUnitName]
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GroupTemplate.units[#GroupTemplate.units].unitId = nil
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self.GroupTemplate.units[#self.GroupTemplate.units+1] = self.CargoUnitTemplate[CargoUnitName]
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self.GroupTemplate.units[#self.GroupTemplate.units].unitId = nil
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-- And we register the spawned unit as part of the CargoSet.
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local Unit = UNIT:Register( CargoUnitName )
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@ -95,10 +95,10 @@ do -- CARGO_GROUP
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end
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-- Then we register the new group in the database
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self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
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self.CargoGroup = GROUP:NewTemplate( self.GroupTemplate, self.GroupTemplate.CoalitionID, self.GroupTemplate.CategoryID, self.GroupTemplate.CountryID )
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-- Now we spawn the new group based on the template created.
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self.CargoObject = _DATABASE:Spawn( GroupTemplate )
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self.CargoObject = _DATABASE:Spawn( self.GroupTemplate )
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for CargoUnitID, CargoUnit in pairs( self.CargoObject:GetUnits() ) do
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@ -109,7 +109,6 @@ do -- CARGO_GROUP
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self.CargoSet:Add( CargoUnitName, Cargo )
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WeightGroup = WeightGroup + Cargo:GetWeight()
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--VolumeGroup = VolumeGroup + VolumeUnit
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end
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@ -129,6 +128,35 @@ do -- CARGO_GROUP
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return self
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end
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--- Respawn the CargoGroup.
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-- @param #CARGO_GROUP self
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function CARGO_GROUP:Respawn()
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self:F( { "Respawning" } )
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for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
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local Cargo = CargoData -- Cargo.Cargo#CARGO
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Cargo:Destroy()
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Cargo:SetStartState( "UnLoaded" )
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end
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-- Now we spawn the new group based on the template created.
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_DATABASE:Spawn( self.GroupTemplate )
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for CargoUnitID, CargoUnit in pairs( self.CargoObject:GetUnits() ) do
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local CargoUnitName = CargoUnit:GetName()
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local Cargo = CARGO_UNIT:New( CargoUnit, self.Type, CargoUnitName, self.LoadRadius )
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self.CargoSet:Add( CargoUnitName, Cargo )
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end
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self:SetDeployed( false )
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self:SetStartState( "UnLoaded" )
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end
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--- Ungroup the cargo group into individual groups with one unit.
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-- This is required because by default a group will move in formation and this is really an issue for group control.
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@ -678,53 +706,6 @@ do -- CARGO_GROUP
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end
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--- Respawn the CargoGroup.
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-- @param #CARGO_GROUP self
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function CARGO_GROUP:Respawn()
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self:F( { "Respawning" } )
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for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
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local Cargo = CargoData -- Cargo.Cargo#CARGO
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Cargo:Destroy()
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Cargo:SetStartState( "UnLoaded" )
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end
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-- We iterate through the group template and for each unit in the template, we create a new group with one unit.
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for UnitID, UnitTemplate in pairs( self.CargoTemplate.units ) do
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local GroupTemplate = UTILS.DeepCopy( self.CargoTemplate )
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local GroupName = env.getValueDictByKey( GroupTemplate.name )
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-- We create a new group object with one unit...
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-- First we prepare the template...
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GroupTemplate.name = GroupName .. "#CARGO#" .. UnitID
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GroupTemplate.groupId = nil
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GroupTemplate.units = {}
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GroupTemplate.units[1] = UnitTemplate
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local UnitName = UnitTemplate.name .. "#CARGO"
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GroupTemplate.units[1].name = UnitTemplate.name .. "#CARGO"
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-- Then we register the new group in the database
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local CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID)
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-- Now we spawn the new group based on the template created.
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_DATABASE:Spawn( GroupTemplate )
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-- And we register the spawned unit as part of the CargoSet.
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local Unit = UNIT:FindByName( UnitName )
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--local WeightUnit = Unit:GetDesc().massEmpty
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--WeightGroup = WeightGroup + WeightUnit
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local CargoUnit = CARGO_UNIT:New( Unit, Type, UnitName, 10 )
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self.CargoSet:Add( UnitName, CargoUnit )
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end
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self:SetDeployed( false )
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self:SetStartState( "UnLoaded" )
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end
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--- Signal a flare at the position of the CargoGroup.
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-- @param #CARGO_GROUP self
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