diff --git a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua index 5d32f9354..dd22a20c6 100644 --- a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua @@ -1778,21 +1778,22 @@ do -- AI_A2G_DISPATCHER -- -- Set the Squadron visible before startup of dispatcher. -- A2GDispatcher:SetSquadronVisible( "Mineralnye" ) -- - function AI_A2G_DISPATCHER:SetSquadronVisible( SquadronName ) - - self.DefenderSquadrons[SquadronName] = self.DefenderSquadrons[SquadronName] or {} - - local DefenderSquadron = self:GetSquadron( SquadronName ) - - DefenderSquadron.Uncontrolled = true - self:SetSquadronTakeoffFromParkingCold( SquadronName ) - self:SetSquadronLandingAtEngineShutdown( SquadronName ) - - for SpawnTemplate, DefenderSpawn in pairs( self.DefenderSpawns ) do - DefenderSpawn:InitUnControlled() - end - - end + -- TODO: disabling because of bug in queueing. +-- function AI_A2G_DISPATCHER:SetSquadronVisible( SquadronName ) +-- +-- self.DefenderSquadrons[SquadronName] = self.DefenderSquadrons[SquadronName] or {} +-- +-- local DefenderSquadron = self:GetSquadron( SquadronName ) +-- +-- DefenderSquadron.Uncontrolled = true +-- self:SetSquadronTakeoffFromParkingCold( SquadronName ) +-- self:SetSquadronLandingAtEngineShutdown( SquadronName ) +-- +-- for SpawnTemplate, DefenderSpawn in pairs( self.DefenderSpawns ) do +-- DefenderSpawn:InitUnControlled() +-- end +-- +-- end --- Check if the Squadron is visible before startup of the dispatcher. -- @param #AI_A2G_DISPATCHER self