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Revision of core classes documentation.
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@@ -1,4 +1,22 @@
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--- **Core** -- BASE forms **the basis of the MOOSE framework**. Each class within the MOOSE framework derives from BASE.
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--- **Core** - The base class within the framework.
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--
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-- ===
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--
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-- ## Features:
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--
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-- * The construction and inheritance of MOOSE classes.
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-- * The class naming and numbering system.
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-- * The class hierarchy search system.
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-- * The tracing of information or objects during mission execution for debuggin purposes.
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-- * The subscription to DCS events for event handling in MOOSE objects.
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-- * Object inspection.
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--
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-- ===
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--
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-- All classes within the MOOSE framework are derived from the BASE class.
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-- Note: The BASE class is an abstract class and is not meant to be used directly.
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--
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-- ===
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--
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-- ### Author: **FlightControl**
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-- ### Contributions:
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@@ -23,24 +41,14 @@ local _ClassID = 0
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-- @field ClassID The ID number of the class.
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-- @field ClassNameAndID The name of the class concatenated with the ID number of the class.
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--- All classes within the MOOSE framework are derived from the BASE class.
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--
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-- BASE provides facilities for :
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--
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-- * The construction and inheritance of MOOSE classes.
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-- * The class naming and numbering system.
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-- * The class hierarchy search system.
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-- * The tracing of information or objects during mission execution for debuggin purposes.
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-- * The subscription to DCS events for event handling in MOOSE objects.
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--
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-- Note: The BASE class is an abstract class and is not meant to be used directly.
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--
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-- ## 1.1) BASE constructor
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--- BASE class
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--
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-- # 1. BASE constructor.
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--
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-- Any class derived from BASE, will use the @{Core.Base#BASE.New} constructor embedded in the @{Core.Base#BASE.Inherit} method.
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-- See an example at the @{Core.Base#BASE.New} method how this is done.
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--
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-- ## 1.2) Trace information for debugging
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-- # 2. Trace information for debugging.
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--
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-- The BASE class contains trace methods to trace progress within a mission execution of a certain object.
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-- These trace methods are inherited by each MOOSE class interiting BASE, soeach object created from derived class from BASE can use the tracing methods to trace its execution.
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@@ -71,7 +79,7 @@ local _ClassID = 0
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--
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-- Below a more detailed explanation of the different method types for tracing.
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--
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-- ### 1.2.1) Tracing methods categories
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-- ## 2.1. Tracing methods categories.
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--
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-- There are basically 3 types of tracing methods available:
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--
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@@ -79,9 +87,9 @@ local _ClassID = 0
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-- * @{#BASE.T}: Used to trace further logic within a function giving optional variables or parameters. A T is indicated at column 44 in the DCS.log file.
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-- * @{#BASE.E}: Used to always trace information giving optional variables or parameters. An E is indicated at column 44 in the DCS.log file.
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--
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-- ### 1.2.2) Tracing levels
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-- ## 2.2 Tracing levels.
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--
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-- There are 3 tracing levels within MOOSE.
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-- There are 3 tracing levels within MOOSE.
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-- These tracing levels were defined to avoid bulks of tracing to be generated by lots of objects.
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--
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-- As such, the F and T methods have additional variants to trace level 2 and 3 respectively:
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@@ -91,7 +99,7 @@ local _ClassID = 0
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-- * @{#BASE.T2}: Trace further logic within a function giving optional variables or parameters with tracing level 2.
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-- * @{#BASE.T3}: Trace further logic within a function giving optional variables or parameters with tracing level 3.
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--
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-- ### 1.2.3) Trace activation.
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-- ## 2.3. Trace activation.
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--
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-- Tracing can be activated in several ways:
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--
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@@ -101,16 +109,17 @@ local _ClassID = 0
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-- * Activate only the tracing of a certain method of a certain class through the @{#BASE.TraceClassMethod}() method.
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-- * Activate only the tracing of a certain level through the @{#BASE.TraceLevel}() method.
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--
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-- ### 1.2.4) Check if tracing is on.
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-- ## 2.4. Check if tracing is on.
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--
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-- The method @{#BASE.IsTrace}() will validate if tracing is activated or not.
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--
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-- ## 1.3 DCS simulator Event Handling
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--
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-- # 3. DCS simulator Event Handling.
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--
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-- The BASE class provides methods to catch DCS Events. These are events that are triggered from within the DCS simulator,
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-- and handled through lua scripting. MOOSE provides an encapsulation to handle these events more efficiently.
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--
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-- ### 1.3.1 Subscribe / Unsubscribe to DCS Events
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-- ## 3.1. Subscribe / Unsubscribe to DCS Events.
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--
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-- At first, the mission designer will need to **Subscribe** to a specific DCS event for the class.
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-- So, when the DCS event occurs, the class will be notified of that event.
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@@ -119,7 +128,7 @@ local _ClassID = 0
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-- * @{#BASE.HandleEvent}(): Subscribe to a DCS Event.
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-- * @{#BASE.UnHandleEvent}(): Unsubscribe from a DCS Event.
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--
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-- ### 1.3.2 Event Handling of DCS Events
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-- ## 3.2. Event Handling of DCS Events.
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--
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-- Once the class is subscribed to the event, an **Event Handling** method on the object or class needs to be written that will be called
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-- when the DCS event occurs. The Event Handling method receives an @{Core.Event#EVENTDATA} structure, which contains a lot of information
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@@ -154,7 +163,7 @@ local _ClassID = 0
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--
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-- See the @{Event} module for more information about event handling.
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--
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-- ## 1.4) Class identification methods
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-- # 4. Class identification methods.
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--
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-- BASE provides methods to get more information of each object:
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--
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@@ -162,7 +171,7 @@ local _ClassID = 0
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-- * @{#BASE.GetClassName}(): Gets the name of the object, which is the name of the class the object was instantiated from.
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-- * @{#BASE.GetClassNameAndID}(): Gets the name and ID of the object.
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--
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-- ## 1.5) All objects derived from BASE can have "States"
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-- # 5. All objects derived from BASE can have "States".
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--
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-- A mechanism is in place in MOOSE, that allows to let the objects administer **states**.
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-- States are essentially properties of objects, which are identified by a **Key** and a **Value**.
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@@ -177,7 +186,7 @@ local _ClassID = 0
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-- Thus, if the state is to be set for the same object as the object for which the method is used, then provide the same
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-- object name to the method.
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--
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-- ## 1.10) Inheritance
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-- # 6. Inheritance.
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--
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-- The following methods are available to implement inheritance
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--
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@@ -186,8 +195,7 @@ local _ClassID = 0
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--
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-- ===
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--
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-- @field #BASE BASE
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--
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-- @field #BASE
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BASE = {
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ClassName = "BASE",
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ClassID = 0,
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