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Merge remote-tracking branch 'origin/master' into develop
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commit
e82e4f7dd7
@ -170,7 +170,7 @@
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--
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-- * A specific departure and/or destination airport can be chosen.
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-- * Valid coalitions can be set, e.g. only red, blue or neutral, all three "colours".
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-- * It is possible to start in air within a zone defined in the mission editor or within a zone above an airport of the map.
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-- * It is possible to start in air within a zone or within a zone above an airport of the map.
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--
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-- ## Flight Plan
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--
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@ -1179,13 +1179,13 @@ function RAT:SetTakeoffAir()
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return self
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end
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--- Set possible departure ports. This can be an airport or a zone defined in the mission editor.
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--- Set possible departure ports. This can be an airport or a zone.
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-- @param #RAT self
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-- @param #string departurenames Name or table of names of departure airports or zones.
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-- @return #RAT RAT self object.
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-- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport.
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-- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport.
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-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, which has to be defined in the mission editor, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
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-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
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function RAT:SetDeparture(departurenames)
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self:F2(departurenames)
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@ -2537,7 +2537,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
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end
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elseif self:_ZoneExists(_departure) then
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-- If it's not an airport, check whether it's a zone.
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departure=ZONE:New(_departure)
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departure=ZONE:FindByName(_departure)
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else
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local text=string.format("ERROR! Specified departure airport %s does not exist for %s.", _departure, self.alias)
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self:E(RAT.id..text)
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@ -2635,7 +2635,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
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end
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elseif self:_ZoneExists(_destination) then
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destination=ZONE:New(_destination)
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destination=ZONE:FindByName(_destination)
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else
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local text=string.format("ERROR: Specified destination airport/zone %s does not exist for %s!", _destination, self.alias)
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self:E(RAT.id.."ERROR: "..text)
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@ -3142,7 +3142,7 @@ function RAT:_PickDeparture(takeoff)
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end
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elseif self:_ZoneExists(name) then
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if takeoff==RAT.wp.air then
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dep=ZONE:New(name)
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dep=ZONE:FindByName(name)
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else
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self:E(RAT.id..string.format("ERROR! Takeoff is not in air. Cannot use %s as departure.", name))
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end
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@ -3254,7 +3254,7 @@ function RAT:_PickDestination(departure, q, minrange, maxrange, random, landing)
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end
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elseif self:_ZoneExists(name) then
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if landing==RAT.wp.air then
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dest=ZONE:New(name)
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dest=ZONE:FindByName(name)
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else
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self:E(RAT.id..string.format("ERROR! Landing is not in air. Cannot use zone %s as destination!", name))
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end
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@ -4930,12 +4930,12 @@ function RAT:_AirportExists(name)
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return false
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end
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--- Test if a trigger zone defined in the mission editor exists.
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--- Test if a zone exists.
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-- @param #RAT self
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-- @param #string name
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-- @return #boolean True if zone exsits, false otherwise.
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function RAT:_ZoneExists(name)
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local z=trigger.misc.getZone(name)
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local z=ZONE:FindByName(name) --trigger.misc.getZone(name) as suggested by @Viking on MOOSE discord #rat
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if z then
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return true
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end
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@ -1737,7 +1737,9 @@ end
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-- @param Core.Event#EVENTDATA EventData
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function RANGE:OnEventBirth( EventData )
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self:F( { eventbirth = EventData } )
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if not EventData.IniPlayerName then return end
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local _unitName = EventData.IniUnitName
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local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
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