Ops Fixes

This commit is contained in:
Frank
2020-08-05 00:39:48 +02:00
parent 76e75505e5
commit e6f7493ddd
6 changed files with 87 additions and 100 deletions

View File

@@ -1890,31 +1890,46 @@ function AUFTRAG:Evaluate()
-- Target damage in %.
local targetdamage=self:GetTargetDamage()
-- Own damage in %.
local owndamage=self.Ncasualties/self.Nelements*100
-- Current number of mission targets.
local Ntargets=self:CountMissionTargets()
-- Number of current targets is still >0 ==> Not everything was destroyed.
if self.type==AUFTRAG.Type.TROOPTRANSPORT then
if self.Ntargets>0 and Ntargets<self.Ntargets then
failed=true
end
if self.Ntargets>0 then
---
-- Mission had targets
---
-- Number of current targets is still >0 ==> Not everything was destroyed.
if self.type==AUFTRAG.Type.TROOPTRANSPORT then
if Ntargets<self.Ntargets then
failed=true
end
else
if Ntargets>0 then
failed=true
end
end
else
---
-- Mission had NO targets
---
-- No targets and everybody died ==> mission failed. Well, unless success condition is true.
if self.Nelements==self.Ncasualties then
failed=true
end
if self.Ntargets>0 and Ntargets>0 then
failed=true
end
-- No targets and everybody died ==> mission failed. Well, unless success condition is true.
if self.Ntargets==0 and self.Nelements==self.Ncasualties then
failed=true
end
end
--TODO: all assets dead? Is this a FAILED criterion even if all targets have been destroyed? What if there are no initial targets (e.g. when ORBIT, PATROL, RECON missions).
if failureCondition then
failed=true
@@ -1924,14 +1939,19 @@ function AUFTRAG:Evaluate()
-- Debug text.
local text=string.format("Evaluating mission:\n")
text=text..string.format("Units assigned = %d\n", self.Nelements)
text=text..string.format("Own casualties = %d\n", self.Ncasualties)
text=text..string.format("Own losses = %.1f %%\n", self.Ncasualties/self.Nelements*100)
text=text..string.format("Targets = %d/%d\n", self.Ntargets, Ntargets)
text=text..string.format("Damage = %.1f %%\n", targetdamage)
text=text..string.format("Own casualties = %d/%d\n", self.Ncasualties, self.Nelements)
text=text..string.format("Own losses = %.1f %%\n", owndamage)
text=text..string.format("--------------------------\n")
text=text..string.format("Targets left = %d/%d\n", Ntargets, self.Ntargets)
text=text..string.format("Enemy losses = %.1f %%\n", targetdamage)
text=text..string.format("--------------------------\n")
--text=text..string.format("Loss ratio = %.1f %%\n", targetdamage)
--text=text..string.format("--------------------------\n")
text=text..string.format("Success Cond = %s\n", tostring(successCondition))
text=text..string.format("Failure Cond = %s\n", tostring(failureCondition))
text=text..string.format("Failed = %s", tostring(failed))
text=text..string.format("--------------------------\n")
text=text..string.format("Final Success = %s\n", tostring(not failed))
text=text..string.format("=========================")
self:I(self.lid..text)
if failed then