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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Progress SEAD Tasking
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@@ -40,7 +40,7 @@ do -- TASK_SEAD
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-- @param Core.Zone#ZONE_BASE TargetZone The target zone, if known.
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-- If the TargetZone parameter is specified, the player will be routed to the center of the zone where all the targets are assumed to be.
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-- @return #TASK_SEAD self
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function TASK_SEAD:New( Mission, SetGroup, TaskName, TargetSetUnit, TargetDistance )
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function TASK_SEAD:New( Mission, SetGroup, TaskName, TargetSetUnit )
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local self = BASE:Inherit( self, TASK:New( Mission, SetGroup, TaskName, "SEAD" ) ) -- Tasking.Task#TASK_SEAD
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self:F()
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@@ -52,79 +52,102 @@ do -- TASK_SEAD
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local Fsm = self:GetUnitProcess()
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Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "Route", Rejected = "Reject" } )
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Fsm:AddTransition( "Assigned", "Route", "Routing" )
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Fsm:AddProcess ( "Routing", "RouteToPoint", ACT_ROUTE_POINT:New( self.TargetPointVec2, self.TargetDistance ), { Arrived = "Arrive" } )
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Fsm:AddProcess ( "Routing", "RouteToZone", ACT_ROUTE_ZONE:New( self.TargetZone ), { Arrived = "Arrive" } )
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Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "RouteToRendezVous", Rejected = "Reject" } )
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Fsm:AddTransition( "Assigned", "RouteToRendezVous", "RoutingToRendezVous" )
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Fsm:AddProcess ( "RoutingToRendezVous", "RouteToRendezVousPoint", ACT_ROUTE_POINT:New(), { Arrived = "ArriveAtRendezVous" } )
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Fsm:AddProcess ( "RoutingToRendezVous", "RouteToRendezVousZone", ACT_ROUTE_ZONE:New(), { Arrived = "ArriveAtRendezVous" } )
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Fsm:AddTransition( "Arrived", "ArriveAtRendezVous", "ArrivedAtRendezVous" )
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Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "Engage", "Engaging" )
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Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "HoldAtRendezVous", "HoldingAtRendezVous" )
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Fsm:AddProcess ( "Engaging", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "SEAD" ), { Accounted = "Success" } )
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--Fsm:AddProcess ( "Accounting", "Smoke", ACT_ASSIST_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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Fsm:AddTransition( "Engaging", "RouteToTarget", "Engaging" )
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Fsm:AddProcess( "Engaging", "RouteToTargetZone", ACT_ROUTE_ZONE:New(), {} )
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Fsm:AddProcess( "Engaging", "RouteToTargetPoint", ACT_ROUTE_POINT:New(), {} )
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Fsm:AddTransition( "Engaging", "RouteToTargets", "Engaging" )
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Fsm:AddTransition( "Accounted", "DestroyedAll", "Accounted" )
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Fsm:AddTransition( "Rejected", "Reject", "Aborted" )
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Fsm:AddTransition( "Arrived", "Arrive", "Accounting" )
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Fsm:AddProcess ( "Accounting", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "SEAD" ), { Accounted = "Success" } )
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Fsm:AddProcess ( "Accounting", "Smoke", ACT_ASSIST_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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Fsm:AddTransition( "Accounting", "CheckRange", "Accounting" )
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Fsm:AddTransition( "Accounting", "InRange", "Accounting" )
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Fsm:AddTransition( "Accounting", "NotInRange", "Assigned" )
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Fsm:AddTransition( "Accounting", "Success", "Success" )
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Fsm:AddTransition( "Failed", "Fail", "Failed" )
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--- Test
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task_SEAD#TASK_SEAD Task
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function Fsm:onafterRouteToRendezVous( TaskUnit, Task )
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self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
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-- Determine the first Unit from the self.RendezVousSetUnit
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if Task:GetRendezVousZone() then
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self:__RouteToRendezVousZone( 0.1 )
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else
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if Task:GetRendezVousPointVec2() then
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self:__RouteToPoint( 0.1 )
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else
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self:__ArriveAtRendezVous( 0.1 )
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end
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end
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end
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--- Test
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task#TASK_SEAD Task
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function Fsm:onenterRouting( TaskUnit, Task )
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function Fsm:OnAfterArriveAtRendezVous( TaskUnit, Task )
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self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
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-- Determine the first Unit from the self.TargetSetUnit
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local TargetUnit = Task.TargetSetUnit:GetFirst() -- Wrapper.Unit#UNIT
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if TargetUnit then
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self:E( { TargetZone = Task.TargetZone } )
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if Task.TargetZone then
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self:__RouteToZone( 0.1 )
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self:__Engage( 0.1 )
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end
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--- Test
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task#TASK_SEAD Task
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function Fsm:onafterEngage( TaskUnit, Task )
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self:E( { self } )
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self:__Account( 0.1 )
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self:__RouteToTarget(0.1 )
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self:__RouteToTargets( -10 )
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end
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--- Test
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task_SEAD#TASK_SEAD Task
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function Fsm:onafterRouteToTarget( TaskUnit, Task )
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self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
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-- Determine the first Unit from the self.TargetSetUnit
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if Task:GetTargetZone() then
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self:__RouteToTargetZone( 0.1 )
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else
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local TargetPointVec2 = TargetUnit:GetPointVec2()
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local RoutePointProcess = self:GetProcess( "Routing", "RouteToPoint" )
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RoutePointProcess:SetTargetPointVec2( TargetPointVec2 )
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self:__RouteToPoint( 0.1 )
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if Task:GetTargetPointVec2() then
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local TargetUnit = Task.TargetSetUnit:GetFirst() -- Wrapper.Unit#UNIT
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if TargetUnit then
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Task:SetTargetPointVec2( TargetUnit:GetPointVec2() )
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end
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self:__RouteToTargetPoint( 0.1 )
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end
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end
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end
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end
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function Fsm:onenterAccounting( TaskUnit, Task )
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self:E( { self } )
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self:Account()
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self:Smoke()
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self:__CheckRange( -5 )
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end
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--- @param #FSM_PROCESS self
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--- Test
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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function Fsm:onafterCheckRange( TaskUnit, Task )
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self:E( "CheckRange" )
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-- @param Tasking.Task_SEAD#TASK_SEAD Task
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function Fsm:onafterRouteToTargets( TaskUnit, Task )
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self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
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local TargetUnit = Task.TargetSetUnit:GetFirst() -- Wrapper.Unit#UNIT
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if TargetUnit then
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local PointVec2 = TargetUnit:GetPointVec2()
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local Distance = PointVec2:Get2DDistance( TaskUnit:GetPointVec2() )
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if Distance > Task.TargetDistance then
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self:NotInRange()
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else
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self:InRange()
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end
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Task:SetTargetPointVec2( TargetUnit:GetPointVec2() )
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end
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end
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function Fsm:onafterNotInRange( TaskUnit )
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self:E( "Not In Range" )
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-- Stop accounting etc. and go back to routing.
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local FsmAccount = self:GetProcess( "Accounting", "Account" )
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local FsmSmoke = self:GetProcess( "Accounting", "Smoke" )
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FsmAccount:Stop() -- Stop the Accounting
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FsmSmoke:Stop() -- Stop the Smoking
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self:__Route( 1 )
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end
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function Fsm:onafterInRange( TaskUnit )
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self:E( "In Range" )
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self:__CheckRange( -5 )
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end
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return self
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@@ -137,8 +160,72 @@ do -- TASK_SEAD
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end
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--- @param #TASK_SEAD self
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-- @param Core.Point#POINT_VEC2 RendezVousPointVec2 The PointVec2 object referencing to the 2D point where the RendezVous point is located on the map.
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-- @param #number RendezVousRange The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
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function TASK_SEAD:SetRendezVousPointVec2( RendezVousPointVec2, RendezVousRange )
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local ActRouteRendezVous = self:GetProcess( "RoutingToRendezVous", "RouteToRendezVousPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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ActRouteRendezVous:SetPointVec2( RendezVousPointVec2 )
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ActRouteRendezVous:SetRange( RendezVousRange )
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end
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--- @param #TASK_SEAD self
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-- @return Core.Point#POINT_VEC2 The PointVec2 object referencing to the 2D point where the RendezVous point is located on the map.
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-- @return #number The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
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function TASK_SEAD:GetRendezVousPointVec2()
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local ActRouteRendezVous = self:GetProcess( "RoutingToRendezVous", "RouteToRendezVousPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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return ActRouteRendezVous:GetPointVec2(), ActRouteRendezVous:GetRange()
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end
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--- @param #TASK_SEAD self
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-- @param Core.Zone#ZONE_BASE RendezVousZone The Zone object where the RendezVous is located on the map.
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function TASK_SEAD:SetRendezVousZone( RendezVousZone )
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local ActRouteRendezVous = self:GetProcess( "RoutingToRendezVous", "RouteToRendezVousZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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ActRouteRendezVous:SetZone( RendezVousZone )
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end
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--- @param #TASK_SEAD self
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-- @return Core.Zone#ZONE_BASE The Zone object where the RendezVous is located on the map.
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function TASK_SEAD:GetRendezVousZone()
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local ActRouteRendezVous = self:GetProcess( "RoutingToRendezVous", "RouteToRendezVousZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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return ActRouteRendezVous:GetZone()
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end
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--- @param #TASK_SEAD self
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-- @param Core.Point#POINT_VEC2 TargetPointVec2 The PointVec2 object where the Target is located on the map.
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function TASK_SEAD:SetTargetPointVec2( TargetPointVec2 )
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local ActRouteTarget = self:GetProcess( "Engaging", "RouteToTargetPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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ActRouteTarget:SetPointVec2( TargetPointVec2 )
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end
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--- @param #TASK_SEAD self
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-- @return Core.Point#POINT_VEC2 The PointVec2 object where the Target is located on the map.
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function TASK_SEAD:GetTargetPointVec2()
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local ActRouteTarget = self:GetProcess( "Engaging", "RouteToTargetPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
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return ActRouteTarget:GetPointVec2()
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end
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--- @param #TASK_SEAD self
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-- @param Core.Zone#ZONE_BASE TargetZone The Zone object where the Target is located on the map.
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function TASK_SEAD:SetTargetZone( TargetZone )
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self.TargetZone = TargetZone
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local ActRouteTarget = self:GetProcess( "Engaging", "RouteToTargetZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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ActRouteTarget:SetZone( TargetZone )
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end
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--- @param #TASK_SEAD self
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-- @return Core.Zone#ZONE_BASE The Zone object where the Target is located on the map.
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function TASK_SEAD:GetTargetZone()
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local ActRouteTarget = self:GetProcess( "Engaging", "RouteToTargetZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
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return ActRouteTarget:GetZone()
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end
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end
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