Publishing a working version :-)

This commit is contained in:
FlightControl
2016-06-06 13:43:32 +02:00
parent 8777f516af
commit e82ba13b8b
80 changed files with 2137 additions and 35256 deletions

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>
@@ -206,7 +208,7 @@ These tracing levels were defined to avoid bulks of tracing to be generated by l
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(BASE).F">BASE:F(Arguments)</a></td>
<td class="name" nowrap="nowrap"><a href="##(BASE).F">BASE:F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</a></td>
<td class="summary">
<p>Trace a function call.</p>
</td>
@@ -260,7 +262,7 @@ These tracing levels were defined to avoid bulks of tracing to be generated by l
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(BASE).T">BASE:T(Arguments)</a></td>
<td class="name" nowrap="nowrap"><a href="##(BASE).T">BASE:T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</a></td>
<td class="summary">
<p>Trace a function logic.</p>
</td>
@@ -575,7 +577,7 @@ A #table or any field.</p>
<dt>
<a id="#(BASE).F" >
<strong>BASE:F(Arguments)</strong>
<strong>BASE:F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</strong>
</a>
</dt>
<dd>
@@ -585,13 +587,23 @@ A #table or any field.</p>
<p>Must be at the beginning of the function logic.</p>
<h3>Parameter</h3>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Arguments </em></code>:
A #table or any field.</p>
</li>
<li>
<p><code><em> DebugInfoCurrentParam </em></code>: </p>
</li>
<li>
<p><code><em> DebugInfoFromParam </em></code>: </p>
</li>
</ul>
</dd>
@@ -802,7 +814,7 @@ end</code></pre>
<dt>
<a id="#(BASE).T" >
<strong>BASE:T(Arguments)</strong>
<strong>BASE:T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</strong>
</a>
</dt>
<dd>
@@ -812,13 +824,23 @@ end</code></pre>
<p>Can be anywhere within the function logic.</p>
<h3>Parameter</h3>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Arguments </em></code>:
A #table or any field.</p>
</li>
<li>
<p><code><em> DebugInfoCurrentParam </em></code>: </p>
</li>
<li>
<p><code><em> DebugInfoFromParam </em></code>: </p>
</li>
</ul>
</dd>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>
@@ -134,6 +136,12 @@ The following iterator methods are currently available within the DATABASE:</p>
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AddPlayer">DATABASE:AddPlayer(UnitName, PlayerName)</a></td>
<td class="summary">
<p>Adds a player based on the Player Name in the DATABASE.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AddStatic">DATABASE:AddStatic(DCSStatic, DCSStaticName)</a></td>
<td class="summary">
<p>Adds a Static based on the Static Name in the DATABASE.</p>
</td>
</tr>
<tr>
@@ -164,6 +172,12 @@ The following iterator methods are currently available within the DATABASE:</p>
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSGroups">DATABASE.DCSGroups</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSStatics">DATABASE.DCSStatics</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -176,6 +190,12 @@ The following iterator methods are currently available within the DATABASE:</p>
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DeletePlayer">DATABASE:DeletePlayer(PlayerName)</a></td>
<td class="summary">
<p>Deletes a player from the DATABASE based on the Player Name.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DeleteStatic">DATABASE:DeleteStatic(DCSStaticName)</a></td>
<td class="summary">
<p>Deletes a Static from the DATABASE based on the Static Name.</p>
</td>
</tr>
<tr>
@@ -194,6 +214,12 @@ The following iterator methods are currently available within the DATABASE:</p>
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FindGroup">DATABASE:FindGroup(GroupName)</a></td>
<td class="summary">
<p>Finds a GROUP based on the GroupName.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FindStatic">DATABASE:FindStatic(StaticName)</a></td>
<td class="summary">
<p>Finds a STATIC based on the StaticName.</p>
</td>
</tr>
<tr>
@@ -284,6 +310,12 @@ The following iterator methods are currently available within the DATABASE:</p>
<td class="name" nowrap="nowrap"><a href="##(DATABASE).PLAYERSALIVE">DATABASE.PLAYERSALIVE</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DATABASE).STATICS">DATABASE.STATICS</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -335,15 +367,21 @@ The following iterator methods are currently available within the DATABASE:</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterDatabase">DATABASE:_RegisterDatabase()</a></td>
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterGroupsAndUnits">DATABASE:_RegisterGroupsAndUnits()</a></td>
<td class="summary">
<p>Private method that registers all datapoints within in the mission.</p>
<p>Private method that registers all Groups and Units within in the mission.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterPlayers">DATABASE:_RegisterPlayers()</a></td>
<td class="summary">
<p>Private method that registers all alive players in the mission.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterStatics">DATABASE:_RegisterStatics()</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -458,6 +496,32 @@ The following iterator methods are currently available within the DATABASE:</p>
<dl class="function">
<dt>
<a id="#(DATABASE).AddStatic" >
<strong>DATABASE:AddStatic(DCSStatic, DCSStaticName)</strong>
</a>
</dt>
<dd>
<p>Adds a Static based on the Static Name in the DATABASE.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> DCSStatic </em></code>: </p>
</li>
<li>
<p><code><em> DCSStaticName </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DATABASE).AddUnit" >
<strong>DATABASE:AddUnit(DCSUnit, DCSUnitName)</strong>
</a>
@@ -535,6 +599,20 @@ The following iterator methods are currently available within the DATABASE:</p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(DATABASE).DCSStatics" >
<strong>DATABASE.DCSStatics</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -575,6 +653,27 @@ The following iterator methods are currently available within the DATABASE:</p>
<dl class="function">
<dt>
<a id="#(DATABASE).DeleteStatic" >
<strong>DATABASE:DeleteStatic(DCSStaticName)</strong>
</a>
</dt>
<dd>
<p>Deletes a Static from the DATABASE based on the Static Name.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> DCSStaticName </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DATABASE).DeleteUnit" >
<strong>DATABASE:DeleteUnit(DCSUnitName)</strong>
</a>
@@ -648,6 +747,32 @@ The found GROUP.</p>
<dl class="function">
<dt>
<a id="#(DATABASE).FindStatic" >
<strong>DATABASE:FindStatic(StaticName)</strong>
</a>
</dt>
<dd>
<p>Finds a STATIC based on the StaticName.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#string StaticName </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="Static.html##(STATIC)">Static#STATIC</a>:</em>
The found STATIC.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DATABASE).FindUnit" >
<strong>DATABASE:FindUnit(UnitName)</strong>
</a>
@@ -1029,6 +1154,20 @@ DBObject = DATABASE:New()</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(DATABASE).STATICS" >
<strong>DATABASE.STATICS</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -1203,13 +1342,13 @@ self</p>
<dl class="function">
<dt>
<a id="#(DATABASE)._RegisterDatabase" >
<strong>DATABASE:_RegisterDatabase()</strong>
<a id="#(DATABASE)._RegisterGroupsAndUnits" >
<strong>DATABASE:_RegisterGroupsAndUnits()</strong>
</a>
</dt>
<dd>
<p>Private method that registers all datapoints within in the mission.</p>
<p>Private method that registers all Groups and Units within in the mission.</p>
<h3>Return value</h3>
@@ -1234,6 +1373,19 @@ self</p>
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DATABASE)._RegisterStatics" >
<strong>DATABASE:_RegisterStatics()</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">

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<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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@@ -51,6 +51,7 @@
<li>Mission</li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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<li><a href="Mission.html">Mission</a></li>
<li>NOTASK</li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li>PICKUPTASK</li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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<h1>Module <code>Point</code></h1>
<p>This module contains the POINT classes.</p>
<h1>1) <a href="Point.html##(POINT_VEC3)">Point#POINT_VEC3</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>The <a href="Point.html##(POINT_VEC3)">Point#POINT_VEC3</a> class defines a 3D point in the simulator.</p>
<h2>1.1) POINT_VEC3 constructor</h2>
<p>A new POINT instance can be created with:</p>
<ul>
<li><a href="##(POINT_VEC3).New">POINT_VEC3.New</a>(): a 3D point.</li>
</ul>
<h1>2) <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> class, extends <a href="Point.html##(POINT_VEC3)">Point#POINT_VEC3</a></h1>
<p>The <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> class defines a 2D point in the simulator. The height coordinate (if needed) will be the land height + an optional added height specified.</p>
<h2>2.1) POINT_VEC2 constructor</h2>
<p>A new POINT instance can be created with:</p>
<ul>
<li><a href="##(POINT_VEC2).New">POINT_VEC2.New</a>(): a 2D point.</li>
</ul>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#POINT_VEC2">POINT_VEC2</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#POINT_VEC3">POINT_VEC3</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(POINT_VEC2)">Type <code>POINT_VEC2</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).ClassName">POINT_VEC2.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).New">POINT_VEC2:New(x, y, LandHeightAdd)</a></td>
<td class="summary">
<p>Create a new POINT_VEC2 object.</p>
</td>
</tr>
</table>
<h2><a id="#(POINT_VEC3)">Type <code>POINT_VEC3</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).ClassName">POINT_VEC3.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).Flare">POINT_VEC3:Flare(Point, (, FlareColor, Azimuth)</a></td>
<td class="summary">
<p>Flares the point in a color.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).FlareColor">POINT_VEC3.FlareColor</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).FlareGreen">POINT_VEC3:FlareGreen((, Azimuth)</a></td>
<td class="summary">
<p>Flare the POINT_VEC3 Green.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).FlareRed">POINT_VEC3:FlareRed(Azimuth)</a></td>
<td class="summary">
<p>Flare the POINT_VEC3 Red.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).FlareWhite">POINT_VEC3:FlareWhite((, Azimuth)</a></td>
<td class="summary">
<p>Flare the POINT_VEC3 White.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).FlareYellow">POINT_VEC3:FlareYellow((, Azimuth)</a></td>
<td class="summary">
<p>Flare the POINT_VEC3 Yellow.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).New">POINT_VEC3:New(x, y, z)</a></td>
<td class="summary">
<p>Create a new POINT_VEC3 object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).Smoke">POINT_VEC3:Smoke(SmokeColor)</a></td>
<td class="summary">
<p>Smokes the point in a color.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).SmokeBlue">POINT_VEC3:SmokeBlue()</a></td>
<td class="summary">
<p>Smoke the POINT_VEC3 Blue.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).SmokeColor">POINT_VEC3.SmokeColor</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).SmokeGreen">POINT_VEC3:SmokeGreen()</a></td>
<td class="summary">
<p>Smoke the POINT_VEC3 Green.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).SmokeOrange">POINT_VEC3:SmokeOrange()</a></td>
<td class="summary">
<p>Smoke the POINT_VEC3 Orange.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).SmokeRed">POINT_VEC3:SmokeRed()</a></td>
<td class="summary">
<p>Smoke the POINT_VEC3 Red.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).SmokeWhite">POINT_VEC3:SmokeWhite()</a></td>
<td class="summary">
<p>Smoke the POINT_VEC3 White.</p>
</td>
</tr>
</table>
<h2><a id="#(POINT_VEC3.FlareColor)">Type <code>POINT_VEC3.FlareColor</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.FlareColor).Green">POINT_VEC3.FlareColor.Green</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.FlareColor).Red">POINT_VEC3.FlareColor.Red</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.FlareColor).White">POINT_VEC3.FlareColor.White</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.FlareColor).Yellow">POINT_VEC3.FlareColor.Yellow</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(POINT_VEC3.SmokeColor)">Type <code>POINT_VEC3.SmokeColor</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.SmokeColor).Blue">POINT_VEC3.SmokeColor.Blue</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.SmokeColor).Green">POINT_VEC3.SmokeColor.Green</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.SmokeColor).Orange">POINT_VEC3.SmokeColor.Orange</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.SmokeColor).Red">POINT_VEC3.SmokeColor.Red</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.SmokeColor).White">POINT_VEC3.SmokeColor.White</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(POINT_VEC2)">#POINT_VEC2</a></em>
<a id="POINT_VEC2" >
<strong>POINT_VEC2</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(POINT_VEC3)">#POINT_VEC3</a></em>
<a id="POINT_VEC3" >
<strong>POINT_VEC3</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(Point)" >Type <code>Point</code></a></h2>
<h2><a id="#(POINT_VEC2)" >Type <code>POINT_VEC2</code></a></h2>
<p>The POINT_VEC2 class</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(POINT_VEC2).ClassName" >
<strong>POINT_VEC2.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC2).New" >
<strong>POINT_VEC2:New(x, y, LandHeightAdd)</strong>
</a>
</dt>
<dd>
<p>Create a new POINT_VEC2 object.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> x </em></code>:
The x coordinate of the Vec3 point, pointing to the North.</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> y </em></code>:
The y coordinate of the Vec3 point, pointing to the Right.</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> LandHeightAdd </em></code>:
(optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>:</em></p>
</dd>
</dl>
<h2><a id="#(POINT_VEC3)" >Type <code>POINT_VEC3</code></a></h2>
<p>The POINT_VEC3 class</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(POINT_VEC3).ClassName" >
<strong>POINT_VEC3.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3).Flare" >
<strong>POINT_VEC3:Flare(Point, (, FlareColor, Azimuth)</strong>
</a>
</dt>
<dd>
<p>Flares the point in a color.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Point </em></code>:
POINT_VEC3.FlareColor</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Azimuth)">DCSTypes#Azimuth</a> ( </em></code>:
ptional) Azimuth The azimuth of the flare direction. The default azimuth is 0.</p>
</li>
<li>
<p><code><em> FlareColor </em></code>: </p>
</li>
<li>
<p><code><em> Azimuth </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(POINT_VEC3.FlareColor)">#POINT_VEC3.FlareColor</a></em>
<a id="#(POINT_VEC3).FlareColor" >
<strong>POINT_VEC3.FlareColor</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3).FlareGreen" >
<strong>POINT_VEC3:FlareGreen((, Azimuth)</strong>
</a>
</dt>
<dd>
<p>Flare the POINT_VEC3 Green.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="DCSTypes.html##(Azimuth)">DCSTypes#Azimuth</a> ( </em></code>:
ptional) Azimuth The azimuth of the flare direction. The default azimuth is 0.</p>
</li>
<li>
<p><code><em> Azimuth </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3).FlareRed" >
<strong>POINT_VEC3:FlareRed(Azimuth)</strong>
</a>
</dt>
<dd>
<p>Flare the POINT_VEC3 Red.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> Azimuth </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3).FlareWhite" >
<strong>POINT_VEC3:FlareWhite((, Azimuth)</strong>
</a>
</dt>
<dd>
<p>Flare the POINT_VEC3 White.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="DCSTypes.html##(Azimuth)">DCSTypes#Azimuth</a> ( </em></code>:
ptional) Azimuth The azimuth of the flare direction. The default azimuth is 0.</p>
</li>
<li>
<p><code><em> Azimuth </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3).FlareYellow" >
<strong>POINT_VEC3:FlareYellow((, Azimuth)</strong>
</a>
</dt>
<dd>
<p>Flare the POINT_VEC3 Yellow.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="DCSTypes.html##(Azimuth)">DCSTypes#Azimuth</a> ( </em></code>:
ptional) Azimuth The azimuth of the flare direction. The default azimuth is 0.</p>
</li>
<li>
<p><code><em> Azimuth </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3).New" >
<strong>POINT_VEC3:New(x, y, z)</strong>
</a>
</dt>
<dd>
<p>Create a new POINT_VEC3 object.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> x </em></code>:
The x coordinate of the Vec3 point, pointing to the North.</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> y </em></code>:
The y coordinate of the Vec3 point, pointing Upwards.</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> z </em></code>:
The z coordinate of the Vec3 point, pointing to the Right.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="Point.html##(POINT_VEC3)">Point#POINT_VEC3</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3).Smoke" >
<strong>POINT_VEC3:Smoke(SmokeColor)</strong>
</a>
</dt>
<dd>
<p>Smokes the point in a color.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="Point.html##(POINT_VEC3.SmokeColor)">Point#POINT_VEC3.SmokeColor</a> SmokeColor </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3).SmokeBlue" >
<strong>POINT_VEC3:SmokeBlue()</strong>
</a>
</dt>
<dd>
<p>Smoke the POINT_VEC3 Blue.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(POINT_VEC3.SmokeColor)">#POINT_VEC3.SmokeColor</a></em>
<a id="#(POINT_VEC3).SmokeColor" >
<strong>POINT_VEC3.SmokeColor</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3).SmokeGreen" >
<strong>POINT_VEC3:SmokeGreen()</strong>
</a>
</dt>
<dd>
<p>Smoke the POINT_VEC3 Green.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3).SmokeOrange" >
<strong>POINT_VEC3:SmokeOrange()</strong>
</a>
</dt>
<dd>
<p>Smoke the POINT_VEC3 Orange.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3).SmokeRed" >
<strong>POINT_VEC3:SmokeRed()</strong>
</a>
</dt>
<dd>
<p>Smoke the POINT_VEC3 Red.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3).SmokeWhite" >
<strong>POINT_VEC3:SmokeWhite()</strong>
</a>
</dt>
<dd>
<p>Smoke the POINT_VEC3 White.</p>
</dd>
</dl>
<h2><a id="#(POINT_VEC3.FlareColor)" >Type <code>POINT_VEC3.FlareColor</code></a></h2>
<p>FlareColor</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.FlareColor).Green" >
<strong>POINT_VEC3.FlareColor.Green</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.FlareColor).Red" >
<strong>POINT_VEC3.FlareColor.Red</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.FlareColor).White" >
<strong>POINT_VEC3.FlareColor.White</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.FlareColor).Yellow" >
<strong>POINT_VEC3.FlareColor.Yellow</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(POINT_VEC3.SmokeColor)" >Type <code>POINT_VEC3.SmokeColor</code></a></h2>
<p>SmokeColor</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.SmokeColor).Blue" >
<strong>POINT_VEC3.SmokeColor.Blue</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.SmokeColor).Green" >
<strong>POINT_VEC3.SmokeColor.Green</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.SmokeColor).Orange" >
<strong>POINT_VEC3.SmokeColor.Orange</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.SmokeColor).Red" >
<strong>POINT_VEC3.SmokeColor.Red</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3.SmokeColor).White" >
<strong>POINT_VEC3.SmokeColor.White</strong>
</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</body>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li>STAGE</li>
<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
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<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li>Scheduler</li>
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<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
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<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
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<li>Sead</li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
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<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
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<li>Set</li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
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<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li>Spawn</li>
<li><a href="Static.html">Static</a></li>
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<li><a href="CARGO.html">CARGO</a></li>
<li><a href="CleanUp.html">CleanUp</a></li>
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
<li><a href="DCSTask.html">DCSTask</a></li>
<li><a href="DCSTypes.html">DCSTypes</a></li>
<li><a href="DCSUnit.html">DCSUnit</a></li>
<li><a href="DCSWorld.html">DCSWorld</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="GroupSet.html">GroupSet</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
<li><a href="Menu.html">Menu</a></li>
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li>Static</li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="UnitSet.html">UnitSet</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>
<li><a href="routines.html">routines</a></li>
</ul>
</div>
<div id="content">
<h1>Module <code>Static</code></h1>
<p>This module contains the STATIC class.</p>
<h1>1) <a href="Static.html##(STATIC)">Static#STATIC</a> class, extends <a href="Unit.html##(UNIT)">Unit#UNIT</a></h1>
<p>Statics are <strong>Static Units</strong> defined within the Mission Editor.
Note that Statics are almost the same as Units, but they don't have a controller.
The <a href="Static.html##(STATIC)">Static#STATIC</a> class is a wrapper class to handle the DCS Static objects:</p>
<ul>
<li>Wraps the DCS Static objects.</li>
<li>Support all DCS Static APIs.</li>
<li>Enhance with Static specific APIs not in the DCS API set.</li>
</ul>
<h2>1.1) STATIC reference methods</h2>
<p>For each DCS Static will have a STATIC wrapper object (instance) within the _<a href="DATABASE.html">DATABASE</a> object.
This is done at the beginning of the mission (when the mission starts).</p>
<p>The STATIC class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference
using the Static Name.</p>
<p>Another thing to know is that STATIC objects do not "contain" the DCS Static object.
The STATIc methods will reference the DCS Static object by name when it is needed during API execution.
If the DCS Static object does not exist or is nil, the STATIC methods will return nil and log an exception in the DCS.log file.</p>
<p>The STATIc class provides the following functions to retrieve quickly the relevant STATIC instance:</p>
<ul>
<li><a href="##(STATIC).FindByName">STATIC.FindByName</a>(): Find a STATIC instance from the _DATABASE object using a DCS Static name.</li>
</ul>
<p>IMPORTANT: ONE SHOULD NEVER SANATIZE these STATIC OBJECT REFERENCES! (make the STATIC object references nil).</p>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#STATIC">STATIC</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(STATIC)">Type <code>STATIC</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATIC).ClassName">STATIC.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATIC).FindByName">STATIC:FindByName(StaticName)</a></td>
<td class="summary">
<p>Finds a STATIC from the _DATABASE using the relevant Static Name.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATIC).GetDCSUnit">STATIC:GetDCSUnit()</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATIC).Register">STATIC:Register(StaticName)</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(STATIC)">#STATIC</a></em>
<a id="STATIC" >
<strong>STATIC</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(Static)" >Type <code>Static</code></a></h2>
<h2><a id="#(STATIC)" >Type <code>STATIC</code></a></h2>
<p>The STATIC class</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(STATIC).ClassName" >
<strong>STATIC.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATIC).FindByName" >
<strong>STATIC:FindByName(StaticName)</strong>
</a>
</dt>
<dd>
<p>Finds a STATIC from the _DATABASE using the relevant Static Name.</p>
<p>As an optional parameter, a briefing text can be given also.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#string StaticName </em></code>:
Name of the DCS <strong>Static</strong> as defined within the Mission Editor.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(STATIC)">#STATIC</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATIC).GetDCSUnit" >
<strong>STATIC:GetDCSUnit()</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATIC).Register" >
<strong>STATIC:Register(StaticName)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> StaticName </em></code>: </p>
</li>
</ul>
</dd>
</dl>
</div>
</div>
</body>
</html>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li>StaticObject</li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li>TASK</li>
<li><a href="Unit.html">Unit</a></li>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li>Unit</li>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>
@@ -209,7 +211,13 @@
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).New">ZONE_BASE:New(ZoneName)</a></td>
<td class="summary">
<p>ZONE_BASE constructor</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).SmokeZone">ZONE_BASE:SmokeZone(SmokeColor)</a></td>
<td class="summary">
<p>Smokes the zone boundaries in a color.</p>
</td>
</tr>
</table>
@@ -232,6 +240,12 @@
<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON).New">ZONE_POLYGON:New(ZoneName, ZoneGroup)</a></td>
<td class="summary">
<p>Constructor to create a ZONE_POLYGON instance, taking the zone name and the name of the <a href="Group.html##(GROUP)">Group#GROUP</a> defined within the Mission Editor.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON).SmokeZone">ZONE_POLYGON:SmokeZone(SmokeColor)</a></td>
<td class="summary">
<p>Smokes the zone boundaries in a color.</p>
</td>
</tr>
</table>
@@ -242,6 +256,12 @@
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).ClassName">ZONE_RADIUS.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).FlareZone">ZONE_RADIUS:FlareZone(FlareColor, Points, Azimuth)</a></td>
<td class="summary">
<p>Flares the zone boundaries in a color.</p>
</td>
</tr>
<tr>
@@ -281,7 +301,7 @@
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).New">ZONE_RADIUS:New(PointVec2, Radius, ZoneName)</a></td>
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).New">ZONE_RADIUS:New(ZoneName, PointVec2, Radius)</a></td>
<td class="summary">
<p>Constructor of ZONE_RADIUS, taking the zone name, the zone location and a radius.</p>
</td>
@@ -308,6 +328,12 @@
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).SetRadius">ZONE_RADIUS:SetRadius(Radius)</a></td>
<td class="summary">
<p>Sets the radius of the zone.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).SmokeZone">ZONE_RADIUS:SmokeZone(SmokeColor, Points)</a></td>
<td class="summary">
<p>Smokes the zone boundaries in a color.</p>
</td>
</tr>
</table>
@@ -413,6 +439,10 @@
</dl>
<h2><a id="#(Zone)" >Type <code>Zone</code></a></h2>
<h2><a id="#(POINT_VEC3.FlareColor)" >Type <code>POINT_VEC3.FlareColor</code></a></h2>
<h2><a id="#(POINT_VEC3.SmokeColor)" >Type <code>POINT_VEC3.SmokeColor</code></a></h2>
<h2><a id="#(ZONE)" >Type <code>ZONE</code></a></h2>
<p>The ZONE class, defined by the zone name as defined within the Mission Editor.</p>
@@ -545,13 +575,41 @@ true if the point is within the zone.</p>
</dt>
<dd>
<p>ZONE_BASE constructor</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> ZoneName </em></code>: </p>
<p><code><em>#string ZoneName </em></code>:
Name of the zone.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(ZONE_BASE)">#ZONE_BASE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ZONE_BASE).SmokeZone" >
<strong>ZONE_BASE:SmokeZone(SmokeColor)</strong>
</a>
</dt>
<dd>
<p>Smokes the zone boundaries in a color.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> SmokeColor </em></code>:
The smoke color.</p>
</li>
</ul>
@@ -638,6 +696,33 @@ The GROUP waypoints as defined within the Mission Editor define the polygon shap
<p><em><a href="##(ZONE_POLYGON)">#ZONE_POLYGON</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ZONE_POLYGON).SmokeZone" >
<strong>ZONE_POLYGON:SmokeZone(SmokeColor)</strong>
</a>
</dt>
<dd>
<p>Smokes the zone boundaries in a color.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="##(POINT_VEC3.SmokeColor)">#POINT_VEC3.SmokeColor</a> SmokeColor </em></code>:
The smoke color.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(ZONE_POLYGON)">#ZONE_POLYGON</a>:</em>
self</p>
</dd>
</dl>
@@ -658,6 +743,45 @@ self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ZONE_RADIUS).FlareZone" >
<strong>ZONE_RADIUS:FlareZone(FlareColor, Points, Azimuth)</strong>
</a>
</dt>
<dd>
<p>Flares the zone boundaries in a color.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="##(POINT_VEC3.FlareColor)">#POINT_VEC3.FlareColor</a> FlareColor </em></code>:
The flare color.</p>
</li>
<li>
<p><code><em>#number Points </em></code>:
(optional) The amount of points in the circle.</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Azimuth)">DCSTypes#Azimuth</a> Azimuth </em></code>:
(optional) Azimuth The azimuth of the flare.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
@@ -799,7 +923,7 @@ true if the point is within the zone.</p>
<dt>
<a id="#(ZONE_RADIUS).New" >
<strong>ZONE_RADIUS:New(PointVec2, Radius, ZoneName)</strong>
<strong>ZONE_RADIUS:New(ZoneName, PointVec2, Radius)</strong>
</a>
</dt>
<dd>
@@ -810,6 +934,12 @@ true if the point is within the zone.</p>
<ul>
<li>
<p><code><em>#string ZoneName </em></code>:
Name of the zone.</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> PointVec2 </em></code>:
The location of the zone.</p>
@@ -819,17 +949,12 @@ The location of the zone.</p>
<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> Radius </em></code>:
The radius of the zone.</p>
</li>
<li>
<p><code><em> ZoneName </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a>:</em></p>
<p><em><a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a>:</em>
self</p>
</dd>
</dl>
@@ -913,6 +1038,39 @@ The radius of the zone.</p>
<p><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a>:</em>
The radius of the zone.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ZONE_RADIUS).SmokeZone" >
<strong>ZONE_RADIUS:SmokeZone(SmokeColor, Points)</strong>
</a>
</dt>
<dd>
<p>Smokes the zone boundaries in a color.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="##(POINT_VEC3.SmokeColor)">#POINT_VEC3.SmokeColor</a> SmokeColor </em></code>:
The smoke color.</p>
</li>
<li>
<p><code><em>#number Points </em></code>:
(optional) The amount of points in the circle.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a>:</em>
self</p>
</dd>
</dl>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>
@@ -280,6 +282,12 @@
<td class="name" nowrap="nowrap"><a href="PICKUPTASK.html">PICKUPTASK</a></td>
<td class="summary">
<p>A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="Point.html">Point</a></td>
<td class="summary">
<p>This module contains the POINT classes.</p>
</td>
</tr>
<tr>
@@ -322,6 +330,12 @@
<td class="name" nowrap="nowrap"><a href="Spawn.html">Spawn</a></td>
<td class="summary">
<p>This module contains the SPAWN class.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="Static.html">Static</a></td>
<td class="summary">
<p>This module contains the STATIC class.</p>
</td>
</tr>
<tr>

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@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>

View File

@@ -51,6 +51,7 @@
<li><a href="Mission.html">Mission</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
@@ -58,6 +59,7 @@
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>