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https://github.com/FlightControl-Master/MOOSE.git
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#EASYGCICAP
* Closer turning cap routes
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@@ -965,7 +965,7 @@ function LEGION:onafterMissionRequest(From, Event, To, Mission, Assets)
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local pause=false
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-- Check if mission is INTERCEPT and asset is currently on GCI mission. If so, GCI is paused.
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if currM.type==AUFTRAG.Type.GCICAP and Mission.type==AUFTRAG.Type.INTERCEPT then
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if (currM.type==AUFTRAG.Type.GCICAP or currM.type==AUFTRAG.Type.PATROLRACETRACK) and Mission.type==AUFTRAG.Type.INTERCEPT then
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pause=true
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elseif (currM.type==AUFTRAG.Type.ONGUARD or currM.type==AUFTRAG.Type.PATROLZONE) and (Mission.type==AUFTRAG.Type.ARTY or Mission.type==AUFTRAG.Type.GROUNDATTACK) then
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pause=true
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@@ -1445,7 +1445,7 @@ end
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-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The asset that returned.
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function LEGION:onafterLegionAssetReturned(From, Event, To, Cohort, Asset)
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-- Debug message.
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self:I(self.lid..string.format("Asset %s from Cohort %s returned! asset.assignment=\"%s\"", Asset.spawngroupname, Cohort.name, tostring(Asset.assignment)))
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self:T(self.lid..string.format("Asset %s from Cohort %s returned! asset.assignment=\"%s\"", Asset.spawngroupname, Cohort.name, tostring(Asset.assignment)))
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-- Stop flightgroup.
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if Asset.flightgroup and not Asset.flightgroup:IsStopped() then
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@@ -2557,9 +2557,10 @@ function LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properti
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-- Distance to target.
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local TargetDistance=TargetVec2 and UTILS.VecDist2D(TargetVec2, cohort.legion:GetVec2()) or 0
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-- Is in range?
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local Rmax=cohort:GetMissionRange(WeaponTypes)
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local RangeMax = RangeMax or 0
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local InRange=(RangeMax and math.max(RangeMax, Rmax) or Rmax) >= TargetDistance
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return InRange
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@@ -2610,6 +2611,7 @@ function LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properti
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-- Is capable of the mission type?
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local can=AUFTRAG.CheckMissionCapability(MissionType, Cohort.missiontypes)
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if can then
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can=CheckCategory(Cohort)
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else
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@@ -2687,7 +2689,7 @@ function LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properti
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return nil
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end
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--- Recruit assets from Cohorts for the given parameters. **NOTE** that we set the `asset.isReserved=true` flag so it cant be recruited by anyone else.
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--- Recruit assets from Cohorts for the given parameters. **NOTE** that we set the `asset.isReserved=true` flag so it cannot be recruited by anyone else.
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-- @param #table Cohorts Cohorts included.
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-- @param #string MissionTypeRecruit Mission type for recruiting the cohort assets.
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-- @param #string MissionTypeOpt Mission type for which the assets are optimized. Default is the same as `MissionTypeRecruit`.
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@@ -3181,7 +3183,7 @@ function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, Inclu
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if currmission.type==AUFTRAG.Type.ALERT5 and currmission.alert5MissionType==MissionType then
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-- Prefer assets that are on ALERT5 for this mission type.
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score=score+25
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elseif currmission.type==AUFTRAG.Type.GCICAP and MissionType==AUFTRAG.Type.INTERCEPT then
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elseif (currmission.type==AUFTRAG.Type.GCICAP or currmission.type==AUFTRAG.Type.PATROLRACETRACK) and MissionType==AUFTRAG.Type.INTERCEPT then
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-- Prefer assets that are on GCICAP to perform INTERCEPTS. We set this even higher than alert5 because they are already in the air.
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score=score+35
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elseif (currmission.type==AUFTRAG.Type.ONGUARD or currmission.type==AUFTRAG.Type.PATROLZONE) and (MissionType==AUFTRAG.Type.ARTY or MissionType==AUFTRAG.Type.GROUNDATTACK) then
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