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https://github.com/FlightControl-Master/MOOSE.git
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FSM restructuring
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@@ -2,16 +2,16 @@
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--
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-- ===
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--
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-- # @{#PROCESS_ROUTE} FSM class, extends @{Process#PROCESS}
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-- # @{#FSMT_ROUTE} FSM class, extends @{Process#PROCESS}
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--
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-- ## PROCESS_ROUTE state machine:
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-- ## FSMT_ROUTE state machine:
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--
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-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
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-- All derived classes from this class will start with the class name, followed by a \_. See the relevant derived class descriptions below.
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-- Each derived class follows exactly the same process, using the same events and following the same state transitions,
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-- but will have **different implementation behaviour** upon each event or state transition.
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--
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-- ### PROCESS_ROUTE **Events**:
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-- ### FSMT_ROUTE **Events**:
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--
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-- These are the events defined in this class:
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--
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@@ -23,7 +23,7 @@
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-- * **More**: There are more route points that need to be followed. The process will go back into the Report state.
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-- * **NoMore**: There are no more route points that need to be followed. The process will go into the Success state.
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--
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-- ### PROCESS_ROUTE **Event methods**:
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-- ### FSMT_ROUTE **Event methods**:
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--
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-- Event methods are available (dynamically allocated by the state machine), that accomodate for state transitions occurring in the process.
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-- There are two types of event methods, which you can use to influence the normal mechanisms in the state machine:
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@@ -31,7 +31,7 @@
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-- * **Immediate**: The event method has exactly the name of the event.
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-- * **Delayed**: The event method starts with a __ + the name of the event. The first parameter of the event method is a number value, expressing the delay in seconds when the event will be executed.
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--
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-- ### PROCESS_ROUTE **States**:
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-- ### FSMT_ROUTE **States**:
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--
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-- * **None**: The controllable did not receive route commands.
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-- * **Arrived (*)**: The controllable has arrived at a route point.
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@@ -43,7 +43,7 @@
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--
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-- (*) End states of the process.
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--
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-- ### PROCESS_ROUTE state transition methods:
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-- ### FSMT_ROUTE state transition methods:
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--
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-- State transition functions can be set **by the mission designer** customizing or improving the behaviour of the state.
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-- There are 2 moments when state transition methods will be called by the state machine:
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@@ -60,41 +60,41 @@
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--
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-- ===
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--
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-- # 1) @{#PROCESS_ROUTE_ZONE} class, extends @{Fsm.Route#PROCESS_ROUTE}
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-- # 1) @{#FSMT_ROUTE_ZONE} class, extends @{Fsm.Route#FSMT_ROUTE}
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--
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-- The PROCESS_ROUTE_ZONE class implements the core functions to route an AIR @{Controllable} player @{Unit} to a @{Zone}.
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-- The FSMT_ROUTE_ZONE class implements the core functions to route an AIR @{Controllable} player @{Unit} to a @{Zone}.
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-- The player receives on perioding times messages with the coordinates of the route to follow.
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-- Upon arrival at the zone, a confirmation of arrival is sent, and the process will be ended.
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--
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-- # 1.1) PROCESS_ROUTE_ZONE constructor:
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-- # 1.1) FSMT_ROUTE_ZONE constructor:
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--
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-- * @{#PROCESS_ROUTE_ZONE.New}(): Creates a new PROCESS_ROUTE_ZONE object.
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-- * @{#FSMT_ROUTE_ZONE.New}(): Creates a new FSMT_ROUTE_ZONE object.
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--
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-- ===
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--
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-- @module Route
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do -- PROCESS_ROUTE
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do -- FSMT_ROUTE
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--- PROCESS_ROUTE class
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-- @type PROCESS_ROUTE
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--- FSMT_ROUTE class
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-- @type FSMT_ROUTE
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-- @field Tasking.Task#TASK TASK
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-- @field Wrapper.Unit#UNIT ProcessUnit
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-- @field Zone#ZONE_BASE TargetZone
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-- @extends Core.StateMachine#FSM_TEMPLATE
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PROCESS_ROUTE = {
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ClassName = "PROCESS_ROUTE",
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FSMT_ROUTE = {
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ClassName = "FSMT_ROUTE",
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}
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--- Creates a new routing state machine. The process will route a CLIENT to a ZONE until the CLIENT is within that ZONE.
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-- @param #PROCESS_ROUTE self
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-- @return #PROCESS_ROUTE self
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function PROCESS_ROUTE:New()
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-- @param #FSMT_ROUTE self
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-- @return #FSMT_ROUTE self
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function FSMT_ROUTE:New()
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-- Inherits from BASE
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local self = BASE:Inherit( self, FSM_TEMPLATE:New( "PROCESS_ROUTE" ) ) -- Core.StateMachine#FSM_TEMPLATE
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local self = BASE:Inherit( self, FSM_TEMPLATE:New( "FSMT_ROUTE" ) ) -- Core.StateMachine#FSM_TEMPLATE
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self:AddTransition( "None", "Start", "Routing" )
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self:AddTransition( "*", "Report", "Reporting" )
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@@ -118,32 +118,32 @@ do -- PROCESS_ROUTE
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--- Task Events
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--- StateMachine callback function
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-- @param #PROCESS_ROUTE self
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-- @param #FSMT_ROUTE self
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-- @param Wrapper.Controllable#CONTROLLABLE ProcessUnit
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_ROUTE:onafterStart( ProcessUnit, Event, From, To )
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function FSMT_ROUTE:onafterStart( ProcessUnit, Event, From, To )
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self:__Route( 1 )
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end
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--- Check if the controllable has arrived.
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-- @param #PROCESS_ROUTE self
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-- @param #FSMT_ROUTE self
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-- @param Wrapper.Controllable#CONTROLLABLE ProcessUnit
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-- @return #boolean
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function PROCESS_ROUTE:onfuncHasArrived( ProcessUnit )
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function FSMT_ROUTE:onfuncHasArrived( ProcessUnit )
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return false
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end
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--- StateMachine callback function
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-- @param #PROCESS_ROUTE self
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-- @param #FSMT_ROUTE self
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-- @param Wrapper.Controllable#CONTROLLABLE ProcessUnit
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_ROUTE:onbeforeRoute( ProcessUnit, Event, From, To )
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function FSMT_ROUTE:onbeforeRoute( ProcessUnit, Event, From, To )
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if ProcessUnit:IsAlive() then
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local HasArrived = self:onfuncHasArrived( ProcessUnit ) -- Polymorphic
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@@ -172,28 +172,28 @@ do -- PROCESS_ROUTE
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end
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end -- PROCESS_ROUTE
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end -- FSMT_ROUTE
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do -- PROCESS_ROUTE_ZONE
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do -- FSMT_ROUTE_ZONE
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--- PROCESS_ROUTE_ZONE class
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-- @type PROCESS_ROUTE_ZONE
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--- FSMT_ROUTE_ZONE class
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-- @type FSMT_ROUTE_ZONE
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-- @field Tasking.Task#TASK TASK
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-- @field Wrapper.Unit#UNIT ProcessUnit
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-- @field Zone#ZONE_BASE TargetZone
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-- @extends #PROCESS_ROUTE
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PROCESS_ROUTE_ZONE = {
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ClassName = "PROCESS_ROUTE_ZONE",
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-- @extends #FSMT_ROUTE
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FSMT_ROUTE_ZONE = {
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ClassName = "FSMT_ROUTE_ZONE",
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}
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--- Creates a new routing state machine. The task will route a controllable to a ZONE until the controllable is within that ZONE.
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-- @param #PROCESS_ROUTE_ZONE self
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-- @param #FSMT_ROUTE_ZONE self
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-- @param Zone#ZONE_BASE TargetZone
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function PROCESS_ROUTE_ZONE:New( TargetZone )
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local self = BASE:Inherit( self, PROCESS_ROUTE:New() ) -- #PROCESS_ROUTE_ZONE
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function FSMT_ROUTE_ZONE:New( TargetZone )
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local self = BASE:Inherit( self, FSMT_ROUTE:New() ) -- #FSMT_ROUTE_ZONE
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self:SetParameters( {
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TargetZone = TargetZone,
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@@ -208,10 +208,10 @@ do -- PROCESS_ROUTE_ZONE
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end
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--- Method override to check if the controllable has arrived.
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-- @param #PROCESS_ROUTE self
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-- @param #FSMT_ROUTE self
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-- @param Wrapper.Controllable#CONTROLLABLE ProcessUnit
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-- @return #boolean
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function PROCESS_ROUTE_ZONE:onfuncHasArrived( ProcessUnit )
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function FSMT_ROUTE_ZONE:onfuncHasArrived( ProcessUnit )
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if ProcessUnit:IsInZone( self.TargetZone ) then
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local RouteText = ProcessUnit:GetCallsign() .. ": You have arrived within the zone!"
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@@ -224,12 +224,12 @@ do -- PROCESS_ROUTE_ZONE
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--- Task Events
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--- StateMachine callback function
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-- @param #PROCESS_ROUTE_ZONE self
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-- @param #FSMT_ROUTE_ZONE self
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-- @param Wrapper.Controllable#CONTROLLABLE ProcessUnit
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_ROUTE_ZONE:onenterReporting( ProcessUnit, Event, From, To )
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function FSMT_ROUTE_ZONE:onenterReporting( ProcessUnit, Event, From, To )
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local ZoneVec2 = self.TargetZone:GetVec2()
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local ZonePointVec2 = POINT_VEC2:New( ZoneVec2.x, ZoneVec2.y )
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@@ -239,4 +239,4 @@ do -- PROCESS_ROUTE_ZONE
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MESSAGE:New( RouteText, self.DisplayTime, self.DisplayCategory ):ToGroup( ProcessUnit:GetGroup() )
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end
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end -- PROCESS_ROUTE_ZONE
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end -- FSMT_ROUTE_ZONE
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