From e9473e917991a8dc659cbd2e16689eeb7732ece3 Mon Sep 17 00:00:00 2001 From: FlightControl_Master Date: Sat, 2 Jun 2018 07:25:43 +0200 Subject: [PATCH] Documentation improvements --- Moose Development/Moose/Tasking/Task_A2A.lua | 12 +++--------- Moose Development/Moose/Tasking/Task_A2G.lua | 12 +++--------- 2 files changed, 6 insertions(+), 18 deletions(-) diff --git a/Moose Development/Moose/Tasking/Task_A2A.lua b/Moose Development/Moose/Tasking/Task_A2A.lua index e3d3ed793..0a18e28cc 100644 --- a/Moose Development/Moose/Tasking/Task_A2A.lua +++ b/Moose Development/Moose/Tasking/Task_A2A.lua @@ -361,9 +361,7 @@ do -- TASK_A2A_INTERCEPT -- @field Core.Set#SET_UNIT TargetSetUnit -- @extends Tasking.Task#TASK - --- # TASK_A2A_INTERCEPT class, extends @{Task_A2A#TASK_A2A} - -- - -- The TASK_A2A_INTERCEPT class defines an intercept task for a human player to be executed. + --- Defines an intercept task for a human player to be executed. -- When enemy planes need to be intercepted by human players, use this task type to urgen the players to get out there! -- -- The TASK_A2A_INTERCEPT is used by the @{Task_A2A_Dispatcher#TASK_A2A_DISPATCHER} to automatically create intercept tasks @@ -460,9 +458,7 @@ do -- TASK_A2A_SWEEP -- @field Core.Set#SET_UNIT TargetSetUnit -- @extends Tasking.Task#TASK - --- # TASK_A2A_SWEEP class, extends @{Task_A2A#TASK_A2A} - -- - -- The TASK_A2A_SWEEP class defines a sweep task for a human player to be executed. + --- Defines a sweep task for a human player to be executed. -- A sweep task needs to be given when targets were detected but somehow the detection was lost. -- Most likely, these enemy planes are hidden in the mountains or are flying under radar. -- These enemy planes need to be sweeped by human players, and use this task type to urge the players to get out there and find those enemy fighters. @@ -571,9 +567,7 @@ do -- TASK_A2A_ENGAGE -- @field Core.Set#SET_UNIT TargetSetUnit -- @extends Tasking.Task#TASK - --- # TASK_A2A_ENGAGE class, extends @{Task_A2A#TASK_A2A} - -- - -- The TASK_A2A_ENGAGE class defines an engage task for a human player to be executed. + --- Defines an engage task for a human player to be executed. -- When enemy planes are close to human players, use this task type is used urge the players to get out there! -- -- The TASK_A2A_ENGAGE is used by the @{Task_A2A_Dispatcher#TASK_A2A_DISPATCHER} to automatically create engage tasks diff --git a/Moose Development/Moose/Tasking/Task_A2G.lua b/Moose Development/Moose/Tasking/Task_A2G.lua index 319a30fb2..d30eff7aa 100644 --- a/Moose Development/Moose/Tasking/Task_A2G.lua +++ b/Moose Development/Moose/Tasking/Task_A2G.lua @@ -366,9 +366,7 @@ do -- TASK_A2G_SEAD -- @field Core.Set#SET_UNIT TargetSetUnit -- @extends Tasking.Task#TASK - --- # TASK_A2G_SEAD class, extends @{Task_A2G#TASK_A2G} - -- - -- The TASK_A2G_SEAD class defines an Suppression or Extermination of Air Defenses task for a human player to be executed. + --- Defines an Suppression or Extermination of Air Defenses task for a human player to be executed. -- These tasks are important to be executed as they will help to achieve air superiority at the vicinity. -- -- The TASK_A2G_SEAD is used by the @{Task_A2G_Dispatcher#TASK_A2G_DISPATCHER} to automatically create SEAD tasks @@ -459,9 +457,7 @@ do -- TASK_A2G_BAI -- @field Core.Set#SET_UNIT TargetSetUnit -- @extends Tasking.Task#TASK - --- # TASK_A2G_BAI class, extends @{Task_A2G#TASK_A2G} - -- - -- The TASK_A2G_BAI class defines an Battlefield Air Interdiction task for a human player to be executed. + -- Defines an Battlefield Air Interdiction task for a human player to be executed. -- These tasks are more strategic in nature and are most of the time further away from friendly forces. -- BAI tasks can also be used to express the abscence of friendly forces near the vicinity. -- @@ -555,9 +551,7 @@ do -- TASK_A2G_CAS -- @field Core.Set#SET_UNIT TargetSetUnit -- @extends Tasking.Task#TASK - --- # TASK_A2G_CAS class, extends @{Task_A2G#TASK_A2G} - -- - -- The TASK_A2G_CAS class defines an Close Air Support task for a human player to be executed. + -- Defines an Close Air Support task for a human player to be executed. -- Friendly forces will be in the vicinity within 6km from the enemy. -- -- The TASK_A2G_CAS is used by the @{Task_A2G_Dispatcher#TASK_A2G_DISPATCHER} to automatically create CAS tasks