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OPS
**CHIEF** - Added resources as parameters to `:AddStrategicZone` function **COMMANDER** - Added function to relocate cohorts `:RelocateCohort` **AUFTRAG** - Added new type `AIRDEFENSE` - Added new type `EWR` - Added option to teleport assets to the mission ingress waypoint via `:SetTeleport` - Added `:SetRequiredAttribute` and `:SetRequiredProperty` functions - Added `:SetEmission` function **LEGION** - Fixed bug that assets on GCI dont get additional score for INTERCEPT missions - Assets on ONGUARD or PATROLZONE are not considered for ARTY and GROUNDATTACK missions - Added option for transport to `RelocateCohort` function - Ground/naval assets now automatically return when out of ammo **OPSGROUP** - Immobile groups are teleported to mission ingress point **RECOVERYTANKER** - Added parameter to set TACAN mode/band (e.g. "X") **GROUP** - Fixed bug in `:GetSpeedMax` function **BEACON** - Allowed TACAN "X" mode for AA
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@@ -33,7 +33,6 @@
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-- @field #boolean formationPerma Formation that is used permanently and overrules waypoint formations.
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-- @field #boolean isMobile If true, group is mobile.
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-- @field #ARMYGROUP.Target engage Engage target.
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-- @field #boolean retreatOnOutOfAmmo If true, the group will automatically retreat when out of ammo. Needs a retreat zone!
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-- @field Core.Set#SET_ZONE retreatZones Set of retreat zones.
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-- @extends Ops.OpsGroup#OPSGROUP
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@@ -710,7 +709,7 @@ function ARMYGROUP:Status()
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local ammo=self:GetAmmoTot().Total
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-- Detected units.
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local ndetected=self.detectionOn and tostring(self.detectedunits:Count()) or "OFF"
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local ndetected=self.detectionOn and tostring(self.detectedunits:Count()) or "Off"
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-- Get cargo weight.
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local cargo=0
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