Merge branch 'master' into develop

This commit is contained in:
Frank
2020-11-30 11:40:34 +01:00
5 changed files with 135 additions and 119 deletions

View File

@@ -175,7 +175,7 @@
--
-- ## 5.5) Air-2-Air missile attack range:
-- * @{#CONTROLLABLE.OptionAAAttackRange}(): Defines the usage of A2A missiles against possible targets .
--
--
-- @field #CONTROLLABLE
CONTROLLABLE = {
ClassName = "CONTROLLABLE",
@@ -503,7 +503,7 @@ function CONTROLLABLE:TaskCombo( DCSTasks )
tasks = DCSTasks
}
}
return DCSTaskCombo
end
@@ -801,12 +801,12 @@ end
-- @return #CONTROLLABLE self
function CONTROLLABLE:CommandSetFrequency(Frequency, Modulation, Delay)
local CommandSetFrequency = {
id = 'SetFrequency',
params = {
frequency = Frequency*1000000,
modulation = Modulation or radio.modulation.AM,
}
local CommandSetFrequency = {
id = 'SetFrequency',
params = {
frequency = Frequency*1000000,
modulation = Modulation or radio.modulation.AM,
}
}
if Delay and Delay>0 then
@@ -880,7 +880,7 @@ function CONTROLLABLE:TaskAttackGroup( AttackGroup, WeaponType, WeaponExpend, At
groupId = AttackGroup:GetID(),
weaponType = WeaponType or 1073741822,
expend = WeaponExpend or "Auto",
attackQtyLimit = AttackQty and true or false,
attackQtyLimit = AttackQty and true or false,
attackQty = AttackQty or 1,
directionEnabled = Direction and true or false,
direction = Direction and math.rad(Direction) or 0,
@@ -920,7 +920,7 @@ function CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, Atta
weaponType = WeaponType or 1073741822,
}
}
return DCSTask
end
@@ -1084,7 +1084,7 @@ function CONTROLLABLE:TaskEmbarking(Coordinate, GroupSetForEmbarking, Duration,
-- Distribution
--local distribution={}
--distribution[id]=gids
local groupID=self and self:GetID()
local DCSTask = {
@@ -1313,7 +1313,7 @@ function CONTROLLABLE:TaskLandAtVec2(Vec2, Duration)
duration = Duration,
},
}
return DCSTask
end
@@ -1795,7 +1795,7 @@ function CONTROLLABLE:TaskFunction( FunctionString, ... )
-- DCS task.
local DCSTask = self:TaskWrappedAction(self:CommandDoScript(table.concat( DCSScript )))
return DCSTask
end
@@ -1972,7 +1972,7 @@ function CONTROLLABLE:TaskRoute( Points )
id = 'Mission',
params = {
airborne = self:IsAir(),
route = {points = Points},
route = {points = Points},
},
}
@@ -2898,9 +2898,9 @@ end
function CONTROLLABLE:OptionROE(ROEvalue)
local DCSControllable = self:GetDCSObject()
if DCSControllable then
local Controller = self:_GetController()
if self:IsAir() then
@@ -3464,13 +3464,13 @@ end
-- @return #CONTROLLABLE self
function CONTROLLABLE:OptionProhibitAfterburner(Prohibit)
self:F2( { self.ControllableName } )
if Prohibit==nil then
Prohibit=true
end
if self:IsAir() then
self:SetOption(AI.Option.Air.id.PROHIBIT_AB, Prohibit)
self:SetOption(AI.Option.Air.id.PROHIBIT_AB, Prohibit)
end
return self
@@ -3481,9 +3481,9 @@ end
-- @return #CONTROLLABLE self
function CONTROLLABLE:OptionECM_Never()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption(AI.Option.Air.id.ECM_USING, 0)
self:SetOption(AI.Option.Air.id.ECM_USING, 0)
end
return self
@@ -3494,9 +3494,9 @@ end
-- @return #CONTROLLABLE self
function CONTROLLABLE:OptionECM_OnlyLockByRadar()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption(AI.Option.Air.id.ECM_USING, 1)
self:SetOption(AI.Option.Air.id.ECM_USING, 1)
end
return self
@@ -3508,9 +3508,9 @@ end
-- @return #CONTROLLABLE self
function CONTROLLABLE:OptionECM_DetectedLockByRadar()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption(AI.Option.Air.id.ECM_USING, 2)
self:SetOption(AI.Option.Air.id.ECM_USING, 2)
end
return self
@@ -3521,9 +3521,9 @@ end
-- @return #CONTROLLABLE self
function CONTROLLABLE:OptionECM_AlwaysOn()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption(AI.Option.Air.id.ECM_USING, 3)
self:SetOption(AI.Option.Air.id.ECM_USING, 3)
end
return self
@@ -3667,18 +3667,18 @@ end
-- @param #CONTROLLABLE self
-- @param #number Defines the range: MAX_RANGE = 0, NEZ_RANGE = 1, HALF_WAY_RMAX_NEZ = 2, TARGET_THREAT_EST = 3, RANDOM_RANGE = 4. Defaults to 3. See: https://wiki.hoggitworld.com/view/DCS_option_missileAttack
function CONTROLLABLE:OptionAAAttackRange(range)
self:F2( { self.ControllableName } )
self:F2( { self.ControllableName } )
-- defaults to 3
local range = range or 3
if range < 0 or range > 4 then
range = 3
if range < 0 or range > 4 then
range = 3
end
local DCSControllable = self:GetDCSObject()
if DCSControllable then
local Controller = self:_GetController()
if Controller then
if Controller then
if self:IsAir() then
self:SetOption(AI.Option.Air.val.MISSILE_ATTACK, range)
self:SetOption(AI.Option.Air.val.MISSILE_ATTACK, range)
end
end
return self