From e54fad6c537171f35f223d2f989033eff78eda14 Mon Sep 17 00:00:00 2001 From: FlightControl_Master Date: Fri, 22 Dec 2017 11:11:25 +0100 Subject: [PATCH] Commented out SetPlayerMenu and S_EVENT_PLAYER_ENTER_UNIT commented out too! --- Moose Development/Moose/Core/Database.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Moose Development/Moose/Core/Database.lua b/Moose Development/Moose/Core/Database.lua index 444527c82..d08711bb1 100644 --- a/Moose Development/Moose/Core/Database.lua +++ b/Moose Development/Moose/Core/Database.lua @@ -97,7 +97,7 @@ function DATABASE:New() self:HandleEvent( EVENTS.DeleteCargo ) -- Follow alive players and clients - self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event. + --self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event. self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit ) self:_RegisterTemplates() @@ -740,7 +740,7 @@ function DATABASE:_EventOnBirth( Event ) self:AddPlayer( Event.IniUnitName, PlayerName ) end local Settings = SETTINGS:Set( PlayerName ) - Settings:SetPlayerMenu( Event.IniUnit ) + --Settings:SetPlayerMenu( Event.IniUnit ) --MENU_INDEX:Refresh( Event.IniGroup ) end end