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@ -142,6 +142,12 @@ each detected set of potential targets can be lased or smoked...</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).GroupSet">AI_DESIGNATE.GroupSet</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Illuminate">AI_DESIGNATE:Illuminate()</a></td>
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<td class="summary">
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<p>Illuminate Trigger for AI_DESIGNATE</p>
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</td>
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</tr>
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<tr>
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@ -166,6 +172,12 @@ each detected set of potential targets can be lased or smoked...</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).LaserCodesUsed">AI_DESIGNATE.LaserCodesUsed</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuIlluminate">AI_DESIGNATE:MenuIlluminate(AttackGroup, Index)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@ -181,7 +193,7 @@ each detected set of potential targets can be lased or smoked...</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuSmoke">AI_DESIGNATE:MenuSmoke(AttackGroup, Index)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuSmoke">AI_DESIGNATE:MenuSmoke(AttackGroup, Index, Color)</a></td>
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<td class="summary">
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</td>
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@ -196,6 +208,12 @@ each detected set of potential targets can be lased or smoked...</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnAfterDetect">AI_DESIGNATE:OnAfterDetect(From, Event, To)</a></td>
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<td class="summary">
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<p>Detect Handler OnAfter for AI_DESIGNATE</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnAfterIlluminate">AI_DESIGNATE:OnAfterIlluminate(From, Event, To)</a></td>
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<td class="summary">
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<p>Illuminate Handler OnAfter for AI_DESIGNATE</p>
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</td>
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</tr>
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<tr>
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@ -226,6 +244,12 @@ each detected set of potential targets can be lased or smoked...</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnBeforeDetect">AI_DESIGNATE:OnBeforeDetect(From, Event, To)</a></td>
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<td class="summary">
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<p>Detect Handler OnBefore for AI_DESIGNATE</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnBeforeIlluminate">AI_DESIGNATE:OnBeforeIlluminate(From, Event, To)</a></td>
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<td class="summary">
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<p>Illuminate Handler OnBefore for AI_DESIGNATE</p>
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</td>
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</tr>
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<tr>
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@ -298,6 +322,12 @@ each detected set of potential targets can be lased or smoked...</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).__Detect">AI_DESIGNATE:__Detect(Delay)</a></td>
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<td class="summary">
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<p>Detect Asynchronous Trigger for AI_DESIGNATE</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).__Illuminate">AI_DESIGNATE:__Illuminate(Delay)</a></td>
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<td class="summary">
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<p>Illuminate Asynchronous Trigger for AI_DESIGNATE</p>
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</td>
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</tr>
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<tr>
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@ -328,6 +358,18 @@ each detected set of potential targets can be lased or smoked...</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterDetect">AI_DESIGNATE:onafterDetect()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterDone">AI_DESIGNATE:onafterDone(From, Event, To, Index)</a></td>
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<td class="summary">
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<p>Done</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterIlluminate">AI_DESIGNATE:onafterIlluminate(From, Event, To, AttackGroup, Index)</a></td>
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<td class="summary">
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<p>Illuminating</p>
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</td>
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</tr>
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<tr>
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@ -349,7 +391,7 @@ each detected set of potential targets can be lased or smoked...</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterSmoke">AI_DESIGNATE:onafterSmoke(From, Event, To, AttackGroup, Index)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterSmoke">AI_DESIGNATE:onafterSmoke(From, Event, To, AttackGroup, Index, Color)</a></td>
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<td class="summary">
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</td>
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@ -376,6 +418,14 @@ each detected set of potential targets can be lased or smoked...</p>
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<p>Targets can be:</p>
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<ul>
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<li><strong>Lased</strong> for a period of time.</li>
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<li><strong>Smoked</strong>. Artillery or airplanes with Illuminatino ordonance need to be present. (WIP, but early demo ready.)</li>
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<li><strong>Illuminated</strong> through an illumination bomb. Artillery or airplanes with Illuminatino ordonance need to be present. (WIP, but early demo ready.</li>
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</ul>
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<p>The following terminology is being used throughout this document:</p>
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<ul>
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@ -540,6 +590,19 @@ One laser code can be given or an sequence of laser codes through an table...</p
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(AI_DESIGNATE).Illuminate" >
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<strong>AI_DESIGNATE:Illuminate()</strong>
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</a>
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</dt>
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<dd>
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<p>Illuminate Trigger for AI_DESIGNATE</p>
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</dd>
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</dl>
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<dl class="function">
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@ -593,6 +656,32 @@ One laser code can be given or an sequence of laser codes through an table...</p
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(AI_DESIGNATE).MenuIlluminate" >
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<strong>AI_DESIGNATE:MenuIlluminate(AttackGroup, Index)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em> AttackGroup </em></code>: </p>
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</li>
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<li>
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<p><code><em> Index </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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@ -661,7 +750,7 @@ One laser code can be given or an sequence of laser codes through an table...</p
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<dt>
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<a id="#(AI_DESIGNATE).MenuSmoke" >
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<strong>AI_DESIGNATE:MenuSmoke(AttackGroup, Index)</strong>
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<strong>AI_DESIGNATE:MenuSmoke(AttackGroup, Index, Color)</strong>
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</a>
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</dt>
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<dd>
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@ -679,6 +768,11 @@ One laser code can be given or an sequence of laser codes through an table...</p
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<p><code><em> Index </em></code>: </p>
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</li>
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<li>
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<p><code><em> Color </em></code>: </p>
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</li>
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</ul>
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</dd>
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@ -752,6 +846,37 @@ The set of groups to designate for.</p>
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<dl class="function">
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<dt>
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<a id="#(AI_DESIGNATE).OnAfterIlluminate" >
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<strong>AI_DESIGNATE:OnAfterIlluminate(From, Event, To)</strong>
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</a>
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</dt>
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<dd>
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<p>Illuminate Handler OnAfter for AI_DESIGNATE</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em>#string From </em></code>: </p>
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</li>
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<li>
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<p><code><em>#string Event </em></code>: </p>
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</li>
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<li>
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<p><code><em>#string To </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(AI_DESIGNATE).OnAfterLaseOff" >
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<strong>AI_DESIGNATE:OnAfterLaseOff(From, Event, To)</strong>
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</a>
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@ -907,6 +1032,42 @@ The set of groups to designate for.</p>
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<p><em>#boolean:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(AI_DESIGNATE).OnBeforeIlluminate" >
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<strong>AI_DESIGNATE:OnBeforeIlluminate(From, Event, To)</strong>
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</a>
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</dt>
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<dd>
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<p>Illuminate Handler OnBefore for AI_DESIGNATE</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em>#string From </em></code>: </p>
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</li>
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<li>
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<p><code><em>#string Event </em></code>: </p>
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</li>
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<li>
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<p><code><em>#string To </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em>#boolean:</em></p>
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</dd>
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</dl>
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<dl class="function">
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@ -1202,6 +1363,27 @@ number> LaserCodes</p>
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<dl class="function">
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<dt>
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<a id="#(AI_DESIGNATE).__Illuminate" >
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<strong>AI_DESIGNATE:__Illuminate(Delay)</strong>
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</a>
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</dt>
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<dd>
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<p>Illuminate Asynchronous Trigger for AI_DESIGNATE</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em>#number Delay </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(AI_DESIGNATE).__LaseOff" >
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<strong>AI_DESIGNATE:__LaseOff(Delay)</strong>
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</a>
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@ -1299,6 +1481,93 @@ number> LaserCodes</p>
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<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(AI_DESIGNATE).onafterDone" >
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<strong>AI_DESIGNATE:onafterDone(From, Event, To, Index)</strong>
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</a>
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</dt>
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<dd>
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<p>Done</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em> From </em></code>: </p>
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|
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</li>
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<li>
|
||||
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<p><code><em> Event </em></code>: </p>
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|
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</li>
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<li>
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||||
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<p><code><em> To </em></code>: </p>
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|
||||
</li>
|
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<li>
|
||||
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<p><code><em> Index </em></code>: </p>
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|
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
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|
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</dd>
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</dl>
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<dl class="function">
|
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<dt>
|
||||
|
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<a id="#(AI_DESIGNATE).onafterIlluminate" >
|
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<strong>AI_DESIGNATE:onafterIlluminate(From, Event, To, AttackGroup, Index)</strong>
|
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</a>
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</dt>
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<dd>
|
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||||
<p>Illuminating</p>
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||||
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||||
<h3>Parameters</h3>
|
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<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
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|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1453,7 +1722,7 @@ number> LaserCodes</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_DESIGNATE).onafterSmoke" >
|
||||
<strong>AI_DESIGNATE:onafterSmoke(From, Event, To, AttackGroup, Index)</strong>
|
||||
<strong>AI_DESIGNATE:onafterSmoke(From, Event, To, AttackGroup, Index, Color)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1486,6 +1755,11 @@ number> LaserCodes</p>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Color </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
@ -951,6 +951,9 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
|
||||
|
||||
|
||||
|
||||
|
||||
<p> This table contains the targets detected during patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -2847,6 +2847,7 @@ The range till cargo will board.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(CARGO_UNIT).CargoCarrier" >
|
||||
<strong>CARGO_UNIT.CargoCarrier</strong>
|
||||
</a>
|
||||
|
||||
@ -2174,7 +2174,6 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(DETECTION_BASE).DetectedItemCount" >
|
||||
<strong>DETECTION_BASE.DetectedItemCount</strong>
|
||||
</a>
|
||||
@ -2188,7 +2187,6 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" >
|
||||
<strong>DETECTION_BASE.DetectedItemMax</strong>
|
||||
</a>
|
||||
|
||||
@ -1622,7 +1622,7 @@ A string defining the start state.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#string</em>
|
||||
<a id="#(FSM)._StartState" >
|
||||
<strong>FSM._StartState</strong>
|
||||
</a>
|
||||
@ -1921,7 +1921,6 @@ A string defining the start state.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(FSM).current" >
|
||||
<strong>FSM.current</strong>
|
||||
</a>
|
||||
|
||||
@ -213,7 +213,6 @@ on defined intervals (currently every minute).</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(MOVEMENT).AliveUnits" >
|
||||
<strong>MOVEMENT.AliveUnits</strong>
|
||||
</a>
|
||||
@ -222,9 +221,6 @@ on defined intervals (currently every minute).</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -812,6 +812,12 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -3550,6 +3556,20 @@ True = Continue Scheduler</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SPAWN).uncontrolled" >
|
||||
<strong>SPAWN.uncontrolled</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
@ -444,7 +444,6 @@ ptional) The name of the new static.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(SPAWNSTATIC).SpawnIndex" >
|
||||
<strong>SPAWNSTATIC.SpawnIndex</strong>
|
||||
</a>
|
||||
|
||||
@ -668,7 +668,6 @@ true if it is lasing</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SPOT).ScheduleID" >
|
||||
<strong>SPOT.ScheduleID</strong>
|
||||
</a>
|
||||
@ -682,7 +681,6 @@ true if it is lasing</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SPOT).SpotIR" >
|
||||
<strong>SPOT.SpotIR</strong>
|
||||
</a>
|
||||
@ -696,7 +694,6 @@ true if it is lasing</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SPOT).SpotLaser" >
|
||||
<strong>SPOT.SpotLaser</strong>
|
||||
</a>
|
||||
@ -710,7 +707,6 @@ true if it is lasing</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SPOT).Target" >
|
||||
<strong>SPOT.Target</strong>
|
||||
</a>
|
||||
|
||||
@ -453,7 +453,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Core.Cargo.html##(CARGO_GROUP)">Core.Cargo#CARGO_GROUP</a></em>
|
||||
<em></em>
|
||||
<a id="#(FSM_PROCESS).Cargo" >
|
||||
<strong>FSM_PROCESS.Cargo</strong>
|
||||
</a>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user