POINT - added option to name and stop smoke/fire

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Applevangelist 2022-01-30 09:39:03 +01:00
parent af79f63870
commit e21bc8a930

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@ -1883,82 +1883,101 @@ do -- COORDINATE
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param Utilities.Utils#BIGSMOKEPRESET preset Smoke preset (1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke). -- @param Utilities.Utils#BIGSMOKEPRESET preset Smoke preset (1=small smoke and fire, 2=medium smoke and fire, 3=large smoke and fire, 4=huge smoke and fire, 5=small smoke, 6=medium smoke, 7=large smoke, 8=huge smoke).
-- @param #number density (Optional) Smoke density. Number in [0,...,1]. Default 0.5. -- @param #number density (Optional) Smoke density. Number in [0,...,1]. Default 0.5.
function COORDINATE:BigSmokeAndFire( preset, density ) -- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
function COORDINATE:BigSmokeAndFire( preset, density, name )
self:F2( { preset=preset, density=density } ) self:F2( { preset=preset, density=density } )
density=density or 0.5 density=density or 0.5
trigger.action.effectSmokeBig( self:GetVec3(), preset, density ) self.firename = name or "Fire-"..math.random(1,10000)
trigger.action.effectSmokeBig( self:GetVec3(), preset, density, self.firename )
end
--- Stop big smoke and fire at the coordinate.
-- @param #COORDINATE self
-- @param #string name (Optional) Name of the fire to stop it, if not using the same COORDINATE object.
function COORDINATE:StopBigSmokeAndFire( name )
self:F2( { name = name } )
name = name or self.firename
trigger.action.effectSmokeStop( name )
end end
--- Small smoke and fire at the coordinate. --- Small smoke and fire at the coordinate.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @number density (Optional) Smoke density. Number between 0 and 1. Default 0.5. -- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
function COORDINATE:BigSmokeAndFireSmall( density ) -- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
function COORDINATE:BigSmokeAndFireSmall( density, name )
self:F2( { density=density } ) self:F2( { density=density } )
density=density or 0.5 density=density or 0.5
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmokeAndFire, density) self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmokeAndFire, density, name)
end end
--- Medium smoke and fire at the coordinate. --- Medium smoke and fire at the coordinate.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @number density (Optional) Smoke density. Number between 0 and 1. Default 0.5. -- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
function COORDINATE:BigSmokeAndFireMedium( density ) -- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
function COORDINATE:BigSmokeAndFireMedium( density, name )
self:F2( { density=density } ) self:F2( { density=density } )
density=density or 0.5 density=density or 0.5
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmokeAndFire, density) self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmokeAndFire, density, name)
end end
--- Large smoke and fire at the coordinate. --- Large smoke and fire at the coordinate.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @number density (Optional) Smoke density. Number between 0 and 1. Default 0.5. -- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
function COORDINATE:BigSmokeAndFireLarge( density ) -- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
function COORDINATE:BigSmokeAndFireLarge( density, name )
self:F2( { density=density } ) self:F2( { density=density } )
density=density or 0.5 density=density or 0.5
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmokeAndFire, density) self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmokeAndFire, density, name)
end end
--- Huge smoke and fire at the coordinate. --- Huge smoke and fire at the coordinate.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @number density (Optional) Smoke density. Number between 0 and 1. Default 0.5. -- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
function COORDINATE:BigSmokeAndFireHuge( density ) -- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
function COORDINATE:BigSmokeAndFireHuge( density, name )
self:F2( { density=density } ) self:F2( { density=density } )
density=density or 0.5 density=density or 0.5
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmokeAndFire, density) self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmokeAndFire, density, name)
end end
--- Small smoke at the coordinate. --- Small smoke at the coordinate.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @number density (Optional) Smoke density. Number between 0 and 1. Default 0.5. -- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
function COORDINATE:BigSmokeSmall( density ) -- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
function COORDINATE:BigSmokeSmall( density, name )
self:F2( { density=density } ) self:F2( { density=density } )
density=density or 0.5 density=density or 0.5
self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmoke, density) self:BigSmokeAndFire(BIGSMOKEPRESET.SmallSmoke, density, name)
end end
--- Medium smoke at the coordinate. --- Medium smoke at the coordinate.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @number density (Optional) Smoke density. Number between 0 and 1. Default 0.5. -- @param number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
function COORDINATE:BigSmokeMedium( density ) -- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
function COORDINATE:BigSmokeMedium( density, name )
self:F2( { density=density } ) self:F2( { density=density } )
density=density or 0.5 density=density or 0.5
self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmoke, density) self:BigSmokeAndFire(BIGSMOKEPRESET.MediumSmoke, density, name)
end end
--- Large smoke at the coordinate. --- Large smoke at the coordinate.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @number density (Optional) Smoke density. Number between 0 and 1. Default 0.5. -- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
function COORDINATE:BigSmokeLarge( density ) -- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
function COORDINATE:BigSmokeLarge( density, name )
self:F2( { density=density } ) self:F2( { density=density } )
density=density or 0.5 density=density or 0.5
self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmoke, density) self:BigSmokeAndFire(BIGSMOKEPRESET.LargeSmoke, density,name)
end end
--- Huge smoke at the coordinate. --- Huge smoke at the coordinate.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @number density (Optional) Smoke density. Number between 0 and 1. Default 0.5. -- @param #number density (Optional) Smoke density. Number between 0 and 1. Default 0.5.
function COORDINATE:BigSmokeHuge( density ) -- @param #string name (Optional) Name of the fire to stop it later again if not using the same COORDINATE object. Defaults to "Fire-" plus a random 5-digit-number.
function COORDINATE:BigSmokeHuge( density, name )
self:F2( { density=density } ) self:F2( { density=density } )
density=density or 0.5 density=density or 0.5
self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmoke, density) self:BigSmokeAndFire(BIGSMOKEPRESET.HugeSmoke, density,name)
end end
--- Flares the point in a color. --- Flares the point in a color.