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Added API to set Goal Scores upon a condition
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@@ -119,7 +119,7 @@ The default range of the scores granted is a value between 0 and 10. The default
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<p><img src="..\Presentations\SCORING\Dia9.JPG" alt="Banner Image"/></p>
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<p>**Various <a href="Zone.html">Zone</a>s** can be defined for which scores are also granted when objects in that <a href="Zone.html">Zone</a> are destroyed.
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<p>Various <a href="Zone.html">Zone</a>s can be defined for which scores are also granted when objects in that <a href="Zone.html">Zone</a> are destroyed.
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This is <strong>specifically useful</strong> to designate <strong>scenery targets on the map</strong> that will generate points when destroyed.</p>
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<p>With a small change in MissionScripting.lua, the scoring results can also be logged in a <strong>CSV file</strong>. <br/>
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@@ -180,13 +180,18 @@ then the zone is a moving zone, and anything destroyed within that <a href="Zone
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The other implementation could be to designate a scenery target (a building) in the mission editor surrounded by a <a href="Zone.html">Zone</a>,
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just large enough around that building.</p>
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<h2>1.4) Configure fratricide level.</h2>
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<h2>1.4) Add extra Goal scores upon an event or a condition.</h2>
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<p>A mission has goals and achievements. The scoring system provides an API to set additional scores when a goal or achievement event happens.
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Use the method <a href="##(SCORING).AddGoalScore">SCORING.AddGoalScore</a>() to add a score for a Player at any time in your mission.</p>
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<h2>1.5) Configure fratricide level.</h2>
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<p>When a player commits too much damage to friendlies, his penalty score will reach a certain level.
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Use the method <a href="##(SCORING).SetFratricide">SCORING.SetFratricide</a>() to define the level when a player gets kicked. <br/>
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By default, the fratricide level is the default penalty mutiplier * 2 for the penalty score.</p>
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<h2>1.5) Penalty score when a player changes the coalition.</h2>
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<h2>1.6) Penalty score when a player changes the coalition.</h2>
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<p>When a player changes the coalition, he can receive a penalty score.
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Use the method <a href="##(SCORING).SetCoalitionChangePenalty">SCORING.SetCoalitionChangePenalty</a>() to define the penalty when a player changes coalition.
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@@ -299,6 +304,12 @@ Various methods exist to configure:</p>
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<h2><a id="#(SCORING)">Type <code>SCORING</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SCORING).AddGoalScore">SCORING:AddGoalScore(PlayerUnit, GoalTag, Text, Score)</a></td>
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<td class="summary">
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<p>Add a goal score for a player.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SCORING).AddScoreGroup">SCORING:AddScoreGroup(ScoreGroup, Score)</a></td>
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<td class="summary">
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<p>Specify a special additional score for a <a href="Group.html">Group</a>.</p>
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@@ -493,7 +504,7 @@ Various methods exist to configure:</p>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SCORING).ReportDetailedPlayerMissions">SCORING:ReportDetailedPlayerMissions(PlayerName)</a></td>
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<td class="summary">
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<p>Produce detailed report of player penalty scores because of changing the coalition.</p>
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<p>Produce detailed report of player goal scores.</p>
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</td>
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</tr>
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<tr>
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@@ -721,6 +732,52 @@ Various methods exist to configure:</p>
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<dl class="function">
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<dt>
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<a id="#(SCORING).AddGoalScore" >
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<strong>SCORING:AddGoalScore(PlayerUnit, GoalTag, Text, Score)</strong>
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</a>
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</dt>
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<dd>
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<p>Add a goal score for a player.</p>
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<p>The method takes the PlayerUnit for which the Goal score needs to be set.
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The GoalTag is a string or identifier that is taken into the CSV file scoring log to identify the goal.
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A free text can be given that is shown to the players.
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The Score can be both positive and negative.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> PlayerUnit </em></code>:
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The <a href="Unit.html">Unit</a> of the Player. Other Properties for the scoring are taken from this PlayerUnit, like coalition, type etc. </p>
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</li>
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<li>
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<p><code><em>#string GoalTag </em></code>:
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The string or identifier that is used in the CSV file to identify the goal (sort or group later in Excel).</p>
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</li>
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<li>
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<p><code><em>#string Text </em></code>:
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A free text that is shown to the players.</p>
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</li>
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<li>
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<p><code><em>#number Score </em></code>:
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The score can be both positive or negative ( Penalty ).</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SCORING).AddScoreGroup" >
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<strong>SCORING:AddScoreGroup(ScoreGroup, Score)</strong>
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</a>
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@@ -1417,7 +1474,7 @@ The report.</p>
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</dt>
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<dd>
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<p>Produce detailed report of player penalty scores because of changing the coalition.</p>
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<p>Produce detailed report of player goal scores.</p>
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<h3>Parameter</h3>
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<ul>
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