From 2b6fecbe4d272fdb5b877314415a5f37075e23f7 Mon Sep 17 00:00:00 2001
From: FlightControl The #AIA2ADISPATCHER class is designed to create an automatic air defence system for a coalition. The #AI class is designed to create an automatic air defence system for a coalition. The #AIA2ADISPATCHER class is designed to create an automatic air defence system for a coalition. The #AI class is designed to create an automatic air defence system for a coalition. It includes automatic spawning of Combat Air Patrol aircraft (CAP) and Ground Controlled Intercept aircraft (GCI) in response to enemy air movements that are detected by a ground based radar network.
@@ -608,12 +608,12 @@ If all CAP flights are engaged or RTB then additional GCI interceptors will scra
With a little time and with a little work it provides the mission designer with a convincing and completely automatic air defence system.
In short it is a plug in very flexible and configurable air defence module for DCS World. Note that in order to create a two way A2A defense system, two AIA2ADISPATCHER defense system may need to be created, for each coalition one.
+ Note that in order to create a two way A2A defense system, two AI_A2A_DISPATCHER defense system may need to be created, for each coalition one.
This is a good implementation, because maybe in the future, more coalitions may become available in DCS world. The AIA2ADISPATCHER.New() method creates a new AIA2ADISPATCHER instance.
+ The AIA2ADISPATCHER.New() method creates a new AI_A2A_DISPATCHER instance.
There are two parameters required, a Set#SET_GROUP that defines the Groups of the EWR network, and a radius in meters, that will be used to group the detected targets. The AIA2ADISPATCHER.New() method is used to setup the EWR network and to define the grouping.
@@ -597,9 +597,9 @@
AI_A2A_DISPATCHER
-
AIA2ADISPATCHER class, extends Tasking#DETECTION_MANAGER
+AI_A2A_DISPATCHER class, extends Tasking#DETECTION_MANAGER
-AIA2ADISPATCHER class, extends Tasking#DETECTION_MANAGER
+AI_A2A_DISPATCHER class, extends Tasking#DETECTION_MANAGER
-1. AIA2ADISPATCHER constructor:
+1. AI_A2A_DISPATCHER constructor:
-
EWR networks are dynamically constructed, that is, they form part of the Set#SET_GROUP object that is given as the input parameter of the AIA2ADISPATCHER class. +
EWR networks are dynamically constructed, that is, they form part of the Set#SET_GROUP object that is given as the input parameter of the AI_A2A_DISPATCHER class. By defining in a smart way the names or name prefixes of the groups of EWR capable units, these units will be automatically added or deleted from the EWR network, increasing or decreasing the radar coverage of the Early Warning System.
@@ -686,7 +686,7 @@ If a hot war is chosen then no borders actually need to be defiThe AIA2ADISPATCHER works with Squadrons, that need to be defined using the different methods available.
+The AI_A2A_DISPATCHER works with Squadrons, that need to be defined using the different methods available.
Use the method AIA2ADISPATCHER.SetSquadron() to setup a new squadron active at an airfield, while defining which plane types are being used by the squadron and how many resources are available.
@@ -700,7 +700,7 @@ while defining which plane types are being used by the squadron and how many resThe name of the squadron given acts as the squadron key in the AIA2ADISPATCHER:Squadron...() methods.
+The name of the squadron given acts as the squadron key in the AI_A2A_DISPATCHER:Squadron...() methods.
Additionally, squadrons have specific configuration options to:
diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html index 262969991..e3fae231c 100644 --- a/docs/Documentation/Cargo.html +++ b/docs/Documentation/Cargo.html @@ -2934,6 +2934,7 @@ The range till cargo will board.Overwrite unit names by default with group name.
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.