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Improvments for air spawn behaviour.
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@ -11,10 +11,6 @@ myid="RAT | "
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-- @field #string prefix
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-- @field #RAT
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-- @extends #SPAWN
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--- Table of RAT
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-- @field #RAT RAT
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-- @param #string ClassName Name of class.
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RAT={
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ClassName = "RAT", -- Name of class: RAT = Random Air Traffic.
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debug=true, -- Turn debug messages on or off.
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@ -26,13 +22,12 @@ RAT={
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friendly = "same", -- Possible departure/destination airport: all=blue+red+neutral, same=spawn+neutral, spawnonly=spawn, blue=blue+neutral, blueonly=blue, red=red+neutral, redonly=red.
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ctable = {}, -- Table with the valid coalitons from choice self.friendly.
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aircraft = {}, -- Table which holds the basic aircraft properties (speed, range, ...).
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Vcruisemax=250, -- Max cruise speed in m/s (250 m/s = 900 km/h = 486 kt)
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Vcruisemax=250, -- Max cruise speed in m/s (250 m/s = 900 km/h = 486 kt).
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Vclimb=1500, -- Default climb rate in ft/min.
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AlphaDescent=3.6, -- Default angle of descenti in degrees. A value of 3.6 follows the 3:1 rule of 3 miles of travel and 1000 ft descent.
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FLcruise=200, -- Default cruise flight level in. FL200 = 20000 ft.
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roe = "hold", -- ROE of spawned groups, default is weapon hold (this is a peaceful class for civil aircraft or ferry missions).
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takeoff = "hot", -- Takeoff type: "hot", "cold", "runway", "air", "random".
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mindist = 10000, -- Min distance from departure to destination in meters.
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mindist = 5000, -- Min distance from departure to destination in meters.
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airports_map={}, -- All airports available on current map (Caucasus, Nevada, Normandy, ...).
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airports={}, -- All airports of friedly coalitions.
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airports_departure={}, -- Possible departure airports if unit/group is spawned at airport, spawnpoint=air or spawnpoint=airport.
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@ -47,11 +42,10 @@ RAT={
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--TODO list:
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--TODO: Add scheduled spawn and corresponding user functions.
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--TODO: Add possibility to spawn in air.
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--TODO: Add from zones and to zones for aircraft to fly from/to.
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--TODO: Add departure zones for air start.
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--TODO: Make more functions to adjust/set parameters.
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--TODO: Clean up debug messages.
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--DONE: Improve flight plan. Especially check FL against route length.
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--TODO: Integrate RAT:DB? No, not now.
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--DONE: Add event handlers.
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--DONE: Respawn units when they have landed.
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--DONE: Change ROE state.
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@ -61,8 +55,6 @@ RAT={
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--TODO: Add possibility to continue journey at destination. Need "place" in event data for that.
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--DONE: Check that FARPS are not used as airbases for planes. Don't know if they appear in list of airports.
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--DONE: Add cases for helicopters.
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--TODO: Lots of other little things...
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--- Creates a new RAT object.
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-- @param #RAT self
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@ -166,9 +158,10 @@ function RAT:_InitAircraft(DCSgroup)
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self.aircraft.Vmin = self.aircraft.Vmax*0.75
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-- actual travel speed (random between ASmin and ASmax)
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--TODO: This needs to be placed somewhere else! Randomization should not happen here.
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--TODO: This needs to be placed somewhere else! Randomization should not happen here. Otherwise it is not changed for multiple spawns.
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self.aircraft.Vcruise = math.random(self.aircraft.Vmin, self.aircraft.Vmax)
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-- limit travel speed to ~900 km/h
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-- Limit travel speed to ~900 km/h for jets.
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self.aircraft.Vcruise = math.min(self.aircraft.Vcruise, self.Vcruisemax)
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-- max climb speed in m/s
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@ -186,11 +179,12 @@ function RAT:_InitAircraft(DCSgroup)
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-- service ceiling in meters
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self.aircraft.ceiling=DCSdesc.Hmax
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-- default flight levels (ASL)
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-- Default flight level (ASL).
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if self.category=="plane" then
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self.aircraft.FLcruise=self.FLcruise*FL2m
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-- For planes: FL200 = 20000 ft = 6096 m.
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self.aircraft.FLcruise=200*FL2m
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else
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--TODO: need to check these parameters for helos: FL005 = 152 m
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-- For helos: FL005 = 500 ft = 152 m.
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self.aircraft.FLcruise=005*FL2m
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end
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@ -256,6 +250,10 @@ end
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--- Spawn the AI aircraft with a route.
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-- Sets the departure and destination airports and waypoints.
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-- Modifies the spawn template.
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-- Sets ROE/ROT.
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-- Initializes the ratcraft array and event handlers.
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-- @param #RAT self
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function RAT:_SpawnWithRoute()
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@ -459,7 +457,7 @@ function RAT:SetDeparture(name)
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end
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end
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--- Set names of departure zones for spawning the AI aircraft.
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--- Set departure zones for spawning the AI aircraft.
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-- @param #RAT self
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-- @param #table zonenames Table of zone names where spawning should happen.
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function RAT:SetDepartureZones(zonenames)
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@ -467,8 +465,10 @@ function RAT:SetDepartureZones(zonenames)
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local z
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for _,name in pairs(zonenames) do
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if name:lower()=="zone template" then
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-- Zone with radius 5 km around the template group in the ME.
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z=ZONE_GROUP:New("Zone Template", GROUP:FindByName(self.prefix), self.Rzone)
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else
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-- Zone defined my user in the ME.
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z=ZONE:New(name)
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end
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if z then
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@ -553,7 +553,7 @@ end
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-- @param #number minrange Minimum range to q in meters.
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-- @param #number maxrange Maximum range to q in meters.
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function RAT:_GetDestinations(q, minrange, maxrange)
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local absolutemin=10000 -- Absolute minimum is 10 km.
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local absolutemin=5000 -- Absolute minimum is 5 km.
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minrange=minrange or absolutemin -- Default min is absolute min.
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maxrange=maxrange or 10000000 -- Default max 10,000 km.
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-- Ensure that minrange is always > 10 km to ensure the destination != departure.
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@ -624,7 +624,8 @@ function RAT:_GetAirportsOfCoalition()
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for _,airport in pairs(self.airports_map) do
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if airport:GetCoalition()==coalition then
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airport:GetTypeName()
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-- remember that planes cannot land on FARPs.
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-- Remember that planes cannot land on FARPs.
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-- TODO: Probably have to add ships as well!
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if not (self.category=="plane" and airport:GetTypeName()=="FARP") then
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table.insert(self.airports, airport)
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end
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@ -650,11 +651,11 @@ end
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-- @return #table Waypoints for DCS task route or spawn template.
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function RAT:Waypoint(Type, Coord, Speed, Altitude, Airport)
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-- set altitude to input parameter or take y of 3D-coordinate
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-- Altitude of input parameter or y-component of 3D-coordinate.
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local _Altitude=Altitude or Coord.y
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--TODO: _Type should be generalized to Grouptemplate.Type
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--TODO: Only use _alttype="BARO" and add landheight for _alttype="RADIO". Don't know if "BARO" really works atm.
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--TODO: Only use _alttype="BARO" and add landheight for _alttype="RADIO". Don't know if "RADIO" really works well.
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-- Land height at given coordinate.
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local Hland=Coord:GetLandHeight()
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@ -690,7 +691,6 @@ function RAT:Waypoint(Type, Coord, Speed, Altitude, Airport)
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-- air start
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_Type="Turning Point"
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_Action="Turning Point"
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_Altitude = 5000
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_alttype="BARO"
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elseif Type:lower()=="climb" or Type:lower()=="cruise" then
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_Type="Turning Point"
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@ -823,7 +823,7 @@ end
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-- @param Dcs.DCSTypes#Vec2 P1 The point to hold the position.
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-- @param #number Altitude The altitude AGL to hold the position.
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-- @param #number Speed The speed flying when holding the position in m/s.
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-- @return Dcs.DCSTasking.Task#Task
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-- @return Dcs.DCSTasking.Task#Task DCSTask
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function RAT:_TaskHolding(P1, Altitude, Speed)
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local LandHeight = land.getHeight(P1)
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@ -906,53 +906,68 @@ function RAT:_SetRoute()
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local FL2m=30.48
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local nm2km=1.852
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--TODO: Add case where we don't have a departure airport but rather a zone!
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-- DEPARTURE AIRPORT
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-- Departure airport or zone.
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local departure=self:_SetDeparture()
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-- coordinates
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-- Coordinates of departure point.
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local Pdeparture
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if self.takeoff=="air" then
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-- For an air start, we take a random point within the spawn zone.
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local vec2=departure:GetRandomVec2()
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Pdeparture=COORDINATE:New(vec2.x, self.aircraft.FLcruise, vec2.y)
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--Pdeparture=COORDINATE:New(vec2.x, self.aircraft.FLcruise, vec2.y)
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Pdeparture=COORDINATE:NewFromVec2(vec2)
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else
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Pdeparture=departure:GetCoordinate()
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end
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-- height ASL if departure
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local H_departure=Pdeparture.y
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-- Height ASL of departure point.
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local H_departure
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if self.takeoff=="air" then
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-- Departure altitude is 70% of default cruise with 30% variation and limited to 1000 m AGL (50 m for helos).
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local Hmin
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if self.category=="pland" then
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Hmin=1000
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else
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Hmin=50
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end
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H_departure=self:_Randomize(self.aircraft.FLcruise*0.7, 0.3, Pdeparture.y+Hmin, self.aircraft.FLcruise)
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else
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H_departure=Pdeparture.y
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end
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-- DESTINATION AIRPORT
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-- get all destination airports within reach and at least 10 km away from departure
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-- Get all destination airports within reach and at least 10 km away from departure.
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self:_GetDestinations(Pdeparture, self.mindist, self.aircraft.Reff)
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-- Pick a destination airport.
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local destination=self:_SetDestination()
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-- Check that departure and destination are not the same. Should not happen due to mindist.
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if destination:GetName()==departure:GetName() then
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local text="Destination and departure airport are identical: "..destination:GetName().." with ID "..destination:GetID()
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MESSAGE:New(text, 120):ToAll()
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error(myid..text)
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end
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-- coordinates of destination
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-- Coordinates of destination airport.
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local Pdestination=destination:GetCoordinate()
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-- height ASL of destination
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-- Height ASL of destination airport.
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local H_destination=Pdestination.y
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-- DESCENT/HOLDING POINT
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-- get a random point between 10 and 20 km away from the destination
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-- Get a random point between 10 and 20 km away from the destination.
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local Vholding
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if self.category=="plane" then
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Vholding=destination:GetCoordinate():GetRandomVec2InRadius(20000, 10000)
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else
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-- for helos we set 500 to 1000 m
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-- For helos we set a distance between 500 to 1000 m.
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Vholding=destination:GetCoordinate():GetRandomVec2InRadius(1000, 500)
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end
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-- Coordinates of the holding point. y is the land height at that point.
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local Pholding=COORDINATE:NewFromVec2(Vholding)
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-- holding point altitude
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-- Holding point altitude. For planes between 800 and 1200 m AGL. For helos 80 to 120 m AGL.
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local h_holding
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if self.category=="plane" then
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h_holding=1000
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@ -961,7 +976,7 @@ function RAT:_SetRoute()
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end
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h_holding=self:_Randomize(h_holding, 0.2)
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-- distance from holding point to destination
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-- Distance from holding point to destination.
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local d_holding=Pholding:Get2DDistance(Pdestination)
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-- GENERAL
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@ -972,54 +987,59 @@ function RAT:_SetRoute()
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local d_total=Pdeparture:Get2DDistance(Pholding)
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-- CLIMB and DESCENT angles
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-- TODO: Randomize climb/descent angles. This did not work in rad. Need to convert to deg first.
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local AlphaClimb=self.aircraft.AlphaClimb --=self:_Randomize(self.aircraft.AlphaClimb, 0.1)
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local AlphaDescent=self.aircraft.AlphaDescent --self:_Randomize(self.aircraft.AlphaDescent, 0.1)
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--CRUISE
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-- set min/max cruise altitudes
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-- Set min/max cruise altitudes.
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local FLmax
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local FLmin
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local FLcruise=self.aircraft.FLcruise
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if self.category=="plane" then
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-- min cruise alt is above 100 meter above holding point
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-- Min cruise alt is just above holding point at destination or departure height, whatever is larger.
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FLmin=math.max(H_departure, H_destination+h_holding)
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-- Check if the distance between the two airports is large enough to reach the desired FL and descent again at the given climb/descent rates.
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-- TODO: need to modify this for "air" start.
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FLmax=self:_FLmax(AlphaClimb, AlphaDescent, d_total, H_departure)
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if self.takeoff=="air" then
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FLmax=FLmax*2
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-- This is the case where we only descent to the ground at the given descent angle.
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FLmax=d_total*math.tan(AlphaDescent)+H_destination
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else
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FLmax=self:_FLmax(AlphaClimb, AlphaDescent, d_total, H_departure)
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end
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-- If the route is very short we set FLmin a bit lower than FLmax.
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if FLmin>FLmax then
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FLmin=FLmax*0.8
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end
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-- Again, if the route is too short to climb and descent, we set the default cruise alt at bit lower than the max we can reach.
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if FLcruise>FLmax then
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FLcruise=FLmax*0.9
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end
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else
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-- for helicopters we take cruise alt between 50 to 1000 meters above ground
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-- For helicopters we take cruise alt between 50 to 1000 meters above ground. Default cruise alt is ~150 m.
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FLmin=math.max(H_departure, H_destination)+50
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FLmax=math.max(H_departure, H_destination)+1000
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end
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-- set randomized cruise altitude: default +-50% but limited
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-- Set randomized cruise altitude: default +-50% but limited to FLmin and FLmax.
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FLcruise=self:_Randomize(FLcruise, 0.5, FLmin, FLmax)
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-- check that we are not above 90% of service ceiling
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-- Finally, check that we are not above 90% of service ceiling.
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FLcruise=math.min(FLcruise, self.aircraft.ceiling*0.9)
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-- CLIMB
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-- height of climb relative to ASL height of departure airport
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-- Height of climb relative to ASL height of departure airport.
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local h_climb=FLcruise-H_departure
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-- x-distance of climb part
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local d_climb=h_climb/math.tan(AlphaClimb)
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local d_climb=math.abs(h_climb/math.tan(AlphaClimb))
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-- time of climb in seconds
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local t_climb=h_climb/self.aircraft.Vclimb
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-- DESCENT
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-- height difference for descent form cruise alt to holding point
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-- Height difference for descent form cruise alt to holding point.
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local h_descent=FLcruise-H_destination-h_holding
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-- x-distance of descent part
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local d_descent=math.abs(h_descent/math.tan(AlphaDescent))
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-- CRUISE
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-- Distance of the cruising part. This should in principle not become negative, but can happen for very short legs.
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local d_cruise=d_total-d_climb-d_descent
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-- debug message
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@ -1046,7 +1066,7 @@ function RAT:_SetRoute()
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MESSAGE:New(text, 60):ToAll()
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end
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-- coordinates of route from depature (0) to cruise (1) to descent (2) to holing (3) to destination (4)
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-- Coordinates of route from departure (0) to cruise (1) to descent (2) to holing (3) to destination (4).
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local c0=Pdeparture
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local c1=c0:Translate(d_climb, heading)
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local c2=c1:Translate(d_cruise, heading)
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@ -1054,9 +1074,8 @@ function RAT:_SetRoute()
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local c3=Pholding
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local c4=Pdestination
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-- convert coordinates into route waypoints
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--TODO: modify this for air start
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local wp0=self:Waypoint(self.takeoff, c0, self.aircraft.Vmin, 2, departure)
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--Convert coordinates into route waypoints.
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local wp0=self:Waypoint(self.takeoff, c0, self.aircraft.Vmin, H_departure, departure)
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local wp1=self:Waypoint("climb", c1, self.aircraft.Vmax, FLcruise)
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local wp2=self:Waypoint("cruise", c2, self.aircraft.Vcruise, FLcruise)
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--TODO: add the possibility for a holing point, i.e. we circle a bit before final approach.
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@ -1085,13 +1104,14 @@ end
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-- @param #number h0 Height [m] of departure airport. Note we implicitly assume that the height difference between departure and destination is negligible.
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-- @return #number Maximal flight level in meters.
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function RAT:_FLmax(alpha, beta, d, h0)
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-- solve ASA triangle for one side (d) and two adjacent angles (alpha, beta) given
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-- Solve ASA triangle for one side (d) and two adjacent angles (alpha, beta) given.
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local gamma=math.rad(180)-alpha-beta
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local a=d*math.sin(alpha)/math.sin(gamma)
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local b=d*math.sin(beta)/math.sin(gamma)
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local h1=b*math.sin(alpha)
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local h2=a*math.sin(beta)
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local FL2m=30.48
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-- h1 and h2 should be equal.
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local text=string.format("FLmax = FL%3.0f = %6.1f m.\n", h1/FL2m, h1)
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text=text..string.format("FLmax = FL%3.0f = %6.1f m.", h2/FL2m, h2)
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env.info(myid..text)
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@ -1106,18 +1126,9 @@ end
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-- @param #table waypoints The waypoints of the AI flight plan.
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function RAT:_ModifySpawnTemplate(waypoints)
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-- point of Airbase
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--local PointVec3 = Airbase:GetPointVec3()
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-- The 3D vector of the first waypoint, i.e. where we actually spawn the template group.
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local PointVec3 = {x=waypoints[1].x, y=waypoints[1].alt, z=waypoints[1].y}
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local addheight
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if self.takeoff=="air" then
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addheight=5000
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else
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addheight=2
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end
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if self:_GetSpawnIndex(self.SpawnIndex+1) then
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-- Get copy of spawn template.
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@ -1138,29 +1149,22 @@ function RAT:_ModifySpawnTemplate(waypoints)
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local TY = PointVec3.z + (SY-BY)
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SpawnTemplate.units[UnitID].x = TX
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SpawnTemplate.units[UnitID].y = TY
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SpawnTemplate.units[UnitID].alt = PointVec3.y + addheight
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SpawnTemplate.units[UnitID].alt = PointVec3.y
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self:T('After Translation SpawnTemplate.units['..UnitID..'].x = '..SpawnTemplate.units[UnitID].x..', SpawnTemplate.units['..UnitID..'].y = '..SpawnTemplate.units[UnitID].y)
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end
|
||||
|
||||
-- Copy waypoints into spawntemplate.
|
||||
-- this way we avoid the "landing bug" DCS currently has :)
|
||||
-- Copy waypoints into spawntemplate. By this we avoid the nasty DCS "landing bug" :)
|
||||
for i,wp in ipairs(waypoints) do
|
||||
SpawnTemplate.route.points[i]=wp
|
||||
end
|
||||
|
||||
--TODO: Is this really necessary. Should already be defined in _Waypoints() function
|
||||
--SpawnTemplate.route.points[1].x = PointVec3.x
|
||||
--SpawnTemplate.route.points[1].y = PointVec3.z
|
||||
--SpawnTemplate.route.points[1].alt = PointVec3.y + addheight
|
||||
|
||||
--SpawnTemplate.route.points[1].airdromeId = Airbase:GetID()
|
||||
--SpawnTemplate.route.points[1].type = GROUPTEMPLATE.Takeoff[Takeoff]
|
||||
|
||||
-- Also modify x,y of the template. Not sure why.
|
||||
SpawnTemplate.x = PointVec3.x
|
||||
SpawnTemplate.y = PointVec3.z
|
||||
|
||||
-- Update modified template for spawn group.
|
||||
self.SpawnGroups[self.SpawnIndex].SpawnTemplate=SpawnTemplate
|
||||
|
||||
self:E(SpawnTemplate)
|
||||
end
|
||||
end
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user