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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'master' into FF/MasterDevel
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commit
e1706c94af
@ -1147,10 +1147,13 @@ end
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-- @param #string GroupName Group name.
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-- @return #table Group template table.
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function DATABASE:GetGroupTemplate( GroupName )
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local GroupTemplate = self.Templates.Groups[GroupName].Template
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local GroupTemplate=nil
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if self.Templates.Groups[GroupName] then
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GroupTemplate = self.Templates.Groups[GroupName].Template
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GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
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GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
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GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
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end
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return GroupTemplate
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end
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@ -2748,6 +2748,9 @@ do -- COORDINATE
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local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
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local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
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if sunrise == "N/R" then return false end
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if sunrise == "N/S" then return true end
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local time=UTILS.ClockToSeconds(clock)
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-- Check if time is between sunrise and sunset.
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@ -3478,7 +3478,7 @@ do -- SET_STATIC
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--- Add STATIC(s) to SET_STATIC.
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-- @param #SET_STATIC self
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-- @param #string AddStatic A single STATIC.
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-- @param Wrapper.Static#STATIC AddStatic A single STATIC.
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-- @return #SET_STATIC self
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function SET_STATIC:AddStatic( AddStatic )
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self:F2( AddStatic:GetName() )
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@ -184,7 +184,7 @@
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do -- DESIGNATE
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--- @type DESIGNATE
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-- @type DESIGNATE
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-- @extends Core.Fsm#FSM_PROCESS
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--- Manage the designation of detected targets.
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@ -525,7 +525,7 @@ do -- DESIGNATE
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self.AttackSet:ForEachGroupAlive(
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--- @param Wrapper.Group#GROUP AttackGroup
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-- @param Wrapper.Group#GROUP AttackGroup
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function( AttackGroup )
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self.FlashStatusMenu[AttackGroup] = FlashMenu
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end
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@ -554,7 +554,7 @@ do -- DESIGNATE
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self.AttackSet:ForEachGroupAlive(
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--- @param Wrapper.Group#GROUP AttackGroup
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-- @param Wrapper.Group#GROUP AttackGroup
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function( AttackGroup )
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self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
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end
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@ -826,7 +826,7 @@ do -- DESIGNATE
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-- This Detection is obsolete, remove from the designate scope
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self.Designating[DesignateIndex] = nil
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self.AttackSet:ForEachGroupAlive(
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--- @param Wrapper.Group#GROUP AttackGroup
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-- @param Wrapper.Group#GROUP AttackGroup
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function( AttackGroup )
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if AttackGroup:IsAlive() == true then
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local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
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@ -903,7 +903,7 @@ do -- DESIGNATE
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self.AttackSet:ForEachGroupAlive(
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--- @param Wrapper.Group#GROUP GroupReport
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-- @param Wrapper.Group#GROUP GroupReport
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function( AttackGroup )
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if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
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@ -1060,7 +1060,7 @@ do -- DESIGNATE
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self.AttackSet:ForEachGroupAlive(
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--- @param Wrapper.Group#GROUP GroupReport
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-- @param Wrapper.Group#GROUP GroupReport
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function( AttackGroup )
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self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
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@ -1198,7 +1198,7 @@ do -- DESIGNATE
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--local ReportTypes = REPORT:New()
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--local ReportLaserCodes = REPORT:New()
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TargetSetUnit:Flush( self )
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--TargetSetUnit:Flush( self )
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--self:F( { Recces = self.Recces } )
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for TargetUnit, RecceData in pairs( self.Recces ) do
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@ -1229,10 +1229,12 @@ do -- DESIGNATE
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end
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end
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if TargetSetUnit == nil then return end
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if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
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TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
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--- @param Wrapper.Unit#UNIT SmokeUnit
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-- @param Wrapper.Unit#UNIT SmokeUnit
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function( TargetUnit )
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self:F( { TargetUnit = TargetUnit:GetName() } )
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@ -1253,7 +1255,7 @@ do -- DESIGNATE
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local RecceUnit = UnitData -- Wrapper.Unit#UNIT
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local RecceUnitDesc = RecceUnit:GetDesc()
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--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
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--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x
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if RecceUnit:IsLasing() == false then
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--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
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@ -1275,9 +1277,10 @@ do -- DESIGNATE
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local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
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local AttackSet = self.AttackSet
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local DesignateName = self.DesignateName
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local typename = TargetUnit:GetTypeName()
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function Spot:OnAfterDestroyed( From, Event, To )
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self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
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self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.",
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5, AttackSet, self.DesignateName )
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end
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@ -1285,7 +1288,7 @@ do -- DESIGNATE
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-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
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MarkingCount = MarkingCount + 1
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local TargetUnitType = TargetUnit:GetTypeName()
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RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
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RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
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10, self.AttackSet, DesignateName )
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if not MarkedTypes[TargetUnitType] then
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MarkedTypes[TargetUnitType] = true
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@ -1392,7 +1395,7 @@ do -- DESIGNATE
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local MarkedCount = 0
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TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
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--- @param Wrapper.Unit#UNIT SmokeUnit
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-- @param Wrapper.Unit#UNIT SmokeUnit
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function( SmokeUnit )
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if MarkedCount < self.MaximumMarkings then
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@ -1457,10 +1460,11 @@ do -- DESIGNATE
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-- @param #DESIGNATE self
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-- @return #DESIGNATE
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function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
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if self.Designating[Index] ~= nil then
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self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
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self:SetDesignateMenu()
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end
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end
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--- DoneIlluminating
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-- @param #DESIGNATE self
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@ -1472,5 +1476,3 @@ do -- DESIGNATE
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end
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end
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@ -545,7 +545,7 @@ do -- DETECTION_BASE
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-- @param #string To The To State string.
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function DETECTION_BASE:onafterDetect( From, Event, To )
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local DetectDelay = 0.1
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local DetectDelay = 0.15
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self.DetectionCount = 0
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self.DetectionRun = 0
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self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
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@ -604,7 +604,7 @@ do -- DETECTION_BASE
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-- @param #number DetectionTimeStamp Time stamp of detection event.
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function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
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-- self:F( { DetectedObjects = self.DetectedObjects } )
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self:I( { DetectedObjects = self.DetectedObjects } )
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self.DetectionRun = self.DetectionRun + 1
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@ -612,14 +612,14 @@ do -- DETECTION_BASE
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if Detection and Detection:IsAlive() then
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-- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
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self:I( { "DetectionGroup is Alive", Detection:GetName() } )
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local DetectionGroupName = Detection:GetName()
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local DetectionUnit = Detection:GetUnit( 1 )
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local DetectedUnits = {}
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local DetectedTargets = Detection:GetDetectedTargets(
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local DetectedTargets = DetectionUnit:GetDetectedTargets(
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self.DetectVisual,
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self.DetectOptical,
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self.DetectRadar,
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@ -628,7 +628,9 @@ do -- DETECTION_BASE
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self.DetectDLINK
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)
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self:F( { DetectedTargets = DetectedTargets } )
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--self:I( { DetectedTargets = DetectedTargets } )
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--self:I(UTILS.PrintTableToLog(DetectedTargets))
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for DetectionObjectID, Detection in pairs( DetectedTargets ) do
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local DetectedObject = Detection.object -- DCS#Object
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@ -14365,11 +14365,15 @@ function AIRBOSS:_GetOnboardNumbers( group, playeronly )
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-- Debug text.
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local text = string.format( "Onboard numbers of group %s:", groupname )
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local template=group:GetTemplate()
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local numbers = {}
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if template then
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-- Units of template group.
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local units = group:GetTemplate().units
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local units = template.units
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-- Get numbers.
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local numbers = {}
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for _, unit in pairs( units ) do
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-- Onboard number and unit name.
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@ -14392,6 +14396,25 @@ function AIRBOSS:_GetOnboardNumbers( group, playeronly )
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-- Debug info.
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self:T2( self.lid .. text )
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else
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if playeronly then
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return 101
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else
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local units=group:GetUnits()
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for i,_unit in pairs(units) do
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local name=_unit:GetName()
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numbers[name]=100+i
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end
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end
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end
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return numbers
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end
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@ -292,7 +292,7 @@ CSAR.AircraftType["AH-64D_BLK_II"] = 2
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CSAR.AircraftType["Bronco-OV-10A"] = 2
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CSAR.AircraftType["MH-60R"] = 10
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CSAR.AircraftType["OH-6A"] = 2
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CSAR.AircraftType["OH-58D"] = 2
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CSAR.AircraftType["OH58D"] = 2
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--- CSAR class version.
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-- @field #string version
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@ -1250,7 +1250,7 @@ CTLD.UnitTypeCapabilities = {
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["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
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["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
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["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
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["OH-58D"] = {type="OH-58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
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["OH58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
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}
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--- CTLD class version.
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@ -1775,10 +1775,14 @@ end
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--- Returns the group template from the global _DATABASE object (an instance of @{Core.Database#DATABASE}).
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-- @param #GROUP self
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-- @return #table
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-- @return #table Template table.
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function GROUP:GetTemplate()
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local GroupName = self:GetName()
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return UTILS.DeepCopy( _DATABASE:GetGroupTemplate( GroupName ) )
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local template=_DATABASE:GetGroupTemplate( GroupName )
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if template then
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return UTILS.DeepCopy( template )
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end
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return nil
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end
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--- Returns the group template route.points[] (the waypoints) from the global _DATABASE object (an instance of @{Core.Database#DATABASE}).
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