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Revision of core classes documentation.
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--- **Core** --Spawn dynamically new GROUPs of UNITs in your missions.
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--- **Core** - Spawn dynamically new groups of units in running missions.
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--
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-- ===
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--
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-- The documentation of the SPAWN class can be found further in this document.
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-- ## Features:
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--
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-- * Spawn new groups in running missions.
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-- * Schedule spawning of new groups.
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-- * Put limits on the amount of groups that can be spawned, and the amount of units that can be alive at the same time.
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-- * Randomize the spawning location between different zones.
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-- * Randomize the intial positions within the zones.
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-- * Spawn in array formation.
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-- * Spawn uncontrolled (for planes or helos only).
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-- * Clean up inactive helicopters that "crashed".
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-- * Place a hook to capture a spawn event, and tailor with customer code.
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-- * Spawn late activated.
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-- * Spawn with or without an initial delay.
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-- * Respawn after landing, on the runway or at the ramp after engine shutdown.
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-- * Spawn with custom heading.
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-- * Spawn with different skills.
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-- * Spawn with different liveries.
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-- * Spawn with an inner and outer radius to set the initial position.
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-- * Spawn with a randomize route.
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-- * Spawn with a randomized template.
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-- * Spawn with a randomized start points on a route.
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-- * Spawn with an alternative name.
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-- * Spawn and keep the unit names.
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-- * Spawn with a different coalition and country.
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-- * Enquiry methods to check on spawn status.
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--
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-- ===
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--
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