Documentation

This commit is contained in:
FlightControl
2018-10-09 09:47:22 +02:00
parent a3e29a8d5c
commit e6f51af34c
16 changed files with 404 additions and 299 deletions

View File

@@ -1,4 +1,4 @@
--- **Functional** - (R2.4) Control artillery units.
--- **Functional** - Control artillery units.
--
-- ===
--
@@ -6,30 +6,22 @@
--
-- ## Features:
--
-- * Multiple targets can be assigned. No restriction on number of targets.
-- * Targets can be given a priority. Engagement of targets is executed a according to their priority.
-- * Engagements can be scheduled, i.e. will be executed at a certain time of the day.
-- * Multiple relocations of the group can be assigned and scheduled via queueing system.
-- * Special weapon types can be selected for each attack, e.g. cruise missiles for Naval units.
-- * Automatic rearming once the artillery is out of ammo (optional).
-- * Automatic relocation after each firing engagement to prevent counter strikes (optional).
-- * Automatic relocation movements to get the battery within firing range (optional).
-- * Simulation of tactical nuclear shells as well as illumination and smoke shells.
-- * New targets can be added during the mission, e.g. when they are detected by recon units.
-- * Targets and relocations can be assigned by placing markers on the F10 map.
-- * Finite state machine implementation. Mission designer can interact when certain events occur.
-- * Multiple targets can be assigned. No restriction on number of targets.
-- * Targets can be given a priority. Engagement of targets is executed a according to their priority.
-- * Engagements can be scheduled, i.e. will be executed at a certain time of the day.
-- * Multiple relocations of the group can be assigned and scheduled via queueing system.
-- * Special weapon types can be selected for each attack, e.g. cruise missiles for Naval units.
-- * Automatic rearming once the artillery is out of ammo (optional).
-- * Automatic relocation after each firing engagement to prevent counter strikes (optional).
-- * Automatic relocation movements to get the battery within firing range (optional).
-- * Simulation of tactical nuclear shells as well as illumination and smoke shells.
-- * New targets can be added during the mission, e.g. when they are detected by recon units.
-- * Targets and relocations can be assigned by placing markers on the F10 map.
-- * Finite state machine implementation. Mission designer can interact when certain events occur.
--
-- ====
--
-- # Demo Missions
--
-- ### [MOOSE - ALL Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS)
--
-- ====
--
-- # YouTube Channel
--
-- ### [MOOSE YouTube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg)
-- ## [MOOSE YouTube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg)
--
-- ===
--