This commit is contained in:
Applevangelist
2024-03-22 09:27:58 +01:00
parent d4daa54210
commit e86afefe79
5 changed files with 3102 additions and 12 deletions

View File

@@ -229,7 +229,7 @@ SCORING = {
ClassID = 0,
Players = {},
AutoSave = true,
version = "1.18.2"
version = "1.18.3"
}
local _SCORINGCoalition = {
@@ -1062,7 +1062,7 @@ function SCORING:_EventOnHit( Event )
if PlayerHit.UNIT.ThreatType == nil then
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
-- if this fails for some reason, set a good default value
if PlayerHit.ThreatType == nil then
if PlayerHit.ThreatType == nil or PlayerHit.ThreatType == "" then
PlayerHit.ThreatLevel = 1
PlayerHit.ThreatType = "Unknown"
end

File diff suppressed because it is too large Load Diff

View File

@@ -187,7 +187,7 @@ function TIRESIAS:SetAAARanges(FiringRange,SwitchAAA)
return self
end
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times.
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times. Does **not** work work for GROUP objects spawned into the SET after start, i.e. the groups need to exist in the game already.
-- @param #TIRESIAS self
-- @param Core.Set#SET_GROUP Set to add to the exception list.
-- @return #TIRESIAS self