diff --git a/Moose Training/Documentation/Point.html b/Moose Training/Documentation/Point.html index b12c4d602..38ce6a40d 100644 --- a/Moose Training/Documentation/Point.html +++ b/Moose Training/Documentation/Point.html @@ -167,6 +167,12 @@ In order to keep the credibility of the the author, I want to emphasize that the
Create a new POINT_VEC2 object.
+Create a new POINT_VEC2 object from Vec2 coordinates.
Get a correction in radians of the real magnetic north of the POINT_VEC3.
+Return a random Vec3 point within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
+Return a random Vec3 point within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
+Return the coordinates of the POINT_VEC3 in Vec2 format.
Create a new POINT_VEC2 object from Vec2 coordinates.
+ +DCSTypes#Vec2 Vec2 :
+The Vec2 point.
LandHeightAdd :
Point#POINT_VEC2: +self
+Return a random Vec3 point within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
+ +DCSTypes#Distance OuterRadius :
DCSTypes#Distance InnerRadius :
DCSTypes#Vec2: +Vec2
+ +Return a random Vec3 point within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
+ +DCSTypes#Distance OuterRadius :
DCSTypes#Distance InnerRadius :
DCSTypes#Vec3: +Vec3
+ +Return the coordinates of the POINT_VEC3 in Vec2 format.
+ +DCSTypes#Vec2: +The Vec2 coodinate.
+ +Will spawn a group from a hosting static.
Will spawn a group from a hosting unit.
+Will spawn a group from a Vec2 in 3D space.
+Will spawn a group from a Vec3 in 3D space.
Will spawn a group from a hosting static.
+ + +This function is mostly advisable to be used if you want to simulate spawning from buldings and structures (static buildings). +You can use the returned group to further define the route to be followed.
+ +Static#STATIC HostStatic :
+The static dropping or unloading the group.
#number OuterRadius :
+(Optional) The outer radius in meters where the new group will be spawned.
#number InnerRadius :
+(Optional) The inner radius in meters where the new group will NOT be spawned.
#number SpawnIndex :
+(Optional) The index which group to spawn within the given zone.
Group#GROUP: +that was spawned.
+ +#nil: +Nothing was spawned.
+ +#number OuterRadius :
-The outer radius in meters where the new group will be spawned.
#number InnerRadius :
-The inner radius in meters where the new group will NOT be spawned.
#number SpawnIndex :
+(Optional) The index which group to spawn within the given zone.
Group#GROUP: +that was spawned.
+ +#nil: +Nothing was spawned.
+ +Will spawn a group from a Vec2 in 3D space.
+ + +This function is mostly advisable to be used if you want to simulate spawning groups on the ground from air units, like vehicles. +Note that each point in the route assigned to the spawning group is reset to the point of the spawn. +You can use the returned group to further define the route to be followed.
+ +DCSTypes#Vec2 Vec2 :
+The Vec2 coordinates where to spawn the group.
#number OuterRadius :
+(Optional) The outer radius in meters where the new group will be spawned.
#number InnerRadius :
+(Optional) The inner radius in meters where the new group will NOT be spawned.
#number SpawnIndex :
+(Optional) The index which group to spawn within the given zone.
Group#GROUP: +that was spawned.
+ +#nil: +Nothing was spawned.
+ +Will spawn a group from a Vec3 in 3D space.
+ + +This function is mostly advisable to be used if you want to simulate spawning units in the air, like helicopters or airplanes. +Note that each point in the route assigned to the spawning group is reset to the point of the spawn. +You can use the returned group to further define the route to be followed.
+ +DCSTypes#Vec3 Vec3 :
+The Vec3 coordinates where to spawn the group.
#number OuterRadius :
+(Optional) The outer radius in meters where the new group will be spawned.
#number InnerRadius :
+(Optional) The inner radius in meters where the new group will NOT be spawned.