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Suppression + RAT
This commit is contained in:
parent
1e2a84608f
commit
e1d12cbd8e
@ -1019,7 +1019,7 @@ function EVENT:onEvent( Event )
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end
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end
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else
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self:E( { EventMeta.Text, Event } )
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self:T( { EventMeta.Text, Event } )
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end
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Event = nil
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@ -64,6 +64,7 @@
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-- @type RAT
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-- @field #string ClassName Name of the Class.
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-- @field #boolean debug Turn debug messages on or off.
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-- @field Core.Group#GROUP templategroup Group serving as template for the RAT aircraft.
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-- @field #string alias Alias for spawned group.
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-- @field #number spawndelay Delay time in seconds before first spawning happens.
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-- @field #number spawninterval Interval between spawning units/groups. Note that we add a randomization of 50%.
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@ -89,6 +90,8 @@
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-- @field #table departure_ports Array containing the names of the destination airports.
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-- @field #table destination_ports Array containing the names of the destination airports.
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-- @field #table excluded_ports Array containing the names of explicitly excluded airports.
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-- @field #table destination_zones Array containing the names of the destination zones.
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-- @field #boolean destinationzone Destination is a zone and not an airport.
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-- @field Core.Zone#ZONE departure_Azone Zone containing the departure airports.
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-- @field Core.Zone#ZONE destination_Azone Zone containing the destination airports.
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-- @field #table ratcraft Array with the spawned RAT aircraft.
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@ -107,6 +110,8 @@
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-- @field #table Menu F10 menu items for this RAT object.
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-- @field #string SubMenuName Submenu name for RAT object.
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-- @field #boolean respawn_at_landing Respawn aircraft the moment they land rather than at engine shutdown.
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-- @field #boolean norespawn Aircraft will not be respawned after they have finished their route.
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-- @field #boolean respawn_after_takeoff Aircraft will be respawned directly after take-off.
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-- @field #number respawn_delay Delay in seconds until repawn happens after landing.
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-- @field #table markerids Array with marker IDs.
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-- @field #string livery Livery of the aircraft set by user.
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@ -262,6 +267,7 @@
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RAT={
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ClassName = "RAT", -- Name of class: RAT = Random Air Traffic.
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debug=false, -- Turn debug messages on or off.
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templategroup=nil, -- Template group for the RAT aircraft.
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alias=nil, -- Alias for spawned group.
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spawndelay=5, -- Delay time in seconds before first spawning happens.
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spawninterval=5, -- Interval between spawning units/groups. Note that we add a randomization of 50%.
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@ -286,6 +292,8 @@ RAT={
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departure_zones={}, -- Array containing the names of the departure zones.
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departure_ports={}, -- Array containing the names of the departure airports.
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destination_ports={}, -- Array containing the names of the destination airports.
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destination_zones={}, -- Array containing the names of destination zones.
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destinationzone=false, -- Destination is a zone and not an airport.
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excluded_ports={}, -- Array containing the names of explicitly excluded airports.
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departure_Azone=nil, -- Zone containing the departure airports.
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destination_Azone=nil, -- Zone containing the destination airports.
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@ -305,11 +313,16 @@ RAT={
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Menu={}, -- F10 menu items for this RAT object.
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SubMenuName=nil, -- Submenu name for RAT object.
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respawn_at_landing=false, -- Respawn aircraft the moment they land rather than at engine shutdown.
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norespawn=false, -- Aircraft will not get respawned.
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respawn_after_takeoff=false, -- Aircraft will be respawned directly after takeoff.
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respawn_delay=nil, -- Delay in seconds until repawn happens after landing.
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markerids={}, -- Array with marker IDs.
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livery=nil, -- Livery of the aircraft.
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skill="High", -- Skill of AI.
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ATCswitch=true, -- Enable ATC.
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parking_id=nil,
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argkey=nil,
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arg={},
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}
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -336,6 +349,7 @@ RAT.wp={
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descent=7,
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holding=8,
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landing=9,
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finalwp=10,
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}
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--- RAT friendly coalitions.
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@ -458,6 +472,9 @@ function RAT:New(groupname, alias)
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env.error("Group with name "..groupname.." does not exist in the mission editor!")
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return nil
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end
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-- Store template group.
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self.templategroup=GROUP:FindByName(groupname)
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-- Set own coalition.
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self.coalition=DCSgroup:getCoalition()
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@ -529,6 +546,8 @@ function RAT:Spawn(naircraft)
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text=text..string.format("Spawn delay: %4.1f\n", self.spawndelay)
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text=text..string.format("Spawn interval: %4.1f\n", self.spawninterval)
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text=text..string.format("Respawn after landing: %s\n", tostring(self.respawn_at_landing))
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text=text..string.format("Respawning off: %s\n", tostring(self.norespawn))
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text=text..string.format("Respawn after take-off: %s\n", tostring(self.respawn_after_takeoff))
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text=text..string.format("Respawn delay: %s\n", tostring(self.respawn_delay))
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text=text..string.format("ROE: %s\n", tostring(self.roe))
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text=text..string.format("ROT: %s\n", tostring(self.rot))
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@ -577,7 +596,7 @@ function RAT:Spawn(naircraft)
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self:HandleEvent(EVENTS.Land, self._OnLand)
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self:HandleEvent(EVENTS.EngineShutdown, self._OnEngineShutdown)
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self:HandleEvent(EVENTS.Dead, self._OnDead)
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self:HandleEvent(EVENTS.Crash, self._OnCrash)
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--self:HandleEvent(EVENTS.Crash, self._OnCrash)
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-- TODO: add hit event?
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end
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@ -734,6 +753,36 @@ function RAT:SetDestination(names)
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end
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--- Set name of destination zones for the AI aircraft. If multiple names are given as a table, one zone is picked randomly as destination.
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-- @param #RAT self
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-- @param #string names Name or table of names of zones defined in the mission editor.
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function RAT:SetDestinationZone(names)
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-- Random destination is deactivated now that user specified destination zone(s).
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self.random_destination=false
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-- Destination is a zone. Needs special care.
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self.destinationzone=true
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-- No ATC required.
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self.ATCswitch=false
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if type(names)=="table" then
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for _,name in pairs(names) do
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table.insert(self.destination_zones, ZONE:New(name))
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end
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elseif type(names)=="string" then
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table.insert(self.destination_zones, ZONE:New(names))
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else
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-- Error message.
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env.error("Input parameter must be a string or a table!")
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end
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end
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--- Include all airports which lie in a zone as possible destinations.
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-- @param #RAT self
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-- @param Core.Zone#ZONE zone Zone in which the airports lie.
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@ -818,6 +867,26 @@ function RAT:RespawnAfterLanding(delay)
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self.respawn_delay=delay
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end
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--- Aircraft will not get respawned when they finished their route.
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-- @param #RAT self
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function RAT:NoRespawn()
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self.norespawn=true
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end
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--- Aircraft will be respawned directly after take-off.
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-- @param #RAT self
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function RAT:RespawnAfterTakeoff()
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self.respawn_after_takeoff=true
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end
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--- Set parking id of aircraft.
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-- @param #RAT self
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-- @param #string id Parking ID of the aircraft.
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function RAT:SetParkingID(id)
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self.parking_id=id
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env.info(RAT.id.."Setting parking ID to "..self.parking_id)
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end
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--- Set the time after which inactive groups will be destroyed. Default is 300 seconds.
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-- @param #RAT self
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-- @param #number time Time in seconds.
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@ -1098,6 +1167,13 @@ function RAT:_SpawnWithRoute(_departure, _destination)
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RAT:_ATCAddFlight(group:GetName(), destination:GetName())
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end
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if self.destinationzone then
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-- env.info(RAT.id.." setstate")
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-- self:E(self.argkey)
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-- self:E(self.arg)
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-- group:SetState(group, self.argkey, self.arg )
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end
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-- Set ROE, default is "weapon hold".
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self:_SetROE(group, self.roe)
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@ -1148,11 +1224,14 @@ function RAT:_SpawnWithRoute(_departure, _destination)
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MENU_MISSION_COMMAND:New("Evade on fire", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["rot"], self._SetROT, self, group, RAT.ROT.evade)
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-- F10/RAT/<templatename>/Group X/
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MENU_MISSION_COMMAND:New("Despawn group", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self._Despawn, self, group)
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MENU_MISSION_COMMAND:New("Clear for landing", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self.ClearForLanding, self, group:GetName())
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if self.ATCswitch then
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MENU_MISSION_COMMAND:New("Clear for landing", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self.ClearForLanding, self, group:GetName())
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end
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MENU_MISSION_COMMAND:New("Place markers", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self._PlaceMarkers, self, waypoints)
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MENU_MISSION_COMMAND:New("Status report", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self.Status, self, true, self.SpawnIndex)
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end
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env.info("RAT debug before end of _SpawnWithRoute")
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return self.SpawnIndex
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end
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@ -1502,26 +1581,46 @@ function RAT:_SetRoute(takeoff, _departure, _destination)
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d_cruise=100
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end
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-- Coordinates of route from departure (0) to cruise (1) to descent (2) to holing (3) to destination (4).
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local c0=Pdeparture
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local c1=c0:Translate(d_climb/2, heading)
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local c2=c1:Translate(d_climb/2, heading)
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local c3=c2:Translate(d_cruise, heading)
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local c4=c3:Translate(d_descent/2, heading)
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local c5=Pholding
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local c6=Pdestination
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local waypoints
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if not self.destinationzone then
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--Convert coordinates into route waypoints.
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local wp0=self:_Waypoint(takeoff, c0, VxClimb, H_departure, departure)
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local wp1=self:_Waypoint(RAT.wp.climb, c1, VxClimb, H_departure+(FLcruise-H_departure)/2)
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local wp2=self:_Waypoint(RAT.wp.cruise, c2, VxCruise, FLcruise)
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local wp3=self:_Waypoint(RAT.wp.cruise, c3, VxCruise, FLcruise)
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local wp4=self:_Waypoint(RAT.wp.descent, c4, VxDescent, FLcruise-(FLcruise-(h_holding+H_holding))/2)
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local wp5=self:_Waypoint(RAT.wp.holding, c5, VxHolding, H_holding+h_holding)
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local wp6=self:_Waypoint(RAT.wp.landing, c6, VxFinal, H_destination, destination)
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-- Coordinates of route from departure (0) to cruise (1) to descent (2) to holing (3) to destination (4).
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local c0=Pdeparture
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local c1=c0:Translate(d_climb/2, heading)
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local c2=c1:Translate(d_climb/2, heading)
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local c3=c2:Translate(d_cruise, heading)
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local c4=c3:Translate(d_descent/2, heading)
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local c5=Pholding
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local c6=Pdestination
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--Convert coordinates into route waypoints.
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local wp0=self:_Waypoint(takeoff, c0, VxClimb, H_departure, departure)
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local wp1=self:_Waypoint(RAT.wp.climb, c1, VxClimb, H_departure+(FLcruise-H_departure)/2)
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local wp2=self:_Waypoint(RAT.wp.cruise, c2, VxCruise, FLcruise)
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local wp3=self:_Waypoint(RAT.wp.cruise, c3, VxCruise, FLcruise)
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local wp4=self:_Waypoint(RAT.wp.descent, c4, VxDescent, FLcruise-(FLcruise-(h_holding+H_holding))/2)
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local wp5=self:_Waypoint(RAT.wp.holding, c5, VxHolding, H_holding+h_holding)
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local wp6=self:_Waypoint(RAT.wp.landing, c6, VxFinal, H_destination, destination)
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-- set waypoints
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waypoints = {wp0, wp1, wp2, wp3, wp4, wp5, wp6}
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else
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-- set waypoints
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local waypoints = {wp0, wp1, wp2, wp3, wp4, wp5, wp6}
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local c0=Pdeparture
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local c1=c0:Translate(d_climb/2, heading)
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local c2=c1:Translate(d_climb/2, heading)
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local c3=Pdestination
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local wp0=self:_Waypoint(takeoff, c0, VxClimb, H_departure, departure)
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local wp1=self:_Waypoint(RAT.wp.climb, c1, VxClimb, H_departure+(FLcruise-H_departure)/2)
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local wp2=self:_Waypoint(RAT.wp.cruise, c2, VxCruise, FLcruise)
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local wp3=self:_Waypoint(RAT.wp.finalwp, c3, VxCruise, FLcruise)
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-- set waypoints
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waypoints = {wp0, wp1, wp2, wp3}
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end
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-- Place markers of waypoints on F10 map.
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if self.placemarkers then
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@ -1637,7 +1736,12 @@ function RAT:_PickDestination(destinations, _random)
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destination=destinations[math.random(#destinations)] -- Wrapper.Airbase#AIRBASE
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-- Debug message.
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local text="Chosen destination airport: "..destination:GetName().." (ID "..destination:GetID()..")"
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local text
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if self.destinationzone then
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text="Chosen destination zone: "..destination:GetName()
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else
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text="Chosen destination airport: "..destination:GetName().." (ID "..destination:GetID()..")"
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end
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env.info(RAT.id..text)
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if self.debug then
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MESSAGE:New(text, 30):ToAll()
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@ -1686,13 +1790,23 @@ function RAT:_GetDestinations(departure, q, minrange, maxrange)
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else
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-- Airports specified by user.
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for _,name in pairs(self.destination_ports) do
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--if self:_IsFriendly(name) and not self:_Excluded(name) and name~=departure:GetName() then
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if name~=departure:GetName() then
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local airport=AIRBASE:FindByName(name)
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--TODO: Maybe here I should check min/max distance as well? But the user explicitly specified the airports...
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table.insert(possible_destinations, airport)
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if self.destinationzone then
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-- Zones specified by user.
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for _,zone in pairs(self.destination_zones) do
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table.insert(possible_destinations, zone)
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end
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else
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-- Airports specified by user.
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for _,name in pairs(self.destination_ports) do
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--if self:_IsFriendly(name) and not self:_Excluded(name) and name~=departure:GetName() then
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if name~=departure:GetName() then
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local airport=AIRBASE:FindByName(name)
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--TODO: Maybe here I should check min/max distance as well? But the user explicitly specified the airports...
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table.insert(possible_destinations, airport)
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end
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end
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end
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@ -1713,7 +1827,7 @@ function RAT:_GetDestinations(departure, q, minrange, maxrange)
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end
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table.sort(possible_destinations, compare)
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else
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env.error(RAT.id.."No possible destination airports found!")
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env.error(RAT.id.."No possible destinations found!")
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possible_destinations=nil
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end
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@ -1933,7 +2047,11 @@ function RAT:Status(message, forID)
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local Ddestination=Pn:Get2DDistance(self.ratcraft[i].destination:GetCoordinate())
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-- Distance remaining to holding point, which is waypoint 6
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local Hp=COORDINATE:New(self.ratcraft[i].waypoints[6].x, self.ratcraft[i].waypoints[6].alt, self.ratcraft[i].waypoints[6].y)
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local idx=6
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if self.destinationzone then
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idx=4
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end
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local Hp=COORDINATE:New(self.ratcraft[i].waypoints[idx].x, self.ratcraft[i].waypoints[idx].alt, self.ratcraft[i].waypoints[idx].y)
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local Dholding=Pn:Get2DDistance(Hp)
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-- Status shortcut.
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@ -2143,6 +2261,14 @@ function RAT:_OnTakeoff(EventData)
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-- Set status.
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self:_SetStatus(SpawnGroup, "On journey (after takeoff)")
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if self.respawn_after_takeoff then
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text="Event: Group "..SpawnGroup:GetName().." will be respawned."
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env.info(RAT.id..text)
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-- Respawn group.
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self:_Respawn(SpawnGroup)
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end
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end
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end
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@ -2180,7 +2306,7 @@ function RAT:_OnLand(EventData)
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RAT:_ATCFlightLanded(SpawnGroup:GetName())
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end
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if self.respawn_at_landing then
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if self.respawn_at_landing and not self.norespawn then
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text="Event: Group "..SpawnGroup:GetName().." will be respawned."
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env.info(RAT.id..text)
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@ -2220,7 +2346,7 @@ function RAT:_OnEngineShutdown(EventData)
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-- Set status.
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self:_SetStatus(SpawnGroup, "Parking (shutting down engines)")
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if not self.respawn_at_landing then
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if not self.respawn_at_landing and not self.norespawn then
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text="Event: Group "..SpawnGroup:GetName().." will be respawned."
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env.info(RAT.id..text)
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@ -2281,9 +2407,9 @@ function RAT:_OnCrash(EventData)
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local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP
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env.info(string.format("%sGroup %s crashed!", RAT.id, SpawnGroup:GetName()))
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if SpawnGroup then
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env.info(string.format("%sGroup %s crashed!", RAT.id, SpawnGroup:GetName()))
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-- Get the template name of the group. This can be nil if this was not a spawned group.
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local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup)
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@ -2319,10 +2445,13 @@ end
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-- @param Wrapper.Group#GROUP group Group to be despawned.
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function RAT:_Despawn(group)
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env.info("RAT debug _despawn 0")
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local index=self:GetSpawnIndexFromGroup(group)
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env.info("RAT debug index = "..index)
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self.ratcraft[index].group:Destroy()
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self.ratcraft[index].group=nil
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|
||||
env.info("RAT debug _despawn 1")
|
||||
-- Decrease group alive counter.
|
||||
self.alive=self.alive-1
|
||||
|
||||
@ -2330,7 +2459,7 @@ function RAT:_Despawn(group)
|
||||
if self.f10menu then
|
||||
self.Menu[self.SubMenuName]["groups"][index]:Remove()
|
||||
end
|
||||
|
||||
env.info("RAT debug _despawn 2")
|
||||
--TODO: Maybe here could be some more arrays deleted?
|
||||
end
|
||||
|
||||
@ -2410,6 +2539,10 @@ function RAT:_Waypoint(Type, Coord, Speed, Altitude, Airport)
|
||||
_Altitude = 0
|
||||
_alttype="RADIO"
|
||||
_AID = Airport:GetID()
|
||||
elseif Type==RAT.wp.finalwp then
|
||||
_Type="Turning Point"
|
||||
_Action="Fly Over Point"
|
||||
_alttype="BARO"
|
||||
else
|
||||
env.error("Unknown waypoint type in RAT:Waypoint() function!")
|
||||
_Type="Turning Point"
|
||||
@ -2478,9 +2611,6 @@ function RAT:_Waypoint(Type, Coord, Speed, Altitude, Airport)
|
||||
--env.error(RAT.id.."Unknown Airport categoryin _Waypoint()!")
|
||||
end
|
||||
end
|
||||
-- if _AID then
|
||||
-- RoutePoint.airdromeId=_AID
|
||||
-- end
|
||||
-- properties
|
||||
RoutePoint.properties = {
|
||||
["vnav"] = 1,
|
||||
@ -2494,6 +2624,16 @@ function RAT:_Waypoint(Type, Coord, Speed, Altitude, Airport)
|
||||
-- Duration of holing. Between 10 and 170 seconds.
|
||||
local Duration=self:_Randomize(90,0.9)
|
||||
RoutePoint.task=self:_TaskHolding({x=Coord.x, y=Coord.z}, Altitude, Speed, Duration)
|
||||
elseif Type==RAT.wp.finalwp then
|
||||
local TaskRespawn, argkey, arg = self:_TaskFunction("RAT._FinalWaypoint", self)
|
||||
self.argkey=argkey
|
||||
self.arg=arg
|
||||
local TaskCombo = {TaskRespawn}
|
||||
RoutePoint.task = {}
|
||||
RoutePoint.task.id = "ComboTask"
|
||||
RoutePoint.task.params = {}
|
||||
RoutePoint.task.params.tasks = TaskCombo
|
||||
self:E(TaskRespawn)
|
||||
else
|
||||
RoutePoint.task = {}
|
||||
RoutePoint.task.id = "ComboTask"
|
||||
@ -2551,9 +2691,6 @@ function RAT:_Routeinfo(waypoints, comment)
|
||||
return total
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Orbit at a specified position at a specified alititude with a specified speed.
|
||||
@ -2607,6 +2744,68 @@ function RAT:_TaskHolding(P1, Altitude, Speed, Duration)
|
||||
return DCSTask
|
||||
end
|
||||
|
||||
|
||||
--- Function called if aircraft reached its final waypoint. Aircraft gets destroyed and respawned.
|
||||
-- @param Core.Group#GROUP group Group of aircraft.
|
||||
-- @param #RAT rat RAT object.
|
||||
function RAT._FinalWaypoint(group, rat)
|
||||
env.info(RAT.id.."FinalWaypoint:")
|
||||
BASE:E(group)
|
||||
BASE:E(rat)
|
||||
|
||||
-- Spawn new group.
|
||||
rat:_Respawn(group)
|
||||
|
||||
-- Despawn old group.
|
||||
rat:_Despawn(group)
|
||||
end
|
||||
|
||||
--- Orbit at a specified position at a specified alititude with a specified speed.
|
||||
-- @param #RAT self
|
||||
-- @param #string FunctionString Name of the function to be called.
|
||||
function RAT:_TaskFunction(FunctionString, ... )
|
||||
self:F2({FunctionString, arg})
|
||||
|
||||
local DCSTask
|
||||
local ArgumentKey
|
||||
|
||||
local templatename=self.templategroup:GetName()
|
||||
local groupname=self:_AnticipatedGroupName()
|
||||
|
||||
env.info(RAT.id.."template name "..templatename)
|
||||
env.info(RAT.id.."anticipated name "..groupname)
|
||||
|
||||
local DCSScript = {}
|
||||
--DCSScript[#DCSScript+1] = "local MissionControllable = GROUP:Find( ... ) "
|
||||
DCSScript[#DCSScript+1] = "env.info(\"RAT blabla\") "
|
||||
DCSScript[#DCSScript+1] = "local MissionControllable = GROUP:FindByName(\""..groupname.."\") "
|
||||
DCSScript[#DCSScript+1] = "local RATtemplateControllable = GROUP:FindByName(\""..templatename.."\") "
|
||||
|
||||
if arg and arg.n > 0 then
|
||||
ArgumentKey = '_' .. tostring(arg):match("table: (.*)")
|
||||
env.info(RAT.id.."Argumentkey: "..ArgumentKey)
|
||||
self.templategroup:SetState(self.templategroup, ArgumentKey, arg)
|
||||
DCSScript[#DCSScript+1] = "local Arguments = RATtemplateControllable:GetState(RATtemplateControllable, '" .. ArgumentKey .. "' ) "
|
||||
DCSScript[#DCSScript+1] = FunctionString .. "( MissionControllable, unpack( Arguments ) )"
|
||||
else
|
||||
DCSScript[#DCSScript+1] = FunctionString .. "( MissionControllable )"
|
||||
end
|
||||
|
||||
DCSTask = self.templategroup:TaskWrappedAction(self.templategroup:CommandDoScript(table.concat(DCSScript)))
|
||||
|
||||
env.info(RAT.id.."Taskfunction:")
|
||||
self:E( DCSTask )
|
||||
|
||||
return DCSTask, ArgumentKey, arg
|
||||
end
|
||||
|
||||
--- Anticipated group name from alias and spawn index.
|
||||
-- @param #RAT self
|
||||
-- @return #string Name the group will get after it is spawned.
|
||||
function RAT:_AnticipatedGroupName()
|
||||
return string.format("%s#%03d", self.alias, self.SpawnIndex+1)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Calculate the max flight level for a given distance and fixed climb and descent rates.
|
||||
@ -2855,9 +3054,11 @@ function RAT:_PlaceMarkers(waypoints)
|
||||
self:_SetMarker("Climb", waypoints[2])
|
||||
self:_SetMarker("Begin of Cruise", waypoints[3])
|
||||
self:_SetMarker("End of Cruise", waypoints[4])
|
||||
self:_SetMarker("Descent", waypoints[5])
|
||||
self:_SetMarker("Holding Point", waypoints[6])
|
||||
self:_SetMarker("Destination", waypoints[7])
|
||||
if #waypoints>4 then
|
||||
self:_SetMarker("Descent", waypoints[5])
|
||||
self:_SetMarker("Holding Point", waypoints[6])
|
||||
self:_SetMarker("Destination", waypoints[7])
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -2949,7 +3150,8 @@ function RAT:_ModifySpawnTemplate(waypoints)
|
||||
|
||||
-- Parking spot.
|
||||
UnitTemplate.parking = nil
|
||||
UnitTemplate.parking_id = nil
|
||||
UnitTemplate.parking_id = self.parking_id
|
||||
--env.info(RAT.id.."Parking ID "..tostring(self.parking_id))
|
||||
|
||||
-- Initial altitude
|
||||
UnitTemplate.alt=PointVec3.y
|
||||
@ -2969,7 +3171,7 @@ function RAT:_ModifySpawnTemplate(waypoints)
|
||||
--SpawnTemplate.uncontrolled=true
|
||||
|
||||
-- Update modified template for spawn group.
|
||||
self.SpawnGroups[self.SpawnIndex].SpawnTemplate=SpawnTemplate
|
||||
--self.SpawnGroups[self.SpawnIndex].SpawnTemplate=SpawnTemplate
|
||||
|
||||
self:T(SpawnTemplate)
|
||||
end
|
||||
|
||||
@ -36,11 +36,14 @@
|
||||
-- @field #number Tsuppress_min Minimum time in seconds the group gets suppressed.
|
||||
-- @field #number Tsuppress_max Maximum time in seconds the group gets suppressed.
|
||||
-- @field #number life Relative life in precent of the group.
|
||||
-- @field #number Tsuppress Time in seconds the groups is suppressed. Randomly chosen between Tsuppress_min and Tsuppress_max.
|
||||
-- @field #number TsuppressionStart Time at which the suppression started.
|
||||
-- @field #number TsuppressionOver Time at which the suppression will be over.
|
||||
-- @field #number Thit Last time the unit was hit.
|
||||
-- @field #number Nhit Number of times the unit was hit since it last was in state "CombatReady".
|
||||
-- @field Core.Zone#ZONE Zone_Retreat Zone into which a group retreats.
|
||||
-- @field #number LifeMin Life of group in percent at which the group will be ordered to retreat.
|
||||
-- @field #number LifeThreshold Life of group in percent at which the group will be ordered to retreat.
|
||||
-- @field #number IniGroupStrength Number of units in a group at start.
|
||||
-- @field #number GroupStrengthThreshold Threshold of group strength before retreat is ordered.
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
--
|
||||
|
||||
@ -54,11 +57,14 @@ AI_Suppression={
|
||||
ClassName = "AI_Suppression",
|
||||
Tsuppress_min = 5,
|
||||
Tsuppress_max = 20,
|
||||
Tsuppress = nil,
|
||||
TsuppressStart = nil,
|
||||
TsuppressOver = nil,
|
||||
Thit = nil,
|
||||
Nhit = 0,
|
||||
Zone_Retreat = nil,
|
||||
LifeMin = 25,
|
||||
LifeThreshold = 25,
|
||||
IniGroupStrength = nil,
|
||||
GroupStrengthThreshold=80,
|
||||
}
|
||||
|
||||
--- Some ID to identify who we are in output of the DCS.log file.
|
||||
@ -67,7 +73,7 @@ AI_Suppression.id="SFX | "
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--TODO: Figure out who was shooting and move away from him <== Not possible!
|
||||
--TODO: Figure out who was shooting and move away from him.
|
||||
--TODO: Move behind a scenery building if there is one nearby.
|
||||
--TODO: Retreat to a given zone or point.
|
||||
|
||||
@ -81,38 +87,52 @@ function AI_Suppression:New(Group)
|
||||
|
||||
-- Check that group is present.
|
||||
if Group then
|
||||
env.info("Suppression fire for group "..Group:GetName())
|
||||
env.info(AI_Suppression.id.."Suppression fire for group "..Group:GetName())
|
||||
else
|
||||
env.info("Suppression fire: Group does not exist!")
|
||||
env.info(AI_Suppression.id.."Suppression fire: Requested group does not exist! (Has to be a MOOSE group.)")
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Check that we actually have a GROUND group.
|
||||
if Group:IsGround()==false then
|
||||
env.error("Suppression fire group "..Group:GetName().." has to be a GROUND group!")
|
||||
env.error(AI_Suppression.id.."Suppression fire group "..Group:GetName().." has to be a GROUND group!")
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Inherits from FSM_CONTROLLABLE
|
||||
local self=BASE:Inherit(self, FSM_CONTROLLABLE:New()) -- #AI_Suppression
|
||||
|
||||
|
||||
-- Set the controllable for the FSM.
|
||||
self:SetControllable(Group)
|
||||
|
||||
-- Initial group strength.
|
||||
self.IniGroupStrength=#Group:GetUnits()
|
||||
|
||||
|
||||
-- Get life of group in %.
|
||||
local life_min, life_max, life_ave, groupstrength=self:_GetLife()
|
||||
|
||||
-- Group is initially in state CombatReady.
|
||||
self:SetStartState("CombatReady")
|
||||
self:SetStartState("none")
|
||||
|
||||
-- Transitions:
|
||||
---------------
|
||||
|
||||
-- Transition from anything to "Suppressed" after event "Hit".
|
||||
self:AddTransition("*", "Hit", "Suppressed")
|
||||
-- Transition from anything to "Suppressed" after event "Hit".
|
||||
self:AddTransition("*", "Start", "CombatReady")
|
||||
|
||||
-- Transition from anything to "Suppressed" after event "Hit".
|
||||
self:AddTransition("*", "Hit", "*")
|
||||
|
||||
-- Transition from "Suppressed" back to "CombatReady after the unit had time to recover.
|
||||
self:AddTransition("Suppressed", "Recovered", "CombatReady")
|
||||
self:AddTransition("*", "Recovered", "*")
|
||||
|
||||
-- Transition from "Suppressed" back to "CombatReady after the unit had time to recover.
|
||||
self:AddTransition("*", "Suppress", "Suppressed")
|
||||
|
||||
-- Transition from "Suppressed" to "Hiding" after event "Hit".
|
||||
self:AddTransition("Suppressed", "TakeCover", "Hiding")
|
||||
self:AddTransition("*", "TakeCover", "Hiding")
|
||||
|
||||
-- Transition from anything to "Retreating" after e.g. being severely damaged.
|
||||
self:AddTransition("*", "Retreat", "Retreating")
|
||||
@ -123,12 +143,7 @@ function AI_Suppression:New(Group)
|
||||
-- Check status of the group.
|
||||
self:AddTransition("*", "Status", "*")
|
||||
|
||||
|
||||
-- Handle DCS event hit.
|
||||
self:HandleEvent(EVENTS.Hit, self.OnEventHit)
|
||||
|
||||
-- Handle DCS event dead.
|
||||
self:HandleEvent(EVENTS.Dead, self.OnEventDead)
|
||||
--self:TakeCover()
|
||||
|
||||
-- return self
|
||||
return self
|
||||
@ -158,6 +173,21 @@ end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- After "Start" event.
|
||||
-- @param #AI_Suppression self
|
||||
function AI_Suppression:onafterStart(Controlable, From, Event, To)
|
||||
env.info(AI_Suppression.id..string.format("onafterStart: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
|
||||
-- Handle DCS event hit.
|
||||
self:HandleEvent(EVENTS.Hit, self._OnHit)
|
||||
|
||||
-- Handle DCS event dead.
|
||||
self:HandleEvent(EVENTS.Dead, self._OnDead)
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Before "Status" event.
|
||||
-- @param #AI_Suppression self
|
||||
function AI_Suppression:OnBeforeStatus(Controlable, From, Event, To)
|
||||
@ -174,10 +204,16 @@ function AI_Suppression:OnAfterStatus(Controlable, From, Event, To)
|
||||
self:__Status(30)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Before "Hit" event. (Of course, this is not really before the group got hit.)
|
||||
-- @param #AI_Suppression self
|
||||
function AI_Suppression:OnBeforeHit(Controlable, From, Event, To)
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controlable Controllable of the group.
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Core.Point#COORDINATE Fallback Fallback coordinates (or nil if no attacker could be found).
|
||||
function AI_Suppression:OnBeforeHit(Controlable, From, Event, To, Fallback)
|
||||
env.info(AI_Suppression.id..string.format("OnBeforeHit: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
|
||||
-- Increase Hit counter.
|
||||
@ -185,16 +221,51 @@ function AI_Suppression:OnBeforeHit(Controlable, From, Event, To)
|
||||
|
||||
-- Info on hit times.
|
||||
env.info(AI_Suppression.id..string.format("Group has just been hit %d times.", self.Nhit))
|
||||
|
||||
end
|
||||
|
||||
--- After "Hit" event.
|
||||
-- @param #AI_Suppression self
|
||||
function AI_Suppression:OnAfterHit(Controlable, From, Event, To)
|
||||
function AI_Suppression:OnAfterHit(Controlable, From, Event, To, Fallback)
|
||||
env.info(AI_Suppression.id..string.format("OnAfterHit: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
|
||||
-- Nothing to do yet. Just monitoring the event.
|
||||
|
||||
-- Suppress fire of group.
|
||||
self:_Suppress()
|
||||
|
||||
-- Get life of group in %.
|
||||
local life_min, life_max, life_ave, groupstrength=self:_GetLife()
|
||||
|
||||
if self:is("CombatReady") then
|
||||
env.info(AI_Suppression.id..string.format("Group %s is currently CombatReady.", Controlable:GetName()))
|
||||
self:Suppress()
|
||||
elseif self:Is("Suppressed") then
|
||||
env.info(AI_Suppression.id..string.format("Group %s is currently Suppressed.", Controlable:GetName()))
|
||||
elseif self:Is("Retreating") then
|
||||
env.info(AI_Suppression.id..string.format("Group %s is currently Retreating.", Controlable:GetName()))
|
||||
elseif self:is("Hiding") then
|
||||
env.info(AI_Suppression.id..string.format("Group %s is currently Hiding.", Controlable:GetName()))
|
||||
end
|
||||
|
||||
-- After three hits fall back a bit.
|
||||
local nfallback=3
|
||||
if self.Nhit==nfallback then
|
||||
env.info(AI_Suppression.id..string.format("Group %s is falling back after %d hits.", Controlable:GetName(), nfallback))
|
||||
Fallback:SmokeGreen()
|
||||
local FallbackMarkerID=Fallback:MarkToAll("Fall back position for group "..Controlable:GetName():GetName())
|
||||
self:_FallBack(Fallback)
|
||||
end
|
||||
|
||||
-- If life of one unit is below threshold, the group is ordered to retreat (if a zone has been specified).
|
||||
if not self:Is("Retreating") then
|
||||
if groupstrength<self.GroupStrengthThreshold or (self.IniGroupStrength==1 and life_min < self.LifeThreshold) then
|
||||
self.Controllable:ClearTasks()
|
||||
self:Retreat()
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Before "Recovered" event.
|
||||
-- @param #AI_Suppression self
|
||||
@ -204,12 +275,7 @@ function AI_Suppression:OnBeforeRecovered(Controlable, From, Event, To)
|
||||
-- Current time.
|
||||
local Tnow=timer.getTime()
|
||||
|
||||
-- Here I need to figure our how to correctly go back to "CombatReady".
|
||||
-- Problem is that another "Hit" event might occur while the group is recovering.
|
||||
-- If that happens the time to recover should be reset.
|
||||
-- Only after a unit has not been hit for X seconds.
|
||||
-- We can return false if the recovery should not be executed!
|
||||
|
||||
-- Debug info
|
||||
env.info(AI_Suppression.id..string.format("OnBeforeRecovered: Time: %d - Time over: %d", Tnow, self.TsuppressionOver))
|
||||
|
||||
-- Recovery is only possible if enough time since the last hit has passed.
|
||||
@ -232,6 +298,7 @@ function AI_Suppression:OnAfterRecovered(Controlable, From, Event, To)
|
||||
-- Nothing to do yet. Just monitoring the event.
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Before "Retreat" event.
|
||||
-- @param #AI_Suppression self
|
||||
@ -240,10 +307,13 @@ function AI_Suppression:OnBeforeRetreat(Controlable, From, Event, To)
|
||||
|
||||
-- Retreat is only possible if a zone has been defined by the user.
|
||||
if self.Zone_Retreat==nil then
|
||||
env.info("SFX: Retreat NOT possible! No Zone specified.")
|
||||
env.info(AI_Suppression.id.."Retreat NOT possible! No Zone specified.")
|
||||
return false
|
||||
elseif self:Is("Retreating") then
|
||||
env.info(AI_Suppression.id.."Group is already retreating.")
|
||||
return false
|
||||
else
|
||||
env.info("SFX: Retreat possible, zone specified.")
|
||||
env.info(AI_Suppression.id.."Retreat possible, zone specified.")
|
||||
return true
|
||||
end
|
||||
|
||||
@ -253,12 +323,18 @@ end
|
||||
-- @param #AI_Suppression self
|
||||
function AI_Suppression:OnAfterRetreat(Controlable, From, Event, To)
|
||||
env.info(AI_Suppression.id..string.format("OnAfterRetreat: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
|
||||
-- Set the ALARM STATE to GREEN. Then the unit will move even if it is under fire.
|
||||
Controlable:OptionAlarmStateGreen()
|
||||
|
||||
-- Route the group to a zone.
|
||||
MESSAGE:New(string.format("Group %s is retreating!", Controlable:GetName()), 30):ToAll()
|
||||
self:_RetreatToZone(self.Zone_Retreat, 50, "Vee")
|
||||
|
||||
-- Message.
|
||||
local text=string.format("Group %s is retreating to zone %s.", Controlable:GetName(), self.Zone_Retreat:GetName())
|
||||
MESSAGE:New(text, 30):ToAll()
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Before "TakeCover" event.
|
||||
-- @param #AI_Suppression self
|
||||
function AI_Suppression:OnBeforeTakeCover(Controlable, From, Event, To)
|
||||
@ -266,16 +342,18 @@ function AI_Suppression:OnBeforeTakeCover(Controlable, From, Event, To)
|
||||
|
||||
-- We search objects in a zone with radius 100 m around the group.
|
||||
-- TODO: Maybe make the zone radius larger for vehicles.
|
||||
local Zone = ZONE_GROUP:New("Zone_Hiding", Controlable, 100)
|
||||
local Zone = ZONE_GROUP:New("Zone_Hiding", Controlable, 500)
|
||||
|
||||
-- Scan for Scenery objects to run/drive to.
|
||||
Zone:Scan( Object.Category.SCENERY )
|
||||
Zone:Scan(Object.Category.SCENERY)
|
||||
|
||||
local gothideout=false
|
||||
for SceneryTypeName, SceneryData in pairs( Zone:GetScannedScenery() ) do
|
||||
for SceneryName, SceneryObject in pairs( SceneryData ) do
|
||||
local SceneryObject = SceneryObject -- Wrapper.Scenery#SCENERY
|
||||
MESSAGE:NewType( "Scenery: " .. SceneryObject:GetTypeName() .. ", Coord LL DMS: " .. SceneryObject:GetCoordinate():ToStringLLDMS(), MESSAGE.Type.Information ):ToAll()
|
||||
local text=self.Controllable:GetName().. " scenery: " .. SceneryObject:GetTypeName() .. ", Coord LL DMS: " .. SceneryObject:GetCoordinate():ToStringLLDMS()
|
||||
MESSAGE:New(text, 10):ToAll()
|
||||
env.info(AI_Suppression.id..text)
|
||||
-- TODO: Add check if scenery name matches a specific type like tree or building. This might be tricky though!
|
||||
end
|
||||
end
|
||||
@ -287,77 +365,69 @@ end
|
||||
|
||||
--- After "TakeCover" event.
|
||||
-- @param #AI_Suppression self
|
||||
function AI_Suppression:OnBeforeTakeCover(Controlable, From, Event, To)
|
||||
function AI_Suppression:OnAfterTakeCover(Controlable, From, Event, To)
|
||||
env.info(AI_Suppression.id..string.format("OnAfterTakeCover: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
|
||||
local text=string.format("Group %s is taking cover!", Controlable:GetName())
|
||||
MESSAGE:New(text, 30):ToAll()
|
||||
|
||||
-- Set the ALARM STATE to GREEN. Then the unit will move even if it is under fire.
|
||||
Controlable:OptionAlarmStateGreen()
|
||||
|
||||
-- Route the group to a zone.
|
||||
MESSAGE:New(string.format("Group %s would be(!) hiding now!", Controlable:GetName()), 30):ToAll()
|
||||
|
||||
--TODO: Search place to hide. For each unit (disperse) or same for all?
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Entering "CombatReady" state. The group will be able to fight back.
|
||||
-- @param #AI_Suppression self
|
||||
function AI_Suppression:OnEnterCombatReady(Controlable, From, Event, To)
|
||||
env.info(AI_Suppression.id..string.format("OnEnterCombatReady: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
|
||||
-- Group can fight again.
|
||||
self.Controllable:OptionROEOpenFire()
|
||||
|
||||
-- Nothing to do yet. Just monitoring the event
|
||||
end
|
||||
|
||||
--- Leaving "CombatReady" state.
|
||||
-- @param #AI_Suppression self
|
||||
function AI_Suppression:OnLeaveCombatReady(Controlable, From, Event, To)
|
||||
env.info(AI_Suppression.id..string.format("OnLeaveCombatReady: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
|
||||
-- Nothing to do yet. Just monitoring the event
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Entering "Suppressed" state. Group will not fight but hold their weapons.
|
||||
-- @param #AI_Suppression self
|
||||
function AI_Suppression:OnEnterSuppressed(Controlable, From, Event, To)
|
||||
env.info(AI_Suppression.id..string.format("OnEnterSuppression: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
|
||||
-- Current time.
|
||||
local Tnow=timer.getTime()
|
||||
|
||||
-- Group will hold their weapons.
|
||||
Controlable:OptionROEHoldFire()
|
||||
|
||||
-- Get randomized time the unit is suppressed.
|
||||
self.Tsuppress=math.random(self.Tsuppress_min, self.Tsuppress_max)
|
||||
|
||||
-- Time at which the suppression is over.
|
||||
self.TsuppressionOver=Tnow+self.Tsuppress
|
||||
|
||||
-- Recovery event will be called in Tsuppress seconds. (We add one second to be sure the time has really passed when recovery is checked.)
|
||||
self:__Recovered(self.Tsuppress+1)
|
||||
|
||||
-- Get life of group in %.
|
||||
local life_min, life_max, life_ave=self:_GetLife()
|
||||
|
||||
-- If life of one unit is below threshold, the group is ordered to retreat (if a zone has been specified).
|
||||
if life_min < self.LifeMin then
|
||||
self:Retreat()
|
||||
end
|
||||
|
||||
env.info(AI_Suppression.id..string.format("OnEnterSuppression: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
-- Nothing to do yet. Just monitoring the event
|
||||
end
|
||||
|
||||
--- Leaving "Suppressed" state.
|
||||
-- @param #AI_Suppression self
|
||||
function AI_Suppression:OnLeaveSuppressed(Controlable, From, Event, To)
|
||||
env.info(AI_Suppression.id..string.format("OnLeaveSuppression: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
|
||||
-- Group can fight again.
|
||||
self.Controllable:OptionROEOpenFire()
|
||||
|
||||
local text=string.format("Suppression of group %s ended at %f and should have ended at %f.", self.Controllable:GetName(), timer.getTime(), self.TsuppressionOver)
|
||||
env.info(AI_Suppression.id..text)
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Entering "Retreating" state. Group will be send to a zone.
|
||||
-- @param #AI_Suppression self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controlable Controllable of the AI group.
|
||||
function AI_Suppression:OnEnterRetreating(Controlable, From, Event, To)
|
||||
env.info(AI_Suppression.id..string.format("OnEnterRetreating: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
|
||||
-- Set the ALARM STATE to GREEN. Then the unit will move even if it is under fire.
|
||||
Controlable:OptionAlarmStateGreen()
|
||||
|
||||
-- Route the group to a zone.
|
||||
MESSAGE:New(string.format("Group %s is retreating!", Controlable:GetName()), 30):ToAll()
|
||||
self:_RetreatToZone(self.Zone_Retreat, 50, "Vee")
|
||||
|
||||
env.info(AI_Suppression.id..string.format("OnEnterRetreating: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
end
|
||||
|
||||
--- Leaving "Retreating" state.
|
||||
@ -370,21 +440,13 @@ function AI_Suppression:OnLeaveRetreating(Controlable, From, Event, To)
|
||||
Controlable:OptionAlarmStateAuto()
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Entering "Hiding" state. Group will try to take cover at neargy scenery objects.
|
||||
-- @param #AI_Suppression self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controlable Controllable of the AI group.
|
||||
function AI_Suppression:OnEnterHiding(Controlable, From, Event, To)
|
||||
env.info(AI_Suppression.id..string.format("OnEnterHiding: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
|
||||
-- Set the ALARM STATE to GREEN. Then the unit will move even if it is under fire.
|
||||
Controlable:OptionAlarmStateGreen()
|
||||
|
||||
-- Route the group to a zone.
|
||||
MESSAGE:New(string.format("Group %s would be(!) hiding now!", Controlable:GetName()), 30):ToAll()
|
||||
|
||||
--TODO: Search place to hide. For each unit (disperse) or same for all?
|
||||
|
||||
env.info(AI_Suppression.id..string.format("OnEnterHiding: %s event %s from %s to %s", Controlable:GetName(), Event, From, To))
|
||||
end
|
||||
|
||||
--- Leaving "Hiding" state.
|
||||
@ -397,35 +459,128 @@ function AI_Suppression:OnLeaveHiding(Controlable, From, Event, To)
|
||||
Controlable:OptionAlarmStateAuto()
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Handle the DCS event hit.
|
||||
-- @param #AI_Suppression self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_Suppression:OnEventHit(EventData)
|
||||
self:E({"EventHit", EventData })
|
||||
env.info("Hitevent")
|
||||
|
||||
if EventData.IniDCSUnit then
|
||||
-- Call "Hit" event.
|
||||
self:Hit()
|
||||
function AI_Suppression:_OnHit(EventData)
|
||||
self:E( {AI_Suppression.id.."_OnHit", EventData })
|
||||
--env.info(AI_Suppression.id.."Initiator : "..EventData.IniDCSGroupName)
|
||||
--env.info(AI_Suppression.id.."Target : "..EventData.TgtDCSGroupName)
|
||||
--env.info(AI_Suppression.id.."Controllable: "..self.Controllable:GetName())
|
||||
|
||||
if EventData.TgtDCSGroup then
|
||||
|
||||
local TargetGroup=EventData.TgtGroup --Wrapper.Group#GROUP
|
||||
|
||||
end
|
||||
if EventData.TgtDCSGroupName==self.Controllable:GetName() then
|
||||
|
||||
-- Figure out who shot.
|
||||
local InitiatorName="unknown"
|
||||
local Fallback=nil
|
||||
if EventData.IniDCSUnit then
|
||||
|
||||
local InitiatorUnit=EventData.IniUnit --Wrapper.Unit#UNIT
|
||||
InitiatorName=EventData.IniDCSGroupName
|
||||
|
||||
local TC=TargetGroup:GetCoordinate()
|
||||
local IC=InitiatorUnit:GetCoordinate()
|
||||
|
||||
-- Create a fall back point.
|
||||
Fallback=self:_FallBackCoord(TC, IC , 200) -- Core.Point#COORDINATE
|
||||
end
|
||||
|
||||
-- Get life of group in %.
|
||||
local life_min, life_max, life_ave, groupstrength=self:_GetLife()
|
||||
|
||||
-- Debug message.
|
||||
local text=string.format("Group %s was hit by %s. Life min=%02d %%, max=%02d %%, average=%02d %%, group=%3.0f", EventData.TgtDCSGroupName, InitiatorName, life_min, life_max, life_ave, groupstrength)
|
||||
MESSAGE:New(text, 10):ToAll()
|
||||
env.info(AI_Suppression.id..text)
|
||||
|
||||
-- Trigger Hit event.
|
||||
self:Hit(Fallback)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Handle the DCS event dead.
|
||||
-- @param #AI_Suppression self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_Suppression:OnEventDead(EventData)
|
||||
self:E({"EventDead", EventData })
|
||||
env.info("Deadevent")
|
||||
function AI_Suppression:_OnDead(EventData)
|
||||
self:E({AI_Suppression.id.."_OnDead", EventData})
|
||||
|
||||
if EventData.IniDCSUnit then
|
||||
--self:Died()
|
||||
end
|
||||
if EventData.IniDCSGroupName==self.Controllable:GetName() then
|
||||
|
||||
-- Number of units left in the group.
|
||||
local nunits=#self.Controllable:GetUnits()-1
|
||||
|
||||
local text=string.format("A unit from group %s just died! %d units left.", self.Controllable:GetName(), nunits)
|
||||
MESSAGE:New(text, 10):ToAll()
|
||||
env.info(AI_Suppression.id..text)
|
||||
|
||||
-- Go to stop state.
|
||||
if nunits==0 then
|
||||
self:Stop()
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Suppress fire of a unit.
|
||||
-- @param #AI_Suppression self
|
||||
function AI_Suppression:_Suppress()
|
||||
|
||||
-- Current time.
|
||||
local Tnow=timer.getTime()
|
||||
|
||||
-- Controllable
|
||||
local Controlable=self.Controllable
|
||||
|
||||
-- Group will hold their weapons.
|
||||
Controlable:OptionROEHoldFire()
|
||||
|
||||
-- Get randomized time the unit is suppressed.
|
||||
local Tsuppress=math.random(self.Tsuppress_min, self.Tsuppress_max)
|
||||
|
||||
-- Time the suppression started
|
||||
self.TsuppressionStart=Tnow
|
||||
|
||||
-- Time at which the suppression is over.
|
||||
local renew=true
|
||||
if self.TsuppressionOver~=nil then
|
||||
if Tsuppress+Tnow>self.TsuppressionOver then
|
||||
self.TsuppressionOver=Tnow+Tsuppress
|
||||
else
|
||||
renew=false
|
||||
end
|
||||
else
|
||||
self.TsuppressionOver=Tnow+Tsuppress
|
||||
end
|
||||
|
||||
-- Recovery event will be called in Tsuppress seconds. (We add one second to be sure the time has really passed when recovery is checked.)
|
||||
if renew then
|
||||
self:__Recovered(self.TsuppressionOver-Tnow)
|
||||
end
|
||||
|
||||
-- Debug message.
|
||||
local text=string.format("Group %s is suppressed for %d seconds.", Controlable:GetName(), Tsuppress)
|
||||
MESSAGE:New(text, 30):ToAll()
|
||||
env.info(AI_Suppression.id..text)
|
||||
text=string.format("Suppression starts at %f and ends at %f.", Tnow, self.TsuppressionOver)
|
||||
env.info(AI_Suppression.id..text)
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Get (relative) life in percent of a group. Function returns the value of the units with the smallest and largest life. Also the average value of all groups is returned.
|
||||
-- @param #AI_Suppression self
|
||||
-- @param Wrapper.Group#GROUP group Group of unit.
|
||||
@ -440,10 +595,12 @@ function AI_Suppression:_GetLife()
|
||||
local life_ave=0
|
||||
local n=0
|
||||
local units=group:GetUnits()
|
||||
local groupstrength=#units/self.IniGroupStrength*100
|
||||
for _,unit in pairs(units) do
|
||||
if unit then
|
||||
local unit=unit -- Wrapper.Unit#UNIT
|
||||
if unit and unit:IsActive() then
|
||||
n=n+1
|
||||
local life=unit:GetLife()/unit:GetLife0()*100
|
||||
local life=unit:GetLife()/(unit:GetLife0()+1)*100
|
||||
if life < life_min then
|
||||
life_min=life
|
||||
end
|
||||
@ -451,10 +608,13 @@ function AI_Suppression:_GetLife()
|
||||
life_max=life
|
||||
end
|
||||
life_ave=life_ave+life
|
||||
local text=string.format("n=%d: Life = %3.1f, Life0 = %3.1f, min=%3.1f, max=%3.1f, ave=%3.1f, group=%3.1f", n, unit:GetLife(), unit:GetLife0(), life_min, life_max, life_ave/n,groupstrength)
|
||||
env.info(AI_Suppression.id..text)
|
||||
end
|
||||
end
|
||||
life_ave=life_ave/n
|
||||
return life_min, life_max, life_ave
|
||||
|
||||
return life_min, life_max, life_ave, groupstrength
|
||||
else
|
||||
return 0, 0, 0
|
||||
end
|
||||
@ -473,12 +633,102 @@ function AI_Suppression:_RetreatToZone(zone, speed, formation)
|
||||
speed = speed or 999
|
||||
formation = formation or "Vee"
|
||||
|
||||
--
|
||||
env.info(AI_Suppression.id.."Retreat zone : "..zone:GetName())
|
||||
|
||||
-- Get a random point in the retreat zone.
|
||||
local ZonePoint=zone:GetRandomPointVec2()
|
||||
local ZoneCoord=zone:GetRandomCoordinate() -- Core.Point#COORDINATE
|
||||
local ZoneVec2=ZoneCoord:GetVec2()
|
||||
|
||||
-- Debug smoke zone and point.
|
||||
ZoneCoord:SmokeBlue()
|
||||
zone:SmokeZone(SMOKECOLOR.Red, 12)
|
||||
|
||||
-- Set task to go to zone.
|
||||
self.Controllable:TaskRouteToVec2(ZonePoint, speed, formation)
|
||||
self.Controllable:TaskRouteToVec2(ZoneVec2, speed, formation)
|
||||
|
||||
end
|
||||
|
||||
--- Determine the coordinate to which a unit should fall back.
|
||||
--@param #AI_Suppression self
|
||||
--@param Core.Point#COORDINATE a Coordinate of the defending group.
|
||||
--@param Core.Point#COORDINATE b Coordinate of the attacking group.
|
||||
--@return Core.Point#COORDINATE Fallback coordinates.
|
||||
function AI_Suppression:_FallBackCoord(a, b, distance)
|
||||
local dx = b.x-a.x
|
||||
-- take the right value for y-coordinate (if we have "alt" then "y" if not "z")
|
||||
local ay
|
||||
if a.alt then
|
||||
ay=a.y
|
||||
else
|
||||
ay=a.z
|
||||
end
|
||||
local by
|
||||
if b.alt then
|
||||
by=b.y
|
||||
else
|
||||
by=b.z
|
||||
end
|
||||
local dy = by-ay
|
||||
local angle = math.deg(math.atan2(dy,dx))
|
||||
if angle < 0 then
|
||||
angle = 360 + angle
|
||||
end
|
||||
angle=angle-180
|
||||
local fbp=a:Translate(distance, angle)
|
||||
return fbp
|
||||
end
|
||||
|
||||
|
||||
--- Fall back (move away) from enemy who is shooting on the group.
|
||||
--@param #AI_Suppression self
|
||||
--@param Core.Point#COORDINATE coord_fbp Coordinate of the fall back point.
|
||||
function AI_Suppression:_FallBack(coord_fbp)
|
||||
|
||||
local group=self.Controllable -- Wrapper.Controllable#CONTROLLABLE
|
||||
|
||||
local Waypoints = group:GetTemplateRoutePoints()
|
||||
|
||||
local coord_grp = group:GetCoordinate()
|
||||
local wp1 = coord_grp:WaypointGround(99, "Vee")
|
||||
local wp2 = coord_fbp:WaypointGround(99, "Vee")
|
||||
|
||||
table.insert(Waypoints, 1, wp1)
|
||||
table.insert(Waypoints, 2, wp2)
|
||||
|
||||
-- Condition to wait.
|
||||
local ConditionWait=group:TaskCondition(nil, nil, nil, nil, 30, nil)
|
||||
|
||||
-- Task to hold.
|
||||
local TaskHold = group:TaskHold()
|
||||
|
||||
local TaskRoute1 = group:TaskFunction("AI_Suppression._Passing_Waypoint", self, 0)
|
||||
local TaskCombo2 = {}
|
||||
TaskCombo2[#TaskCombo2+1] = group:TaskFunction("AI_Suppression._Passing_Waypoint", self, 1)
|
||||
TaskCombo2[#TaskCombo2+1] = group:TaskControlled(TaskHold, ConditionWait)
|
||||
local TaskRoute2 = group:TaskCombo(TaskCombo2)
|
||||
|
||||
group:SetTaskWaypoint(Waypoints[1], TaskRoute1)
|
||||
group:SetTaskWaypoint(Waypoints[2], TaskRoute2)
|
||||
|
||||
group:Route(Waypoints)
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Group has reached a waypoint.
|
||||
--@param #AI_Suppression self
|
||||
--@param #number i Waypoint number that has been reached.
|
||||
function AI_Suppression._Passing_Waypoint(group, Fsm, i)
|
||||
env.info(AI_Suppression.id.."Passing waypoint")
|
||||
BASE:E(group)
|
||||
BASE:E(Fsm)
|
||||
BASE:E(i)
|
||||
|
||||
MESSAGE:New(string.format("Group %s passing waypoint %d", group:GetName(), i),30):ToAll()
|
||||
if i==1 then
|
||||
MESSAGE:New(string.format("Group %s has reached fallback point.", group:GetName(), i),30):ToAll()
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
Loading…
x
Reference in New Issue
Block a user