mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
commit
f0aad83d53
@ -24,7 +24,7 @@
|
|||||||
-- @module Ops.CTLD
|
-- @module Ops.CTLD
|
||||||
-- @image OPS_CTLD.jpg
|
-- @image OPS_CTLD.jpg
|
||||||
|
|
||||||
-- Last Update Dec 2024
|
-- Last Update Jan 2025
|
||||||
|
|
||||||
|
|
||||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
@ -805,7 +805,7 @@ do
|
|||||||
-- my_ctld.CrateDistance = 35 -- List and Load crates in this radius only.
|
-- my_ctld.CrateDistance = 35 -- List and Load crates in this radius only.
|
||||||
-- my_ctld.PackDistance = 35 -- Pack crates in this radius only
|
-- my_ctld.PackDistance = 35 -- Pack crates in this radius only
|
||||||
-- my_ctld.dropcratesanywhere = false -- Option to allow crates to be dropped anywhere.
|
-- my_ctld.dropcratesanywhere = false -- Option to allow crates to be dropped anywhere.
|
||||||
-- my_ctld.dropAsCargoCrate = false -- Parachuted herc cargo is not unpacked automatically but placed as crate to be unpacked. Needs a cargo with the same name defined like the cargo that was dropped.
|
-- my_ctld.dropAsCargoCrate = false -- Hercules only: Parachuted herc cargo is not unpacked automatically but placed as crate to be unpacked. Needs a cargo with the same name defined like the cargo that was dropped.
|
||||||
-- my_ctld.maximumHoverHeight = 15 -- Hover max this high to load.
|
-- my_ctld.maximumHoverHeight = 15 -- Hover max this high to load.
|
||||||
-- my_ctld.minimumHoverHeight = 4 -- Hover min this low to load.
|
-- my_ctld.minimumHoverHeight = 4 -- Hover min this low to load.
|
||||||
-- my_ctld.forcehoverload = true -- Crates (not: troops) can **only** be loaded while hovering.
|
-- my_ctld.forcehoverload = true -- Crates (not: troops) can **only** be loaded while hovering.
|
||||||
@ -833,7 +833,7 @@ do
|
|||||||
-- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
|
-- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
|
||||||
-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
|
-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
|
||||||
-- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
|
-- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
|
||||||
-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIc types for CTLD for the Chinook
|
-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIC types for CTLD for the Chinook
|
||||||
-- my_ctld.TroopUnloadDistGround = 5 -- If hovering, spawn dropped troops this far away in meters from the helo
|
-- my_ctld.TroopUnloadDistGround = 5 -- If hovering, spawn dropped troops this far away in meters from the helo
|
||||||
-- my_ctld.TroopUnloadDistHover = 1.5 -- If grounded, spawn dropped troops this far away in meters from the helo
|
-- my_ctld.TroopUnloadDistHover = 1.5 -- If grounded, spawn dropped troops this far away in meters from the helo
|
||||||
-- my_ctld.TroopUnloadDistGroundHerc = 25 -- On the ground, unload troops this far behind the Hercules
|
-- my_ctld.TroopUnloadDistGroundHerc = 25 -- On the ground, unload troops this far behind the Hercules
|
||||||
@ -848,10 +848,11 @@ do
|
|||||||
--
|
--
|
||||||
-- ## 2.1.1 Moose CTLD created crate cargo
|
-- ## 2.1.1 Moose CTLD created crate cargo
|
||||||
--
|
--
|
||||||
-- Given the correct shape, Moose created cargo can be either loaded with the ground crew or via the F10 CTLD menu. **It is strongly recommend to either use the ground crew or CTLD to load/unload Moose created cargo**. Mix and match will not work here.
|
-- Given the correct shape, Moose created cargo can theoretically be either loaded with the ground crew or via the F10 CTLD menu. **It is strongly stated to avoid using shapes with
|
||||||
-- Static shapes loadable *into* the Chinook are at the time of writing:
|
-- CTLD which can be Ground Crew loaded.**
|
||||||
|
-- Static shapes loadable *into* the Chinook and thus to **be avoided for CTLD** are at the time of writing:
|
||||||
--
|
--
|
||||||
-- * Ammo crate (type "ammo_cargo")
|
-- * Ammo box (type "ammo_crate")
|
||||||
-- * M117 bomb crate (type name "m117_cargo")
|
-- * M117 bomb crate (type name "m117_cargo")
|
||||||
-- * Dual shell fuel barrels (type name "barrels")
|
-- * Dual shell fuel barrels (type name "barrels")
|
||||||
-- * UH-1H net (type name "uh1h_cargo")
|
-- * UH-1H net (type name "uh1h_cargo")
|
||||||
@ -860,12 +861,12 @@ do
|
|||||||
--
|
--
|
||||||
-- ## 2.1.2 Recommended settings
|
-- ## 2.1.2 Recommended settings
|
||||||
--
|
--
|
||||||
-- my_ctld.basetype = "ammo_cargo"
|
-- my_ctld.basetype = "container_cargo" -- **DO NOT** change this to a base type which could also be loaded by F8/GC to avoid logic problems!
|
||||||
-- my_ctld.forcehoverload = false -- no hover autoload, leads to cargo complications with ground crew created cargo items
|
-- my_ctld.forcehoverload = false -- no hover autoload, leads to cargo complications with ground crew created cargo items
|
||||||
-- my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more
|
-- my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more - watch out for NOT adding a back door gunner!
|
||||||
-- my_ctld.enableslingload = true -- will set cargo items as sling-loadable
|
-- my_ctld.enableslingload = true -- will set cargo items as sling-loadable.
|
||||||
-- my_ctld.enableChinookGCLoading = true -- will effectively suppress the crate load and drop menus for CTLD for the Chinook
|
-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIC types for CTLD for the Chinook.
|
||||||
-- my_ctld.movecratesbeforebuild = false -- cannot detect movement of crates at the moment
|
-- my_ctld.movecratesbeforebuild = true -- leave as is at the pain of building crate still **inside** of the Hook.
|
||||||
-- my_ctld.nobuildinloadzones = true -- don't build where you load.
|
-- my_ctld.nobuildinloadzones = true -- don't build where you load.
|
||||||
-- my_ctld.ChinookTroopCircleRadius = 5 -- Radius for troops dropping in a nice circle. Adjust to your planned squad size for the Chinook.
|
-- my_ctld.ChinookTroopCircleRadius = 5 -- Radius for troops dropping in a nice circle. Adjust to your planned squad size for the Chinook.
|
||||||
--
|
--
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user