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Added MENU_MISSION classes and fixed bug in SCORING
-- Added class MENU_MISSION -- Added class MENU_MISSION_COMMAND -- Revised documentation of Menu -- Fixed bug in SCORING class to set the scoring menu
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@@ -120,17 +120,24 @@ There will be as many AI GROUPS spawned as there at CLIENTS in SET</em>CLIENT no
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<h2>1.3) AIBALANCER allows AI to patrol specific zones:</h2>
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<p>Use <a href="AIBalancer.html##(AIBALANCER).SetPatrolZone">AIBalancer#AIBALANCER.SetPatrolZone</a>() to specify a zone where the AI needs to patrol.</p>
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<hr/>
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<h1>CREDITS</h1>
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<p><strong>Dutch_Baron (James)</strong> Who you can search on the Eagle Dynamics Forums.
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Working together with James has resulted in the creation of the AIBALANCER class.
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James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)</p>
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<h3>Contributions:</h3>
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<p><strong>SNAFU</strong>
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Had a couple of mails with the guys to validate, if the same concept in the GCI/CAP script could be reworked within MOOSE.
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None of the script code has been used however within the new AIBALANCER moose class.</p>
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<ul>
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<li><p><strong>Dutch_Baron (James)</strong> Who you can search on the Eagle Dynamics Forums. <br/>
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Working together with James has resulted in the creation of the AIBALANCER class. <br/>
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James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)</p></li>
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<li><p><strong>SNAFU</strong>
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Had a couple of mails with the guys to validate, if the same concept in the GCI/CAP script could be reworked within MOOSE.
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None of the script code has been used however within the new AIBALANCER moose class.</p></li>
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</ul>
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<h3>Authors:</h3>
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<ul>
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<li>FlightControl - Framework Design & Programming</li>
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</ul>
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<h2>Global(s)</h2>
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