Merge remote-tracking branch 'origin/master' into develop

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Applevangelist 2025-01-04 13:25:33 +01:00
commit f0aad83d53

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@ -24,7 +24,7 @@
-- @module Ops.CTLD -- @module Ops.CTLD
-- @image OPS_CTLD.jpg -- @image OPS_CTLD.jpg
-- Last Update Dec 2024 -- Last Update Jan 2025
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -805,7 +805,7 @@ do
-- my_ctld.CrateDistance = 35 -- List and Load crates in this radius only. -- my_ctld.CrateDistance = 35 -- List and Load crates in this radius only.
-- my_ctld.PackDistance = 35 -- Pack crates in this radius only -- my_ctld.PackDistance = 35 -- Pack crates in this radius only
-- my_ctld.dropcratesanywhere = false -- Option to allow crates to be dropped anywhere. -- my_ctld.dropcratesanywhere = false -- Option to allow crates to be dropped anywhere.
-- my_ctld.dropAsCargoCrate = false -- Parachuted herc cargo is not unpacked automatically but placed as crate to be unpacked. Needs a cargo with the same name defined like the cargo that was dropped. -- my_ctld.dropAsCargoCrate = false -- Hercules only: Parachuted herc cargo is not unpacked automatically but placed as crate to be unpacked. Needs a cargo with the same name defined like the cargo that was dropped.
-- my_ctld.maximumHoverHeight = 15 -- Hover max this high to load. -- my_ctld.maximumHoverHeight = 15 -- Hover max this high to load.
-- my_ctld.minimumHoverHeight = 4 -- Hover min this low to load. -- my_ctld.minimumHoverHeight = 4 -- Hover min this low to load.
-- my_ctld.forcehoverload = true -- Crates (not: troops) can **only** be loaded while hovering. -- my_ctld.forcehoverload = true -- Crates (not: troops) can **only** be loaded while hovering.
@ -833,7 +833,7 @@ do
-- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you. -- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz. -- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
-- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots. -- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIc types for CTLD for the Chinook -- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIC types for CTLD for the Chinook
-- my_ctld.TroopUnloadDistGround = 5 -- If hovering, spawn dropped troops this far away in meters from the helo -- my_ctld.TroopUnloadDistGround = 5 -- If hovering, spawn dropped troops this far away in meters from the helo
-- my_ctld.TroopUnloadDistHover = 1.5 -- If grounded, spawn dropped troops this far away in meters from the helo -- my_ctld.TroopUnloadDistHover = 1.5 -- If grounded, spawn dropped troops this far away in meters from the helo
-- my_ctld.TroopUnloadDistGroundHerc = 25 -- On the ground, unload troops this far behind the Hercules -- my_ctld.TroopUnloadDistGroundHerc = 25 -- On the ground, unload troops this far behind the Hercules
@ -848,10 +848,11 @@ do
-- --
-- ## 2.1.1 Moose CTLD created crate cargo -- ## 2.1.1 Moose CTLD created crate cargo
-- --
-- Given the correct shape, Moose created cargo can be either loaded with the ground crew or via the F10 CTLD menu. **It is strongly recommend to either use the ground crew or CTLD to load/unload Moose created cargo**. Mix and match will not work here. -- Given the correct shape, Moose created cargo can theoretically be either loaded with the ground crew or via the F10 CTLD menu. **It is strongly stated to avoid using shapes with
-- Static shapes loadable *into* the Chinook are at the time of writing: -- CTLD which can be Ground Crew loaded.**
-- Static shapes loadable *into* the Chinook and thus to **be avoided for CTLD** are at the time of writing:
-- --
-- * Ammo crate (type "ammo_cargo") -- * Ammo box (type "ammo_crate")
-- * M117 bomb crate (type name "m117_cargo") -- * M117 bomb crate (type name "m117_cargo")
-- * Dual shell fuel barrels (type name "barrels") -- * Dual shell fuel barrels (type name "barrels")
-- * UH-1H net (type name "uh1h_cargo") -- * UH-1H net (type name "uh1h_cargo")
@ -860,12 +861,12 @@ do
-- --
-- ## 2.1.2 Recommended settings -- ## 2.1.2 Recommended settings
-- --
-- my_ctld.basetype = "ammo_cargo" -- my_ctld.basetype = "container_cargo" -- **DO NOT** change this to a base type which could also be loaded by F8/GC to avoid logic problems!
-- my_ctld.forcehoverload = false -- no hover autoload, leads to cargo complications with ground crew created cargo items -- my_ctld.forcehoverload = false -- no hover autoload, leads to cargo complications with ground crew created cargo items
-- my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more -- my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more - watch out for NOT adding a back door gunner!
-- my_ctld.enableslingload = true -- will set cargo items as sling-loadable -- my_ctld.enableslingload = true -- will set cargo items as sling-loadable.
-- my_ctld.enableChinookGCLoading = true -- will effectively suppress the crate load and drop menus for CTLD for the Chinook -- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIC types for CTLD for the Chinook.
-- my_ctld.movecratesbeforebuild = false -- cannot detect movement of crates at the moment -- my_ctld.movecratesbeforebuild = true -- leave as is at the pain of building crate still **inside** of the Hook.
-- my_ctld.nobuildinloadzones = true -- don't build where you load. -- my_ctld.nobuildinloadzones = true -- don't build where you load.
-- my_ctld.ChinookTroopCircleRadius = 5 -- Radius for troops dropping in a nice circle. Adjust to your planned squad size for the Chinook. -- my_ctld.ChinookTroopCircleRadius = 5 -- Radius for troops dropping in a nice circle. Adjust to your planned squad size for the Chinook.
-- --