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#TARGET
* Fixes for Scenery and Static Objects
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@ -617,7 +617,7 @@ function TARGET:onafterStatus(From, Event, To)
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-- Log output verbose=1.
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-- Log output verbose=1.
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if self.verbose>=1 then
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if self.verbose>=1 then
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local text=string.format("%s: Targets=%d/%d Life=%.1f/%.1f Damage=%.1f", fsmstate, self:CountTargets(), self.N0, self:GetLife(), self:GetLife0(), self:GetDamage())
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local text=string.format("%s: Targets=%d/%d Life=%.1f/%.1f Damage=%.1f", fsmstate, self:CountTargets(), self.N0, self:GetLife(), self:GetLife0(), self:GetDamage())
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if self:CountTargets() == 0 then
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if self:CountTargets() == 0 or self:GetDamage() >= 100 then
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text=text.." Dead!"
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text=text.." Dead!"
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elseif damaged then
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elseif damaged then
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text=text.." Damaged!"
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text=text.." Damaged!"
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@ -636,7 +636,7 @@ function TARGET:onafterStatus(From, Event, To)
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self:I(self.lid..text)
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self:I(self.lid..text)
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end
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end
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if self:CountTargets() == 0 then
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if self:CountTargets() == 0 or self:GetDamage() >= 100 then
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self:Dead()
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self:Dead()
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end
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end
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@ -935,6 +935,9 @@ function TARGET:_AddObject(Object)
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target.Coordinate=scenery:GetCoordinate()
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target.Coordinate=scenery:GetCoordinate()
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target.Life0=scenery:GetLife0()
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target.Life0=scenery:GetLife0()
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if target.Life0==0 then target.Life0 = 1 end
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target.Life=scenery:GetLife()
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target.Life=scenery:GetLife()
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target.N0=target.N0+1
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target.N0=target.N0+1
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@ -1071,7 +1074,9 @@ function TARGET:GetTargetLife(Target)
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elseif Target.Type==TARGET.ObjectType.STATIC then
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elseif Target.Type==TARGET.ObjectType.STATIC then
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if Target.Object and Target.Object:IsAlive() then
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if Target.Object and Target.Object:IsAlive() then
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return 1
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local life=Target.Object:GetLife()
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return life
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--return 1
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else
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else
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return 0
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return 0
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end
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end
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