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Documentation
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--- **Functional** - (R2.2) - Create random airtraffic in your missions.
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--- **Functional** - Create random airtraffic in your missions.
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--
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-- ===
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--
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-- The aim of the RAT class is to fill the empty DCS world with randomized air traffic and bring more life to your airports.
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--
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-- In particular, it is designed to spawn AI air units at random airports. These units will be assigned a random flight path to another random airport on the map.
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--
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-- The aim of the RAT class is to fill the empty DCS world with randomized air traffic and bring more life to your airports.
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-- In particular, it is designed to spawn AI air units at random airports. These units will be assigned a random flight path to another random airport on the map.
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-- Even the mission designer will not know where aircraft will be spawned and which route they follow.
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--
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-- ## Features
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-- ## Features:
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--
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-- * Very simple interface. Just one unit and two lines of Lua code needed to fill your map.
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-- * High degree of randomization. Aircraft will spawn at random airports, have random routes and random destinations.
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-- * Specific departure and/or destination airports can be chosen.
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-- * Departure and destination airports can be restricted by coalition.
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-- * Planes and helicopters supported. Helicopters can also be send to FARPs and ships.
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-- * Units can also be spawned in air within pre-defined zones of the map.
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-- * Aircraft will be removed when they arrive at their destination (or get stuck on the ground).
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-- * When a unit is removed a new unit with a different flight plan is respawned.
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-- * Aircraft can report their status during the route.
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-- * All of the above can be customized by the user if necessary.
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-- * All current (Caucasus, Nevada, Normandy, Persian Gulf) and future maps are supported.
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-- * Very simple interface. Just one unit and two lines of Lua code needed to fill your map.
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-- * High degree of randomization. Aircraft will spawn at random airports, have random routes and random destinations.
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-- * Specific departure and/or destination airports can be chosen.
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-- * Departure and destination airports can be restricted by coalition.
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-- * Planes and helicopters supported. Helicopters can also be send to FARPs and ships.
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-- * Units can also be spawned in air within pre-defined zones of the map.
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-- * Aircraft will be removed when they arrive at their destination (or get stuck on the ground).
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-- * When a unit is removed a new unit with a different flight plan is respawned.
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-- * Aircraft can report their status during the route.
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-- * All of the above can be customized by the user if necessary.
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-- * All current (Caucasus, Nevada, Normandy, Persian Gulf) and future maps are supported.
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--
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-- The RAT class creates an entry in the F10 radio menu which allows to
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-- The RAT class creates an entry in the F10 radio menu which allows to:
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--
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-- * Create new groups on-the-fly, i.e. at run time within the mission,
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-- * Destroy specific groups (e.g. if they get stuck or damaged and block a runway),
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-- * Request the status of all RAT aircraft or individual groups,
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-- * Place markers at waypoints on the F10 map for each group.
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-- * Create new groups on-the-fly, i.e. at run time within the mission,
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-- * Destroy specific groups (e.g. if they get stuck or damaged and block a runway),
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-- * Request the status of all RAT aircraft or individual groups,
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-- * Place markers at waypoints on the F10 map for each group.
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--
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-- Note that by its very nature, this class is suited best for civil or transport aircraft. However, it also works perfectly fine for military aircraft of any kind.
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--
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@@ -35,10 +33,9 @@
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--
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-- ===
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--
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-- # Demo Missions
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-- ## Missions:
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--
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-- ### [MOOSE - ALL Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS)
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-- ### [MOOSE - RAT Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/RAT%20-%20Random%20Air%20Traffic)
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-- ### [RAT - Random Air Traffic](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/RAT%20-%20Random%20Air%20Traffic)
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--
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-- ===
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--
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