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Documentation improvements
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@@ -44,10 +44,10 @@ do -- TASK_CARGO
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-- ## 2. Task execution experience from the player perspective
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--
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-- A human player can join the battle field in a client airborne slot or a ground vehicle within the CA module (ALT-J).
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-- The player needs to accept the task from the task overview list within the mission, using the radio menus.
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-- The player needs to accept the task from the task overview list within the mission, using the menus.
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--
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-- Once the TASK_CARGO is assigned to the player and accepted by the player, the player will obtain
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-- an extra **Cargo Handling Radio Menu** that contains the CARGO objects that need to be transported.
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-- an extra **Cargo (Radio) Menu** that contains the CARGO objects that need to be transported.
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--
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-- Each CARGO object has a certain state:
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--
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@@ -56,9 +56,9 @@ do -- TASK_CARGO
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-- * **Boarding**: The CARGO is running or moving towards your Carrier for loading.
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-- * **UnBoarding**: The CARGO is driving or jumping out of your Carrier and moves to a location in the Deployment Zone.
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--
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-- Cargo must be transported towards different **Deployment @{Zone}s**.
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-- Cargo must be transported towards different Deployment @{Zone}s.
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--
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-- The Cargo Handling Radio Menu system allows to execute **various actions** to handle the cargo.
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-- The Cargo Menu system allows to execute **various actions** to transport the cargo.
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-- In the menu, you'll find for each CARGO, that is part of the scope of the task, various actions that can be completed.
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-- Depending on the location of your Carrier unit, the menu options will vary.
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--
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@@ -86,7 +86,7 @@ do -- TASK_CARGO
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--
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-- ### 2.2. Task Action Menu.
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--
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-- When a player has joined a task, for that player only, it's carrier radio menu will show an additional menu option.
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-- When a player has joined a task, for that player only, it's carrier Menu will show an additional menu option.
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-- It has the name of the task you currently joined and @ player name.
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--
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-- .
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@@ -116,7 +116,7 @@ do -- TASK_CARGO
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--
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-- - **Loading**: Stationary cargo (like crates), which are heavy, can only be loaded or sling loaded, meaning,
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-- your carrier must be close enough to the cargo to be able to load the cargo within the carrier bays.
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-- Moose provides you with an additional menu system to load stationary cargo into your carrier bays using the radio menu.
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-- Moose provides you with an additional menu system to load stationary cargo into your carrier bays using the menu.
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-- These menu options will become available, when the carrier is within loading range.
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-- The Moose cargo will report to the carrier when the range is close enough. The load range is set by the mission designer.
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--
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@@ -147,7 +147,7 @@ do -- TASK_CARGO
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--
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-- The routing messages are formulated in the coordinate format that is currently active as configured in your settings profile.
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-- 
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-- Use the Settings Menu to select the coordinate format that you would like to use for location determination.
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-- Use the **Settings Menu** to select the coordinate format that you would like to use for location determination.
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--
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--
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-- #### 2.3.1. Pickup Cargo.
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@@ -210,11 +210,11 @@ do -- TASK_CARGO
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-- - **Unboarding**: Moveable cargo (like infantry or vehicles), can be unboarded, that means,
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-- the cargo will step out of the carrier and will run to a group location.
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-- Moose provides you with an additional menu system to unload stationary cargo from the carrier bays,
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-- using the radio menu. These menu options will become available, when the carrier is within the deploy zone.
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-- using the menu. These menu options will become available, when the carrier is within the deploy zone.
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--
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-- - **Unloading**: Stationary cargo (like crates), which are heavy, can only be unloaded or sling loaded.
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-- Moose provides you with an additional menu system to unload stationary cargo from the carrier bays,
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-- using the radio menu. These menu options will become available, when the carrier is within the deploy zone.
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-- using the menu. These menu options will become available, when the carrier is within the deploy zone.
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--
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-- - **Sling Deploying**: Stationary cargo (like crates), which are heavy, can also be sling deployed.
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-- Once the cargo is within the deploy zone, the cargo can be deployed from the sling onto the ground.
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@@ -235,12 +235,12 @@ do -- TASK_CARGO
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--
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-- The routing messages are formulated in the coordinate format that is currently active as configured in your settings profile.
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-- 
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-- Use the Settings Menu to select the coordinate format that you would like to use for location determination.
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-- Use the **Settings Menu** to select the coordinate format that you would like to use for location determination.
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--
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-- ### 2.4. Deploy Cargo.
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--
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-- Various Deployment Zones can be foreseen in the scope of the Cargo transportation. Each deployment zone can be of varying @{Zone} type.
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-- The Cargo Handling Radio Menu provides with menu options to execute an action to steer your Carrier to a specific Zone.
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-- The Cargo menu provides with menu options to execute an action to steer your Carrier to a specific Zone.
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--
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-- In order to deploy cargo, use the task action menu to select a cargo to route to.
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-- When selected, the HQ will send you routing messages indicating the location of the deploy zone.
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@@ -285,7 +285,7 @@ do -- TASK_CARGO
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--
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-- ### Specific TASK_CARGO Events
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--
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-- Specific Cargo Handling event can be captured, that allow to trigger specific actions!
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-- Specific Cargo event can be captured, that allow to trigger specific actions!
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--
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-- * **Boarded**: Triggered when the Cargo has been Boarded into your Carrier.
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-- * **UnBoarded**: Triggered when the cargo has been Unboarded from your Carrier and has arrived at the Deployment Zone.
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