CSAR - make beacon length configureable

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Applevangelist 2021-12-14 09:50:13 +01:00
parent f6b55da0c6
commit ea926f173a

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@ -45,7 +45,7 @@
-- * Object oriented refactoring of Ciribob\'s fantastic CSAR script. -- * Object oriented refactoring of Ciribob\'s fantastic CSAR script.
-- * No need for extra MIST loading. -- * No need for extra MIST loading.
-- * Additional events to tailor your mission. -- * Additional events to tailor your mission.
-- * Optional SpawnCASEVAC to create casualties without beacon (e.g. handling dead ground vehicles and create CASVAC requests). -- * Optional SpawnCASEVAC to create casualties without beacon (e.g. handling dead ground vehicles and create CASVAC requests).
-- --
-- ## 0. Prerequisites -- ## 0. Prerequisites
-- --
@ -117,7 +117,7 @@
-- self.SRSchannel = 300 -- radio channel -- self.SRSchannel = 300 -- radio channel
-- self.SRSModulation = radio.modulation.AM -- modulation -- self.SRSModulation = radio.modulation.AM -- modulation
-- -- -- --
-- self.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection --shagrat -- self.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection --shagrat
-- --
-- ## 3. Results -- ## 3. Results
-- --
@ -178,8 +178,8 @@
-- -- Create downed "Pilot Wagner" in #ZONE "CSAR_Start_1" at a random point for the blue coalition -- -- Create downed "Pilot Wagner" in #ZONE "CSAR_Start_1" at a random point for the blue coalition
-- my_csar:SpawnCSARAtZone( "CSAR_Start_1", coalition.side.BLUE, "Pilot Wagner", true ) -- my_csar:SpawnCSARAtZone( "CSAR_Start_1", coalition.side.BLUE, "Pilot Wagner", true )
-- --
-- --Create a casualty and CASEVAC request from a "Point" (VEC2) for the blue coalition --shagrat -- --Create a casualty and CASEVAC request from a "Point" (VEC2) for the blue coalition --shagrat
-- my_csar:SpawnCASEVAC(Point, coalition.side.BLUE) -- my_csar:SpawnCASEVAC(Point, coalition.side.BLUE)
-- --
-- @field #CSAR -- @field #CSAR
CSAR = { CSAR = {
@ -243,11 +243,11 @@ CSAR.AircraftType["Mi-8MTV2"] = 12
CSAR.AircraftType["Mi-8MT"] = 12 CSAR.AircraftType["Mi-8MT"] = 12
CSAR.AircraftType["Mi-24P"] = 8 CSAR.AircraftType["Mi-24P"] = 8
CSAR.AircraftType["Mi-24V"] = 8 CSAR.AircraftType["Mi-24V"] = 8
CSAR.AircraftType["Bell-47"] = 2 CSAR.AircraftType["Bell-47"] = 2
--- CSAR class version. --- CSAR class version.
-- @field #string version -- @field #string version
CSAR.version="0.1.12r6" CSAR.version="1.0.1r1"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
@ -356,6 +356,7 @@ function CSAR:New(Coalition, Template, Alias)
self.extractDistance = 500 -- Distance the Downed pilot will run to the rescue helicopter self.extractDistance = 500 -- Distance the Downed pilot will run to the rescue helicopter
self.loadtimemax = 135 -- seconds self.loadtimemax = 135 -- seconds
self.radioSound = "beacon.ogg" -- the name of the sound file to use for the Pilot radio beacons. If this isnt added to the mission BEACONS WONT WORK! self.radioSound = "beacon.ogg" -- the name of the sound file to use for the Pilot radio beacons. If this isnt added to the mission BEACONS WONT WORK!
self.beaconRefresher = 29 -- seconds
self.allowFARPRescue = true --allows pilot to be rescued by landing at a FARP or Airbase self.allowFARPRescue = true --allows pilot to be rescued by landing at a FARP or Airbase
self.FARPRescueDistance = 1000 -- you need to be this close to a FARP or Airport for the pilot to be rescued. self.FARPRescueDistance = 1000 -- you need to be this close to a FARP or Airport for the pilot to be rescued.
self.max_units = 6 --max number of pilots that can be carried self.max_units = 6 --max number of pilots that can be carried
@ -654,10 +655,10 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
if not noMessage then if not noMessage then
if _freq ~= 0 then --shagrat different CASEVAC msg if _freq ~= 0 then --shagrat different CASEVAC msg
self:_DisplayToAllSAR("MAYDAY MAYDAY! " .. _typeName .. " is down. ", self.coalition, self.messageTime) self:_DisplayToAllSAR("MAYDAY MAYDAY! " .. _typeName .. " is down. ", self.coalition, self.messageTime)
else else
self:_DisplayToAllSAR("Troops In Contact. " .. _typeName .. " requests CASEVAC. ", self.coalition, self.messageTime) self:_DisplayToAllSAR("Troops In Contact. " .. _typeName .. " requests CASEVAC. ", self.coalition, self.messageTime)
end end
end end
if (_freq and _freq ~= 0) then --shagrat only add beacon if _freq is NOT 0 if (_freq and _freq ~= 0) then --shagrat only add beacon if _freq is NOT 0
@ -669,18 +670,18 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
local _text = _description local _text = _description
if not forcedesc then if not forcedesc then
if _playerName ~= nil then if _playerName ~= nil then
if _freq ~= 0 then --shagrat if _freq ~= 0 then --shagrat
_text = "Pilot " .. _playerName _text = "Pilot " .. _playerName
else else
_text = "TIC - " .. _playerName _text = "TIC - " .. _playerName
end end
elseif _unitName ~= nil then elseif _unitName ~= nil then
if _freq ~= 0 then --shagrat if _freq ~= 0 then --shagrat
_text = "AI Pilot of " .. _unitName _text = "AI Pilot of " .. _unitName
else else
_text = "TIC - " .. _unitName _text = "TIC - " .. _unitName
end end
end end
end end
self:T({_spawnedGroup, _alias}) self:T({_spawnedGroup, _alias})
@ -901,12 +902,12 @@ function CSAR:_EventHandler(EventData)
local _unit = _event.IniUnit local _unit = _event.IniUnit
local _unitname = _event.IniUnitName local _unitname = _event.IniUnitName
local _group = _event.IniGroup local _group = _event.IniGroup
if _unit == nil then if _unit == nil then
return -- error! return -- error!
end end
local _coalition = _unit:GetCoalition() local _coalition = _unit:GetCoalition()
if _coalition ~= self.coalition then if _coalition ~= self.coalition then
return --ignore! return --ignore!
end end
@ -926,28 +927,28 @@ function CSAR:_EventHandler(EventData)
end end
-- all checks passed, get going. -- all checks passed, get going.
if self.csarUsePara == false then --shagrat check parameter LandingAfterEjection, if true don't spawn a Pilot from EJECTION event, wait for the Chute to land if self.csarUsePara == false then --shagrat check parameter LandingAfterEjection, if true don't spawn a Pilot from EJECTION event, wait for the Chute to land
local _freq = self:_GenerateADFFrequency() local _freq = self:_GenerateADFFrequency()
self:_AddCsar(_coalition, _unit:GetCountry(), _unit:GetCoordinate() , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, false, "none") self:_AddCsar(_coalition, _unit:GetCountry(), _unit:GetCoordinate() , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, false, "none")
return true return true
end end
---- shagrat on event LANDING_AFTER_EJECTION spawn pilot at parachute location ---- shagrat on event LANDING_AFTER_EJECTION spawn pilot at parachute location
elseif (_event.id == EVENTS.LandingAfterEjection and self.csarUsePara == true) then elseif (_event.id == EVENTS.LandingAfterEjection and self.csarUsePara == true) then
self:I({EVENT=_event}) self:I({EVENT=_event})
local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p) local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
local _unitname = "Aircraft" --_event.initiator:getName() or "Aircraft" --shagrat Optional use of Object name which is unfortunately 'f15_Pilot_Parachute' local _unitname = "Aircraft" --_event.initiator:getName() or "Aircraft" --shagrat Optional use of Object name which is unfortunately 'f15_Pilot_Parachute'
local _typename = "Ejected Pilot" --_event.Initiator.getTypeName() or "Ejected Pilot" local _typename = "Ejected Pilot" --_event.Initiator.getTypeName() or "Ejected Pilot"
local _country = _event.initiator:getCountry() local _country = _event.initiator:getCountry()
local _coalition = coalition.getCountryCoalition( _country ) local _coalition = coalition.getCountryCoalition( _country )
if _coalition == self.coalition then if _coalition == self.coalition then
local _freq = self:_GenerateADFFrequency() local _freq = self:_GenerateADFFrequency()
self:I({coalition=_coalition,country= _country, coord=_LandingPos, name=_unitname, player=_event.IniPlayerName, freq=_freq}) self:I({coalition=_coalition,country= _country, coord=_LandingPos, name=_unitname, player=_event.IniPlayerName, freq=_freq})
self:_AddCsar(_coalition, _country, _LandingPos, nil, _unitname, _event.IniPlayerName, _freq, false, "none")--shagrat add CSAR at Parachute location. self:_AddCsar(_coalition, _country, _LandingPos, nil, _unitname, _event.IniPlayerName, _freq, false, "none")--shagrat add CSAR at Parachute location.
Unit.destroy(_event.initiator) -- shagrat remove static Pilot model Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
end end
return true return true
elseif _event.id == EVENTS.Land then elseif _event.id == EVENTS.Land then
self:T(self.lid .. " Landing") self:T(self.lid .. " Landing")
@ -1012,13 +1013,13 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
local _leadername = _leader:GetName() local _leadername = _leader:GetName()
if not _nomessage then if not _nomessage then
if _freq ~= 0 then --shagrat if _freq ~= 0 then --shagrat
local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute' local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute'
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime) self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
else --shagrat CASEVAC msg else --shagrat CASEVAC msg
local _text = string.format("Pickup Zone at %s.", _coordinatesText ) local _text = string.format("Pickup Zone at %s.", _coordinatesText )
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime) self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
end end
end end
for _,_heliName in pairs(self.csarUnits) do for _,_heliName in pairs(self.csarUnits) do
@ -1532,11 +1533,11 @@ function CSAR:_DisplayActiveSAR(_unitName)
else else
distancetext = string.format("%.1fkm", _distance/1000.0) distancetext = string.format("%.1fkm", _distance/1000.0)
end end
if _value.frequency == 0 then--shagrat insert CASEVAC without Frequency if _value.frequency == 0 then--shagrat insert CASEVAC without Frequency
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) }) table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
else else
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) }) table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
end end
end end
end end
@ -2021,7 +2022,12 @@ function CSAR:onbeforeStatus(From, Event, To)
self:T({From, Event, To}) self:T({From, Event, To})
-- housekeeping -- housekeeping
self:_AddMedevacMenuItem() self:_AddMedevacMenuItem()
self:_RefreshRadioBeacons()
if not self.BeaconTimer or (self.BeaconTimer and not self.BeaconTimer:IsRunning()) then
self.BeaconTimer = TIMER:New(self._RefreshRadioBeacons,self)
self.BeaconTimer:Start(2,self.beaconRefresher)
end
self:_CheckDownedPilotTable() self:_CheckDownedPilotTable()
for _,_sar in pairs (self.csarUnits) do for _,_sar in pairs (self.csarUnits) do
local PilotTable = self.downedPilots local PilotTable = self.downedPilots