From 2109537f861b1391834c81f96b2c31f9eb239bba Mon Sep 17 00:00:00 2001 From: Thomas <72444570+Applevangelist@users.noreply.github.com> Date: Wed, 2 Apr 2025 09:54:20 +0200 Subject: [PATCH 1/2] Update classes-core.md fix --- docs/archive/classes-core.md | 4 ---- 1 file changed, 4 deletions(-) diff --git a/docs/archive/classes-core.md b/docs/archive/classes-core.md index 0fe685d15..b9869b59e 100644 --- a/docs/archive/classes-core.md +++ b/docs/archive/classes-core.md @@ -169,10 +169,6 @@ Defines an extensive API to manage 3D points in the DCS World 3D simulation spac **Features:** * Provides a COORDINATE class, which allows to manage points in 3D space and perform various operations on it. - * Provides a COORDINATE class, which is derived from COORDINATE, and allows to manage points in 3D space, but from a - Lat/Lon and Altitude perspective. - * Provides a POINT_VEC3 class, which is derived from COORDINATE, and allows to manage points in 3D space, but from a - X, Z and Y vector perspective. **The coordinate system classes are essential to understand. Learn this!** From b0a192a76722082bd79921da9af389df655a4ba6 Mon Sep 17 00:00:00 2001 From: Thomas <72444570+Applevangelist@users.noreply.github.com> Date: Wed, 2 Apr 2025 16:12:06 +0200 Subject: [PATCH 2/2] Update DynamicCargo.lua small fix --- Moose Development/Moose/Wrapper/DynamicCargo.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Moose Development/Moose/Wrapper/DynamicCargo.lua b/Moose Development/Moose/Wrapper/DynamicCargo.lua index 9b3d8dfd6..a31cfc40f 100644 --- a/Moose Development/Moose/Wrapper/DynamicCargo.lua +++ b/Moose Development/Moose/Wrapper/DynamicCargo.lua @@ -388,7 +388,7 @@ function DYNAMICCARGO:_HeloHovering(Unit,ropelength) if DCSUnit then local UnitInAir = DCSUnit:inAir() local UnitCategory = DCSUnit:getDesc().category - if UnitInAir == true and UnitCategory == Unit.Category.HELICOPTER then + if UnitInAir == true and UnitCategory == 1 then local VelocityVec3 = DCSUnit:getVelocity() local Velocity = UTILS.VecNorm(VelocityVec3) local Coordinate = DCSUnit:getPoint()