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sound
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@@ -361,6 +361,7 @@ end
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-- @param #RADIOQUEUE self
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-- @param #RADIOQUEUE.Transmission transmission The transmission.
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function RADIOQUEUE:Broadcast(transmission)
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self:T("Broarcast")
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if ((transmission.soundfile and transmission.soundfile.useSRS) or transmission.soundtext) and self.msrs then
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self:_BroadcastSRS(transmission)
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@@ -425,7 +426,7 @@ function RADIOQUEUE:Broadcast(transmission)
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else
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-- Broadcasting from carrier. No subtitle possible. Need to send messages to players.
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self:T(self.lid..string.format("Broadcasting via trigger.action.radioTransmission()."))
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self:T(self.lid..string.format("Broadcasting via trigger.action.radioTransmission()"))
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-- Position from where to transmit.
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local vec3=nil
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@@ -453,6 +454,8 @@ function RADIOQUEUE:Broadcast(transmission)
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local text=string.format("file=%s, freq=%.2f MHz, duration=%.2f sec, subtitle=%s", filename, self.frequency/1000000, transmission.duration, transmission.subtitle or "")
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MESSAGE:New(string.format(text, filename, transmission.duration, transmission.subtitle or ""), 5, "RADIOQUEUE "..self.alias):ToAll()
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end
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else
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self:E("ERROR: Could not get vec3 to determin transmission origin! Did you specify a sender and is it still alive?")
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end
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end
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@@ -482,7 +485,7 @@ end
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--- Check radio queue for transmissions to be broadcasted.
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-- @param #RADIOQUEUE self
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function RADIOQUEUE:_CheckRadioQueue()
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--env.info("FF check radio queue "..self.alias)
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env.info("FF check radio queue "..self.alias)
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-- Check if queue is empty.
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if #self.queue==0 then
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