mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Publishing a working version :-)
This commit is contained in:
@@ -51,6 +51,7 @@
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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@@ -58,6 +59,7 @@
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Unit.html">Unit</a></li>
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@@ -134,6 +136,12 @@ The following iterator methods are currently available within the DATABASE:</p>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).AddPlayer">DATABASE:AddPlayer(UnitName, PlayerName)</a></td>
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<td class="summary">
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<p>Adds a player based on the Player Name in the DATABASE.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).AddStatic">DATABASE:AddStatic(DCSStatic, DCSStaticName)</a></td>
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<td class="summary">
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<p>Adds a Static based on the Static Name in the DATABASE.</p>
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</td>
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</tr>
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<tr>
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@@ -164,6 +172,12 @@ The following iterator methods are currently available within the DATABASE:</p>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSGroups">DATABASE.DCSGroups</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSStatics">DATABASE.DCSStatics</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -176,6 +190,12 @@ The following iterator methods are currently available within the DATABASE:</p>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).DeletePlayer">DATABASE:DeletePlayer(PlayerName)</a></td>
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<td class="summary">
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<p>Deletes a player from the DATABASE based on the Player Name.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).DeleteStatic">DATABASE:DeleteStatic(DCSStaticName)</a></td>
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<td class="summary">
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<p>Deletes a Static from the DATABASE based on the Static Name.</p>
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</td>
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</tr>
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<tr>
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@@ -194,6 +214,12 @@ The following iterator methods are currently available within the DATABASE:</p>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).FindGroup">DATABASE:FindGroup(GroupName)</a></td>
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<td class="summary">
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<p>Finds a GROUP based on the GroupName.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).FindStatic">DATABASE:FindStatic(StaticName)</a></td>
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<td class="summary">
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<p>Finds a STATIC based on the StaticName.</p>
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</td>
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</tr>
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<tr>
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@@ -284,6 +310,12 @@ The following iterator methods are currently available within the DATABASE:</p>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).PLAYERSALIVE">DATABASE.PLAYERSALIVE</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).STATICS">DATABASE.STATICS</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -335,15 +367,21 @@ The following iterator methods are currently available within the DATABASE:</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterDatabase">DATABASE:_RegisterDatabase()</a></td>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterGroupsAndUnits">DATABASE:_RegisterGroupsAndUnits()</a></td>
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<td class="summary">
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<p>Private method that registers all datapoints within in the mission.</p>
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<p>Private method that registers all Groups and Units within in the mission.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterPlayers">DATABASE:_RegisterPlayers()</a></td>
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<td class="summary">
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<p>Private method that registers all alive players in the mission.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterStatics">DATABASE:_RegisterStatics()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -458,6 +496,32 @@ The following iterator methods are currently available within the DATABASE:</p>
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<dl class="function">
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<dt>
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<a id="#(DATABASE).AddStatic" >
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<strong>DATABASE:AddStatic(DCSStatic, DCSStaticName)</strong>
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</a>
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</dt>
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<dd>
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<p>Adds a Static based on the Static Name in the DATABASE.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em> DCSStatic </em></code>: </p>
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</li>
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<li>
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<p><code><em> DCSStaticName </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE).AddUnit" >
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<strong>DATABASE:AddUnit(DCSUnit, DCSUnitName)</strong>
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</a>
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@@ -535,6 +599,20 @@ The following iterator methods are currently available within the DATABASE:</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(DATABASE).DCSStatics" >
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<strong>DATABASE.DCSStatics</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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@@ -575,6 +653,27 @@ The following iterator methods are currently available within the DATABASE:</p>
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<dl class="function">
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<dt>
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<a id="#(DATABASE).DeleteStatic" >
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<strong>DATABASE:DeleteStatic(DCSStaticName)</strong>
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</a>
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</dt>
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<dd>
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<p>Deletes a Static from the DATABASE based on the Static Name.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> DCSStaticName </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE).DeleteUnit" >
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<strong>DATABASE:DeleteUnit(DCSUnitName)</strong>
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</a>
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@@ -648,6 +747,32 @@ The found GROUP.</p>
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<dl class="function">
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<dt>
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<a id="#(DATABASE).FindStatic" >
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<strong>DATABASE:FindStatic(StaticName)</strong>
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</a>
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</dt>
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<dd>
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<p>Finds a STATIC based on the StaticName.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em>#string StaticName </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="Static.html##(STATIC)">Static#STATIC</a>:</em>
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The found STATIC.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE).FindUnit" >
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<strong>DATABASE:FindUnit(UnitName)</strong>
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</a>
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@@ -1029,6 +1154,20 @@ DBObject = DATABASE:New()</code></pre>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(DATABASE).STATICS" >
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<strong>DATABASE.STATICS</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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@@ -1203,13 +1342,13 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(DATABASE)._RegisterDatabase" >
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<strong>DATABASE:_RegisterDatabase()</strong>
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<a id="#(DATABASE)._RegisterGroupsAndUnits" >
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<strong>DATABASE:_RegisterGroupsAndUnits()</strong>
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</a>
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</dt>
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<dd>
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<p>Private method that registers all datapoints within in the mission.</p>
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<p>Private method that registers all Groups and Units within in the mission.</p>
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<h3>Return value</h3>
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@@ -1234,6 +1373,19 @@ self</p>
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<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE)._RegisterStatics" >
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<strong>DATABASE:_RegisterStatics()</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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