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https://github.com/FlightControl-Master/MOOSE.git
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Fixed for A2G. Default parameters and proper amount of spawnings. Now also altitude is added for engage. And RTB has min and max speed set. Defaults of speed between 50% and 75% of maximum speed of group. And altitude defaults to 1000 and 1500 meters.
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@@ -14,7 +14,7 @@
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--- @type AI_A2G_SEAD
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-- @extends AI.AI_A2G_Engage#AI_A2G_Engage
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-- @extends AI.AI_A2G_Patrol#AI_A2G_PATROL
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--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
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@@ -83,6 +83,8 @@ AI_A2G_SEAD = {
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-- @param Wrapper.Group#GROUP AIGroup
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-- @param DCS#Speed EngageMinSpeed The minimum speed of the @{Wrapper.Group} in km/h when engaging a target.
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-- @param DCS#Speed EngageMaxSpeed The maximum speed of the @{Wrapper.Group} in km/h when engaging a target.
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-- @param DCS#Altitude EngageFloorAltitude The lowest altitude in meters where to execute the engagement.
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-- @param DCS#Altitude EngageCeilingAltitude The highest altitude in meters where to execute the engagement.
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-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @param DCS#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
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-- @param DCS#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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@@ -90,10 +92,10 @@ AI_A2G_SEAD = {
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-- @param DCS#Speed PatrolMaxSpeed The maximum speed of the @{Wrapper.Group} in km/h.
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-- @param DCS#AltitudeType PatrolAltType The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to RADIO
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-- @return #AI_A2G_SEAD
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function AI_A2G_SEAD:New( AIGroup, EngageMinSpeed, EngageMaxSpeed, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
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function AI_A2G_SEAD:New( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
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-- Inherits from BASE
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local self = BASE:Inherit( self, AI_A2G_PATROL:New( AIGroup, EngageMinSpeed, EngageMaxSpeed, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) ) -- #AI_A2G_SEAD
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local self = BASE:Inherit( self, AI_A2G_PATROL:New( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) ) -- #AI_A2G_SEAD
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return self
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end
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@@ -123,8 +125,11 @@ function AI_A2G_SEAD:onafterEngage( DefenderGroup, From, Event, To, AttackSetUni
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-- If it is less than 50km, then attack without a route.
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-- Otherwise perform a route attack.
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local DefenderCoord = DefenderGroup:GetCoordinate()
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local TargetCoord = self.AttackSetUnit:GetFirst():GetCoordinate()
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local DefenderCoord = DefenderGroup:GetPointVec3()
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DefenderCoord:SetY( math.random( self.EngageFloorAltitude, self.EngageCeilingAltitude ) ) -- Ground targets don't have an altitude.
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local TargetCoord = self.AttackSetUnit:GetFirst():GetPointVec3()
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TargetCoord:SetY( math.random( self.EngageFloorAltitude, self.EngageCeilingAltitude ) ) -- Ground targets don't have an altitude.
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local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
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@@ -137,7 +142,7 @@ function AI_A2G_SEAD:onafterEngage( DefenderGroup, From, Event, To, AttackSetUni
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--- Calculate the target route point.
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local FromWP = DefenderCoord:WaypointAir(
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self.PatrolAltType,
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self.PatrolAltType or "RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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ToTargetSpeed,
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@@ -153,7 +158,7 @@ function AI_A2G_SEAD:onafterEngage( DefenderGroup, From, Event, To, AttackSetUni
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--- Create a route point of type air, 50km from the center of the attack point.
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local ToWP = ToCoord:Translate( 50000, FromEngageAngle ):WaypointAir(
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self.PatrolAltType,
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self.PatrolAltType or "RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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ToTargetSpeed,
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