- Added new SOCKET class
- Fixed bug in RANGE that self.PlayerSetti**n**gs was misspelled.
This commit is contained in:
Frank
2022-08-18 01:33:09 +02:00
parent 999ef36963
commit eed74d72cd
6 changed files with 64048 additions and 16504 deletions

View File

@@ -11273,7 +11273,7 @@ end
--- Get wind speed on carrier deck parallel and perpendicular to runway.
-- @param #AIRBOSS self
-- @param #number alt Altitude in meters. Default 15 m. (change made from 50m from Discord discussion from Sickdog)
-- @param #number alt Altitude in meters. Default 18 m.
-- @return #number Wind component parallel to runway im m/s.
-- @return #number Wind component perpendicular to runway in m/s.
-- @return #number Total wind strength in m/s.
@@ -11296,7 +11296,7 @@ function AIRBOSS:GetWindOnDeck( alt )
zc = UTILS.Rotate2D( zc, -self.carrierparam.rwyangle )
-- Wind (from) vector
local vw = cv:GetWindWithTurbulenceVec3( alt or 15 )
local vw = cv:GetWindWithTurbulenceVec3( alt or 18 ) --(change made from 50m to 15m from Discord discussion from Sickdog, next change to 18m due to SC higher deck discord)
-- Total wind velocity vector.
-- Carrier velocity has to be negative. If carrier drives in the direction the wind is blowing from, we have less wind in total.