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Documentation
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--- **Functional** - (R2.4) Control artillery units.
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--- **Functional** - Control artillery units.
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--
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-- ===
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--
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@@ -6,30 +6,22 @@
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--
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-- ## Features:
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--
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-- * Multiple targets can be assigned. No restriction on number of targets.
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-- * Targets can be given a priority. Engagement of targets is executed a according to their priority.
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-- * Engagements can be scheduled, i.e. will be executed at a certain time of the day.
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-- * Multiple relocations of the group can be assigned and scheduled via queueing system.
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-- * Special weapon types can be selected for each attack, e.g. cruise missiles for Naval units.
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-- * Automatic rearming once the artillery is out of ammo (optional).
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-- * Automatic relocation after each firing engagement to prevent counter strikes (optional).
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-- * Automatic relocation movements to get the battery within firing range (optional).
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-- * Simulation of tactical nuclear shells as well as illumination and smoke shells.
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-- * New targets can be added during the mission, e.g. when they are detected by recon units.
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-- * Targets and relocations can be assigned by placing markers on the F10 map.
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-- * Finite state machine implementation. Mission designer can interact when certain events occur.
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-- * Multiple targets can be assigned. No restriction on number of targets.
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-- * Targets can be given a priority. Engagement of targets is executed a according to their priority.
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-- * Engagements can be scheduled, i.e. will be executed at a certain time of the day.
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-- * Multiple relocations of the group can be assigned and scheduled via queueing system.
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-- * Special weapon types can be selected for each attack, e.g. cruise missiles for Naval units.
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-- * Automatic rearming once the artillery is out of ammo (optional).
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-- * Automatic relocation after each firing engagement to prevent counter strikes (optional).
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-- * Automatic relocation movements to get the battery within firing range (optional).
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-- * Simulation of tactical nuclear shells as well as illumination and smoke shells.
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-- * New targets can be added during the mission, e.g. when they are detected by recon units.
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-- * Targets and relocations can be assigned by placing markers on the F10 map.
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-- * Finite state machine implementation. Mission designer can interact when certain events occur.
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--
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-- ====
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--
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-- # Demo Missions
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--
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-- ### [MOOSE - ALL Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS)
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--
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-- ====
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--
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-- # YouTube Channel
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--
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-- ### [MOOSE YouTube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg)
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-- ## [MOOSE YouTube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg)
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--
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-- ===
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--
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