From e60e8b37e6539454da2ed7d1fb5b02d43d60531b Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Sat, 9 Dec 2023 15:50:47 +0100 Subject: [PATCH] xx --- Moose Development/Moose/Core/Spawn.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Moose Development/Moose/Core/Spawn.lua b/Moose Development/Moose/Core/Spawn.lua index 185b638b9..df588f14a 100644 --- a/Moose Development/Moose/Core/Spawn.lua +++ b/Moose Development/Moose/Core/Spawn.lua @@ -1108,7 +1108,7 @@ function SPAWN:InitRandomizeCallsign() return self end ---- [AIR only!] This method sets a specific callsign for a spawned group. Use for a group with one unit only! +--- [BLUE AIR only!] This method sets a specific callsign for a spawned group. Use for a group with one unit only! -- @param #SPAWN self -- @param #number ID ID of the callsign enumerator, e.g. CALLSIGN.Tanker.Texaco - - resulting in e.g. Texaco-2-1 -- @param #string Name Name of this callsign as it cannot be determined from the ID because of the dependency on the task type of the plane, and the plane type. E.g. "Texaco" @@ -3355,7 +3355,7 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2 SpawnTemplate.units[UnitID].callsign[2] = self.SpawnInitCallSignMinor SpawnTemplate.units[UnitID].callsign[3] = self.SpawnInitCallSignMajor SpawnTemplate.units[UnitID].callsign["name"] = string.format("%s%d%d",self.SpawnInitCallSignName,self.SpawnInitCallSignMinor,self.SpawnInitCallSignMajor) - UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1) + --UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1) end end end @@ -3371,7 +3371,7 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2 local CallsignLen = CallsignName:len() SpawnTemplate.units[UnitID].callsign[2] = UnitID SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3] - else + elseif type( Callsign ) == "number" then SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex end end