Documentation

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FlightControl
2018-10-09 09:47:22 +02:00
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--- **Functional** - (R2.2) - Create random airtraffic in your missions.
--- **Functional** - Create random airtraffic in your missions.
--
-- ===
--
-- The aim of the RAT class is to fill the empty DCS world with randomized air traffic and bring more life to your airports.
--
-- In particular, it is designed to spawn AI air units at random airports. These units will be assigned a random flight path to another random airport on the map.
--
-- The aim of the RAT class is to fill the empty DCS world with randomized air traffic and bring more life to your airports.
-- In particular, it is designed to spawn AI air units at random airports. These units will be assigned a random flight path to another random airport on the map.
-- Even the mission designer will not know where aircraft will be spawned and which route they follow.
--
-- ## Features
-- ## Features:
--
-- * Very simple interface. Just one unit and two lines of Lua code needed to fill your map.
-- * High degree of randomization. Aircraft will spawn at random airports, have random routes and random destinations.
-- * Specific departure and/or destination airports can be chosen.
-- * Departure and destination airports can be restricted by coalition.
-- * Planes and helicopters supported. Helicopters can also be send to FARPs and ships.
-- * Units can also be spawned in air within pre-defined zones of the map.
-- * Aircraft will be removed when they arrive at their destination (or get stuck on the ground).
-- * When a unit is removed a new unit with a different flight plan is respawned.
-- * Aircraft can report their status during the route.
-- * All of the above can be customized by the user if necessary.
-- * All current (Caucasus, Nevada, Normandy, Persian Gulf) and future maps are supported.
-- * Very simple interface. Just one unit and two lines of Lua code needed to fill your map.
-- * High degree of randomization. Aircraft will spawn at random airports, have random routes and random destinations.
-- * Specific departure and/or destination airports can be chosen.
-- * Departure and destination airports can be restricted by coalition.
-- * Planes and helicopters supported. Helicopters can also be send to FARPs and ships.
-- * Units can also be spawned in air within pre-defined zones of the map.
-- * Aircraft will be removed when they arrive at their destination (or get stuck on the ground).
-- * When a unit is removed a new unit with a different flight plan is respawned.
-- * Aircraft can report their status during the route.
-- * All of the above can be customized by the user if necessary.
-- * All current (Caucasus, Nevada, Normandy, Persian Gulf) and future maps are supported.
--
-- The RAT class creates an entry in the F10 radio menu which allows to
-- The RAT class creates an entry in the F10 radio menu which allows to:
--
-- * Create new groups on-the-fly, i.e. at run time within the mission,
-- * Destroy specific groups (e.g. if they get stuck or damaged and block a runway),
-- * Request the status of all RAT aircraft or individual groups,
-- * Place markers at waypoints on the F10 map for each group.
-- * Create new groups on-the-fly, i.e. at run time within the mission,
-- * Destroy specific groups (e.g. if they get stuck or damaged and block a runway),
-- * Request the status of all RAT aircraft or individual groups,
-- * Place markers at waypoints on the F10 map for each group.
--
-- Note that by its very nature, this class is suited best for civil or transport aircraft. However, it also works perfectly fine for military aircraft of any kind.
--
@@ -35,10 +33,9 @@
--
-- ===
--
-- # Demo Missions
-- ## Missions:
--
-- ### [MOOSE - ALL Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS)
-- ### [MOOSE - RAT Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/RAT%20-%20Random%20Air%20Traffic)
-- ### [RAT - Random Air Traffic](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/RAT%20-%20Random%20Air%20Traffic)
--
-- ===
--